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Books > Children's & Educational > Fiction > Science fiction
Welcome to the Achar, a huge rotating mobius strip encircling a yellow sun. The Achar is home to hundreds of sentient races, bizarre monsters, thousands of countries, and the Imrhys, a race of immortal humans with great magical abilities who believe it is their responsibility to save the world. More than three thousand years have passed since the last great Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember it. More than half of all the sentients on the Achar died in that war. Now, rumors of a darkness forming off in the west set Zierath out on a quest to gather allies, armies, and information before the darkness envelops them all. Of course, the first trick is to get out of the tedious administrative duties of ruling a large confederation of countries. Zierath's solution is simple. Sneak out of the castle, city, and country before the regent can stop him. However, if the regent can see into the future, things can get complicated very quickly.
The royal children's guardian, Hannah the White, goes missing, Resident Wizard Fuzbud vanishes, and Wizard Gloxnix disappears. The king and queen are worried and have nowhere to turn. Without Hannah and Fuzbud or Gloxnix, who is going to find out what is going on? Is the castle under siege? Is magic involved? Who is responsible?The children are restless and dragon watching becomes their current excitement. They are overjoyed when Saraly War-Daughter returns home with her dragon, Zibannli. Saraly has no idea what she is about to discover. Then a new and unsuspected talent surfaces, uniting princess and dragon. But how could a small girl have any effect on such events?While Fuzbud is gone, a strange wizard turns up asking for a job. Might he be the help that is needed during this crisis? Is he really what he seems?"Moon-Daughters, War-Daughters, and Wizards" is the sixth book in the adventures of all these friends. Working together, they struggle with one of the strangest events in Milara's history. Things are never going to be the same.
The twelve cousins are transported to a distant world called Al Kiam. Their abilities can bring war or peace to the land, but first they have to get along. The twelve cousins fight about the old stone teapot Grandpapa brought back from the war in Iraq. Grandpapa says it may be magic; some of the cousins disagree while others believe his claim with all their hearts. While they go through the old ritual explained by Grandpapa, a swirl of light fills the room, followed by a wave of blackness. As the darkness changed to light, the twelve cousins realize they are in a different world: the world of Al Kiam. What's more, each cousin has acquired a strange, unique power, the purpose of which is unknown to them. They soon learn they are surrounded by an ancient battle that threatens to tear the world of Al Kiam apart-unless they do something about it. No matter how much these cousins may love each other, they don't always agree. Deciding what they must do-fight the good fight or quickly find a way home-could tear them apart. With the fate of a world in their hands, however, the twelve cousins must learn to use their powers as one and solve the riddles of Al Kiam. By harnessing their newfound powers, they may become heroes.
An out-of-this-world new adventure from bestselling author of THE DANGER GANG and THE CHRISTMASAURUS, Tom Fletcher. George, Neila and Bash are the worst band on Earth. George wants them to be brilliant - but Neila has stage fright, and Bash is too distracted by his obsession with stars, aliens and faraway planets. But what they lack in talent and confidence, they make up for in heart. They're determined to blow their friends away at their school Battle of the Bands contest. But the moment they start to play... They're beamed up into space!!! Now the kids face an even bigger challenge: Battle of the Bands, but the intergalactic version. They're competing against alien bands from every galaxy! And if they don't win, they might never make it home again... Can the worst band on Earth become the best band in the universe?
Scientist Pierre Aronnax and his trusty servant set sail to hunt a sea monster. With help from the world s greatest harpooner, the men discover that the creature is really a high-tech submarine with a mysterious leader, Captain Nemo. These reader-favorite tiles are now updated for enhanced Common Core State Standards support, including discussion and writing prompts developed by a Common Core expert, an expanded introduction, bolded glossary words and dynamic new covers."
Book 1 of the Aliens, Inc. Series. Shipwrecked on earth and desperate to make money, an alien family decides to make a living by opening Aliens, Inc., an intergalactic event-planning business master-minded by 9 year old alien boy, Kell Smith. Kell discovers that his neighbor, Bree Hendricks, turns 9-years-old next month and she wants a party with an alien theme. That should be simple as flying from star to star. But things aren't that easy: Earthling's ideas about aliens are totally wrong. Even worse, Principal Lynx is a UFO-Chaser and suspects aliens around every corner. Will the Aliens totally blow the Aliens Party? Will Principal Lynx capture Kell and his family and them over to the government?
Face to face with the mightiest and most majestic predator in the jungle, Elsie is in awe of the tiger's beauty. She's on a mission to have the adventure of a lifetime, save the tiger and change the future. With echoes of Tom's Midnight Garden, Tania Unsworth writes about transcendent friendships and conservation in the animal kingdom. Elsie is not looking forward to the long summer holiday with her creaky, old Uncle John. But then the unimaginable happens as Time unravels and Elsie tumbles back to 1940s India to meet her Uncle John as a young boy on a tiger hunt. Can Elsie stop him from doing what he's already told her is a wrong he can never right? The Time Traveller and the Tiger is a multi-layered novel for 9-12 year-olds, rich in adventure, mystery, historical and conservation themes. Praise for The Time Traveller and the Tiger: 'Spine-tinglingly good. Enthralling and prize-worthy' AMANDA CRAIG 'A classic adventure, and a transporting evocation of the mighty, beautiful, much misunderstood creature at its heart' PIERS TORDAY 'An atmospheric adventure story with a strong message about the importance of conservation' BOOKTRUST
In barren desert lands and seedy spaceports . . . in vast underwater cities and in the blackest depths of space . . . unfolds a tale of good and evil, of myth and magic, of innocence and power. Based on the screenplay by George Lucas, this novel by master storyteller Terry Brooks probes the depths of one of the greatest tales of our time, providing rich detail and insight into the minds and motives of the characters--and shedding bold new light on Lucas' brilliant creation.
