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Books > Computing & IT > General
A few lawsuits have changed the entire shape of the computer
industry as nearly every aspect of computers has come under
litigation. These courtroom battles have confused not only computer
and legal amateurs, but lawyers, juries, and judges too. The result
has been illogical legal opinions, reversals on appeal, and an
environment in which the outcome of key legal battles is not only
unpredictable but could change the industry's direction yet again.
Graham surveys the past and shows how it points to the future. He
illustrates how the absence of statutes specifically protecting
software has frequently forced courts to simultaneously create and
apply the law. Graham covers the whole spectrum of computer
hardware and software, addressing the litigation that affected each
part of the product chain. In 23 chapters he cuts through the
legalese while still offering enough substance to introduce lawyers
unfamiliar with intellectual property law to the evolving legal
landscape of this dynamic and contentious industry. No prior legal
background is required to understand GrahaM's presentation,
however. The result is a comprehensive and fascinating study of
this newest of new century industries, and a book that will guide
--and caution -- anyone now in it or who expects to be a part of it
tomorrow.
Graham shows how the course of litigation in the computer
industry has substantially paralleled the growth of the industry
itself. Yet, while computer law has been an active field, it is
also an unpredictable one. The law governing computers was
particularly sketchy prior to 1976, Graham explains, when it was
unclear whether programmers had any legal rights to the software
they developed. In l976 Congress modified the statutes to specify
that software was indeed eligible but unfortunately offered little
guidance to the courts on how to apply copyright laws to software.
With each lawsuit the courts added to the sketchy foundation of
copyright laws, developing the law as they went along. Graham shows
that because the courts have so often made the law as they applied
it, many computer-related lawsuits had an especially profound
impact on the industry. By outlining this history of the
development of computer law and its effect on the computer
industry, Graham provides a broad outline of the state of computer
law today, and a fascinating look at the industry itself.
Welcome to the uncertain world of "Radio 2.0"—where podcasts,
mobile streaming, and huge music databases are the new reality, as
are tweeting deejays and Apple's Siri serving as music
announcer—and understand the exciting status this medium has, and
will continue to have, in our digitally inclined society. How did
popular radio in past decades—from President Franklin D.
Roosevelt's "Fireside Chats" in the 1930s through Top 40 music and
Rush Limbaugh's talk radio empire—shape American society? How did
devices and systems like the iPhone, Pandora, and YouTube turn the
radio industry upside-down? Does radio still have a future, and if
so, what will we want it to look like? Radio 2.0: Uploading the
First Broadcast Medium covers the history and evolution of Internet
radio, explaining what came before, where Internet radio came from,
and where it is likely headed. It also gives readers a frame of
reference by describing radio from its introduction to American
audiences in the 1920s—a medium that brought people together
through a common experience of the same broadcast—and shows how
technologies like digital music and streaming music services put
into question the very definition of "radio." By examining new
radio and media technologies, the book explores an important
societal trend: the shift of media toward individualized or
personalized forms of consumption.
Introduction. Basic Concepts of Associative Programming. An
Associative Model of Computation. Elementary ASC Programs.
Associative Data Structures. ASC Recursion. Complex Searching.
ContextSensitive Compilation. Associative Prolog. An Associative
Processor Design. Index.
This work is a handy desk reference for academic and public library
music reference collections as well as teachers, musicians, and
composers. The more than 250 books discussed represent a core
bibliography on this late 20th-century phenomenon that is very much
in transition as the concepts of electronic and computer merge into
a single music, whether acoustic or electronic in origin. Of
special interest is an up-to-date listing of on-line sources found
on the Internet, including World Wide Web sites and electronic
discussion lists. Topics represented include history, literature on
synthesis and synthesizers, electronic music instruments and
devices, electronic music composition, MIDI (Musical Instrument
Digital Interface), the teaching of computer and electronic music,
bibliographies and dictionaries. Covered by way of appendices are
major dissertations and theses, lists of periodicals that have
dealt with the subject, and a compilation of electronic music
instrument and device system manuals currently in print.
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