Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Children's & Educational > Fiction > Science fiction
A mystery is growing at Dunwick Farm and it all started with a plane crash ... Crooked Oak's mystery-solving team return with another spine-tingling adventure, perfect for fans of Stranger Things and Crater Lake. When an unidentified plane crashes in the fields next to Dunwick Farm in Crooked Oak, it quickly becomes clear that it was carrying some unusual cargo. As people in the town fall suddenly ill and animals start behaving strangely, friends Pete, Krish and Nancy try to find out what was in the glass boxes on board the plane. But as they uncover the facts, the trio realise that they are becoming entangled in a terrifying web ...
Read the books that inspired the CW show! All four thrilling novels in The 100 series are now available in this paperback boxed set. Ever since nuclear war destroyed our planet, humanity has been living on city-like spaceships hovering above the toxic surface. As far as anyone knows, no one has stepped foot on Earth in centuries--that is, until one hundred juvenile delinquents are sentenced to return and recolonize the hostile land. The future of the human race rests in their hands, but nothing can prepare the 100 for what they find on this strange and savage planet. Don't miss the book series that inspired the hit TV show. New York Times bestseller The 100, Day 21, Homecoming, and Rebellion are gathered together for the first time in this striking box set, perfect for fans and series newcomers alike.
Gabby is going to be a flower girl in a wedding But a Never Land fairy hidden in her basket causes big trouble on her big day. Tinker Bell and the Disney Fairies star in a magical early chapter book series for girls ages 6 to 9--The Never Girls
A mysterious creature stalks the land, eating barbed wire and devouring tractors and plows. The farmers are mystified-and afraid. And then they glimpse him in the night: the Iron Giant, taller than a house, with glowing headlight eyes and an insatiable appetite for metal. Where has he come from? Nobody knows. How was he made? Nobody knows. What they do know is the Iron Giant must be stopped.
From the New York Times and internationally bestselling authors of the Illuminae Files comes a new science fiction epic . . . The year is 2380, and the graduating cadets of Aurora Academy are being assigned their first missions. Star pupil Tyler Jones is ready to recruit the squad of his dreams, but his own boneheaded heroism sees him stuck with the dregs nobody else in the academy would touch . . . A cocky diplomat with a black belt in sarcasm A sociopath scientist with a fondness for shooting her bunkmates A smart-ass tech whiz with the galaxy's biggest chip on his shoulder An alien warrior with anger-management issues A tomboy pilot who's totally not into him, in case you were wondering And Ty's squad isn't even his biggest problem--that'd be Aurora Jie-Lin O'Malley, the girl he's just rescued from interdimensional space. Trapped in cryo-sleep for two centuries, Auri is a girl out of time and out of her depth. But she could be the catalyst that starts a war millions of years in the making, and Tyler's squad of losers, discipline cases, and misfits might just be the last hope for the entire galaxy. NOBODY PANIC.
There's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans--they are headed for the mysterious House of Foryx, a place where all Time meets and the place where they fervently hope they will be able to find Nicko and Snorri, who were trapped back in time in physik. But how will Septimus escape the Queste? Queste, like all the books in the Septimus Heap series, is filled with nonstop action, humor, and fantastical adventure as Septimus continues his journey of Magykal self-discovery.
Velige hawe is 'n heruitgawe van twee van die skrywer se gewildste romanses, Vonkpos vir die hart en ’n Beskermengel vir Marlene, wat onderskeidelik in 2005 en 2006 verskyn het. Vonkpos vir die hart Hy noem haar meisiekind, Soms. Met oe wat vreemd blink. Maar die muur om hom kry Liezl nie afgebreek nie. Pieter Naude is nie 'n maklike man nie. Die pyn na die moord op sy vrou en dogters kan sy verstaan. Sy het self haar man verloor. Soms is hy meer genaakbaar as ander kere en sy raak lief vir hom. Maar sy weet nie of 'n verhouding tussen hulle kan werk nie, want hy bly geslote. 'n Beskermengel vir Marlene Haar pa het haar geleer: pasop vir mans. Pasop dat jy nie goedkoop is nie, jou vertert nie, soos jou ma. By Gawie was Marlene veilig. Maar nou is sy 'n weduwee. Op drie en twntig. En sy vertrou mense nie. Sy's bang. Tot Adolf opdaag. Haar bang word vertoue. Sy erken dat sy hom liefhet. Baai haar in sys org, sy omgee. Tot die verlede hulle inhaal.
