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Books > Children's & Educational > Fiction > Science fiction
A thrilling, unputdownable debut, with extraordinary twists and incredible action, from an incredible new voice in children's fiction. I can steal time. The most I can take at the moment is fifteen seconds, which is not a lot. Grandmother took almost three minutes once and she told me she's done more, but I never saw it. She says there are stories of someone who can take all the time in the world, but how can that be right? When Alex and his father are forced to flee their home to escape a brutal government, they begin a life-threatening journey across Europe. But when they are separated before they can reach Britain, Alex finds himself alone, with only his extraordinary gift to keep him alive.Perfect for fans of Alex Rider, Artemis Fowl, and Inception, Running out of Time is an ingenious, high-concept thriller with a twist that you won't believe.
Soon to be a major NETFLIX series!
The 2019 Green Earth Award-Winning trilogy opener is now available in trade paperback! Forty years after the earth was devastated by massive flooding, four children on one small sailboat must flee corrupt authorities and overcome the dangers of the sea that drowned their world. Twins Will and Annalie thought the hardest part about this year was going to be their separation when bookish Annalie began life at a prestigious Admiralty-run boarding school and avid sailor Will stayed behind in the flood-damaged slums. But that was before the Admiralty raided their father's engineering workshop. Before they sent a questioner to threaten Annalie at school. Before their father disappeared, leaving a single coded clue to his destination. Desperate to find their father, the twins set out in the family's small sailboat. But though they are both experienced sailors, they have no idea what dangers the sea has in store for them. With The Flooded Earth, Mardi McConnochie opens her middle-grade cli-fi saga at top speed, drawing readers into a race against pirates, authorities, and the sea itself in a not-so-distant future full of new technology and old human failings.
Dark cloaks. The stench of corpses. The Spies of Mosiania have invaded the lands of elves, dwarves, dragons, witches, centaurs, water nymphs, and werecats. They've surfaced to help evil Lord Verteq return to power. Still recovering from Verteq's last wars, the creatures are determined to overcome the rising trouble. The evil grows when the spies kidnap Rasnir, a recluse with senses like an animal, for his blood, an ingredient Verteq needs to return to power. Naive yet courageous, Rasnir's adopted elf-son, Satreih, sets out to rescue his father. Accompanied by his protectorate, Chikara, a golden dragon, Satreih travels through the Sakki desert, the City of Rasiamoramisa, the Ugulaly Ocean, and the Seven Waterfalls on his quest. Befriended by Kaskin, a skilled and knowledgeable warrior, and Yia, a young witch who can shape-shift at will, the troupe finds the lands and powerful forms of magic more complicated than they realize. They are tested to their limits as their efforts increasingly focus on defeating the evil brewing in the land of Mosiania. Skillfully combining epic and urban fantasy elements, "Satreih: The Making of a Legend" is an exciting and fast-paced story. From the first page, you'll be plunged into a world like no other.
Day after day Philip goes on with his building, putting into it almost everything you can think of. He makes steps of the dominoes, and a terrace of the domino-box. He gets bits of wood from the garden to stick into cotton-reels, which make lovely pots -- and the results look like ornamental trees in tubs. Brass finger-bowls serve for domes -- and the lids of brass kettles and coffee-pots make minarets of dazzling splendour! It is a city -- a fabulous, exotic, miniature city! Just to look upon it seemed magical enough -- but even Philip had no clue just how magical it might turn out to be. Edith Nesbit (1858-1924) is considered the first to write fantasy for children with a modern sensibility, giving inspiration to such others as Charles Williams and C.S. Lewis.
Inhibited since her father's death in the Twin Towers collapse, Holly now unites in wishful ways with mischievous Suess, international Elves and sentinel Spirits at Brownstone Castle. Their goal; to break the curse of capture, and let freedom's possibilities ring.
Poisonous girls whose kisses will kill. A fateful eating contest with the devil. Faeries who return to Ironside, searching for love. A junior prom turned bacchanalia. In twelve short stories, eerie and brimming with suspense and unexpected humor, Holly Black twists the fantastical creatures you thought you knew in ways you'll never expect.
'Immensely, cheerily silly' Guardian 'A thunderously good read, so funny and action packed. Children are going to love it!' Serena Patel, author of ANISHA, ACCIDENTAL DETECTIVE Grown an extra head and don't know why? Pocket money stolen by a green blob? Lost your peculiar pet? You need the Space Detectives! What seems like a simple case of a missing pet soon has the Space Detectives completely bamboozled! This is no ordinary pet – it’s a synthpet, where owners mix in different animals to make a totally unique one-of-a-kind pet. The missing pet has the body and legs of a cat, a duck’s bill, long rabbit-like ears and the scaly tail of a crocodile. A creature like that should be easy to spot, right? Not on Starville, the universe’s biggest space station where every inhabitant looks different – it’s like looking for a star in a galaxy. Where should our heroes Connor and Ethan even begin? Another out-of-this-world adventure awaits!
War is threatening. The grey parrot with the bright red tail named Kasuku is flying as fast as he can to reach the village of Kiritiri and the hut of the powerful and aging warrior, Chief Pachunga. But if Kjaz-Barbaroi, an evil leader with designs on ruling Africa, gets to the hut first, it will be too late for all of them. Kasuku carries orders from Olugbala to tell the chief, who has been held prisoner for three rainy seasons, that he must raise an army to fight against Kjaz-Barbaroi and his contingent of Dark Creatures. Pachunga and the parrot narrowly escape the village, and with Kjaz-Barbaroi close behind, they face constant danger. Joined by Muriel Sniggins, the trio travels through the jungle, descend into a cave system inhabited by a long-lost race of people, and finally reach the savannah. As they journey, Pachunga's army continues to grow person by person, group by group. In the meantime, Kjaz-Barbaroi's army also gets larger and larger. Each day brings them closer and closer to the final battle. Pachunga wonders if his army will be large enough, strong enough, and brave enough to defeat the evil Kjaz-Barbaroi.
Over a thousand years ago, the human world co-existed with the world of fairy. But the two worlds were fraught with peril and the humans were banished from the fairy world. Nor Brimstone, a master of illusion, plans to unite these two worlds by breaking fairy law, to bring a human back into the world of magic. Now, Sean finds himself tricked into entering the magical world only to find that he is a pawn in a deadly game. In a race against time, a group of magical beings, an Elfwin, a Tracker and a Fairy, are bound together to find the human and return him to his world, before Evilon, a powerful demon, confronts them with an evil beyond their imaginings. Faced with an enemy who may prove invulnerable, Sean, Izabo, Scotlind and Marigold must risk everything in a battle that will take them to the depths of hell in a conflict that will put not only Sean's life in danger, but the fate of both worlds in jeopardy.
Will Jakeman is an extraordinary inventor, perhaps the best there has ever been! People come from far and wide to buy his 'Mechanimals' - incredible machines that come to life and perform all sorts of amazing tasks. For example, Steel-Skull the gorilla, perfect for dealing with bullies, and The Armoured Armadillo, a magnificent machine that can barge through most obstacles and is even armed with a gunge gun ... Learn all about Will Jakeman's childhood, the terrible fate of his parents, and discover whether the evil Ida Gripp ever gets her hands on his marvellous mechanimals ...
What if every choice you made created an alternate reality? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous - perhaps even deadly - events have been set in motion that could result in the destruction of reality itself. Tick will be sent twelve riddles that, when solved, will reveal the time and place of an extraordinary happening. Will Tick have the courage to follow the twelve clues and discover the life he was meant to live?
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