![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Children's & Educational > Fiction > Science fiction
The electrifying sequel to the bestselling, critically acclaimed,
page-turning thriller, The Upper World, soon to be a major movie
starring Academy Award Winner Daniel Kaluuya.
An Alien Stole My Planet is the laugh-out-loud, wacky adventure by Pooja Puri brilliantly illustrated by Allen Fatimaharan, the third in the A Dinosaur Ate My Sister series. Before you start reading, there are a few things you should know: 1. I, Esha Verma, am a genius inventor extraordinaire. 2. I like lists. 3. I did not mean to open up an inter-galactic portal. Some things just can't be helped. Esha Verma, her snotty apprentice Broccoli and his secretly cunning pet tortoise are on their third wacky adventure - this time it's an inter-galactic mission through outer-space to stop an alien abducting their planet! When Esha invents the Invis-Whiz, a device designed to make the user invisible, she does not expect it to open a portal to outer space. Esha and her friends are immediately kidnapped by an alien called Goospa who wants to present the planet Earth as a golden wedding anniversary gift to his parents. Esha, Broccoli and Archibald the tortoise have to race back to Earth before Goospa can complete his teleportation of the planet, and stop his evil plan once and for all!
Ketchvar III travels to Earth to inhabit the body of an average teenager and assess the damage humans have done to their planet. But even his highly advanced alien intelligence can't prepare him for life as an American teen.
Seventeen-year-old Abigail Stone lives in exile on present-day Block Island, magically binded because of her family's unseemly past. But, one night, during a freak stable accident, her powers mysteriously return. Abigail has enough trouble grasping the idea that she can suddenly make magic. She doesn't need the added complication of facing capital punishment for severing a Council-enforced bind. Luckily, the Council spares Abigail's life. However, they cannot ignore the dark and dangerous force she has spawned in their world with her crime. They order Abigail to the sixteenth-century Wiccan kingdom of Adehya. There, they secretly train her to defeat the evil she conjured, which now threatens to destroy the cosmos. The Council's plan is shattered when Abigail falls for an off-limits prince. Their forbidden romance leaves Abigail at the mercy of the only entity that can help her fulfill her destiny: a vengeful Wiccan goddess who wants Abigail dead.
Exercise your mind and the power of your imagination while embarking on a journey of discovery unlike any other. Magic Lands: Journey Beyond the Beyond is a refreshingly unique fantastic adventure that is suitable for readers of all ages while containing all the icky-gooey-creepy details that are sure to delight Following the village elder's advice, Ray leaves his home village, setting out for the place lost and deep where he will find a companion for his journey to the stone land and where he will discover that there is no easy path. Here's what readers and reviewers have said about Magic Lands: A first-class novella by a first-rate author. Bravo Fascinating, utterly thought provoking from start to finish. Robert Stanek paints eerily haunting images that dazzle the mind's eye and delight. Full of creepy crawly images that have utterly delighted my ten and twelve year old sons. My son and I have read the book twice already
Michael O'Brien, a somewhat spoiled 12-year-old, is puzzled when his workaholic mom insists on a two-month road trip, to New Mexico, in the middle of the school year.
Verne's 1865 tale of a trip to the moon is (as you'd expect from Verne) great fun, even if bits of it now seem, in retrospect, a little strange. Our rocket ship gets shot out of a cannon? To the moon? Goodness But in other ways it's full of eerie bits of business that turned out to be very near reality: he had the cost, when you adjust for inflation, almost exactly right. There are other similarities, too. Verne's cannon was named the "Columbiad"; the Apollo 11 command module was named "Columbia." Apollo 11 had a three-person crew, just as Verne's did; and both blasted off from the American state of Florida. Even the return to earth happened in more-or-less the same place. Coincidence -- or "fact ?" We say you'll have to read this story yourself to judge.
Jules Verne is best known for such novels as "20,000 Leagues Under the Sea," "Around the World in 80 Days," and "Journey to the Center of the Earth," but he did a great deal of other work as well -- he published two books a year for decades, and left behind an "oeuvre" that approaches vast. In this novel, published in this edition as "An Antarctic Mystery" but also known as "The Sphinx of the Ice Fields, " Captain Len Guy's brother is on the ship "Jane" when it goes missing, and the Captain must convince the crew of the "Halbrane" to take a long and dangerous trip to Antarctic in hope of finding his brother and any other survivors of the "Jane." But strange as the journey may be, it's nowhere near as strange as what they will find waiting at its end. . . .
WHEN YOU'RE INSIDE, THE WHOLE WORLD IS WATCHING. In SNOWGLOBE, Chobahm agreed to enter Snowglobe and take on Haeri's identity. Within the domed city's walls, she finally had the existence she'd always dreamed of. But life in Snowglobe wasn't quite what Chobahm expected. Following on from the epic cliffhanger, SNOWGLOBE 2 picks up where we left off. It follows the Haeri girls on their fight against the creators of Snowglobe and the Yibonn family. But who can they trust? With literal rains of fire, questionable geothermal activity, hypnotism, and ever-changing loyalties SNOWGLOBE 2 promises an thrilling conclusion to the stand-out duology.
