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Books > Computing & IT > General

Smart Cities - Big Data, Civic Hackers, and the Quest for a New Utopia (Paperback): Anthony M. Townsend Smart Cities - Big Data, Civic Hackers, and the Quest for a New Utopia (Paperback)
Anthony M. Townsend
R415 Discovery Miles 4 150 Ships in 9 - 15 working days

We live in a world defined by urbanization and digital ubiquity, where mobile broadband connections outnumber fixed ones, machines dominate a new "internet of things," and more people live in cities than in the countryside.

In Smart Cities, urbanist and technology expert Anthony Townsend takes a broad historical look at the forces that have shaped the planning and design of cities and information technologies from the rise of the great industrial cities of the nineteenth century to the present. A century ago, the telegraph and the mechanical tabulator were used to tame cities of millions. Today, cellular networks and cloud computing tie together the complex choreography of mega-regions of tens of millions of people.

In response, cities worldwide are deploying technology to address both the timeless challenges of government and the mounting problems posed by human settlements of previously unimaginable size and complexity. In Chicago, GPS sensors on snow plows feed a real-time "plow tracker" map that everyone can access. In Zaragoza, Spain, a "citizen card" can get you on the free city-wide Wi-Fi network, unlock a bike share, check a book out of the library, and pay for your bus ride home. In New York, a guerrilla group of citizen-scientists installed sensors in local sewers to alert you when stormwater runoff overwhelms the system, dumping waste into local waterways.

As technology barons, entrepreneurs, mayors, and an emerging vanguard of civic hackers are trying to shape this new frontier, Smart Cities considers the motivations, aspirations, and shortcomings of them all while offering a new civics to guide our efforts as we build the future together, one click at a time.

Murach's R for Data Analysis (Paperback): Scott Mccoy Murach's R for Data Analysis (Paperback)
Scott Mccoy
R1,522 R1,199 Discovery Miles 11 990 Save R323 (21%) Ships in 10 - 15 working days
Blockchain and the Supply Chain - Concepts, Strategies and Practical Applications (Paperback, 2nd Revised edition): Nick Vyas,... Blockchain and the Supply Chain - Concepts, Strategies and Practical Applications (Paperback, 2nd Revised edition)
Nick Vyas, Aljosja Beije, Bhaskar Krishnamachari
R1,461 R1,319 Discovery Miles 13 190 Save R142 (10%) Ships in 12 - 17 working days

Blockchain is a transformative driver for change in all industries. Learn from the latest research and case studies how this technology can and will be used to revolutionize supply chain management. Blockchain and the Supply Chain provides a complete overview of blockchain and the key benefits of integrating this technology into the supply chain. This textbook explains how track and trace can be improved, transaction efficiency increased, visibility enhanced, and more through blockchain. With extensive case studies, learning is underpinned by practical insights as well as cutting-edge research. Clear and accessible information is provided to students on how blockchain will affect supply chain processes, metrics and performance and how to capitalize on the potential of this technology. The fully revised new edition includes the latest information on Enterprise Blockchain, Ethereum and Hyperledger. Focus is also placed on the application of Cloud, Internet of Things (IoT), Machine learning (ML) and other technologies that support supply chains and their integration with blockchain. This textbook highlights how to use blockchain as an enabler and key driver for solutions in the end-to-end supply chain. Online resources include lecture slides and example assignments and quizzes.

Visualizing Time - Designing Graphical Representations for Statistical Data (Hardcover, 2012): Graham Wills Visualizing Time - Designing Graphical Representations for Statistical Data (Hardcover, 2012)
Graham Wills
R1,548 Discovery Miles 15 480 Ships in 10 - 15 working days

Art, or Science? Which of these is the right way to think of the field of visualization? This is not an easy question to answer, even for those who have many years experience in making graphical depictions of data with a view to help people understand it and take action. In this book, Graham Wills bridges the gap between the art and the science of visually representing data. He does not simply give rules and advice, but bases these on general principles and provide a clear path between them

This book is concerned with the graphical representation of time data and is written to cover a range of different users. A visualization expert designing tools for displaying time will find it valuable, but so also should a financier assembling a report in a spreadsheet, or a medical researcher trying to display gene sequences using a commercial statistical package."

