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Books > Children's & Educational > Fiction > Science fiction
"Hardling's Luck" is a sequel to "The House of Arden," a great favorite of Nesbit fans; it's a story of injustice, poverty, deformity, magic, romance, suspense, sacrifice, and triumph over adversity that comes to its point with a fateful twist. . . .
Welcome to the FAYZ! The first bookin the bestselling cult YA series that Stephen King calls a ‘driving, torrential narrative’. In the blink of an eye all the adults disappear in a small town in southern California and no one knows why. Cut off from the outside world, those that are left are trapped, and there’s no help on the way. Sam Temple and his friends must do all they can to survive. Chaos rules the streets. Gangs begin to form. Sides are chosen – strong or weak. Cruel or humane. And then there are those who begin to develop powers … The GONE series is Lord of the Flies for the 21st century. In turns breathtaking, harrowing, and utterly terrifying. Its complex characters and moral dilemmas will delight fans of The Hunger Games, Divergent and The Maze Runner. This is dystopian fiction at its best.
If there is one trend in children's and YA literature that seems to be enjoying a steady rise in popularity, it is the expansion of the YA dystopian genre. While the genre has been lauded for its potential to expand horizons, promote critical thinking, and foster social awareness and activism, it has also come under scrutiny for its promotion of specific ideologies and its often sensationalist approach to real-world problems. In an examination of six YA dystopian texts spanning more than twenty years of development of the genre, this book explores the way in which posthumanist ideologies in particular are deployed or resisted in these texts as a means of making sense of the specific challenges which young people confront in the twenty-first century.
Howl with laughter with the SECOND book in the hilarious full-colour, illustrated series, Dog Man, from the creator of Captain Underpants! Dog Man, the newest hero from the creator of Captain Underpants, is still learning a few tricks of the trade. If only the Chief would throw him a bone every once and a while... Dog Man needs to dry up the drool, dust away the dander, and roll out of the refuse if he's going to impress the Chief, and he needs to do it fast! Petey the cat is out of the bag, and his criminal curiosity is taking the city by storm. Can the canine crime biter unleash justice on this ruffian in time to save the city, or will Petey get away with the purrfect crime? Dav Pilkey's wildly popular Dog Man series appeals to readers of all ages and explores universally positive themes, including: empathy, kindness, persistence, and the importance of being true to one's self. Full colour pages throughout. OTHER BOOKS IN THE SERIES Dog Man (book 1) Dog Man: A Tale of Two Kitties (book 3) Dog Man and Cat Kid (book 4) Dog Man: Lord of the Fleas (book 5) Dog Man: Brawl of the Wild (book 6) Dog Man: For Whom the Ball Rolls (book 7) Dog Man: Fetch-22 (book 8)
In his first adventure alone after his father's death, young William Walkingstick has stumbled upon a new world-a world of bitties and hat towns, giants and faeries, woodsmen and enchanted forests. His first acquaintance in this new land is a friendly giant named Eril, who wears a most amazing hat. Upon Eril's hat sits an elegant miniature town with little houses and shops, cobblestone streets, and lampposts shining with pinpricks of light. William is smitten with the tiny folk who live there, the bitties, and dreams of someday earning his very own hat town. But adventure comes William's way when the hat towns are stolen by Egad the Terrible, and he finds himself caught up in a heart-stopping rescue mission. Drawing from the quiet strength of a gentle giant, inspired by the unassuming and sometimes rib-tickling spunk of a lion-hearted bittie, and urged on by the determined faith of a wayward faerie, William learns the meaning of true bravery and realizes he has possessed it all along.
The Kings and their nobles; the Hawk and his rebellion; and Keiritte Alo and his Alo soldiers work feverishly to create a strong position for the battle to come that will decide the fate of the Valley of Nieve Alo and everyone living in it. While they toil at their labours, there is ever an unseen hand working in the shadowy background. Weaving his spells and manipulating the world around him. Let the puppets struggle to gain power. Let them think themselves strong. Let some throw themselves in his way to try and stop his every measure. He is growing invulnerable to any act of will or stubborn bravado. Were they ever a threat? The third sword resists bonding with its chosen wielder out of time, but the Watcher has waited long enough. Goelld'n-Auk, Bvornt'wenn, Di'Jennai - the Three Swords of the Legacy of Auk Tria Yus will be claimed and united. When that time comes, his Volgath will be exacted. Power is an illusion. He is very real.
