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Books > Computing & IT > General
A few lawsuits have changed the entire shape of the computer
industry as nearly every aspect of computers has come under
litigation. These courtroom battles have confused not only computer
and legal amateurs, but lawyers, juries, and judges too. The result
has been illogical legal opinions, reversals on appeal, and an
environment in which the outcome of key legal battles is not only
unpredictable but could change the industry's direction yet again.
Graham surveys the past and shows how it points to the future. He
illustrates how the absence of statutes specifically protecting
software has frequently forced courts to simultaneously create and
apply the law. Graham covers the whole spectrum of computer
hardware and software, addressing the litigation that affected each
part of the product chain. In 23 chapters he cuts through the
legalese while still offering enough substance to introduce lawyers
unfamiliar with intellectual property law to the evolving legal
landscape of this dynamic and contentious industry. No prior legal
background is required to understand GrahaM's presentation,
however. The result is a comprehensive and fascinating study of
this newest of new century industries, and a book that will guide
--and caution -- anyone now in it or who expects to be a part of it
tomorrow.
Graham shows how the course of litigation in the computer
industry has substantially paralleled the growth of the industry
itself. Yet, while computer law has been an active field, it is
also an unpredictable one. The law governing computers was
particularly sketchy prior to 1976, Graham explains, when it was
unclear whether programmers had any legal rights to the software
they developed. In l976 Congress modified the statutes to specify
that software was indeed eligible but unfortunately offered little
guidance to the courts on how to apply copyright laws to software.
With each lawsuit the courts added to the sketchy foundation of
copyright laws, developing the law as they went along. Graham shows
that because the courts have so often made the law as they applied
it, many computer-related lawsuits had an especially profound
impact on the industry. By outlining this history of the
development of computer law and its effect on the computer
industry, Graham provides a broad outline of the state of computer
law today, and a fascinating look at the industry itself.
Welcome to the uncertain world of "Radio 2.0"—where podcasts,
mobile streaming, and huge music databases are the new reality, as
are tweeting deejays and Apple's Siri serving as music
announcer—and understand the exciting status this medium has, and
will continue to have, in our digitally inclined society. How did
popular radio in past decades—from President Franklin D.
Roosevelt's "Fireside Chats" in the 1930s through Top 40 music and
Rush Limbaugh's talk radio empire—shape American society? How did
devices and systems like the iPhone, Pandora, and YouTube turn the
radio industry upside-down? Does radio still have a future, and if
so, what will we want it to look like? Radio 2.0: Uploading the
First Broadcast Medium covers the history and evolution of Internet
radio, explaining what came before, where Internet radio came from,
and where it is likely headed. It also gives readers a frame of
reference by describing radio from its introduction to American
audiences in the 1920s—a medium that brought people together
through a common experience of the same broadcast—and shows how
technologies like digital music and streaming music services put
into question the very definition of "radio." By examining new
radio and media technologies, the book explores an important
societal trend: the shift of media toward individualized or
personalized forms of consumption.
Introduction. Basic Concepts of Associative Programming. An
Associative Model of Computation. Elementary ASC Programs.
Associative Data Structures. ASC Recursion. Complex Searching.
ContextSensitive Compilation. Associative Prolog. An Associative
Processor Design. Index.
Cyberspace, Social Conflict, and Humanity: A Framework for
Collapsing Disciplinary Barriers to Ethical Technology examines how
our increasingly connected and digitized world is shaping our
social experiences and interactions globally. It offers a new
approach to human versus machine debate and builds the case for
strategic collaboration between academia, industry, and governments
who are committed to the humane advancement of knowledge and
innovation. The text demonstrates how data and information can be
used for or against any person, group, or a nation; the implication
of cyber anxiety for states and nations; and how lack of ethical
framework for the advancement of technology can lead to harmful
results. It focuses on questions related to technological influence
on society, individual privacy, cybercrimes and espionage, the
battle over economy of attention and online engagement. By offering
the latest case studies and examples, it offers ways to recognize
and minimize the biases, misinformation, or disinformation within
political and social context. Cyberspace, Social Conflict, and
Humanity is ideal for courses in conflict resolution, social
sciences, humanities, engineering, programming and
multidisciplinary studies looking to the future of technology and
society.
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