High Performance Computing on Vector Systems 2011 (Hardcover, 2012): Michael M Resch, Xin Wang, Wolfgang Bez, Erich Focht,... High Performance Computing on Vector Systems 2011 (Hardcover, 2012)
Michael M Resch, Xin Wang, Wolfgang Bez, Erich Focht, Hiroaki Kobayashi, …
R3,618 Discovery Miles 36 180 Ships in 10 - 15 working days

The book presents the state of the art in high performance computing and simulation on modern supercomputer architectures. It covers trends in hardware and software development in general and specifically the future of vector-based systems and heterogeneous architectures. The application contributions cover computational fluid dynamics, material science, medical applications and climate research. Innovative fields like coupled multi-physics or multi-scale simulations are presented. All papers were chosen from presentations given at the 13th Teraflop Workshop held in October 2010 at Tohoku University, Japan.

Interactive Displays – Natural Human–Interface Technologies (Hardcover): AK Bhowmik Interactive Displays – Natural Human–Interface Technologies (Hardcover)
AK Bhowmik
R2,872 Discovery Miles 28 720 Ships in 12 - 17 working days

How we interface and interact with computing, communications and entertainment devices is going through revolutionary changes, with natural user inputs based on touch, voice, and vision replacing or augmenting the use of traditional interfaces based on the keyboard, mouse, joysticks, etc. As a result, displays are morphing from one-way interface devices that merely show visual content to two-way interaction devices that provide more engaging and immersive experiences. This book provides an in-depth coverage of the technologies, applications, and trends in the rapidly emerging field of interactive displays enabled by natural human-interfaces. Key features: * Provides a definitive reference reading on all the touch technologies used in interactive displays, including their advantages, limitations, and future trends. * Covers the fundamentals and applications of speech input, processing and recognition techniques enabling voice-based interactions. * Offers a detailed review of the emerging vision-based sensing technologies, and user interactions using gestures of hands, body, face, and eye gazes. * Discusses multi-modal natural user interface schemes which intuitively combine touch, voice, and vision for life-like interactions. * Examines the requirements and technology status towards realizing true 3D immersive and interactive displays.

The N64 Encyclopedia - Every Game Released for the Nintendo 64 (Hardcover): Chris Scullion The N64 Encyclopedia - Every Game Released for the Nintendo 64 (Hardcover)
Chris Scullion
R965 R787 Discovery Miles 7 870 Save R178 (18%) Ships in 9 - 15 working days

The fourth book in Chris Scullion's critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn't sell as well as some of Nintendo's other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Commodore - The Amiga Years (Hardcover, 2nd edition): Brian Bagnall Commodore - The Amiga Years (Hardcover, 2nd edition)
Brian Bagnall
R941 R770 Discovery Miles 7 700 Save R171 (18%) Ships in 10 - 15 working days

Continuing the story of Commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years. How did the Amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's plunge into irrelevance and bankruptcy. The often unflattering picture that emerges is one of executives who had little understanding of how to market their product to the public and a company struggling to remain relevant. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

The Best Roblox Games Ever - Over 100 games reviewed and rated! (Paperback): Kevin Pettman The Best Roblox Games Ever - Over 100 games reviewed and rated! (Paperback)
Kevin Pettman
R406 R333 Discovery Miles 3 330 Save R73 (18%) Ships in 9 - 15 working days

There are thousands of games in Roblox, and this book tells you which ones are the very best. Whether you're brand new to Roblox or a seasoned veteran, you'll need this essential, independent guide. Over 100 games are profiled and rated, with game divided up by genre. As well as giving each game a Roblox Rating, it's filled with tons of cool and quirky facts about each game, as well as the latest stats on popularity, difficulty, gameplay and more. This is the only 100% unofficial, completely authoritative guide to Roblox games you'll ever need.

