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Books > Arts & Architecture > Industrial / commercial art & design
Turn creating anime characters and stories from a passion into your profession with this guide to drawing and painting, promoting, and selling your work. Specially commissioned step-by-step tutorials by respected professionals help you fine-tune your technique for engaging results, and define your niche as a pro artist. Projects tackle anime styles such as the dynamic Shonen and fantasy tinged Shojo, both aimed at adults, and Kodomo, created for children. Case studies explore anime sub-styles, helping you pinpoint how your innate style fits into the anime landscape, and what to focus on creatively and commercially for professional success. The book also asks: what is your brand, who is your audience, and how will you engage with it In a competitive environment, your ability to stand out, grab, and maintain attention is key. Independent professional artists who have done just that discuss this, plus the planning, work, and management that go into running you own brand. Promoting your art, growing your audience on social media, and establishing an ecommerce site to convert that audience into sales - every aspect of being a professional artist is covered. There is even advice about choosing related products and merchandise that complement your brand and provide a relevant backdrop for your art.
Designed as a ready-reference and biographical source for educators and young readers, this book offers a more current and affordable alternative to multivolume publications. Fascinating profiles of 100 of the most beloved and celebrated picture book authors and illustrators are accompanied by photos, reading lists, and lists of related information sources (such as Web pages). Contemporary authors and illustrators whose works are still in print provide the focus. A great collection development tool and a resource for author studies units, this book will also be in demand by students for reports.
A comprehensive handbook for any art, design or media student, or for those thinking about pursuing studies in this area. This accessible guide is designed for continuing use as the student prepares for and undertakes any HE A, D & M course. From choosing a course, to assessment criteria to graduate life, this book will break down the university experience for this group, providing the answers that they really need. The book will be split into two sections, the first part providing the study information that art, design and media students require and the second looking at the key concerns of specialist media such as animation, photography and 3D design. The guide will address key concepts from the particular perspective of the specialist undergraduate student in managing practical and written projects; including approaches to information gathering, exploration of ideas, and development of creative solutions to problems, presentation of work, and essay and report writing. Study Skills for Art, Design, and Media Students provides essential and practical information of what you need to know to study successfully and prepare for a career within the creative and cultural industries.
Over the past three centuries, London has established itself as one of the worlds most inventive fashion capitals. City life and fashion have always been intertwined, but nowhere has this relationship been more excitingly expressed than on the streets of London. Fashioning London looks at the manner in which particular styles of dress became associated with this leading international city, ultimately challenging the dominance of Paris, Milan and New York.From the ballrooms and boxing rings of the eighteenth century, through Victorian extremes of poverty and conspicuous consumption, to the flamboyant explosions of subcultural taste that define the capital today, Londoners have constantly offered an idiosyncratic reading of fashionability that has profoundly influenced the nature of style elsewhere. Breward constructs an original history of clothing in London its manufacture, promotion and cultural meaning while showing how issues of space, architecture and performance impinge on notions of fashionability. It highlights the importance of such outfits as the dandy's suit, the dolly bird's mini-skirt and the second-hand ensemble of the punk in forming our understanding of the capital's distinctive character. Drawing on a range of sources, including paintings, street photography, maps, tourist guides, literature, stage and press representations, Fashioning London paints a vivid and definitive portrait of Londons iconoclastic style.
