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Books > Computing & IT > General
In recent decades, there has been an increasing interest in using machine learning and, in the last few years, deep learning methods combined with other vision and image processing techniques to create systems that solve vision problems in different fields. There is a need for academicians, developers, and industry-related researchers to present, share, and explore traditional and new areas of computer vision, machine learning, deep learning, and their combinations to solve problems. Computer Vision and Image Processing in the Deep Learning Era is designed to serve researchers and developers by sharing original, innovative, and state-of-the-art algorithms and architectures for applications in the areas of computer vision, image processing, biometrics, virtual and augmented reality, and more. It integrates the knowledge of the growing international community of researchers working on the application of machine learning and deep learning methods in vision and robotics. Covering topics such as brain tumor detection, heart disease prediction, and medical image detection, this premier reference source is an exceptional resource for medical professionals, faculty and students of higher education, business leaders and managers, librarians, government officials, researchers, and academicians.
With Revel® for Starting Out with Java: Control Structures Through Objects, CS1 author and instructor Tony Gaddis uses a step-by-step approach to introduce students to programming in Java. Procedural programming, control structures and methods, is covered before object-oriented programming to ensure that students understand fundamental programming and problem-solving concepts. Every chapter includes clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises. The 8th Edition introduces students to JShell, including JShell experiment sections that offer students opportunities to explore Java coding and prototyping. Updated topics include new coverage of JavaFX, several new String methods, variable declarations using var to simplify complex variable declarations, expanded inheritance coverage, and more. Revel empowers you to actively participate in learning. More than a digital textbook, Revel delivers an engaging blend of author content, media, and assessment. With Revel, you can read and practice essential coding skills in one continuous experience—anytime, anywhere, on any device.
Naomi Klein, author of era-defining bestsellers, The Shock Doctrine,
This Changes Everything and No Logo, is back with her most compulsive
and personal book yet: a revelatory journey into the mirror world of
our polarised age
Combining clear labelled imagery with easy-to-understand text, this new
edition of Simply Artificial Intelligence is the perfect introduction
to the latest developments in AI, including ChatGPT and the Internet of
Things.
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Coherent Electron Microscopy: Designing Faster and Brighter Electron Sources, Volume 227 in the Advances in Imaging and Electron Physics series, merges two long-running serials, Advances in Electronics and Electron Physics and Advances in Optical and Electron Microscopy. Chapters in this new release cover Characterization of nanomaterials properties using FE-TEM, Cold field-emission electron sources: From higher brightness to ultrafast beams, Every electron counts: Towards the development of aberration optimized and aberration corrected electron sources, and more. The series features articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science, digital image processing, electromagnetic wave propagation, electron microscopy and the computing methods used in all these domains.
A smart, incisive take-down of the bogus claims being made about
so-called ‘artificial intelligence’, exposing the real harm these
technologies do to our jobs, health, society and environment, who
stands to gain from them, and how to fight back.
This book examines the tangled responsibilities of states, companies, and individuals surrounding human rights in the digital age. Digital technologies have a huge impact – for better and worse – on human lives; while they can clearly enhance some human rights, they also facilitate a wide range of violations. States are expected to implement efficient measures against powerful private companies, but, at the same time, they are drawn to technologies that extend their own control over citizens. Tech companies are increasingly asked to prevent violations committed online by their users, yet many of their business models depend on the accumulation and exploitation of users’ personal data. While civil society has a crucial part to play in upholding human rights, it is also the case that individuals harm other individuals online. All three stakeholders need to ensure that technology does not provoke the disintegration of human rights. Bringing together experts from a range of disciplines, including law, international relations, and journalism, this book provides a detailed analysis of the impact of digital technologies on human rights, which will be of interest to academics, research students and professionals concerned by this issue.
The technology of Artificial Intelligence is here, and moving fast, without ethical standards in place. A Blueprint for the Regulation of Artificial Intelligence Technologies leans on classical western philosophy for its ethical grounding. Values such as conscience, rights, equity, and discrimination, establish a basis for regulatory standards. Multiple international agencies with governing interests are compared. The development of ethical standards is suggested through two new non-governmental organizations (NGOs). The first is to develop standards that evolve from practice, while the second acts as an ombudsman to settle abuse. Both NGOs are envisioned to cooperate with regulators. More than seeking a perfect solution, the book aims to balance the tension between conflicting interests, with the goal to keep this dangerously wonderful technology under global human control. For that to materialize, the technology needs to have a seat on the table of global ethics. The final chapter lists fourteen thinking points to achieve an ethics balance for new technologies.
Molecular simulation allows researchers unique insight into the structures and interactions at play in fluids. Since publication of the first edition of Molecular Simulation of Fluids, novel developments in theory, algorithms and computer hardware have generated enormous growth in simulation capabilities. This 2nd edition has been fully updated and expanded to highlight this recent progress, encompassing both Monte Carlo and molecular dynamic techniques, and providing details of theory, algorithms and both serial and parallel implementations. Beginning with a clear introduction and review of theoretical foundations, the book goes on to explore intermolecular potentials before discussing the calculation of molecular interactions in more detail. Monte Carlo simulation and integrators for molecular dynamics are then discussed further, followed by non-equilibrium molecular dynamics and molecular simulation of ensembles and phase equilibria. The use of object-orientation is examined in detail, with working examples coded in C++. Finally, practical parallel simulation algorithms are discussed using both MPI and GPUs, with the latter coded in CUDA. Drawing on the extensive experience of its expert author, Molecular Simulation of Fluids: Theory, Algorithms, Object-Orientation, and Parallel Computing 2nd Edition is a practical, accessible guide to this complex topic for all those currently using, or interested in using, molecular simulation to study fluids.