Research and Advanced Technology for Digital Libraries - 12th European Conference, ECDL 2008, Aarhus, Denmark, September 14-19,... Research and Advanced Technology for Digital Libraries - 12th European Conference, ECDL 2008, Aarhus, Denmark, September 14-19, 2008. Proceedings (Paperback, 2008 ed.)
Birte Christensen-Dalsgaard, Donatella Castelli, Bolette Ammitzboll Jurik, Joan Lippincott
R3,415 Discovery Miles 34 150 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th European Conference on Research and Advanced Technology for Digital Libraries, ECDL 2008, held in Aarhus, Denmark, in September 2008.

The 28 revised full papers and 10 revised short papers presented together with 1 panel description, the extended abstracts of 24 revised poster and demo papers were carefully reviewed and selected from a total of 125 submissions. The papers are organized in topical sections on digital preservation, social tagging, quatations and annotations, user studies and system evaluation, from content-centric to person-centric systems, citation analysis, collection building, user interfaces and personalization, interoperability, information retrieval, and metadata generation.

Medical Image Computing and Computer-Assisted Intervention - MICCAI 2008 - 11th International Conference, New York, NY, USA,... Medical Image Computing and Computer-Assisted Intervention - MICCAI 2008 - 11th International Conference, New York, NY, USA, September 6-10, 2008, Proceedings, Part I (Paperback, 2008 ed.)
Dimitris Metaxas, Leon Axel, Gabor Fichtinger, Gabor Szekely
R5,763 Discovery Miles 57 630 Ships in 10 - 15 working days

The 11th International Conference on Medical Imaging and Computer Assisted Intervention, MICCAI 2008, was held at the Helen and Martin Kimmel Center of New York University, New York City, USA on September 6–10, 2008. MICCAI is the premier international conference in this domain, with - depth papers on the multidisciplinary ?elds of biomedical image computing and analysis, computer assisted intervention and medical robotics. The conference brings together biological scientists, clinicians, computer scientists, engineers, mathematicians, physicists and other interested researchers and o?ers them a forum to exchange ideas in these exciting and rapidly growing ?elds. The conference is both very selective and very attractive: this year we - ceived a record number of 700 submissions from 34 countries and 6 continents, fromwhich258papers were selectedfor publication,whichcorrespondsto a s- cess rate of approximately 36%. Some interesting facts about the distribution of submitted and accepted papers are shown graphically at the end of this preface. The paper selection process this year was based on the following procedure, which included the introduction of several novelties over previous years. 1. A ProgramCommittee (PC) of 49 members was recruited by the Program Chairs,to getthenecessarybody ofexpertiseandgeographicalcoverage.All PC members agreed in advance to participate in the ?nal paper selection process. 2. Key words grouped in 7 categories were used to describe the content of the submissions and the expertise of the reviewers.

Medical Image Computing and Computer-Assisted Intervention - MICCAI 2008 - 11th International Conference, New York, NY, USA,... Medical Image Computing and Computer-Assisted Intervention - MICCAI 2008 - 11th International Conference, New York, NY, USA, September 6-10, 2008, Proceedings, Part II (Paperback, 2008 ed.)
Dimitris Metaxas, Leon Axel, Gabor Fichtinger, Gabor Szekely
R6,265 Discovery Miles 62 650 Ships in 10 - 15 working days

