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Books > Children's & Educational > Fiction > Science fiction
'The Wimbledons were sleeping. It was very, very late, When Wilma heard a spooky sound, Which made her sit up straight. "That's very odd," said Walter. "I don't recognize the tune..." "It's only Stanley," Walter said. "He's howling at the moon."' Whoever heard of a dog who can sing, cook and do DIY around the house? He makes a lot of noise and mess, but he's forgiven as does mend the TV. Not until the very end do we, or the hapless Wimbledon family, see just exactly what Stanley the dog has been planning all along!
In the small town of Pottsville, boredom comes easily to mischievous twins Jasmin and Jesse Thomas. One dull Friday night the twins decide to camp out in their backyard, and sneak out to the bogs over by Potts Field to find out whether they can hear any bog monsters. While searching for bog monsters, the twins become hopelessly lost. Suddenly they hear a loud bang, followed by a bright ball of light flying just above the treetops and making a loud whistling sound. Jasmin and Jesse watch as a strange aircraft crashes into the woods. While searching for survivors of the crash, the twins encounter an alien visitor, who incessantly repeats everything they say. Once the twins recover from their shock at encountering Orfin Kojumbobababul, or Orfin Bob, as they call him, the adventures begin. From a near-deadly fall in a cave, to blasting through asteroid fields in a spaceship, and fending off an attack by the evil Haywardians, the action doesn't stop for a moment. "Orfin Bob and the Thomas Twins" is a thrill ride right up to the very last page.
The Red Eyes have taken over the Earth. Can Casey use her new powers to lead the resistance? The third in an exciting and original sci-fi adventure trilogy for the gaming generation. Catapulted forward four years, Casey and her teammates have landed on a very different Earth from the one they left only a few days before. The Red Eye aliens have taken over, leaving carnage in their wake as they ruthlessly search for the key to intergalactic domination. And they seem to have all the adults – and Casey’s younger brother Pete – in their thrall. Determined to free their families and stop the Red Eyes from discovering the final piece in the puzzle, the gamers team up with a rag-tag bunch of teenagers who call themselves the Resistance. Casey still has the powers conferred on her by the wise and ancient Squids. But will it be enough?
A romance set in space from the beloved author of The Next Together series Can you fall in love with someone you've never met, never even spoken to – someone who is light years away? Romy Silvers is the only surviving crew-member of a spaceship travelling to a new planet, on a mission to establish a second home for humanity. Alone in space, she is the loneliest girl in the universe until she hears about a new ship which has launched from Earth – with a single passenger on board. A boy called J. Their only communication is via email – and due to the distance between them, their messages take months to transmit. And yet Romy finds herself falling in love. But what does Romy really know about J? And what do the mysterious messages which have started arriving from Earth really mean? Sometimes, there's something worse than being alone...
A Very Old New Story Kiri knows how to ride a horse, play soccer, and dream big dreams-but she is surprised that she can fly without wings. She lands in a mysterious valley surrounded by mountains, where the stars shine all day, a foreboding river bites its tail, and children play around the clock. The hermit in the hills calls this place Internity. As Kiri explores its mountains, she also gets to know her inner voice, IVy, who isn't always helpful when they face the giant fig tree and fight the old hag. Kiri rides an alchemical comet back to the valley and meets a loving teacher, who prepares her and two new friends, Samson and Yutta, for their journey back to Earth. In a library without books, the three friends face mirrors and shadows, and an ancient treasure helps them choose their next life. By the time they cross the big river they know their destiny and who they truly are. Magical and vividly imagined, "Kiri Chooses A Life" is inspired by a classic tale that dips into images and myths from ancient and current traditions.
