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Books > Children's & Educational > Fiction > Science fiction
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Remade
(Hardcover)
Danielle Novotny
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R629
Discovery Miles 6 290
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Ships in 18 - 22 working days
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Ellie is a twelve-year-old orphan who desperately wants a family.
She just doesn't expect to find one when she joins the crew of the
Legend, a flying ship in a secret rescue fleet. On board, she meets
a boy with a pet tarantula, a bully with eyes like mirrors, and a
librarian who can read eighteen languages. Unexpectedly, Ellie also
discovers a powerful gift that only she can wield. But when the
Legend is called to a dangerous rescue mission, Ellie risks losing
everyone she loves. Will her mysterious gift be enough to save her
and her friends from a deadly enemy bent on destroying their world?
For generations L. Frank Baum's Land of Oz books have captured and
enthralled millions of readers. These stories are as delightful
today as they were the day they were written. Now you can thrill
will Dorothy and Toto as they discover Oz in the Wonderful Wizard
of Oz. Race through the countryside with Tip and Jack Pumpkinhead
as they flee the wicked witch Mobi in The Marvelous Land of Oz.
Adventure with Ozma as she rescues Dorothy and the royal family
from the evil Nome King in Ozma of Oz. Join Dorothy as an
earthquake sends her to the land of Mangaboos and the vegetable
people in Dorothy and the Wizard in Oz. Journey with Dorothy and
Toto as they meet the Shaggy Man, Button-Bright, and Polychrome in
The Road to Oz. In The Emerald City of Oz, Dorothy brings Aunt Em
and Uncle Henry along for the adventure In The Patchwork Girl of Oz
you will accompany Ojo the Unlucky on his quest to gather the five
ingredients needed to make the antidote for the Liquid of
Petrifaction to save his aunt and uncle. In Little Wizard Stories
of Oz you will thrill to six short stories with many of your
favorite friends from Oz. And in Tik-Tok of Oz you can travel with
the Shaggy Man as he struggles to rescue his brother from the Nome
King. In The Scarecrow of Oz, you'll accompany Scarecrow as he
journeys to Jinxland to rescue Cap'n Bill and Trot. In Rinkitink in
Oz you can join Dorothy and the Wizard of Oz as they set off on a
rescue mission. And in The Lost Princess of Oz, Ozma and the Great
Book of Records disappear and it's up tp Dorothy to find them. In
The Tin Woodman of Oz, join the Tin Woodman, the Scarecrow, Woot,
and Polychrom as they journey to Munchkin Country to find Nimmie
Amee. In The Magic ofOz, Dorothy and her friends stop an illegal
wizard from transforming people into animals. And in Glinda of Oz,
Dorothy and Ozma travel to stop a war between the Flatheads and
Skeezers
Welcome to the Achar, a huge rotating mobius strip encircling a
yellow sun. The Achar is home to hundreds of sentient races,
bizarre monsters, thousands of countries, and the Imrhys, a race of
immortal humans with great magical abilities who believe it is
their responsibility to save the world.
More than three thousand years have passed since the last great
Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember
it. More than half of all the sentients on the Achar died in that
war. Now, rumors of a darkness forming off in the west set Zierath
out on a quest to gather allies, armies, and information before the
darkness envelops them all. Of course, the first trick is to get
out of the tedious administrative duties of ruling a large
confederation of countries. Zierath's solution is simple. Sneak out
of the castle, city, and country before the regent can stop him.
However, if the regent can see into the future, things can get
complicated very quickly.
In a high-tech, high-security world where bioterrorism threatens to
cripple the ecosystem, magic is the last thing on anyone's mind.
Something bad is happening to the world. Trees are dying. Cancer is
on the rise and becoming more aggressive. When Kelsa's father dies
of the disease, science offers no answers. Then, fifteen-year-old
Kelsa meets the most beautiful boy she's ever seen. But he's also
very strange. Claiming to be a mythological Raven, he goes on about
magic, impending ecological disaster, and his need for Kelsa's help
to save the world.
Maybe he's crazy. But what if he's telling the truth?
They Both Die at the End meets The Loneliest Girl in the Universe
in this mind-bending sci-fi mystery and tender love story about two
boys aboard a spaceship sent on a rescue mission, from two-time
National Book Award finalist Eliot Schrefer. Stonewall Honor Award
winner! Two boys, alone in space. Sworn enemies sent on the same
rescue mission. Ambrose wakes up on the Coordinated Endeavor with
no memory of a launch. There's more that doesn't add up: evidence
indicates strangers have been on board, the ship's operating system
is voiced by his mother, and his handsome, brooding shipmate has
barricaded himself away. But nothing will stop Ambrose from making
his mission succeed-not when he's rescuing his own sister. In order
to survive the ship's secrets, Ambrose and Kodiak will need to work
together and learn to trust each other . . . especially once they
discover what they are truly up against. Love might be the only way
to survive. * Chicago Public Library's Best of the Best Books of
the Year * A Booklist Editor's Choice of the Year * A BCCB Blue
Ribbon Book of the Year * A YALSA Best Fiction for Young Adults
& Amazing Audiobooks for Young Adults Book of the Year *
The royal children's guardian, Hannah the White, goes missing,
Resident Wizard Fuzbud vanishes, and Wizard Gloxnix disappears. The
king and queen are worried and have nowhere to turn. Without Hannah
and Fuzbud or Gloxnix, who is going to find out what is going on?
