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Books > Children's & Educational > Fiction > Science fiction
In his first adventure alone after his father's death, young William Walkingstick has stumbled upon a new world-a world of bitties and hat towns, giants and faeries, woodsmen and enchanted forests. His first acquaintance in this new land is a friendly giant named Eril, who wears a most amazing hat. Upon Eril's hat sits an elegant miniature town with little houses and shops, cobblestone streets, and lampposts shining with pinpricks of light. William is smitten with the tiny folk who live there, the bitties, and dreams of someday earning his very own hat town. But adventure comes William's way when the hat towns are stolen by Egad the Terrible, and he finds himself caught up in a heart-stopping rescue mission. Drawing from the quiet strength of a gentle giant, inspired by the unassuming and sometimes rib-tickling spunk of a lion-hearted bittie, and urged on by the determined faith of a wayward faerie, William learns the meaning of true bravery and realizes he has possessed it all along.
Arrabella thought she was done with dreams, done with curses and the threat of death. After surviving the ancient Aztec curse that had plagued her family for centuries, Arra was more than ready for her new life in the boring little town of Grainer, Maine. Boring and small sounded perfect...but she should have known better than to think it would last. The dream was odd, but Arra passed it off as nerves about starting school in Grainer. Her boyfriend, Tanner, was there to distract her...and get her into a little trouble as well. He pushes the dream out of her mind until they walk onto the school campus and see her. The lonely girl from Arra's dream. Tanner's reaction is fierce. He won't risk losing Arra again and demands she stay away from Sibeal, but Arra can't stop thinking about her haunted expression. What if she can help her? Arra can't just walk away and let whatever curse has a hold of Sibeal claim her without trying to stop it. But what if Sibeal deserves the punishment? Arra's battle to make the right choice about Sibeal only gets harder when she is forced to turn to the person in town she likes least for help. Sebastian Wallace is arrogant and irritating, but he's seems to be the only one who can help her. As Arra tries to determine what the right choice is, she finds out saving Sibeal may be the least of her problems.
Welcome to the Caribbean: Sandy beaches, sunny weather... and vicious pirates Fulfilling a promise from their last adventure together, Sam Foster travels from 2006 back to nineteenth-century Oregon to visit his spunky friend, Meg Clayton. This time, though, Meg gets to choose where they will visit next, and she already has a place in mind: Kingston, Jamaica, in 1717. The Clayton family farm in Oregon is in danger of being lost, and Meg seeks a priceless family heirloom to save it. That means traveling back to Jamaica to retrieve the treasure before it can disappear ... even if the area in question is crawling with cutthroat pirates. The two time travelers venture to this dangerous spot with the best laid plans ... only to find them going woefully wrong from the start. Separated almost from the first, they are taken aboard different ships and faced with a litany of problems the history books never mentioned. Neither is prepared for the sunburn, seasickness, and squalor they experience, and their goal quickly shifts from finding Meg's heirloom to staying alive, reuniting-and returning home. Will Sam and Meg's change of course help them return to the safety of their own time periods, or will they be marooned in the eighteenth century, left to live the rest of their lives with-or die at the hands of-a band of cold-blooded pirates?
"Hardling's Luck" is a sequel to "The House of Arden," a great favorite of Nesbit fans; it's a story of injustice, poverty, deformity, magic, romance, suspense, sacrifice, and triumph over adversity that comes to its point with a fateful twist. . . .
The Kings and their nobles; the Hawk and his rebellion; and Keiritte Alo and his Alo soldiers work feverishly to create a strong position for the battle to come that will decide the fate of the Valley of Nieve Alo and everyone living in it. While they toil at their labours, there is ever an unseen hand working in the shadowy background. Weaving his spells and manipulating the world around him. Let the puppets struggle to gain power. Let them think themselves strong. Let some throw themselves in his way to try and stop his every measure. He is growing invulnerable to any act of will or stubborn bravado. Were they ever a threat? The third sword resists bonding with its chosen wielder out of time, but the Watcher has waited long enough. Goelld'n-Auk, Bvornt'wenn, Di'Jennai - the Three Swords of the Legacy of Auk Tria Yus will be claimed and united. When that time comes, his Volgath will be exacted. Power is an illusion. He is very real.
