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Books > Children's & Educational > Fiction > Science fiction
Far above a magical land, an enormous pumpkin flies across a bright sky with five-year-old Owen and his three-year-old brother, Oliver, riding on top. The two boys hang on tightly and laugh with pure joy as the beauty and wonders of the land below nurture their innocence and their imaginations. Even so, there is a darkness that threatens to extinguish the light of their childhood. Although they enjoy the home they have created in a cozy and shadowless cave, the boys miss their parents and long for a way back to them. Every night, the pumpkin sits motionless outside the entrance to the cave, keeping the boys safe from harm, but the pumpkin cannot protect Owen and Oliver from all danger. Shadow eyes wait in the darkness, and other creatures even more deadly. When the boys are torn from the pumpkin's safety, they must find strength and courage in their love for each other if they are to survive and find their way back home. This poignant fantasy tale explores the bond of love between two young brothers as they take an enchanted journey through the extraordinary miracle of childhood, through its hardships and fears, its discoveries and triumphs, its vulnerability and its resiliency. With only each other to depend on, the brothers must find their way through the darkness, and back to the light.
Australian Flower Fairies Birthday Book Generations of children have loved the English Flower Fairy Books - here now are their Australian cousins. Twenty-six exquisitely detailed illustrations by well-known artist Elizabeth Alger adorn this brightly coloured book, featuring the Crimson Bottle-Brush Fairies, the Waterlily Fairies, the Yellow Everlasting Daisy Fairies and more. Each picture is accompanied by a verse, written by nature-inspired gardener, artist and poet Margaret Thornton. Her three daughters also contributed poems. The book contains pages for writing down birthday dates of friends and family, to help you remember. It is the companion volume to the Australian Flower Fairies Address Book, the Notebook and the Diary.
LOST ON AN ISLAND Five Union soldiers in the American Civil War escape in a balloon. Driven by tremendous find themselves castaways on a strange island somewhere deep in the Pacific Ocean. They call it Lincoln Island -- and through luck, pluck and the help from a mysterious hidden benefactor, they not only survive but become more like colonists than castaways. With their leader -- an engineer named Cyrus Smith -- they recreate the wonders of nineteenth century civilization with what they find on the island. Along the way, the "colonists" rescue Ayrton (a character from another Jules Verne novel, "In Search of the Castaways") who has been living like a wild creature. In this book, the third part of "The Mysterious Island," they must deal with Ayrton's former shipmates -- bloodthirsty pirates . . . and discover "The Secret of the Island." Namely, their mysterious benefactor, who turns out to be none other than one of the most famous characters of science fiction -- with his wonderful invention
Perfect for fans of Marissa Meyer's The Lunar Chronicles and Marie Lu's Legend series, Amelia Kahaney's The Brokenhearted is a gorgeous, gritty, and imaginative take on the superhero story. Anthem Fleet, talented ballerina and heir to the Fleet fortune, has always been closely guarded by her parents in their penthouse apartment. Lured by the handsome and dangerous Gavin, Anthem is drawn into the dark and exhilarating world on the wrong side of town. But when the couple runs into trouble, Gavin goes missing and Anthem winds up dead . . . only to awaken in an underground lab with a bionic heart ticking in her chest. Now she can run faster, jump higher, fight better. But the only thing that matters to her is getting Gavin back. And when she uncovers the sinister truth behind those she trusted the most, she is determined to use her newfound powers for the ultimate revenge. Set in the ruined fictional landscape of Bedlam, a Gotham-like city, this tale of heartbreak and revenge is both gripping and cinematic.
Ketchvar III travels to Earth to inhabit the body of an average teenager and assess the damage humans have done to their planet. But even his highly advanced alien intelligence can't prepare him for life as an American teen.
Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web-and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots-and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
Michael O'Brien, a somewhat spoiled 12-year-old, is puzzled when his workaholic mom insists on a two-month road trip, to New Mexico, in the middle of the school year.
Verne's 1865 tale of a trip to the moon is (as you'd expect from Verne) great fun, even if bits of it now seem, in retrospect, a little strange. Our rocket ship gets shot out of a cannon? To the moon? Goodness But in other ways it's full of eerie bits of business that turned out to be very near reality: he had the cost, when you adjust for inflation, almost exactly right. There are other similarities, too. Verne's cannon was named the "Columbiad"; the Apollo 11 command module was named "Columbia." Apollo 11 had a three-person crew, just as Verne's did; and both blasted off from the American state of Florida. Even the return to earth happened in more-or-less the same place. Coincidence -- or "fact ?" We say you'll have to read this story yourself to judge.