Is the castle under siege? Is magic involved? Who is
responsible?The children are restless and dragon watching becomes
their current excitement. They are overjoyed when Saraly
War-Daughter returns home with her dragon, Zibannli. Saraly has no
idea what she is about to discover. Then a new and unsuspected
talent surfaces, uniting princess and dragon. But how could a small
girl have any effect on such events?While Fuzbud is gone, a strange
wizard turns up asking for a job. Might he be the help that is
needed during this crisis? Is he really what he
seems?"Moon-Daughters, War-Daughters, and Wizards" is the sixth
book in the adventures of all these friends. Working together, they
struggle with one of the strangest events in Milara's history.
Things are never going to be the same.
The twelve cousins are transported to a distant world called Al
Kiam. Their abilities can bring war or peace to the land, but first
they have to get along.
The twelve cousins fight about the old stone teapot Grandpapa
brought back from the war in Iraq. Grandpapa says it may be magic;
some of the cousins disagree while others believe his claim with
all their hearts. While they go through the old ritual explained by
Grandpapa, a swirl of light fills the room, followed by a wave of
blackness.
As the darkness changed to light, the twelve cousins realize
they are in a different world: the world of Al Kiam. What's more,
each cousin has acquired a strange, unique power, the purpose of
which is unknown to them. They soon learn they are surrounded by an
ancient battle that threatens to tear the world of Al Kiam
apart-unless they do something about it.
No matter how much these cousins may love each other, they don't
always agree. Deciding what they must do-fight the good fight or
quickly find a way home-could tear them apart. With the fate of a
world in their hands, however, the twelve cousins must learn to use
their powers as one and solve the riddles of Al Kiam. By harnessing
their newfound powers, they may become heroes.
Now safely back at home, Ian and Lilli are free to return to normal
life. Except there's a major problem: Ian keeps seeing the big bad
boss dragon Atreus everywhere, and he can't tell whether it's real
or in his imagination. So the internet is no longer an option.
That's right. Ian, king of online gaming, is out on the soccer
court instead. When Atreus shows up . . . everywhere, he knows he
needs his sister. But he's legally obligated to never say Dra-er,
the name of the game, so how is he supposed to ask for help? When
Ian and Lilli finally sign back online, it's clear that Atreus has
truly been released on the open web-and even worse, Ikumi has been
kidnapped and imprisoned in a video game. It's back into virtual
reality, but this time it's to Mech Ops, a futuristic world of
zombies and evil robots-and the game's not even finished. Will Ian
and Lilli have what it takes to jump through unfinished levels
undetected? Or will they get booted . . . and even worse, are there
do-overs in VR that isn't even built yet?
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The Fox's City
(Hardcover)
Tuula Pere; Illustrated by Andrea Alemanno; Edited by Susan Korman
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R642
R579
Discovery Miles 5 790
Save R63 (10%)
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Ships in 18 - 22 working days
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Wesley, Kurt, Lisa, and Mary aid the forces of good in the mythical kingdom of Anthropos and fight the evil witch, Mirmah. Sequel to "The Tower of Geburah.
Shortly before the fall of Atlantis, genetic engineers create three
new prototypes, Kam, Mel and Leon, the first humans to have blue
eyes and shapeshifting capabilities. With climatic conditions on
Earth spinning rapidly out of control, it seems the future of
Atlantean civilization depends entirely on whether the three test
subjects can find a way to work together to solve the deepening
crisis. But first they need to find each other.
The United Commonwealth teeters on the brink of all-out civil war.
Testing survivor Cia Vale knows that she alone can lead the
rebellion against the government, but to do so she must risk the
lives of those she loves, and gamble on the loyalty of her lethal
classmates. In the electrifying conclusion to this bestselling
trilogy, Cia must use all she's learned to fight for a future
that's free from fear, and the stakes are higher than ever... Ready
or not, it's Graduation Day.
Book 1 of the Aliens, Inc. Series. Shipwrecked on earth and
desperate to make money, an alien family decides to make a living
by opening Aliens, Inc., an intergalactic event-planning business
master-minded by 9 year old alien boy, Kell Smith. Kell discovers
that his neighbor, Bree Hendricks, turns 9-years-old next month and
she wants a party with an alien theme. That should be simple as
flying from star to star. But things aren't that easy: Earthling's
ideas about aliens are totally wrong. Even worse, Principal Lynx is
a UFO-Chaser and suspects aliens around every corner. Will the
Aliens totally blow the Aliens Party? Will Principal Lynx capture
Kell and his family and them over to the government?
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