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Books > Computing & IT > Computer programming > Software engineering
Diffusing Software Product and Process Innovations addresses the problems and issues surrounding successful diffusion of innovations in software. Everett Rogers' classic text, Diffusion of Innovations, provides a valuable framework for evaluating and applying technology transfer methods. In today's new economy, the most important innovations may well be new software products and processes. Topics covered in this valuable new book include: Implementation and coordination issues; New interpretations of diffusion theory; Diffusion of software processes; Contextual factors; Communication of information; Experience reports. This volume contains the edited proceedings of the Fourth Working Conference on Diffusing Software Product and Process Innovations, which was sponsored by the International Federation for Information Processing (IFIP) Working Group 8.6, and held in Banff, Canada in April 2001. It reflects the latest experiences of practitioners and theories of academics in this fast-changing field.
This is a how-to book for solving geometric problems robustly or error free in actual practice. The contents and accompanying source code are based on the feature requests and feedback received from industry professionals and academics who want both the descriptions and source code for implementations of geometric algorithms. The book provides a framework for geometric computing using several arithmetic systems and describes how to select the appropriate system for the problem at hand. Key Features: A framework of arithmetic systems that can be applied to many geometric algorithms to obtain robust or error-free implementations Detailed derivations for algorithms that lead to implementable code Teaching the readers how to use the book concepts in deriving algorithms in their fields of application The Geometric Tools Library, a repository of well-tested code at the Geometric Tools website, https://www.geometrictools.com, that implements the book concepts
Embedded Software for SoC covers all software related aspects of
SoC design:
Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand design thinking team dynamics. The contributing authors lead the reader through new approaches and application fields and show that design thinking can tap the potential of digital technologies in a human-centered way. It also presents new ideas in neurodesign from Stanford University and the Hasso Plattner Institute in Potsdam, inviting the reader to consider newly developed methods and how these insights can be applied to different domains. Design thinking can be learned. It has a methodology that can be observed across multiple settings and accordingly, the reader can adopt new frameworks to modify and update existing practice. The research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation - be they experienced design thinkers or newcomers.
Early research studies on open source software development often betrayed a mild surprise that loosely coordinated networks of volunteers could manage the design and implementation of highly complete software products. In the past few years, a wider research community has become increasingly aware of the tremendous contribution that open source development is making to the software industry, business and society in general. Software engineering researchers are exploring OSS specifically with respect to development tools and methodologies, while organizational scientists and economists are keen on understanding how open sources have brought large communities of people to help each other effectively.This book is an important step in the direction of a fuller understanding of the OSS phenomenon. It collects the proceedings of the Second International Conference on Open Software held in Como, Italy, from June 8th to June 10th, 2006. OSS 2006 was the foundation conference of the IFIP TC 2 WG 2.1 world interested in how OSS is produced, in its huge innovation potential in many different application fields and in OSS innovative business models. The 20 full papers of this volume were selected via a rigourous refereeing process among more than 100 submissions; 12 additional submissions, in view of their interest, were selected for publication in a more concise form.
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
This book contains extended and revised versions of the best papers presented at the 17th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2009, held in Florian polis, Brazil, in October 2009. The 8 papers included in the book together with two keynote talks were carefully reviewed and selected from 27 papers presented at the conference. The papers cover a wide variety of excellence in VLSI technology and advanced research addressing the current trend toward increasing chip integration and technology process advancements bringing about stimulating new challenges both at the physical and system-design levels, as well as in the test of theses systems.
Appropriate for both undergraduate and graduate introductory software engineering courses found in Computer Science and Computer Engineering departments. This text provides selective, in-depth coverage of the fundamentals of software engineering by stressing principles and methods through rigorous formal and informal approaches. The authors emphasize, identify, and apply fundamental principles that are applicable throughout the software lifecycle, in contrast to other texts which are based in the lifecycle model of software development. This emphasis enables students to respond to the rapid changes in technology that are common today.
The challenges of designing, building, and maintaining large-scale, distributed enterprise systems are truly daunting. Written for all IT professionals, The Complete Book of Middleware will aid in resolving new business objectives, new technologies, and vendor disputes. This book focuses on the essential principles and priorities of system design and emphasizes the new requirements brought forward by the rise of e-commerce and distributed integrated systems. This reference highlights the changes to middleware technologies and standards. It offers a concise overview of middleware technology alternatives and distributed systems. Many increasingly complex examples are incorporated throughout and the book concludes with guidelines on the practice of IT architecture. Performance considerations such as caching and monitoring are reviewed and the appendix includes middleware resources and new modeling standards. The scope includes traditional middleware and also next-generation techniques that serve to glue disparate systems in the ever-expanding world of distributed network systems. Provided with concepts, principles, and alternatives discussed in The Complete Book of Middleware, systems architects, systems analysts, systems designers, systems developers, and programmers, can proceed with greater confidence in designing complex enterprise systems.
