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Books > Children's & Educational > Fiction > Science fiction
War is threatening. The grey parrot with the bright red tail named Kasuku is flying as fast as he can to reach the village of Kiritiri and the hut of the powerful and aging warrior, Chief Pachunga. But if Kjaz-Barbaroi, an evil leader with designs on ruling Africa, gets to the hut first, it will be too late for all of them. Kasuku carries orders from Olugbala to tell the chief, who has been held prisoner for three rainy seasons, that he must raise an army to fight against Kjaz-Barbaroi and his contingent of Dark Creatures. Pachunga and the parrot narrowly escape the village, and with Kjaz-Barbaroi close behind, they face constant danger. Joined by Muriel Sniggins, the trio travels through the jungle, descend into a cave system inhabited by a long-lost race of people, and finally reach the savannah. As they journey, Pachunga's army continues to grow person by person, group by group. In the meantime, Kjaz-Barbaroi's army also gets larger and larger. Each day brings them closer and closer to the final battle. Pachunga wonders if his army will be large enough, strong enough, and brave enough to defeat the evil Kjaz-Barbaroi.
Fans of action-packed sci-fi thrillers such as I Am Number Four and The Maze Runner will love bestselling author Patrick Carman's Pulse, with its epic action scenes and memorable love story. In the year 2051, Faith Daniels discovers that she can move objects with her mind. This telekinetic ability is called a "pulse," and her mysterious classmate, Dylan Gilmore, has the talent, too. In riveting action scenes, Faith demonstrates her ability to use her pulse against a group of telekinesis masters who are so powerful they can flatten their enemies by uprooting streetlights and throwing boulders. But even with her unusual talent, the mind--and the heart - can be difficult to control. If Faith wants to join forces with Dylan and save the world, she'll have to harness the power of both.
Dark cloaks. The stench of corpses. The Spies of Mosiania have invaded the lands of elves, dwarves, dragons, witches, centaurs, water nymphs, and werecats. They've surfaced to help evil Lord Verteq return to power. Still recovering from Verteq's last wars, the creatures are determined to overcome the rising trouble. The evil grows when the spies kidnap Rasnir, a recluse with senses like an animal, for his blood, an ingredient Verteq needs to return to power. Naive yet courageous, Rasnir's adopted elf-son, Satreih, sets out to rescue his father. Accompanied by his protectorate, Chikara, a golden dragon, Satreih travels through the Sakki desert, the City of Rasiamoramisa, the Ugulaly Ocean, and the Seven Waterfalls on his quest. Befriended by Kaskin, a skilled and knowledgeable warrior, and Yia, a young witch who can shape-shift at will, the troupe finds the lands and powerful forms of magic more complicated than they realize. They are tested to their limits as their efforts increasingly focus on defeating the evil brewing in the land of Mosiania. Skillfully combining epic and urban fantasy elements, "Satreih: The Making of a Legend" is an exciting and fast-paced story. From the first page, you'll be plunged into a world like no other.
Book 1 of the Aliens, Inc. Series. Shipwrecked on earth and desperate to make money, an alien family decides to make a living by opening Aliens, Inc., an intergalactic event-planning business master-minded by 9 year old alien boy, Kell Smith. Kell discovers that his neighbor, Bree Hendricks, turns 9-years-old next month and she wants a party with an alien theme. That should be simple as flying from star to star. But things aren't that easy: Earthling's ideas about aliens are totally wrong. Even worse, Principal Lynx is a UFO-Chaser and suspects aliens around every corner. Will the Aliens totally blow the Aliens Party? Will Principal Lynx capture Kell and his family and them over to the government?
Inhibited since her father's death in the Twin Towers collapse, Holly now unites in wishful ways with mischievous Suess, international Elves and sentinel Spirits at Brownstone Castle. Their goal; to break the curse of capture, and let freedom's possibilities ring.
Day after day Philip goes on with his building, putting into it almost everything you can think of. He makes steps of the dominoes, and a terrace of the domino-box. He gets bits of wood from the garden to stick into cotton-reels, which make lovely pots -- and the results look like ornamental trees in tubs. Brass finger-bowls serve for domes -- and the lids of brass kettles and coffee-pots make minarets of dazzling splendour! It is a city -- a fabulous, exotic, miniature city! Just to look upon it seemed magical enough -- but even Philip had no clue just how magical it might turn out to be. Edith Nesbit (1858-1924) is considered the first to write fantasy for children with a modern sensibility, giving inspiration to such others as Charles Williams and C.S. Lewis.
Soar into space with this glorious love story of alien folk, from the
creators of The Gruffalo and Stick Man. The Smeds (who are red) never
mix with the Smoos (who are blue). So when a young Smed and Smoo fall
in love, their families strongly disapprove.