The third book in Suzanne Collins's phenomenal and worldwide bestselling Hunger Games trilogy. The final book in Suzanne Collins's worldwide bestselling Hunger Games trilogy is now available in paperback."My name is Katniss Everdeen. Why am I not dead? I should be dead."Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. There are rebels. There are new leaders. A revolution is unfolding.District 13 has come out of the shadows and is plotting to overthrow the Capitol. Though she's long been a part of the revolution, Katniss hasn't known it. Now it seems that everyone has had a hand in the carefully laid plans but her.The success of the rebellion hinges on Katniss's willingness to be a pawn, to accept responsibility for countless lives, and to change the course of the future of Panem. To do this, she must put aside her feelings of anger and distrust. She must become the rebels' Mockingjay - no matter what the cost.
Shade, a young silverwing bat in search of his father, discovers a mysterious Human-made building containing a vast forest. Could his father be there? Home to thousands of bats, the indoor forest is warm as a summer night, teeming with insect food, and free from the tyranny of the deadly owls. But Shade and his friend Marina aren't so sure this is paradise. Shade has seen Humans enter the forest and take away hundreds of sleeping bats for an unknown purpose. And where is Shade's father? Before long Shade and Marina are on a perilous journey to the far southern jungle, where the vampire bat Goth rules as king of all the cannibal bats. Now Shade must use all his resourcefulness to find his father -- and stop Goth from creating eternal night.
"Utterly unique and movingly memorable, a wonderful story about what happens when we take control of our own narrative, and find ways to communicate across the gaps in language. Clever, brilliantly written, and thought-provoking, it will stay with you." – Sinéad O’Hart, author of The Time Tider Set in a world where words appear physically when people speak, AWAY WITH WORDS explores the importance of communication and being there for those we love. Gala and her dad, Jordi, have just moved from home in Cataluña to a town in Scotland, to live with Jordi’s boyfriend Ryan. Gala doesn’t speak much English, and feels lost, lonely and unable to be her usual funny self. Until she befriends Natalie, a girl with selective mutism. The two girls find their own ways to communicate, which includes collecting other people's discarded words. They use the words to write anonymous supportive poems for their classmates, but then someone begins leaving nasty messages using the same method – and the girls are blamed. Gala has finally started adapting to her new life in Scotland and is determined to find the culprit. Can she and Natalie show the school who they really are? An intriguing, thoughtful and lyrical exploration of how we express ourselves, for fans of Katya Balen, A POCKETFUL OF STARS and Lisa Thompson. PRAISE FOR AWAY WITH WORDS: "One of the most beautiful explorations of language, the power of words, and communication in general I've ever had the pleasure of reading. Brave, clever, and innovative, Away With Words demonstrates the very best of what children's fiction can do – it's pure, lyrical magic from start to finish." – Zoe Markham, Netgalley “It has been fantastic to read this novel. As someone who is a communication specialist and spends a lot of time helping children and young people to adapt and learn how they can better interact, this is a book that might go some way to helping the wider world understand the challenges those with selective mutism face and how we can better support them.†– Eimear Monahan, Paediatric Speech and Language Therapist "A page-turning book about finding your place & your voice, it’s about the power & the pain & the colour of language too. I loved it." – Perdita Cargill, author of Diary of an Accidental Witch "Sophie Cameron wrote another beautiful book, so full of meaning and emotion. I adored it and I will be recommending it non-stop." – Caleb P., librarian
For generations L. Frank Baum's Land of Oz books have captured and enthralled millions of readers. These stories are as delightful today as they were the day they were written. Now you can thrill will Dorothy and Toto as they discover Oz in the Wonderful Wizard of Oz. Race through the countryside with Tip and Jack Pumpkinhead as they flee the wicked witch Mobi in The Marvelous Land of Oz. Adventure with Ozma as she rescues Dorothy and the royal family from the evil Nome King in Ozma of Oz. Join Dorothy as an earthquake sends her to the land of Mangaboos and the vegetable people in Dorothy and the Wizard in Oz. Journey with Dorothy and Toto as they meet the Shaggy Man, Button-Bright, and Polychrome in The Road to Oz. In The Emerald City of