Book six in the OFFICIAL Minecraft fiction series for readers age 7+ Morgan, Ash, Harper, Po and Jodi return for their final adventure in the world of Minecraft. But something isn't right, and the gang are in greater danger than ever before. They will have to put their wits together if they are to survive and piece together the clues to the Evoker King's identity. Do the gang have what it takes to solve the mystery? And will they be able to stop the King before it's too late? For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Howl with laughter with the FOURTH book in the hilarious full-colour illustrated series, Dog Man, from the creator of Captain Underpants! Hot diggity dog! Dog Man is back -- and this time he's not alone. The heroic hound with a real nose for justice now has a furry feline sidekick, and together they have a mystery to sniff out! When a new kitty sitter arrives and a glamorous movie starlet goes missing, it's up to Dog Man and Cat Kid to save the day! Will these heroes stay hot on the trail, or will Petey, the World's Most Evil Cat, send them barking up the wrong tree? Dav Pilkey's wildly popular Dog Man series appeals to readers of all ages and explores universally positive themes, including: empathy, kindness, persistence, and the importance of being true to one's self. Full colour thoughout. OTHER BOOKS IN THE SERIES Dog Man (book 1) Dog Man: Unleashed (book 2) Dog Man: A Tale of Two Kitties (book 3) Dog Man: Lord of the Fleas (book 5) Dog Man: Brawl of the Wild (book 6) Dog Man: For Whom the Ball Rolls (book 7) Dog Man: Fetch-22 (book 8)
Alex Wintour: orphan, teenager, oracle, thief.
In the year 2010 a cataclysmic event on Earth renders maps and governments obsolete. All technological gains enjoyed at the beginning of the twenty-first century are lost, and life on Earth reverts back to the Middle Ages. Over the next couple centuries, kingdoms fielding medieval armies sprout where governments once flourished, and barbarians rule both ocean and land with iron fists. Four hundred years after the world is changed forever, hope burns brightly on a small inaccessible island in the middle of the New Ocean. Within the confines of a ring of fourteen thousand foot mountains, a few hundred children live in what appears to be a utopian paradise. Unaware of the evil lurking just over the mountains, they naively enjoy technological gadgets only dreamed of at the end of the twenty-first century. The driving force behind all of the technological advancement on the island is the once-in-a-millennium genius named George. With two friends, George sets out from the island in search of lost comrades. Their simple mission quickly morphs into much more after they befriend the good people of New Wales and become entangled with the evil king Tabour.
A hilarious middle-grade road-trip adventure from bestselling author, comedian, and presenter Danny Wallace, with illustrations throughout from Gemma Correll. Perfect for fans of Liz Pichon and David Baddiel! Imagine if all the technology in the world just . . . STOPPED. When ten-year-old Stella wakes up to discover a world full of BLANK screens, her family, town, and in fact the whole world seems to have been thrown into chaos. And what about poor Grandma who is stranded at the other end of the country? Cue a rollicking madcap road trip, full of driving disasters and family fallouts, as they set off on a rescue mission. And along the way Stella and her family discover that being away from screens might not be the Worst Thing Ever, and even though they might not be able to rely on technology anymore, they can rely on each other instead.
Fortified with their overwhelming verbal support, Megog dipped his muscled shoulder and shot forward. Quickly I dodged to the right, but he had anticipated my very move and crashed straight into my chest. He had guessed my path of escape. With a loud thud, my back slammed the mat and my head bounced off the hard rubber surface. Starbursts of pain rocketed through my brain like a meteor shower. I lay there dazed, unable to move. The crowd jumped to their feet and cheered Megog had executed a brilliant combination move. This society's love of violence in sport was particularly keen. Pulling myself to my knees, I couldn't breathe. My eyes refused to focus and all I could see was a colorful kaleidoscope of fuzzy objects. My head felt like it was in a hot steel vice that someone was tightening. Again, I gasped for air, but none came. I knew what would happen next and tried to raise my arms to defend myself, but my body rebelled. My brain couldn't activate my muscles. "Dear Jesus," was all I could say before I fell to the mat in an unconscious heap.
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