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Mage Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life'and comes face to face with her own hidden destiny. . . Garth Nix's first young adult novel, Sabriel was recently nominated for the Aurealis Award for Excellence in Science Fiction in Australia.
A cased board book edition of the out-of-this-world interactive adventure from bestselling author Tom Fletcher, illustrated by Greg Abbott! This time, an adorable alien has crash-landed in YOUR book! UH OH! We think you're the PERFECT little reader to help Alien back up into space, by jiggling, bouncing and turning your book upside down! Because aliens don't belong here on Earth . . . do they? There's an Alien in Your Book is packed full of interactive fun, with a gentle message about openness, acceptance and inclusion that will speak to the very youngest readers. Who's in Your Book? Interactive adventures for big imaginations There's a Monster in Your Book: makes reading interactive and fun There's a Dragon in Your Book: explores empathy and responsibility There's an Alien in Your Book: explores acceptance and inclusion There's an Elf in Your Book: explores following instructions and good/bad behaviour There's a Superhero in Your Book: explores the power of kindness There's a Witch in Your Book: makes tidying up fun "Interactive fun on every page and the gentle message of acceptance and inclusion guarantee this book will be a favourite addition to any bedtime routine" - The Best New Kids Books Summer 2019 supplement, distributed in The Guardian "Featuring bright, colourful illustrations and interactive fun, There's an Alien in Your Book, is a magical story with a kind gentle message at its heart" - Baby Magazine
Warriors Super Edition: SkyClan's Destiny is an epic stand-alone adventure in Erin Hunter's #1 nationally bestselling Warriors series! This Super Edition chronicles the return of the long lost fifth warrior Clan, following the events of Warriors Super Edition: Firestar's Quest. Thanks to Firestar's aid, the newly reunited SkyClan is thriving. Their leader, Leafstar, is desperate to believe that they will survive where the ancient SkyClan cats failed. But as threats continue to plague the Clan and dissent grows from within, Leafstar must face the one question she dreads most: Is SkyClan meant to survive? Join the legion of fans who have discovered the epic adventures, fierce warrior cats, and thrilling fantasy world of the mega-bestselling Warriors series. This stand-alone entry is perfect for new readers and dedicated fans alike. SkyClan's Destiny also includes an exclusive ten-page Warriors manga adventure!
The legions will be unleashed. No-one can stand against the coming horde. After witnessing a powerful sacrifice, Ember Hill knows that nothing she was taught by dragon organisation Talon is true. About humans, about rogue dragons, about herself and what she's capable of doing and feeling. In the face of great loss, Ember vows to stand with rogue dragon Riley against The Order of St. George and against own twin brother Dante-the heir apparent Talon, who will soon unleash the greatest threat dragonkind has ever known. Talon is poised to take over the world, and the abominations they have created will soon take to the skies, darkening the world with the promise of blood and death to those who will not yield.
Before he had a family, Moominpappa led a life of adventure and intrigue. But he's never told his story until now. He has a bad cold, and it's the perfect time to remember his youthful endeavors and to ponder the experiences which have made him the remarkable Moomin he is.
