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Books > Computing & IT > General
Information technology continues to revolutionarize the way
commercial enterprises, government, and individuals conduct
business. Sustained success in value creation in today's networked
economies depends in part on how organizations are effective in
attracting, developing, and retaining talented IS professionals.
The magnitude of the challenges that face organizations in managing
IS professionals demand clearer and more cohesive strategies than
currently exist. Firms with more effective strategies for managing
IS professionals will consistently outperform their peers. Studies
have shown that the IS profession is now characterized by staff
skill shortages, high turnover rates, job stress, and burnout.
Strategies for Managing IS/IT Personnel explores the challenges
faced by organizations as they develop strategies for recruiting,
training, retraining and retaining IT professional. The book should
be valuable to all managers, researchers, teachers and students who
want to learn about issues related to the IS professional career
and how strategies for recruiting, training, retraining and
retaining the "best and the brightest" IT talent can be designed,
implemented and monitored.
The newest addition to our Influential Video Game Designers series
explores the work of Todd Howard, executive producer at Bethesda
Studios, known for how he consistently pushes the boundaries of
open-world gaming and player agency. Howardās games create worlds
in which players can design their own characters and tell their own
stories. While many games tell the story of the gameās main
character, Todd Howardās worldbuilding approach to game design
focuses more on telling the story of the gameās world, whether it
be the high fantasy environments of the Elder Scrolls series or the
post-apocalyptic wasteland of the Fallout series. This focus on
sculpting the world allows for remarkable amounts of player freedom
and choice in an expansive game environment by creating a landscape
rich with open opportunity. Drawing on both academic discussions of
narrative, world design, and game design, as well as on officially
released interviews, speeches, and presentations given by Howard
and other designers at Bethesda Games, Wendi Sierra highlights
three core areas set Howardās design perspective apart from other
designers: micronarratives, iterative design, and the sharing of
design tools. Taken as a whole, these three elements demonstrate
how Howard has used a worldbuilding perspective to shape his games.
In doing so, he has impacted not only Bethesda Studios, but also
the landscape of game design itself.
Aerial Robotic Workers: Design, Modeling, Control, Vision and Their
Applications provides an in-depth look at both theory and practical
applications surrounding the Aerial Robotic Worker (ARW). Emerging
ARWs are fully autonomous flying robots that can assist human
operations through their agile performance of aerial inspections
and interaction with the surrounding infrastructure. This book
addresses all the fundamental components of ARWs, starting with the
hardware and software components and then addressing aspects of
modeling, control, perception of the environment, and the concept
of aerial manipulators, cooperative ARWs, and direct applications.
The book includes sample codes and ROS-based tutorials, enabling
the direct application of the chapters and real-life examples with
platforms already existing in the market.
All those involved in Higher Education are under pressure to
familiarise themselves with the newest developments in Information
Technology, and to understand the ways in which they can make use
of these resources. The purpose of this book is to help academics
from all disciplines to take full advantage of IT. Anticipating a
future in which distance learning and virtual reality tutoring
systems play a central role in university teaching, Roy Rada
provides guidelines for making use of such technological
opportunities. The chapters cover: * distance learning for
individual students * groups in classrooms - focusing on
interactive technology * the university as a whole * emerging
market forces in Higher Education and training for industry Unlike
competing books that focus on specific aspects of the subject,
Understanding Virtual Universities combines managerial, social and
technical issues, to provide a comprehensive approach to
Information Technology for Higher Education.
This book contains detailed lecture notes on six topics at the forefront of current research in numerical analysis and applied mathematics. Each set of notes presents a self-contained guide to a current research area and has an extensive bibliography. In addition, most of the notes contain detailed proofs of the key results. The notes start from a level suitable for first year graduate students in applied mathematics, mathematical analysis or numerical analysis, and proceed to current research topics. The reader should therefore be able to gain quickly an insight into the important results and techniques in each area without recourse to the large research literature. Current (unsolved) problems are also described and directions for future research are given. This book is also suitable for professional mathematicians who require a succinct and accurate account of recent research in areas parallel to their own, and graduates in mathematical sciences.
Now students can master the nuances of MicrosoftĀ® Office quickly
with ILLUSTRATED MICROSOFTĀ® OFFICE 365 & ACCESS 2019
COMPREHENSIVE, part of today's popular Illustrated Series. This
focused, user-friendly approach uses a proven two-page layout that
allows students to work through an entire task without turning the
page. Clear Learning Outcomes outline the skills for each lesson,
while large full-color screen images reflect exactly what students
see on their own computers. Each module begins with a brief
overview of the principles covered in the lesson and introduces a
real-world case scenario to engage students and reinforce critical
skills to make them successful in their educational and
professional careers. In addition, MindTap and updated SAM (Skills
Assessment Manager) online resources are available to guide
additional study and ensure successful results.
Master the fundamentals of digital communications systems with this
accessible and hands-on introductory textbook, carefully
interweaving theory and practice. The just-in-time approach
introduces essential background as needed, keeping academic theory
firmly linked to practical applications. The example-led teaching
frames key concepts in the context of real-world systems, such as
5G, WiFi, and GPS. Stark provides foundational material on the
trade-offs between energy and bandwidth efficiency, giving students
a solid grounding in the fundamental challenges of designing
digital communications systems. Features include over 300
illustrative figures, 80 examples, and 130 end-of-chapter problems
to reinforce student understanding, with solutions for instructors.
Accompanied online by lecture slides, computational MATLABĀ® and
Python resources, and supporting data sets, this is the ideal
introduction to digital communications for senior undergraduate and
graduate students in electrical engineering.
Understanding, appreciating and taking corrective steps to maintain
and enhance social and ethical responsibility in the information
age is important not only because of our increased dependence on
information and communication technologies, but also because
information and communication technologies pose complex challenges.
Ethical Issues of Information Systems strives to address these
pertinent issues. This scholarly and academic book provides insight
on many topics of debate and discussion in the field and lends the
most recent research in the field of IT ethics and social
responsibility.
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