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Books > Children's & Educational > Fiction > Science fiction
High school is tough enough without bringing in extra complications. Quentin Robinson has managed to keep secrets from his family, friends, and even his girlfriend, but his world is about to change. Earth is in the crosshairs of a homicidal alien race from another galaxy. Infiltrators have been here for years quietly moving the pieces into place. Only one thing stands in their way--a small group of aliens from a competing civilization. The good guys have a plan to stop the invaders, but they need help to implement it. It's the kind of help that no one on Earth should be able to give; the kind that Quentin just happens to be able to provide. It's a race against time. It's a race across time. Can Quentin and his newfound friends make it in time?
Twenty stories from the plays of William Shakespeare (as well as a simple biography of his life) are retold in this volume, first published in 1907. Nesbit does a wonderful job of transforming these old classic plots into forms that can be understood and enjoyed by children.
Jason's sisters get all the attention-and cause him all sorts of trouble. His older sister, Tayleigh, once made a wish that got her suspended from the dance team, and then Jason had to move to a new middle school. His twin, Polly, also made a wish which almost ruined the family vacation when she started hearing and seeing Thomas Jefferson's ghost everywhere. Jason can't wait to get away for a bit, and lucky for him, he gets to go on a band trip to the happiest place on earth Along with his big brother, Bryant, and his best friend, Scooter, Jason is headed to a special theme park in Florida. Away from his family, Jason will be free of drama and the strange magic that surrounds his sisters. But then he makes a mistake of his own: he wishes for the truly magical experience. Miraculously, he is given the Key to the Kingdom, and he befriends a young woman whose family helped develop the theme park. Jason soon begins to realize that things are coming much too easily, and the wish comes back to haunt him. In a family filled with fulfilled fantasies, did he really think he would be any different? Jason remembers what his big sister said after her wish: "Be careful what you wish for." He and his friends must now figure out how to solve a mystery and make it safely home no worse for wear
Benjamin Nathan Tuggle thinks he's like any other twelve-year-old growing up in eastern Kentucky in 1976--until he learns he can travel back in time. Now his love of American history is more than just book knowledge; he actively participates in it.In his newest adventure, Ben travels back to the year 1778 and the American Revolution. He visits with Martha Washington at Mount Vernon, where he sees the day-to-day operations of the famous Washington plantation. When Martha is called to be with her husband, Ben travels with her to winter with General Washington and the Continental Army at Valley Forge.Ben is never shy about anything he does. In this, the second book in the Benjamin Nathan Tuggle: Adventurer series, join him as he journeys back in time, meets the father of our country, and experiences the Revolutionary War firsthand.
That naggy voice in her head said, "Don't do it."but she did. She ran away from unloving, controlling parents. She switched places with another girl. Now Chessie Bligh lives in an imaginary world, an invisible world, a fantasy world with magic spells. She's stumbled into a lost civilization.the world of elves. Flying horses, murderous wraiths, levitating pyramid stones, gnomes, magical staffs, fantasy rooms, .these are just some of the awe inspiring things Chessie gets to see and experience. But Chessie is unaware that the evil Elf Wizard Nictus lurks nearby. He tries to kidnap her and her puppy, Wuggbert. Nictus is intent upon conquering the lost kingdom to declare himself ruler. Chessie is the key to his success. Follow Chessie's journey. Will she find parental love, a lost
civilization, treasure, magical powers? As Chessie and Wuggbert
venture down the trail she's about to discover
Sophie Foster doesn’t know what—or whom—to believe. And in a game with this many players, the worst mistake can be focusing on the wrong threat. But when the Neverseen prove that Sophie’s far more vulnerable than she ever imagined, she realizes it’s time to change the rules. Her powerful abilities can only protect her so far. To face down ruthless enemies, she must learn to fight. Unfortunately, battle training can’t help a beloved friend who’s facing a whole different danger—where the only solution involves one of the biggest risks Sophie and her friends have ever taken. And the distraction might be exactly what the villains have been waiting for. |
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