There is something morbidly fascinating about the dark and grotesque. Although it is human nature to tiptoe around the uncomfortable (or avoid it altogether), some artists are inspired by the unsettling to create intriguing works of art that push the boundaries of normality and provoke viewers into exploring their fears and taboos. There are also others who use them as springboards of the imagination to express their innermost feelings and question the often-grim realities of existence. In conjunction with Victionary's 20th anniversary, the new edition of 'DARK INSPIRATION' combines most of the projects from the first two best-selling titles of the same name along with new work into one meaty celebration of the macabre. Featuring chilling depictions of childhood reveries, folklore, mysteries, and death in a variety of styles and interpretations, each project serves unconventionally as a celebration of life in all its gruesome glory. With contributions from: Aitch, Akino Kondoh, Aleksandra Waliszewska, Alessandro Sicioldr Bianchi, Alex Garant, Alice Lin, Amandine Urruty, Audrey Kawasaki, Bene Rohlmann, Dadu Shin, Dan Hillier, Daniel Martin Diaz, Danny Van Ryswyk, David Ho, dromsjel, Eero Lampinen, Eika, Elisa Ancori, Erik Mark Sandberg, Evelyn Bencicova, Fabian Merelle, Fiona Roberts, Francesco Brunotti, Francois Robert, Fuco Ueda, Gabriel Isak, Giacomo Carmagnola, Guim Tio Zarraluki, Hannes Hummel, Heiko Muller, James Jean, Januz Miralles, Jeff Mcmillan, Jesse Auersalo, Jim Johnson Tsang, Jon Beinart, Jules Julien, Justin Nelson, Kate Macdowell, Katy Horan, Kayan Kwok, Kim Simonsson, Kotaro Chiba, Lala Gallardo, Lola Dupre, Lostfish, Mariana Magdaleno, merve morkoc (Lakormis), Mia Makilo, Michael Reedy, Miranda Meeks, Nadja Jovanovic, Nicoletta Ceccoli, Oleg Dou, Olivia Knapp, Paola Rojas H & David Perez, Paul Hollingworth, Raffaello De Vito, Raul Oprea aka Saddo, Richard Colman, Ryan Oliver, Sergio Mora / Agency Rush, Tara McPherson, Till Rabus, Tim Lee, Yido, Yoshitoshi Kanemaki, Yuka Yamaguchi, Yury Ustsinau, and Zhou Fan
In Branding to Differ, Jean-Luc Ambrosi provides a practical and comprehensive look at best practice branding for those requiring a real understanding of brand development and management. Ambrosi demonstrates that the brand is fundamentally a promise, that it impacts both the emotional and rationale mind, and that ultimately good branding is about expressing a difference. He shows concisely how to approach brand management holistically throughout the organisation and emphasises which key elements truly impact a brand's success. His argument about the need to differentiate is compelling and provides the reader with a step by step approach on how to build a powerful brand. Written from both a strategic and practical perspective it is a road map on how to manage brands beyond the text book concepts and popular cliches. A must read for any senior executive.
The Peacock Revolution in menswear of the 1960s came as a profound shock to much of America. Men's long hair and vividly colored, sexualized clothes challenged long established traditions of masculine identity. Peacock Revolution is an in-depth study of how radical changes in men's clothing reflected, and contributed to, the changing ideas of American manhood initiated by a 'youthquake' of rebellious baby boomers coming of age in an era of social revolutions. Featuring a detailed examination of the diverse socio-cultural and socio-political movements of the era, the book examines how those dissents and advocacies influenced the youthquake generation's choices in dress and ideas of masculinity. Daniel Delis Hill provides a thorough chronicle of the peacock fashions of the time, beginning with the mod looks of the British Invasion in the early 1960s, through the counterculture street styles and the mass-market trends they inspired, and concluding with the dress-for-success menswear revivals of the 1970s Me-Decade.
Protege of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied careers of any living graphic designer. The projects he presents in this book illustrate the breadth of activity that graphic design encompasses today, his goal being to demonstrate not a single ideology, but the enthusiastically eclectic approach that has been a hallmark of his career. Each project is told in Bierut's own entertaining voice and shown through historic images, preliminary drawings (including full-size reproductions of the notebooks he has maintained for over thirty-five years), working models and rejected alternatives, as well as the finished work. Along the way, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design professional faces in bringing innovative ideas to the world today. This revised and expanded edition of Bierut's bestselling monograph features new projects for major clients, such as Mastercard and The Poetry Foundation. Inspiring, informative and authoritative, How to... is a bible of graphic design ideas. With 833 illustrations in colour
"Design as Politics" confronts the inadequacy of contemporary politics to deal with unsustainability. Current "solutions" to unsustainability are analysed as utterly insufficient for dealing with the problems but, further than this, the book questions the very ability of democracy to deliver a sustainable future. "Design as Politics" argues that finding solutions to this problem, of which climate change is only one part, demands original and radical thinking. Rather than reverting to failed political ideologies, the book proposes a post-democratic politics. In this, design occupies a major role, not as it is but as it could be if transformed into a powerful agent of change, a force to create and extend freedom. The book does no less than position design as a vital form of political action.
This book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture. |
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