Lucia an angst plagued teenager finds herself sent away from home when her and her mother get into a deadly fight. Shipped off to an hamlet in Germany she discovers the stories that her father told her about fairies are true. She winds up smack dab in the middle of an all out war between Merlin's children and the fae. She will have to grow up and decide which side she's on or live with the choices others will make for her.
The world will soon face the evil written in the chapters of Revelation. The devil's hatred for all humanity continues to brew, and now he has come to exert his true power. The final reckoning is upon the entire human race, and many will succumb to the lies and glamour of wickedness, rising up to battle against their own kind. With the end near, the Kingdom of Galath must gather with other nations to fight the terrible army brought forth by Lucifer. But they struggle against a mighty force: buildings crumble as the dark armies decimate cities, and demons from the abyss terrorize the human race. In a well-calculated move, the devil reveals a beast, mortally wounded but miraculously healed, who takes human form to snatch the minds of people. He is the dreaded false prophet, and the weak and easily seduced fall to him in droves. Hope is fading . but not lost. Dark and light collide in "The Earthen Realm," a spellbinding fantasy novel about the final battle between good and evil.
P.T. Mudd is a boy with an active imagination who loves to tell tall tales. But his wildest stories become reality when he discovers a magical stone that transports him to Muddlia, a land where he becomes the crown prince. There's only one problem: everyone in Muddlia believes everything they're told. So, they naturally believe P.T. when he tells them that he is the greatest hero in the world, and they also trust him when he says that the Ultimate Evil of the Universe, Blotto Ratspaw, is putting together an army on the edge of their fair land. Although the people of Muddlia have never known war, they follow P.T.'s advice to create their own army to save Muddlia from Ratspaw. Joined by new friends Chicki-Baby, a big blue talking chicken, and Belinda Bosh, a girl his own age who dreams of being a great champion, P.T. leads the trusting Muddlians off to war. As P.T. boldly leads his loyal subjects, things begin to go terribly wrong. Unexpectedly, P.T. and his army are fighting against a very real, very nasty enemy. Now, P.T. must make an awful choice. Will he save the innocent Muddlians, or think only of himself and escape back to home and safety?
THE TEENAGED CAPTAIN "The sailors knew that they were lost. All rose, giving a terrible cry, which was perhaps heard on the "Pilgrim," A terrible blow from the monster's tail had just struck the whale-boat underneath. The boat, thrown into the air with irresistible violence, fell back, broken in three pieces, in the midst of waves furiously lashed by the whale's bounds." Young Dick Sand has just been a sailor on the "Pilgrim," a whaler on a Pacific Ocean hunt between South America and New Zealand. But the captain and the rest of the crew have been killed trying to harpoon a whale. Now fifteen year old Dick was captain Nor was this to be a simple voyage to safety, even as he tries to train castaways from another shipwreck Tom, Acton, Austin, Bat, Nan and even Dingo the dog to help him with the vessel. For the cook, Negoro, has other plans for the crew and passengers of the "Pilgrim," Trick the boat to a course to Angola -- and sell Dick and all the others into slavery Here's salty sea adventure of the finest caliber by story master Jules Verne.
"Men are strange creatures! I think I'll hunt one some day just to teach him a lesson," says Lightfoot the Deer to his new friend, Peter Rabbit. Lightfoot is glad of all the animal friends he meets in the Green Forest -- especially Paddy the Beaver, who saves him from harm. But what about these men? There's that strange one -- the farmer. Should Lightfoot trust this man -- when a second one is stalking him with a terrible gun? Thornton Burgess's tales of woodland and meadow have delighted readers young and old for nearly a century.
The gang are off on another adventure to find the next missing piece of the Evoker King. What they find is buzzare! Harper and her friends tackle a real-life ecological crisis. The bees around their school and the Stonesword Library are disappearing – and a splinter of the Evoker King has taken on the form of a bee colony with a hive mind! Could there be a connection with the rip they've seen growing bigger and darker in the Minecraft sky? And will their actions make things better or worse? Find out in the next amazing instalment of the Minecraft Stonesword Chapter Book series.
In simultaneous hardcover and paperback editions, the final book in a four-book chapter book series, a companion to The Unicorn's Secret. The faeries have returned to their beloved meadow near the village of Ash Grove. Winter is coming and they are working hard to prepare for the storms--and to stay hidden. Alida saved the villagers' crops from Lord Dunraven's greed, but now the people of Ash Grove know that the faeries have returned. Will they tell Lord Dunraven's guards? The faeries live in fear of being discovered and Alida wants desperately to find a way to make her family safer. Then a frightening accident in the woods outside Ash Grove brings even more danger, and an opportunity for Alida to forge a friendship that could change the faeries' lives forever. The risk is terrible--Alida can only follow her heart. |
You may like...
|