Through an array of detailed case studies, this book explores the vibrant digital expressions of diverse groups of Muslim cybernauts: religious clerics and Sufis, feminists and fashionistas, artists and activists, hajj pilgrims and social media influencers. These stories span a vast cultural and geographic landscape—from Indonesia, Iran, and the Arab Middle East to North America. These granular case studies contextualize cyber Islam within broader social trends: racism and Islamophobia, gender dynamics, celebrity culture, identity politics, and the shifting terrain of contemporary religious piety and practice. The book’s authors examine an expansive range of digital multimedia technologies as primary “texts.” These include websites, podcasts, blogs, Twitter, Facebook, Instagram, YouTube channels, online magazines and discussion forums, and religious apps. The contributors also draw on a range of methodological and theoretical models from multiple academic disciplines, including communication and media studies, anthropology, history, global studies, religious studies, and Islamic studies.
Intelligence-Based Cardiology and Cardiac Surgery: Artificial Intelligence and Human Cognition in Cardiovascular Medicine provides a comprehensive survey of artificial intelligence concepts and methodologies with real-life applications in cardiovascular medicine. Authored by a senior physician-data scientist, the book presents an intellectual and academic interface between the medical and data science domains. The book's content consists of basic concepts of artificial intelligence and human cognition applications in cardiology and cardiac surgery. This portfolio ranges from big data, machine and deep learning, cognitive computing and natural language processing in cardiac disease states such as heart failure, hypertension and pediatric heart care. The book narrows the knowledge and expertise chasm between the data scientists, cardiologists and cardiac surgeons, inspiring clinicians to embrace artificial intelligence methodologies, educate data scientists about the medical ecosystem, and create a transformational paradigm for healthcare and medicine.
Daigo Umehara. He is the most dominant fighting game champion in the world. But before he was Japan’s first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games. Find out how the player became the legend in DAIGO THE BEAST: UMEHARA FIGHTING GAMERS! In Volume 5: "We won't be allowed to do this stuff forever." After deciding to break away from games, Naraken takes Daigo on for one final battle. Two souls collide in the ultimate test of fighting gang skill!
Technology is used in various forms within today’s modern market. Businesses and companies, specifically, are beginning to manage their effectiveness and performance using intelligent systems and other modes of digitization. The rise of artificial intelligence and automation has caused organizations to re-examine how they utilize their personnel and how to train employees for new skillsets using these technologies. These responsibilities fall on the shoulders of human resources, creating a need for further understanding of autonomous systems and their capabilities within organizational progression. Transforming Human Resource Functions With Automation is a collection of innovative research on the methods and applications of artificial intelligence and autonomous systems within human resource management and modern alterations that are occurring. While highlighting topics including cloud-based systems, robotics, and social media, this book is ideally designed for managers, practitioners, researchers, executives, policymakers, strategists, academicians, and students seeking current research on advancements within human resource strategies through the implementation of information technology and automation.
AI is the greatest threat to our existence that we have ever faced.
C++ 11 delivered strong support for multithreaded applications, and the subsequent C++14 and 17 updates have built on this baseline. C++ has better options for concurrency than ever before, which means it's an incredibly powerful option for multicore and parallel applications. This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches readers everything they need to write robust and elegant multithreaded applications in C++17. Along the way, they’ll learn how to navigate the trickier bits of programming for concurrency while avoiding the common pitfalls. KEY FEATURES • Completely updated • Hands-on learning • In depth guide Written for C++ programmers who are new to concurrency and others who may have written multithreaded code using other languages, APIs, or platforms. ABOUT THE TECHNOLOGY Concurrency in terms of computers is a single system performing multiple independent activities in parallel, rather than sequentially, or one after the other. AUTHOR BIO Anthony Williams is a UK-based developer and consultant with many years' experience in C++. He has been an active member of the BSI C++ Standards Panel since 2001, and is the author or co-author of many of the C++ Standards Committee papers that led up to the inclusion of the thread library in the C++11 Standard. He was the maintainer of the Boost Thread library, and is the developer of the just::thread Pro extensions to the C++11 thread library from Just Software Solutions Ltd.
Blockchain has the potential to revolutionize how people and organizations, who may not know or trust each other, share information and carry out transactions online. Nearly every institution on the planet wants to be a leader in blockchain technology as well as a home to significant platforms, applications, and companies. There is a need for a glocal policy to meet and support these goals as blockchain technology must embrace glocal values and ideals in its legal and regulatory frameworks. Glocal Policy and Strategies for Blockchain: Building Ecosystems and Sustainability discusses the features and advantages of blockchain technology, the innovative applications of blockchain technology, and the potent and limited aspects of blockchain technology. Covering topics such as digital change, international policy, and cyber security governance, this reference work is ideal for industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.
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