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Books > Children's & Educational > Fiction > Science fiction
When puzzle-loving Kip Bramley receives a cryptic invitation,
delivered by a beetle-shaped drone that appears to be breathing, he
has no idea that his world is about to change forever. Very soon he
finds himself at Quicksmiths College of Strange Energy, hunting for
riddles set 400 years earlier by a mysterious genius. But this
isn't any ordinary treasure hunt: as the clock counts down, Kip
will need all the help he can get from his loyal new friends and
his faithful pet flying squirrel, Pinky. With danger mounting it
seems much more is at stake for Kip and his family than he could
ever have imagined.
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Shadows
(Paperback)
Dee Phillips
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R231
R210
Discovery Miles 2 100
Save R21 (9%)
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Ships in 9 - 17 working days
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The 2019 Green Earth Award-Winning trilogy opener is now available
in trade paperback! Forty years after the earth was devastated by
massive flooding, four children on one small sailboat must flee
corrupt authorities and overcome the dangers of the sea that
drowned their world. Twins Will and Annalie thought the hardest
part about this year was going to be their separation when bookish
Annalie began life at a prestigious Admiralty-run boarding school
and avid sailor Will stayed behind in the flood-damaged slums. But
that was before the Admiralty raided their father's engineering
workshop. Before they sent a questioner to threaten Annalie at
school. Before their father disappeared, leaving a single coded
clue to his destination. Desperate to find their father, the twins
set out in the family's small sailboat. But though they are both
experienced sailors, they have no idea what dangers the sea has in
store for them. With The Flooded Earth, Mardi McConnochie opens her
middle-grade cli-fi saga at top speed, drawing readers into a race
against pirates, authorities, and the sea itself in a
not-so-distant future full of new technology and old human
failings.
HarperCollins is proud to present its new range of best-loved,
essential classics. 'The sea is everything. It covers seven tenths
of the terrestrial globe. Its breath is pure and healthy. It is an
immense desert, where man is never lonely, for he feels life
stirring on all sides.' Scientist Pierre Aronnax and his colleagues
set out on an expedition to find a strange sea monster and are
captured by the infamous and charismatic Captain Nemo and taken
abroad the Nautilus submarine as his prisoners. As they travel the
world's oceans, they become embroiled in adventures and events
beyond their wildest dreams. Visionary in its outlook, Vern's
20,000 Leagues Under the Sea is a legendary science fiction
masterpiece.
The final book in the ground-breaking Hunger Games trilogy.
Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena alive, she's still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what's worse, President Snow has made it clear that no one else is safe either.
Not Katniss's family, not her friends, not the people of District 12.
It's 2312 and Leo Fischer is a fifteen-year-old computer whizz on
his first ever journey off Earth. He's heading to the moon colony
to help his mother Lillian with her scientific work. But before he
can reach her, she is kidnapped. Determined to find and rescue her,
Leo has no choice but to accept the help of his newest friend,
Skater Monroe, the daughter of a shuttle pilot and already an
experienced space traveller. Their investigation leads them to an
old freighter captain with a strange story about two spaceships:
one a long-lost piece of junk called the Arcadian; the other, a
sleek, ultra-modern ship of mysterious origin. Both craft are
involved in some kind of cover-up, and Leo and Skater become
convinced the conspirators are the same people who kidnapped Leo's
mother. Dodging space pirates as well as a ruthless assassin in the
pay of the soon-to-be president of Mars, they stumble upon a secret
that could lead to all-out war in the solar system. The first
instalment of Andrew Stickland's Mars Alone Trilogy is a
gravity-defying thrill-ride into the human race's
all-too-believable future in space.
The earth-shattering conclusion to Veronica Rossi's epic Under
the Never Sky trilogy, and sequel to the New York Times and USA
Today bestselling Through the Ever Night.
Their love and their leadership have been tested. Now it's time
for Perry and Aria to unite the Dwellers and the Outsiders in one
last desperate attempt to bring balance to their world.
Perfect for fans of the Hunger Games and Divergent series,
Veronica Rossi's trilogy has been called "inspired, offbeat, and
mesmerizing" (Kirkus Reviews, starred review) and "incredibly
original" (Seventeen.com). Brimming with romance and danger and
building to a climax that will leave you breathless, Into the Still
Blue brings this "masterpiece" trilogy to an unforgettable close
(Examiner.com).
The explosive final novel in the Endgame trilogy, by New York Times
bestelling author, James Frey. Two keys have been found. The
strongest Players are left. One final key remains to win Endgame
and save the world. For Sarah, Jago, Aisling, Maccabee, Shari, An,
and Hilal, Endgame has reached its final phase. The third key, Sun
Key, is all that stands between one Player saving their line - or
perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is Playing to win. He has Earth Key
and Sky Key and he is determined to find Sun Key. But in Endgame,
fate can turn in the blink of an eye. He must Play carefully. He
must watch his back. Kolkata, India: An Liu is Playing for death.
His goal: stop Endgame, and take the world down with him. Sikkim,
India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is
to stop Endgame. Sun Key must not be found. No matter what they're
Playing for, all of the remaining Players have one thing in common:
they will end the game, but on their own terms.
A nine-year-old inventor is about to have her worst day ever in
this laugh-a-minute mega-robot adventure! Molly should be doing her
homework, but instead, she builds a robot to do it for her. The
robot is pretty clever ... so clever that it decides to make
another robot. Then that robot makes another one. Before long, an
army of slightly-too-clever-for-their-own-good robots are running
around town causing chaos. But when robot number one gets wind of
Molly's plan to shut them down, the mechanical army set out to get
rid of the humanoid once and for all. Now, Molly must race against
time to stop the mega-robot invasion ... and hand in her homework!
Kaijin Sora behaved like any studious child his age who constantly
indulged in reading books and thirsting for new knowledge. But
there was one thing that distinguished him from other children --
his tenacious passion for fire. In hopes of curbing this strange
and disturbing sickness, Kaijin's parents sent him off to study
magic. Unbeknownst to Kaijin, the knowledge he would glean during
his years of intense study would only further kindle his inner
flames. What began as a simple childhood curiosity would ultimately
transition into a blazing love so powerful, it kills....
"Firebrand" is an engrossing fantasy adventure filled with magic
and mystery.
The thrilling sequel to the New York Times bestseller and
international multimedia phenomenon, Endgame: The Calling. Endgame
is here. Earth Key has been found. Two keys - and nine Players -
remain. The keys must be found, and only one Player can win.
Queens, New York. Aisling Kopp believes the unthinkable: that
Endgame can be stopped. But before she can get home to regroup, she
is approached by the CIA. They know about Endgame. And they have
their own ideas about how it should be Played. Ideas that could
change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa
al-Salt narrowly survived an attack that leaves him horribly
disfigured. He now knows something the other Players do not. But
the Aksumites have a secret that is unique to their line. A secret
that can help redeem humanity - and maybe even be used to help
defeat the beings behind Endgame. London, England. Sarah Alopay has
found the first key. She is with Jago - and they are winning. But
getting Earth Key has come at a great cost to Sarah. The only thing
that keeps the demons at bay is Playing. Playing to win. Sky Key -
wherever it is, whatever it is - is next. And the nine remaining
Players will stop at nothing to get it...
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