The 11th International Conference on Medical Imaging and Computer Assisted Intervention, MICCAI 2008, was held at the Helen and Martin Kimmel Center of New York University, New York City, USA on September 6–10, 2008. MICCAI is the premier international conference in this domain, with - depth papers on the multidisciplinary ?elds of biomedical image computing and analysis, computer assisted intervention and medical robotics. The conference brings together biological scientists, clinicians, computer scientists, engineers, mathematicians, physicists and other interested researchers and o?ers them a forum to exchange ideas in these exciting and rapidly growing ?elds. The conference is both very selective and very attractive: this year we - ceived a record number of 700 submissions from 34 countries and 6 continents, fromwhich258papers were selectedfor publication,whichcorrespondsto a s- cess rate of approximately 36%. Some interesting facts about the distribution of submitted and accepted papers are shown graphically at the end of this preface. The paper selection process this year was based on the following procedure, which included the introduction of several novelties over previous years. 1. A ProgramCommittee (PC) of 49 members was recruited by the Program Chairs,to getthenecessarybody ofexpertiseandgeographicalcoverage.All PC members agreed in advance to participate in the ?nal paper selection process. 2. Key words grouped in 7 categories were used to describe the content of the submissions and the expertise of the reviewers.

Software Process Improvement - 15th European Conference, EuroSPI 2008, Dublin, Ireland, September 3-5, 2008, Proceedings... Software Process Improvement - 15th European Conference, EuroSPI 2008, Dublin, Ireland, September 3-5, 2008, Proceedings (Paperback, 2008 ed.)
Rory O'Connor, Nathan Baddoo, Kari Smolander, Richard Messnarz
R3,335 Discovery Miles 33 350 Ships in 10 - 15 working days

This textbook is intended for use by SPI (Software Process Improvement) managers and researchers, quality managers, and experienced project and research managers. The papers constitute the research proceedings of the 15th EuroSPI (European So- ware Process Improvement, www.eurospi.net) conference in Dublin, Ireland, 3–5 September 2008. Since the first conference, held in Dublin in 1994, EuroSPI conferences have been held in 1995 in Vienna (Austria), in 1997 in Budapest (Hungary), in 1998 in Goth- burg (Sweden), in 1999 in Pori (Finland), in 2000 in Copenhagen (Denmark), in 2001 in Limerick (Ireland), in 2002 in Nuremberg (Germany), in 2003 in Graz (Austria), in 2004 in Trondheim (Norway), in 2005 in Budapest (Hungary), in 2006 in Joensuu (Finland), and in 2007 in Potsdam (Germany). EuroSPI has established an experience library (library.eurospi.net), which will be c- tinuously extended over the next few years and was made available to all attendees. EuroSPI has also started an umbrella initiative for establishing a European Quali- cation Network in which different SPINs and national ventures can join mutually beneficial collaborations (EQN - EU Leonardo da Vinci network project). With a general assembly on 15.-16.10.2007 through EuroSPI partners and n- works, in collaboration with the European Union (supported by the EU Leonardo da Vinci Programme), a European certification association has been created (www.- certificates.org) for the IT and services sector to offer SPI knowledge and certificates to industry, establishing close knowledge transfer links between research and industry.

Computational Science – ICCS 2008 - 8th International Conference, Kraków, Poland, June 23-25, 2008, Proceedings, Part III... Computational Science – ICCS 2008 - 8th International Conference, Kraków, Poland, June 23-25, 2008, Proceedings, Part III (Paperback, 2008 ed.)
Marian Bubak, Geert Dick Van Albada, Jack Dongarra, Peter M. A. Sloot
R4,727 Discovery Miles 47 270 Ships in 10 - 15 working days

The three-volume set LNCS 5101-5103 constitutes the refereed proceedings of the 8th International Conference on Computational Science, ICCS 2008, held in Krakow, Poland in June 2008.

The 167 revised papers of the main conference track presented together with the abstracts of 7 keynote talks and the 100 revised papers from 14 workshops were carefully reviewed and selected for inclusion in the three volumes.

The main conference track was divided into approximately 20 parallel sessions addressing topics such as e-science applications and systems, scheduling and load balancing, software services and tools, new hardware and its applications, computer networks, simulation of complex systems, image processing and visualization, optimization techniques, numerical linear algebra, and numerical algorithms. The second volume contains workshop papers related to various computational research areas, e.g.: computer graphics and geometric modeling, simulation of multiphysics multiscale systems, computational chemistry and its applications, computational finance and business intelligence, physical, biological and social networks, geocomputation, and teaching computational science. The third volume is mostly related to computer science topics such as bioinformatics' challenges to computer science, tools for program development and analysis in computational science, software engineering for large-scale computing, collaborative and cooperative environments, applications of workflows in computational science, as well as intelligent agents and evolvable systems.