Jules Verne is best known for such novels as "20,000 Leagues Under the Sea," "Around the World in 80 Days," and "Journey to the Center of the Earth," but he did a great deal of other work as well -- he published two books a year for decades, and left behind an "oeuvre" that approaches vast. In this novel, published in this edition as "An Antarctic Mystery" but also known as "The Sphinx of the Ice Fields, " Captain Len Guy's brother is on the ship "Jane" when it goes missing, and the Captain must convince the crew of the "Halbrane" to take a long and dangerous trip to Antarctic in hope of finding his brother and any other survivors of the "Jane." But strange as the journey may be, it's nowhere near as strange as what they will find waiting at its end. . . .
WHEN YOU'RE INSIDE, THE WHOLE WORLD IS WATCHING. In SNOWGLOBE, Chobahm agreed to enter Snowglobe and take on Haeri's identity. Within the domed city's walls, she finally had the existence she'd always dreamed of. But life in Snowglobe wasn't quite what Chobahm expected. Following on from the epic cliffhanger, SNOWGLOBE 2 picks up where we left off. It follows the Haeri girls on their fight against the creators of Snowglobe and the Yibonn family. But who can they trust? With literal rains of fire, questionable geothermal activity, hypnotism, and ever-changing loyalties SNOWGLOBE 2 promises an thrilling conclusion to the stand-out duology.
The Second book in the OFFICIAL Minecraft fiction series for readers age 7+ Morgan, Ash and friends are back for another adventure. Woodsword Middle has been infested by bats, bringing chaos and disorder into Ms Minerva's classroom. The friends continue to explore Doc Culpepper's virtual reality world of Minecraft, venturing beyond the safety of their castle. When they arrive at a village which is terrorised by a hostile mob each night, they know they must help out. But will the kids work out how to stop the mob and save the villagers? And why is Ms Minerva's classroom full of bats?
The stunning new 10+ story from the bestselling and award-winning author of TIME TRAVELLING WITH A HAMSTER, for anyone who loved the humour of WALL-E, the action of STAR WARS and the deeply touching emotion of ET. A small village in the wilds of Northumberland is rocked by the disappearance of twelve-year-old Tammy. Only her twin brother, Ethan, knows she is safe – and the extraordinary truth of where she is. It is a secret he must keep, or risk never seeing her again. But that doesn’t mean he’s going to give up. Together with his friend Iggy and the mysterious (and very hairy) Hellyann, Ethan teams up with a spaceship called Philip, and Suzy the trained chicken, for a nail-biting chase to get his sister back… that will take him further than anyone has ever been before. A remarkable story of sibling connection, friendship and interstellar adventure from the author Kiran Millwood Hargrave called “one of my favourite middle grade writers”.
The world will soon face the evil written in the chapters of Revelation. The devil's hatred for all humanity continues to brew, and now he has come to exert his true power. The final reckoning is upon the entire human race, and many will succumb to the lies and glamour of wickedness, rising up to battle against their own kind. With the end near, the Kingdom of Galath must gather with other nations to fight the terrible army brought forth by Lucifer. But they struggle against a mighty force: buildings crumble as the dark armies decimate cities, and demons from the abyss terrorize the human race. In a well-calculated move, the devil reveals a beast, mortally wounded but miraculously healed, who takes human form to snatch the minds of people. He is the dreaded false prophet, and the weak and easily seduced fall to him in droves. Hope is fading . but not lost. Dark and light collide in "The Earthen Realm," a spellbinding fantasy novel about the final battle between good and evil.
This sequel to The Pioneer is perfect for fans of the Illuminae Series and Skyward! Earth is uninhabitable. Tau is our home now. With that terrifying message, Jo and her family learned the truth: They are trapped forever on Tau Ceti e. But the planet’s current occupants—the Sorrow—are not interested in sharing. The fragile peace Jo negotiated abruptly shatters, and soon a bloody battle is raging between the Sorrow and the Pioneers. As tensions rise, the survival of everyone Jo cares for seems less likely by the second. When a betrayal that shocks Jo to her core threatens to wipe out both Sorrow and human life, Jo must find the strength to speak up once more—and bridge the gaps between all the warring factions—or lose forever the only home left to her. |
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