Oz, Dorothy brings Aunt Em and Uncle Henry along for the adventure In The Patchwork Girl of Oz you will accompany Ojo the Unlucky on his quest to gather the five ingredients needed to make the antidote for the Liquid of Petrifaction to save his aunt and uncle. In Little Wizard Stories of Oz you will thrill to six short stories with many of your favorite friends from Oz. And in Tik-Tok of Oz you can travel with the Shaggy Man as he struggles to rescue his brother from the Nome King. In The Scarecrow of Oz, you'll accompany Scarecrow as he journeys to Jinxland to rescue Cap'n Bill and Trot. In Rinkitink in Oz you can join Dorothy and the Wizard of Oz as they set off on a rescue mission. And in The Lost Princess of Oz, Ozma and the Great Book of Records disappear and it's up tp Dorothy to find them. In The Tin Woodman of Oz, join the Tin Woodman, the Scarecrow, Woot, and Polychrom as they journey to Munchkin Country to find Nimmie Amee. In The Magic ofOz, Dorothy and her friends stop an illegal wizard from transforming people into animals. And in Glinda of Oz, Dorothy and Ozma travel to stop a war between the Flatheads and Skeezers
For years Grace's family have been wardens of the Griffin map, using its teleport technology to help people and fight crime across the land of Moreland. At thirteen, Grace is too young become a warden, but she longs to go on missions herself. After all, if her brother Bren can do it, why can't she? So when Grace finds herself alone with the map when a distress call comes in, she jumps at the chance to prove she's up to the task. But the map transports Grace to a remote village where nothing is quite as it seems. Has she landed right in the middle of a treacherous scheme?
Welcome to the Achar, a huge rotating mobius strip encircling a yellow sun. The Achar is home to hundreds of sentient races, bizarre monsters, thousands of countries, and the Imrhys, a race of immortal humans with great magical abilities who believe it is their responsibility to save the world. More than three thousand years have passed since the last great Gnarrhys War, but Lord Zierath and his fellow Imrhys still remember it. More than half of all the sentients on the Achar died in that war. Now, rumors of a darkness forming off in the west set Zierath out on a quest to gather allies, armies, and information before the darkness envelops them all. Of course, the first trick is to get out of the tedious administrative duties of ruling a large confederation of countries. Zierath's solution is simple. Sneak out of the castle, city, and country before the regent can stop him. However, if the regent can see into the future, things can get complicated very quickly.
Many hundreds of years ago, the city of Ember was created by the Builders to contain everything needed for human survival. It worked - but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all - the lights are failing. Soon Ember could be engulfed by darkness-But when two children, Lina and Doon, discover fragments of an ancient parchment, they begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?
Book five in the OFFICIAL Minecraft fiction series for readers age 7+ Ash, Morgan, Harper, Po and Jodi are back for their fifth adventure in the world of Minecraft. When Morgan and his friends receive an unwelcome visit from the elusive Evoker King, they find themselves on a quest to find a secret item hidden in the depths of an unknown dungeon. But not is all as it seems, and they must gear up for an epic journey rife with danger, dragons and mysterious foes. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Will Morgan and the gang finally uncover the identiy of the Evoker King? For fans of the Minecraft game, Jumanji and Wreck it Ralph.
The royal children's guardian, Hannah the White, goes missing, Resident Wizard Fuzbud vanishes, and Wizard Gloxnix disappears. The king and queen are worried and have nowhere to turn. Without Hannah and Fuzbud or Gloxnix, who is going to find out what is going on? Is the castle under siege? Is magic involved? Who is responsible?The children are restless and dragon watching becomes their current excitement. They are overjoyed when Saraly War-Daughter returns home with her dragon, Zibannli. Saraly has no idea what she is about to discover. Then a new and unsuspected talent surfaces, uniting princess and dragon. But how could a small girl have any effect on such events?While Fuzbud is gone, a strange wizard turns up asking for a job. Might he be the help that is needed during this crisis? Is he really what he seems?"Moon-Daughters, War-Daughters, and Wizards" is the sixth book in the adventures of all these friends. Working together, they struggle with one of the strangest events in Milara's history. Things are never going to be the same. |
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