Information Technology and Data in Healthcare - Using and Understanding Data (Hardcover): David Hartzband Information Technology and Data in Healthcare - Using and Understanding Data (Hardcover)
David Hartzband
R1,832 Discovery Miles 18 320 Ships in 12 - 17 working days

Healthcare transformation requires us to continually look at new and better ways to manage insights - both within and outside the organization. Increasingly, the ability to glean and operationalize new insights efficiently as a byproduct of an organization's day-to-day operations is becoming vital for hospitals and health systems to survive and prosper. One of the long-standing challenges in healthcare informatics has been the ability to deal with the sheer variety and volume of disparate healthcare data and the increasing need to derive veracity and value out of it. This book addresses several topics important to the understanding and use of data in healthcare. First, it provides a formal explanation based on epistemology (theory of knowledge) of what data actually is, what we can know about it, and how we can reason with it. The culture of data is also covered and where it fits into healthcare. Then, data quality is addressed, with a historical appreciation, as well as new concepts and insights derived from the author's 35 years of experience in technology. The author provides a description of what healthcare data analysis is and how it is changing in the era of abundant data. Just as important is the topic of infrastructure and how it provides capability for data use. The book also describes how healthcare information infrastructure needs to change in order to meet current and future needs. The topics of artificial intelligence (AI) and machine learning in healthcare are also addressed. The author concludes with thoughts on the evolution of the role and use of data and information going into the future.

The Making of Prince of Persia - Journals 1985-1993 (Hardcover): Jordan Mechner The Making of Prince of Persia - Journals 1985-1993 (Hardcover)
Jordan Mechner
R693 R599 Discovery Miles 5 990 Save R94 (14%) Ships in 10 - 15 working days
An Introduction to Chromebook Computing (Paperback): Jim Gatenby An Introduction to Chromebook Computing (Paperback)
Jim Gatenby 1
R249 R204 Discovery Miles 2 040 Save R45 (18%) Ships in 9 - 15 working days
Foundations of Physically Based Modeling and Animation (Paperback): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Paperback)
Donald House, John C. Keyser
R1,514 Discovery Miles 15 140 Ships in 12 - 17 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Collaborative Cyber Threat Intelligence - Detecting and Responding to Advanced Cyber Attacks at the National Level (Paperback):... Collaborative Cyber Threat Intelligence - Detecting and Responding to Advanced Cyber Attacks at the National Level (Paperback)
Florian Skopik
R1,386 Discovery Miles 13 860 Ships in 12 - 17 working days

Threat intelligence is a surprisingly complex topic that goes far beyond the obvious technical challenges of collecting, modelling and sharing technical indicators. Most books in this area focus mainly on technical measures to harden a system based on threat intel data and limit their scope to single organizations only. This book provides a unique angle on the topic of national cyber threat intelligence and security information sharing. It also provides a clear view on ongoing works in research laboratories world-wide in order to address current security concerns at national level. It allows practitioners to learn about upcoming trends, researchers to share current results, and decision makers to prepare for future developments.

Devil May Cry 3142 Graphic Arts Hardcover (Hardcover): Capcom Devil May Cry 3142 Graphic Arts Hardcover (Hardcover)
Capcom; Artworks by Ikeno, Makoto Tsuchibayashi
R1,393 R1,131 Discovery Miles 11 310 Save R262 (19%) Ships in 10 - 15 working days

It’s the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from the first four classic Devil May Cry games and the Devil May Cry anime series. Inside you’ll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!