War is threatening. The grey parrot with the bright red tail named Kasuku is flying as fast as he can to reach the village of Kiritiri and the hut of the powerful and aging warrior, Chief Pachunga. But if Kjaz-Barbaroi, an evil leader with designs on ruling Africa, gets to the hut first, it will be too late for all of them. Kasuku carries orders from Olugbala to tell the chief, who has been held prisoner for three rainy seasons, that he must raise an army to fight against Kjaz-Barbaroi and his contingent of Dark Creatures. Pachunga and the parrot narrowly escape the village, and with Kjaz-Barbaroi close behind, they face constant danger. Joined by Muriel Sniggins, the trio travels through the jungle, descend into a cave system inhabited by a long-lost race of people, and finally reach the savannah. As they journey, Pachunga's army continues to grow person by person, group by group. In the meantime, Kjaz-Barbaroi's army also gets larger and larger. Each day brings them closer and closer to the final battle. Pachunga wonders if his army will be large enough, strong enough, and brave enough to defeat the evil Kjaz-Barbaroi.
Dark cloaks. The stench of corpses. The Spies of Mosiania have invaded the lands of elves, dwarves, dragons, witches, centaurs, water nymphs, and werecats. They've surfaced to help evil Lord Verteq return to power. Still recovering from Verteq's last wars, the creatures are determined to overcome the rising trouble. The evil grows when the spies kidnap Rasnir, a recluse with senses like an animal, for his blood, an ingredient Verteq needs to return to power. Naive yet courageous, Rasnir's adopted elf-son, Satreih, sets out to rescue his father. Accompanied by his protectorate, Chikara, a golden dragon, Satreih travels through the Sakki desert, the City of Rasiamoramisa, the Ugulaly Ocean, and the Seven Waterfalls on his quest. Befriended by Kaskin, a skilled and knowledgeable warrior, and Yia, a young witch who can shape-shift at will, the troupe finds the lands and powerful forms of magic more complicated than they realize. They are tested to their limits as their efforts increasingly focus on defeating the evil brewing in the land of Mosiania. Skillfully combining epic and urban fantasy elements, "Satreih: The Making of a Legend" is an exciting and fast-paced story. From the first page, you'll be plunged into a world like no other.
From the New York Times bestselling author of Enders Game comes a brand-new series following a teen who wakes up on an abandoned Earth to discover that he’s a clone. Laz is a side-stepper: a teen with the incredible power to jump his consciousness to alternate versions of himself in parallel worlds. All his life, there was no mistake that a little side-stepping couldn’t fix. Until Laz wakes up one day in a cloning facility on a seemingly abandoned Earth. Laz finds himself surrounded by hundreds of other clones, all dead, and quickly realizes that he too must be a clone of his original self. Laz has no idea what happened to the world he remembers as vibrant and bustling only yesterday, and he struggles to survive in the barren wasteland he’s now trapped in. But the question that haunts him isn’t why was he created, but instead, who woke him up…and why? There’s only a single bright spot in Laz’s new life: one other clone appears to still be alive, although she remains asleep. Deep down, Laz believes that this girl holds the key to the mysteries plaguing him, but if he wakes her up, she’ll be trapped in this hellscape with him. This is one problem that Laz can’t just side-step his way out of.
A graphic novel, story-based approach to learning all about our solar system through the fun adventures of the Space Station Academy students and their teacher, Dr Bott. Join the Space Station Academy students on their expedition to Saturn where they'll learn about the planet's stormy weather, how soot particles are turned into diamonds and how to draw the pebble shaped moons that orbit Saturn. The Space Station Academy series presents each planet and celestial object in our solar system through fun adventure stories. Gain key science learning about each planet and our solar system alongside bright illustrations, a humorous narrative and interactive activities at the back of the book. This is guaranteed to keep young minds entertained and engaged while they explore outer space.
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Day after day Philip goes on with his building, putting into it almost everything you can think of. He makes steps of the dominoes, and a terrace of the domino-box. He gets bits of wood from the garden to stick into cotton-reels, which make lovely pots -- and the results look like ornamental trees in tubs. Brass finger-bowls serve for domes -- and the lids of brass kettles and coffee-pots make minarets of dazzling splendour! It is a city -- a fabulous, exotic, miniature city! Just to look upon it seemed magical enough -- but even Philip had no clue just how magical it might turn out to be. Edith Nesbit (1858-1924) is considered the first to write fantasy for children with a modern sensibility, giving inspiration to such others as Charles Williams and C.S. Lewis. |
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