Over a thousand years ago, the human world co-existed with the world of fairy. But the two worlds were fraught with peril and the humans were banished from the fairy world. Nor Brimstone, a master of illusion, plans to unite these two worlds by breaking fairy law, to bring a human back into the world of magic. Now, Sean finds himself tricked into entering the magical world only to find that he is a pawn in a deadly game. In a race against time, a group of magical beings, an Elfwin, a Tracker and a Fairy, are bound together to find the human and return him to his world, before Evilon, a powerful demon, confronts them with an evil beyond their imaginings. Faced with an enemy who may prove invulnerable, Sean, Izabo, Scotlind and Marigold must risk everything in a battle that will take them to the depths of hell in a conflict that will put not only Sean's life in danger, but the fate of both worlds in jeopardy.
The thrilling sequel to the #1 New York Timesbestselling The Wild Robot, by award-winning author Peter Brown. Shipwrecked on a remote, wild island, Robot Roz learned from the unwelcoming animal inhabitants and adapted to her surroundings--but can she survive the challenges of the civilized world and find her way home to Brightbill and the island? From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed sequel to his New York Times bestselling The Wild Robot,about what happens when nature and technology collide.
Shortly before the fall of Atlantis, genetic engineers create three new prototypes, Kam, Mel and Leon, the first humans to have blue eyes and shapeshifting capabilities. With climatic conditions on Earth spinning rapidly out of control, it seems the future of Atlantean civilization depends entirely on whether the three test subjects can find a way to work together to solve the deepening crisis. But first they need to find each other.
A harrowing, pulse-pounding race for survival that New York Times bestselling author D. J. MacHale says "will leave you breathless." Michael Prasad knows he shouldn't go out on the Mars surface alone. It's dangerous. His parents have forbidden it. And the anxiety he feels almost every time he puts on a spacesuit makes it nearly impossible for him to leave the safety of the colony. But when his best friend, Lilith, suggests they sneak out one night, he can't resist the chance to prove everyone--including himself--wrong. As the two ride along the Mars surface in a stolen rover, miles from the colony, a massive solar flare hits the planet, knocking out power, communication, and navigation systems, and the magnetic field that protects the planet from the sun's deadly radiation. Stranded hours from home with an already limited supply of food, water, and air, Michael and Lilith must risk everything if they're to get back to the colony alive.
Finn and Explorer Troop 301 face off against angry rock giants in the second book of this new chapter book series based on the award-winning kids' podcast! Finn Caspian, his three best friends, and his robot Foggy are excited to explore a brand-new planet . . . until Finn's mom makes them bring along an annoying new robot named Voltronix Zu. Putting up with Voltronix's bragging is bad enough, but when he accidentally turns the planet inside out, the Explorers get attacked by angry rock giants! Can the four friends find a way to save the planet-and the bubble aliens who live there-before Voltronix causes a volcanic disaster? Blast off into a brand-new adventure inspired by the popular award-winning kids' podcast, now in its eighth season!
This sequel to The Pioneer is perfect for fans of the Illuminae Series and Skyward! Earth is uninhabitable. Tau is our home now. With that terrifying message, Jo and her family learned the truth: They are trapped forever on Tau Ceti e. But the planet’s current occupants—the Sorrow—are not interested in sharing. The fragile peace Jo negotiated abruptly shatters, and soon a bloody battle is raging between the Sorrow and the Pioneers. As tensions rise, the survival of everyone Jo cares for seems less likely by the second. When a betrayal that shocks Jo to her core threatens to wipe out both Sorrow and human life, Jo must find the strength to speak up once more—and bridge the gaps between all the warring factions—or lose forever the only home left to her.
Five robots. One unforgettable journey. Their programming will never be the same. Wall-E meets The Wild Robot in this middle grade instant classic about five robots on a mission to rescue their inventor from the corporation that controls them all. Cog looks like a normal twelve-year-old boy. But his name is short for “cognitive development,” and he was built to learn. But after an accident leaves him damaged, Cog wakes up in an unknown lab—and Gina, the scientist who created and cared for him, is nowhere to be found. Surrounded by scientists who want to study him and remove his brain, Cog recruits four robot accomplices for a mission to find her. Cog, ADA, Proto, Trashbot, and Car’s journey will likely involve much cognitive development in the form of mistakes, but Cog is willing to risk everything to find his way back to Gina. In this charming stand-alone adventure, Greg van Eekhout breathes life and wisdom into an unforgettable character and crafts a story sure to earn its place among beloved classics like Katherine Applegate’s The One and Only Ivan. |
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