In the small town of Griever's Mill, eleven-year-old Ben Cameron is expecting to finish off his summer of relaxing and bird-watching without a hitch. But everything goes wrong when dark clouds roll in. Old Man Crandall is the first to change--human one minute and a glass statue the next. Soon it's happening across the world. Dark clouds fill the sky and, at random, people are turned into frozen versions of themselves. There's nowhere to run, nowhere to hide, and no one knows how to stop it. With his mom on the verge of a breakdown, and his brother intent on following the dubious plans put forth by a nameless voice on the radio, Ben must hold out hope that his town's missing sparrows will return with everyone's souls before the glass plague takes them away forever.
After living off the grid for more than a decade, a teenage girl must play a dangerous game -- and face the shadows of her past -- to save the world from a dangerous dark force. After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare -- her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she's going to stay with her dad in California, where she was born, and she's finally ready to be normal. She's not going to go "off-kilter," like her mom says she did when she was just a little kid. Once she arrives, Hedda finally feels like she's in control. She reunites with old friends and connects with her stepmom and half-brother. Never mind the terrifying nightmares and visions that start trickling back -- they're not real. Then Hedda rediscovers the Glare: the real Glare, a first-person shooter game from the dark web that scared her when she was younger. They say if you die thirteen times on level thirteen, you die in real life. But as Hedda starts playing the so-called "death game" -- and the game begins spreading among her friends -- she realizes the truth behind her nightmares is even more twisted than she could have imagined. And in order to stop the Glare, she'll have to first confront the darkness within herself.
A thrill-powered collection for Earthlets of all ages! Join Cadet Dredd in four astonishing capers! Discover how Johnny Alpha became a teenage bounty-hunter Strontium Dog! Alien delinquents DR and Quinch hijack Free Comic Book Day! All this and more new takes on old favourites!
A New York Times Bestseller, and a USA Today Best-selling Book! From award-winning actor, Neil Patrick Harris, comes the magical first book in a new series with plenty of tricks up its sleeve. When street magician Carter runs away, he never expects to find friends and magic in a sleepy New England town. But like any good trick, things change instantly as greedy B.B. Bosso and his crew of crooked carnies arrive to steal anything and everything they can get their sticky fingers on. After a fateful encounter with the local purveyor of illusion, Dante Vernon, Carter teams up with five other like-minded illusionists. Together, using both teamwork and magic, they'll set out to save the town of Mineral Wells from Bosso's villainous clutches. These six Magic Misfits will soon discover adventure, friendship, and their own self-worth in this delightful new series. (Psst. Hey, you! Yes, you! Congratulations on reading this far. As a reward, I'll let you in on a little secret... This book isn't just a book. It's a treasure trove of secrets and ciphers and codes and even tricks. Keep your eyes peeled and you'll discover more than just a story--you'll learn how to make your own magic!)
An annihilation force of invading aliens. Human civilization on the brink of extinction. Earth's only hope-seven cadets and the legendary starship they were never meant to command. No matter the cost, they will stop at nothing to survive. No matter the odds, they will fight to save their future. The distant future. Earth's Alliance forces have emerged victorious from a brutal nine-year war with the mysterious Kastazi-a vicious, highly advanced alien race. In the dawn of a new peace, the Alliance Devastation Class starship California embarks on a mission of science and learning with a skeleton crew of seasoned officers, civilian students, and inexperienced military cadets in tow. For JD Marshall and Viv Nixon, gifted cadets and best friends, the mission holds special meaning: It offers an opportunity to prove themselves and begin to escape the long shadows of their legendary war hero parents. Suddenly ambushed by a second wave of invading Kastazi forces, JD and Viv make the impossible decision to spearhead a mutiny to save the California and everyone on it. In command and quickly out of options, they are forced to activate the ship's prototype Blink Reactor-an experimental technology they expect to send them to the safe, distant reaches of space. When their escape transports them to a reality they don't recognize and reveals unimaginably terrifying secrets, they must fight their way home to save not just everyone they love but also humanity itself. Standing in their way are an insurmountable enemy, saboteurs from within, a mystery eons in the making, and the fabric of time and space itself. |
You may like...
|