Demystifying Intelligent Multimode Security Systems - An Edge-to-Cloud Cybersecurity Solutions Guide (Paperback, 1st ed.): Jody... Demystifying Intelligent Multimode Security Systems - An Edge-to-Cloud Cybersecurity Solutions Guide (Paperback, 1st ed.)
Jody Booth, Werner Metz, Anahit Tarkhanyan, Sunil Cheruvu
R1,499 R1,173 Discovery Miles 11 730 Save R326 (22%) Ships in 10 - 15 working days

Use this practical guide to understand the concepts behind Intelligent Multi-modal Security Systems (IMSS) and how to implement security within an IMSS system to improve the robustness of the devices and of the end-to-end solution. There are nearly half a million active IMSS cameras globally, with over 100 million added annually. These cameras are used across enterprises (companies, traffic monitoring, driver enforcement, etc.), in peoples’ homes, on mobile devices (drones, on-vehicle, etc.), and are worn on the body. IMSS systems with a camera and network video recorder for storage are becoming the normal infrastructure for capturing, storing, and transmitting video content (sometimes up to 100 streams) in a secure manner and while protecting privacy. Military, aerospace, and government entities are also embracing digital security and surveillance. IMSS content serves as evidence in courts of law. Security within all of these types of IMSS systems needs to be bolstered by leveraging Intel hardware and software as the last line of defense, and this book provides you with best practices and solutions for maximizing security in your system implementation. What You Will Learn Review the relevant technologies in a surveillance system Define and dissect the data pipeline with a focus on key criteria and understand the mapping of this pipeline to Intel hardware blocks Optimize the partition and future-proof it with security and manageability Understand threat modeling terminology, the assets pertinent to DSS, and emerging threats, and learn how to mitigate these threats using Intel hardware and software Understand the unique risks and threats to the intelligence in IMSS (machine learning training and inferencing, regulations, and standards) and explore the solution space for mitigations to these threats Sample applications illustrate how to design in security for several types of IMSS.— Explore ways to keep both yourself and your systems up to date in a rapidly changing technology and threat environment Who This Book Is For Surveillance system designers, integrators, and consultants; professional systems, hardware, and software designers who design, recommend, or integrate surveillance systems; security system integrators; video analytics engineers; agencies that write RFPs and/or RFIs; government, police, and security agencies; and corporate security divisions

Geometry for Programmers (Hardcover): Oleksandr Kaleniuk Geometry for Programmers (Hardcover)
Oleksandr Kaleniuk
R1,357 Discovery Miles 13 570 Ships in 9 - 15 working days

Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results— and even build your own geometry tools!

Fixing Your Scrum - Practical Solutions to Common Scrum Problems (Paperback): Ryan Ripley, Todd Miller Fixing Your Scrum - Practical Solutions to Common Scrum Problems (Paperback)
Ryan Ripley, Todd Miller
R793 Discovery Miles 7 930 Ships in 12 - 17 working days

A Scrum Master's work is never done. The Development team needs your support, the Product Owner is often lost in the complexities of agile product management, and your managers and stakeholders need to know what will be done, by when, and for how much. Learn how experienced Scrum Masters balance the demands of these three levels of servant leadership while removing organizational impediments and helping Scrum Teams deliver real world value. Discover how to visualize your work, resolve impediments, and empower your teams to self-organize and deliver using the Scrum Values, Agile Principles, and advanced coaching and facilitation techniques. A Scrum Master needs to know when their team is in trouble and understand how to help them get back on the path to delivery. Become a better Scrum master so you can find the problems holding your teams back. Has your Daily Scrum turned in to a meeting? Does your team struggle with creating user stories? Are stakeholders disengaged during Sprint Review? These issues are common. Learn to use empiricism as your guide and help your teams create great products. Scrum is so much more than a checklist of practices to follow, yet that's exactly how many organizations practice it. Bring life back to your Scrum events by using advanced facilitation techniques to leverage the full intelligence of your team. Improve your retrospectives with new formats and exercises. Ask powerful questions that spark introspection and improvement. Get support and buy-in from management. Use Scrum as a competitive advantage for your organization. Create a definition of done that improves quality and fix failing sprints. Take the next step on your journey as a Scrum master. Transform your Scrum practices to help your teams enjoy their work again as they deliver high quality products that bring value to the world. What You Need: A moderate level of experience using the Scrum Framework.