Welcome to the Caribbean: Sandy beaches, sunny weather... and vicious pirates Fulfilling a promise from their last adventure together, Sam Foster travels from 2006 back to nineteenth-century Oregon to visit his spunky friend, Meg Clayton. This time, though, Meg gets to choose where they will visit next, and she already has a place in mind: Kingston, Jamaica, in 1717. The Clayton family farm in Oregon is in danger of being lost, and Meg seeks a priceless family heirloom to save it. That means traveling back to Jamaica to retrieve the treasure before it can disappear ... even if the area in question is crawling with cutthroat pirates. The two time travelers venture to this dangerous spot with the best laid plans ... only to find them going woefully wrong from the start. Separated almost from the first, they are taken aboard different ships and faced with a litany of problems the history books never mentioned. Neither is prepared for the sunburn, seasickness, and squalor they experience, and their goal quickly shifts from finding Meg's heirloom to staying alive, reuniting-and returning home. Will Sam and Meg's change of course help them return to the safety of their own time periods, or will they be marooned in the eighteenth century, left to live the rest of their lives with-or die at the hands of-a band of cold-blooded pirates?
X-Men meets The Handmaid's Tale in the third instalment in an epic and romantic YA fantasy trilogy perfect for fans of Netflix's Stranger Things, Sarah J. Maas, Victoria Aveyard's The Red Queen and Leigh Bardugo's Six of Crows. With Omega Point destroyed, Juliette doesn't know if the rebels, her friends, or even Adam are alive. But that won't keep her from trying to take down The Reestablishment once and for all. Now she must rely on Warner. The one person she never thought she could trust. The same person who saved her life. He promises to help Juliette master her powers and save their dying world . . . but that's not all he wants with her.
In the year 2010 a cataclysmic event on Earth renders maps and governments obsolete. All technological gains enjoyed at the beginning of the twenty-first century are lost, and life on Earth reverts back to the Middle Ages. Over the next couple centuries, kingdoms fielding medieval armies sprout where governments once flourished, and barbarians rule both ocean and land with iron fists. Four hundred years after the world is changed forever, hope burns brightly on a small inaccessible island in the middle of the New Ocean. Within the confines of a ring of fourteen thousand foot mountains, a few hundred children live in what appears to be a utopian paradise. Unaware of the evil lurking just over the mountains, they naively enjoy technological gadgets only dreamed of at the end of the twenty-first century. The driving force behind all of the technological advancement on the island is the once-in-a-millennium genius named George. With two friends, George sets out from the island in search of lost comrades. Their simple mission quickly morphs into much more after they befriend the good people of New Wales and become entangled with the evil king Tabour.
'Immensely, cheerily silly' Guardian Dog lost in space? Grown an extra head and don't know why? Pocket money stolen by a green blob? You need the Space Detectives! Connor and Ethan are spending their summer holidays aboard the world's first orbiting city, Starville (basically Beverley Hills in space!). The amazing space station is bursting with celebrities and the mega-rich. But Connor and Ethan are too busy selling ice cream to see the sights. However, neither of our heroes can resist a mystery and when they discover the space station is hurtling on a collision course with the moon (eep!) they know they need to step in. This is a case for the SPACE DETECTIVES! Can Connor and Ethan find the culprit and save Starville from its impending doom? LOOK OUT FOR SPACE DETECTIVES: EXTRA WEIRD CREATURES
Grandfather Frog has a hard time keeping a straight face -- for Buster Bear has outsmarted that rash Little Joe Otter! But then along comes Farmer Brown's boy, and -- "'Twas just a sudden odd surprise" And now who's outsmarting whom? Readers will take joy as their familiar friends -- Billy Mink, Blacky the Crow, Jerry Muskrat, and Sammy Jay -- tangle and cavort in the magical woodland of Thornton Burgess.
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