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Books > Children's & Educational > Fiction > Science fiction
A genre-bending thriller from internationally bestselling author Stefan Bachmann perfect for fans of The Maze Runner and Joss Whedon's The Cabin in the Woods. "A fast-paced thrill ride ...Chilling ...The suspense begins from the first page. I Know What You Did Last Summer meets Frankenstein."-YA Books Central Seventeen-year-old Anouk has finally caught the break she's been looking for-she's been chosen to participate in an exclusive program that includes an all-expenses-paid trip to France and a chance to explore the hidden underground Palais du Papillon, or Palace of the Butterfly. Along with four other gifted teenagers, Anouk will be one of the first people to set foot in the palace in more than two hundred years. But the expedition is not all it seems. The students' supposed benefactors are trying to kill them. And so is the palace itself, which is filled with deadly traps and invisible monsters. Can Anouk and the others figure out how to work together and escape? Bachmann's masterful scene-building alternates between Anouk's flight through the palace and the struggles of Aurelie, who escaped the French Revolution by fleeing into the Palais du Papillon in 1789. "Certain to please those who demand constant action blended with their historical fiction."-Booklist
David's brother, Darrin, just invented a radio-controlled pooch. It performs tricks, mixes delicious smoothies, and grows 50 feet tall. When David's friend brings back a T. rex from the past, Robo-Dog 3000 turns into the ultimate fighting machine. It's beast versus bot in the smackdown of the century!
"Mixing elements of Alice in Wonderland and Buffy the Vampire Slayer... a delectable urban twist on beloved fairy tales." ―Entertainment Weekly "A brash, refreshing, vitally diverse retelling of a classic... You need this book." ―Tor.com A Blade So Black delivers an irresistible urban fantasy retelling of Alice in Wonderland . . . but it's not the Wonderland you remember. The first time the Nightmares came, it nearly cost Alice her life. Now she's trained to battle monstrous creatures in the dark dream realm known as Wonderland with magic weapons and hardcore fighting skills. Yet even warriors have a curfew. Life in real-world Atlanta isn't always so simple, as Alice juggles an overprotective mom, a high-maintenance best friend, and a slipping GPA. Keeping the Nightmares at bay is turning into a full-time job. But when Alice's handsome and mysterious mentor is poisoned, she has to find the antidote by venturing deeper into Wonderland than she’s ever gone before. And she'll need to use everything she's learned in both worlds to keep from losing her head . . . literally. Debut author L.L. McKinney delivers an action-packed twist on an old classic, full of romance and otherworldly intrigue.
The world’s #1 bestselling author has teamed up with the world’s most famous genius to entertain, educate and inspire a generation of kids–with the first and only kids’ book series officially approved by the Albert Einstein Archives. Albert Einstein + James Patterson = A Must Read! Max is back with a thrilling new adventure that involves time travel, creepy bad guys, killer drones, and a shocking mystery about her past that she will stop at nothing to solve! Under constant danger of being kidnapped by the shadowy Corporation, Max is on the run from New York to London and beyond. But soon the call comes for the Change Maker kids’ next mission: make sure no kid ever goes hungry again! If anyone can tackle a problem this big, Max and her genius friends can. But mysterious clues about her past keep distracting Max’s focus. She always wanted to know who her parents were and why they abandoned her as a baby. If she manages to build a time machine, she could find them and get all the answers! What’s more important – her past, or the future of the Change Makers?
The thrilling sequel to the #1 New York Timesbestselling The Wild Robot, by award-winning author Peter Brown. Shipwrecked on a remote, wild island, Robot Roz learned from the unwelcoming animal inhabitants and adapted to her surroundings--but can she survive the challenges of the civilized world and find her way home to Brightbill and the island? From bestselling and award-winning author and illustrator Peter Brown comes a heartwarming and action-packed sequel to his New York Times bestselling The Wild Robot,about what happens when nature and technology collide.
In the faraway kingdom of Laviersa, known as the Lands of the Ancients, thirteen-year-old Princess Agatha loves to run on her garden path. But one day, she and her friend Jose discover something odd. The path's curve is gone, and Jose sees a mysterious shape lurking nearby. They soon realize that Crisis, a villain intent on causing mayhem in the kingdom, has stolen the curve. In a dream, Agatha sees what Crisis is using the curve for: a shield that will protect his entire camp and keep him from being defeated. Agatha and Jose decide to set out on an adventure and take back her stolen path piece from the hateful Crisis. The two friends encounter allies and enemies, and sometimes it's difficult to tell them apart. The further they go, the more danger they find themselves facing. With Crisis following their every move, Agatha and Jose even have gods helping them on their quest. But they are about to encounter another, more dangerous threat to the kingdom. Can Agatha and Jose save the ones they love in time?
What if death is only the beginning? When Harriet Stoker dies after falling from a balcony in a long-abandoned building, she discovers a world of ghosts with magical powers – shape-shifting, hypnosis, even the ability to possess the living. Felix, Kasper, Rima and Leah welcome her into their world, eager to make friends with the new arrival. Yet Harriet is more interested in unleashing her own power, even if it means destroying everyone around her. But when all of eternity is at stake, the afterlife can be a dangerous place to make an enemy.
Welcome to real life 2.0. Are you ready to play? There are no screens. There are no controls. You don’t just see and hear it – you taste, smell, and touch it too. In this new reality there are no rules to follow, no laws to break. You can live your best life. It’s a game so addictive you’ll never want it to end. Until you realize that you’re the one being played. Step into Otherworld. Leave your body behind. The frightening future that Jason Segel and Kirsten Miller have imagined is not far away. Otherworld asks the question we'll all soon be asking: if technology can deliver everything we want, how much are we willing to pay?
From the multi award-winning Australian author of 'How to Bee' and 'The Dog Runner', another original and heartfelt middle-grade fiction adventure, exploring themes of loyalty, resilience, courage and the environment. Neoma and Jag and their small community are 'living gentle lives' on high ground surrounded by the risen sea that has caused widespread devastation. When strangers from the Valley of the Sun arrive unannounced, the friends find themselves drawn into a web of secrecy and lies that endangers their whole way of life. Soon, daring, loyal Neoma must set off on a solo mission across the risen sea, determined to rescue her best friend and find the truth that will save her village.
Last year Leo Fischer and Skater Monroe were normal kids living normal lives, worrying about school, dealing with family issues, planning their futures... This year they’re hiding out on Mars, hunted by a psychopathic megalomaniac – who happens to be the most powerful individual in the Solar System. He claims the two of them are interplanetary terrorists and is demanding their heads on a plate. In the thrilling second instalment of the Mars Alone Trilogy, Leo and Skater, together with an artificial intelligence called Taffy whose mind contains the knowledge of an ancient alien civilisation, must face the consequences of fighting an enemy who has been lying to the entire human race and will stop at nothing to protect his secrets.
Soar into space with this glorious love story of alien folk, from the
creators of The Gruffalo and Stick Man. The Smeds (who are red) never
mix with the Smoos (who are blue). So when a young Smed and Smoo fall
in love, their families strongly disapprove.
"Wesley's Stories" are tales of not only fantastical adventure in worlds that feel both tangible and realistic, but they are also counts of friendship and unity to overcome obstacles that seem impossible to overcome. You will laugh, cry, forget yourself and the worries around you, and the only thing required is a set of eyes, a willing heart and passion for adventure... If you possess these qualities than the stories are yours...
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