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Books > Children's & Educational > Fiction > Science fiction
Fortified with their overwhelming verbal support, Megog dipped his muscled shoulder and shot forward. Quickly I dodged to the right, but he had anticipated my very move and crashed straight into my chest. He had guessed my path of escape. With a loud thud, my back slammed the mat and my head bounced off the hard rubber surface. Starbursts of pain rocketed through my brain like a meteor shower. I lay there dazed, unable to move. The crowd jumped to their feet and cheered Megog had executed a brilliant combination move. This society's love of violence in sport was particularly keen. Pulling myself to my knees, I couldn't breathe. My eyes refused to focus and all I could see was a colorful kaleidoscope of fuzzy objects. My head felt like it was in a hot steel vice that someone was tightening. Again, I gasped for air, but none came. I knew what would happen next and tried to raise my arms to defend myself, but my body rebelled. My brain couldn't activate my muscles. "Dear Jesus," was all I could say before I fell to the mat in an unconscious heap.
By the twenty-second century, human heedlessness and natural disasters have led to a world where the air is unsafe to breathe, the soil will grow nothing but kudzu, and wars will never end. Crowded together in domed communities, growing food in greenhouses, and living under martial law, people go about their lives, working at their jobs and caring for their families while striving to make the world a better place for their children. Hundreds of young volunteers come together for a dome-raising project in South Carolina. It's love at first sight for seventeen-year-old Michael Travis when he sees a graceful weaver floating lightly in her antigravity belt above the giant dome. When he learns that she was born on the far side of the Moon, he is determined to meet her and share his dreams of living on Mars. More than a tale of survival, "Weavers of the Crystal Domes" is a salute to the resilience and ingenuity of our species, a coming-of-age story set in the world of the future.
It's a tale of incompetence in the face of adversity. Or is it a story of adversity in the face of incompetence? Well, anyway, there's a robot, a giant monster, a line of evil toys, a mind control plot, sub-orbital death beams, kidnappers, bad movies, a super powered gang, an usurper, and a maniacal villain hell-bent on world domination. Not all at once, though. I mean, really, could you imagine coordinating the fight scene? Or reading it? You'd have to take notes just to keep track of who hit what and why.
Grandfather Frog has a hard time keeping a straight face -- for Buster Bear has outsmarted that rash Little Joe Otter! But then along comes Farmer Brown's boy, and -- "'Twas just a sudden odd surprise" And now who's outsmarting whom? Readers will take joy as their familiar friends -- Billy Mink, Blacky the Crow, Jerry Muskrat, and Sammy Jay -- tangle and cavort in the magical woodland of Thornton Burgess.
The gang are off on another adventure to find the next missing piece of the Evoker King. What they find is buzzare! Harper and her friends tackle a real-life ecological crisis. The bees around their school and the Stonesword Library are disappearing – and a splinter of the Evoker King has taken on the form of a bee colony with a hive mind! Could there be a connection with the rip they've seen growing bigger and darker in the Minecraft sky? And will their actions make things better or worse? Find out in the next amazing instalment of the Minecraft Stonesword Chapter Book series.
In the sixth CatStronauts graphic novel, the elite team gets invited to test the first-ever space hotel! With a highly sophisticated Artificial Intelligence running the hotel and attending to the CatStronauts' every need, what could possibly go wrong? Darby Fuzzelton, the world's richest cat, is determined to open the first-ever space hotel! Her first guests? The elite CatStronauts along with a few kittens who were top of their class at Space Camp. Their job? To prove that her space hotel is safe to the public. When the cats and kittens arrive, they're greeted by AVA, an advanced Artificial Intelligence system programmed to handle countless hotel operations. Upon seeing Cat-Stro-Bot and his ability to go ANYWHERE, AVA becomes obsessed with gaining her own freedom. With AVA distracted, all the hotel systems go on the fritz! Will the CatStronauts escape this hotel of horror? In this full-colour graphic novel, author/illustrator Drew Brockington pushes the CatStronauts team further than ever, but there's still lots of humour, teamwork, and tuna fish by the ton!
Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web-and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots-and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
Free the Beasts. Live the Adventure. Join the New Protectors as they battle Beasts and fight Evil in the bestselling adventure series for boys and girls aged 7 and up! In the land of Tangala, legend tells of the Metamorphia - a league of sorcerers who once defied the Emperor and used their magic to create mighty Beasts. Now the New Protectors are on the trail of four such Beasts, resurrected by the witch Zuba. Our brave young heroes must travel to the four corners of the kingdom to defeat Zuba's Beasts before the realm is destroyed for ever . . . but fortunately they are joined by powerful animal companions of their own. In the final part of this Quest, brave Nolan and his companion, Marilla, find themselves deep in a jungle where the mighty stone-fisted gorilla Petrok proves a fearsome foe! There are FOUR thrilling adventures to collect in the latest set of this beloved series - don't miss out!
Eight madcap tales of unpredictable dragons -- including one made
of ice, another that takes refuge in the General Post Office, and a
fire-breathing monster that flies out of an enchanted book and eats
an entire soccer team! Marvelous adventure and excitement for
make-believers of all ages. 24 illustrations.
For the first twenty years of her life, Ember thought she was just your average, everyday teenage girl. Now a young adult, she has decided that it's time to learn the secret of why her father abandoned her before she was even born. What she learns in the process shatters her world-and even make her question her definition of reality. Spared from a brutal attack by an enigmatic vampire named Arystar, Ember sets out on a strange journey of self-discovery. On the night she could have lost her life, Arystar saved her for a very specific purpose. He believes ember is destined to be a great leader among vampires, one who will save the world for vampires and humans alike. In this new world, myth and legend are realities-and Ember begins to learn that not all monsters are evil. Tasked with the seemingly impossible challenge of bringing together the fiercely independent vampires she meets, Ember must find a way to inspire this group to cooperate for the common good. Can she find the common thread to unite a London sewer rat, a Victorian duchess, a Civil War general, a 1920s Chicago mobster, an orphaned Catholic girl, and a headstrong twentieth-century doctor-let alone the newest additions? If they have any hope of survival, they must put their past differences aside to save their future.
'The Wimbledons were sleeping. It was very, very late, When Wilma heard a spooky sound, Which made her sit up straight. "That's very odd," said Walter. "I don't recognize the tune..." "It's only Stanley," Walter said. "He's howling at the moon."' Whoever heard of a dog who can sing, cook and do DIY around the house? He makes a lot of noise and mess, but he's forgiven as does mend the TV. Not until the very end do we, or the hapless Wimbledon family, see just exactly what Stanley the dog has been planning all along! |
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