Machine Learning for Civil and Environmental Engineers - A Practical Approach to Data-Driven Analysis, Explainability, and... Machine Learning for Civil and Environmental Engineers - A Practical Approach to Data-Driven Analysis, Explainability, and Causality (Hardcover)
Mz Naser
R1,882 Discovery Miles 18 820 Ships in 12 - 17 working days

Accessible and practical framework for machine learning applications and solutions for civil and environmental engineers This textbook introduces engineers and engineering students to the applications of artificial intelligence (AI), machine learning (ML), and machine intelligence (MI) in relation to civil and environmental engineering projects and problems, presenting state-of-the-art methodologies and techniques to develop and implement algorithms in the engineering domain. Through real-world projects like analysis and design of structural members, optimizing concrete mixtures for site applications, examining concrete cracking via computer vision, evaluating the response of bridges to hazards, and predicating water quality and energy expenditure in buildings, this textbook offers readers in-depth case studies with solved problems that are commonly faced by civil and environmental engineers. The approaches presented range from simplified to advanced methods, incorporating coding-based and coding-free techniques. Professional engineers and engineering students will find value in the step-by-step examples that are accompanied by sample databases and codes for readers to practice with. Written by a highly qualified professional with significant experience in the field, Machine Learning includes valuable information on: The current state of machine learning and causality in civil and environmental engineering as viewed through a scientometrics analysis, plus a historical perspective Supervised vs. unsupervised learning for regression, classification, and clustering problems Explainable and causal methods for practical engineering problems Database development, outlining how an engineer can effectively collect and verify appropriate data to be used in machine intelligence analysis A framework for machine learning adoption and application, covering key questions commonly faced by practitioners This textbook is a must-have reference for undergraduate/graduate students to learn concepts on the use of machine learning, for scientists/researchers to learn how to integrate machine learning into civil and environmental engineering, and for design/engineering professionals as a reference guide for undertaking MI design, simulation, and optimization for infrastructure.

The Technology Trap - Capital, Labor, and Power in the Age of Automation (Hardcover): Carl Benedikt Frey The Technology Trap - Capital, Labor, and Power in the Age of Automation (Hardcover)
Carl Benedikt Frey
R868 R690 Discovery Miles 6 900 Save R178 (21%) Ships in 12 - 17 working days

"Made me look at the industrial revolution, invention, sleeping beauties, contexts and the forces that shape our societies differently."—David Byrne, New York Times Book Review How the history of technological revolutions can help us better understand economic and political polarization in the age of automation From the Industrial Revolution to the age of artificial intelligence, The Technology Trap takes a sweeping look at the history of technological progress and how it has radically shifted the distribution of economic and political power among society’s members. As Carl Benedikt Frey shows, the Industrial Revolution created unprecedented wealth and prosperity over the long run, but the immediate consequences of mechanization were devastating for large swaths of the population. Middle-income jobs withered, wages stagnated, the labor share of income fell, profits surged, and economic inequality skyrocketed. These trends, Frey documents, broadly mirror those in our current age of automation, which began with the Computer Revolution. Just as the Industrial Revolution eventually brought about extraordinary benefits for society, artificial intelligence systems have the potential to do the same. But Frey argues that this depends on how the short term is managed. In the nineteenth century, workers violently expressed their concerns over machines taking their jobs. The Luddite uprisings joined a long wave of machinery riots that swept across Europe and China. Today’s despairing middle class has not resorted to physical force, but their frustration has led to rising populism and the increasing fragmentation of society. As middle-class jobs continue to come under pressure, there’s no assurance that positive attitudes to technology will persist. The Industrial Revolution was a defining moment in history, but few grasped its enormous consequences at the time. The Technology Trap demonstrates that in the midst of another technological revolution, the lessons of the past can help us to more effectively face the present.

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