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Books > Children's & Educational > Fiction > Science fiction
There were three of them Jerry, Jimmy, and Kathleen. Of course,
Jerry's name was Gerald, and not Jeremiah, whatever you may think;
and Jimmy's name was James; and Kathleen was never called by her
name at all, but Cathy, or Catty, or Puss Cat, when her bro
Frankie D and his family have just moved from Transylvania, looking for a fresh start. Where Frankie is from, the school day began at midnight and ended at dawn. Now in America, Frankie and his family must adjust their sleep schedule, train to be out in the sun, and strictly adhere to a vegan, zero-blood diet. Not only that, Frankie has to navigate school as the 'new kid' and keep his vampire identity secret from other humans. A tall order for a deathly pale, fanged fourth-grader with a three-legged wolf as a pet! Brian and Sally Dutra's entertaining series offers a whole new take on what it means to be an outsider. With so many playful twists on vampire tropes, a compelling plot (with a cliffhanger ending!) and loads of deadpan humour, this book is sure to have enormous appeal for early readers. Tiffani Brown's black-and-white illustrations on every spread bring just the right amount of vampire creepiness to the story, tempered by just the right amount of humour. Frankie's open nature and kindness toward others is endearing, and his difficulties trying to navigate a new life while still being true to himself will be relatable to all children. The story highlights important themes of friendship, family, dealing with bullies and adjusting to a new place. It also offers terrific character education lessons on adaptability, initiative and empathy.
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Fate's Keep
(Hardcover)
T. Rae Mitchell
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R799
R708
Discovery Miles 7 080
Save R91 (11%)
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Ships in 18 - 22 working days
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Free the Beasts. Live the Adventure. Join the New Protectors as
they battle Beasts and fight Evil in the bestselling adventure
series for boys and girls aged 7 and up! In the land of Tangala,
legend tells of the Metamorphia - a league of sorcerers who once
defied the Emperor and used their magic to create mighty Beasts.
Now the New Protectors are on the trail of four such Beasts,
resurrected by the witch Zuba. Our brave young heroes must travel
to the four corners of the kingdom to defeat Zuba's Beasts before
the realm is destroyed for ever . . . but fortunately they are
joined by powerful animal companions of their own. In the final
part of this Quest, brave Nolan and his companion, Marilla, find
themselves deep in a jungle where the mighty stone-fisted gorilla
Petrok proves a fearsome foe! There are FOUR thrilling adventures
to collect in the latest set of this beloved series - don't miss
out!
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds!
For fans of the Minecraft game, Jumanji and Wreck it Ralph.
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Greystone Valley
(Hardcover)
Charlie Brooks; Illustrated by Jessica Von Braun
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R676
R605
Discovery Miles 6 050
Save R71 (11%)
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Ships in 18 - 22 working days
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Greystone Valley is a land of wizards, dragons, and warriors... and
one young girl who ends up there quite by accident when her idle
wish is granted. Sarah discovers that not everything in the valley
is as magic as she might've wished - especially the nearly
illiterate wizard, the mouse-sized dragon, and the warrior who
can't stand the sight of blood. Being hunted isn't helping, either.
Will Sarah survive this new life of hers, and can she make it home?
And, more importantly, will she ever be the same again?
13 year old Paul and his 10 year old sister Chaeley wished for
nothing more than a carefree summer filled with lots of swimming,
boating, and hiking. And they got their wish...sort of.
They got to go boating when they "borrowed" their grandfather's
sailboat. And they got to go swimming when the boat sank off the
coast of a tropical island. Now they are going to get to go hiking,
because a bizarre genie named Rialti has turned Chealey into a
camel and won't turn her back until they bring him a magical
dragon's horn from the other side of the Crown of Amaranth.
For the protection of the magical people and animals that live
in the Crown of Amaranth, its exact location must remain secret. It
is one of the last refuges of giants, trolls, witches, unicorns,
fairy folk, and dragons, all of whom have their own reasons for
delaying the children in their quest.
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The Gauntlet
(Hardcover)
Sandra D C Zoto; Illustrated by Maximus B Zoto, Gabriel Q Zoto
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R534
Discovery Miles 5 340
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Ships in 18 - 22 working days
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Crazy. That's what everyone says about Jaxon Meadows. Ever since
last February, when he woke up feeling like he could sleep for a
week, and still be tired. The boy's parents, teachers, even his
best friend, think he's losing it. But what they don't know-what
"nobody" knows-is there's nothing wrong with Jaxon's head. It's the
torturer inside, an especially nasty Nightkeeper, pushing him to
the edge of madness. All to keep the poor boy from remembering what
lies beyond his imagination. For should he rediscover the
Netherside, or even worse, his magic stones, the whole universe may
be doomed. Come along with Jaxon on a search for Pandemonia, where
he'll risk everything to save the girl he left behind. Because now
there's a chance to make things right. For more Exciting adventures
in the "Secrets of the Netherside" trilogy, read: "The
Nightkeeper's Shadow" * Book I "Eyes in the Stone" * Book III
(available fall, 2007)
Many hundreds of years ago, the city of Ember was created by the
Builders to contain everything needed for human survival. It worked
- but now the storerooms are almost out of food, crops are
blighted, corruption is spreading through the city and worst of all
- the lights are failing. Soon Ember could be engulfed by
darkness-But when two children, Lina and Doon, discover fragments
of an ancient parchment, they begin to wonder if there could be a
way out of Ember. Can they decipher the words from long ago and
find a new future for everyone? Will the people of Ember listen to
them?
Now safely back at home, Ian and Lilli are free to return to normal
life. Except there's a major problem: Ian keeps seeing the big bad
boss dragon Atreus everywhere, and he can't tell whether it's real
or in his imagination. So the internet is no longer an option.
That's right. Ian, king of online gaming, is out on the soccer
court instead. When Atreus shows up . . . everywhere, he knows he
needs his sister. But he's legally obligated to never say Dra-er,
the name of the game, so how is he supposed to ask for help? When
Ian and Lilli finally sign back online, it's clear that Atreus has
truly been released on the open web-and even worse, Ikumi has been
kidnapped and imprisoned in a video game. It's back into virtual
reality, but this time it's to Mech Ops, a futuristic world of
zombies and evil robots-and the game's not even finished. Will Ian
and Lilli have what it takes to jump through unfinished levels
undetected? Or will they get booted . . . and even worse, are there
do-overs in VR that isn't even built yet?
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