Hardware Software Co-Design of a Multimedia SOC Platform is one of the first of its kinds to provide a comprehensive overview of the design and implementation of the hardware and software of an SoC platform for multimedia applications. Topics covered in this book range from system level design methodology, multimedia algorithm implementation, a sub-word parallel, single-instruction-multiple data (SIMD) processor design, and its virtual platform implementation, to the development of an SIMD parallel compiler as well as a real-time operating system (RTOS). Hardware Software Co-Design of a Multimedia SOC Platform is written for practitioner engineers and technical managers who want to gain first hand knowledge about the hardware-software design process of an SoC platform. It offers both tutorial-like details to help readers become familiar with a diverse range of subjects, and in-depth analysis for advanced readers to pursue further.
Refinement is one of the cornerstones of a formal approach to software engineering. Refinement is all about turning an abstract description (of a soft or hardware system) into something closer to implementation. It provides that essential bridge between higher level requirements and an implementation of those requirements. This book provides a comprehensive introduction to refinement for the researcher or graduate student. It introduces refinement in different semantic models, and shows how refinement is defined and used within some of the major formal methods and languages in use today. It (1) introduces the reader to different ways of looking at refinement, relating refinement to observations(2) shows how these are realised in different semantic models (3) shows how different formal methods use different models of refinement, and (4) how these models of refinement are related.
This open access book discusses the most modern approach to auditing complex digital systems and technologies. It combines proven auditing approaches, advanced programming techniques and complex application areas, and covers the latest findings on theory and practice in this rapidly developing field. Especially for those who want to learn more about novel approaches to testing complex information systems and related technologies, such as blockchain and self-learning systems, the book will be a valuable resource. It is aimed at students and practitioners who are interested in contemporary technology and managerial implications.
Agile methods are a collection of different techniques and practices that share the same values and basic principles. ""Agile Software Development Quality Assurance"" provides in-depth coverage of the most important concepts, issues, trends, and technologies in agile software. This Premier Reference Source presents the research and instruction used to develop and implement software quickly, in small iteration cycles, and in close cooperation with the customer in an adaptive way. It is a comprehensive guide that helps researchers and practitioners in the agile software development process avoid risks and project failures that are frequently encountered in traditional software projects.
This handbook distils the wealth of expertise and knowledge from a large community of researchers and industrial practitioners in Software Product Lines (SPLs) gained through extensive and rigorous theoretical, empirical, and applied research. It is a timely compilation of well-established and cutting-edge approaches that can be leveraged by those facing the prevailing and daunting challenge of re-engineering their systems into SPLs. The selection of chapters provides readers with a wide and diverse perspective that reflects the complementary and varied expertise of the chapter authors. This perspective covers the re-engineering processes, from planning to execution. SPLs are families of systems that share common assets, allowing a disciplined software reuse. The adoption of SPL practices has shown to enable significant technical and economic benefits for the companies that employ them. However, successful SPLs rarely start from scratch, but instead, they usually start from a set of existing systems that must undergo well-defined re-engineering processes to unleash new levels of productivity and competitiveness. Practitioners will benefit from the lessons learned by the community, captured in the array of methodological and technological alternatives presented in the chapters of the handbook, and will gain the confidence for undertaking their own re-engineering challenges. Researchers and educators will find a valuable single-entry point to quickly become familiar with the state-of-the-art on the topic and the open research opportunities; including undergraduate, graduate students, and R&D engineers who want to have a comprehensive understanding of techniques in reverse engineering and re-engineering of variability-rich software systems.
The book addresses software design issues related to methods for the analysis of construction engineering by means of modern CAD (computer-aided design) systems and provides validation for their use. Special attention is paid to the importance of the relevant mechanical models, their validity, and their external and internal coordination. There is a great deal of practical advice with examples of typical and atypical problems and errors, as well as tips for engineers to identify and avoid traps and pitfalls. Written for professional engineers and scientists, especially, for high-level developers and for CAD users, this book is also aimed at university professors and students preparing to work in this field.
Advanced space exploration is performed by unmanned missions with integrated autonomy in both flight and ground systems. Risk and feasibility are major factors supporting the use of unmanned craft and the use of automation and robotic technologies where possible. Autonomy in space helps to increase the amount of science data returned from missions, perform new science, and reduce mission costs. Elicitation and expression of autonomy requirements is one of the most significant challenges the autonomous spacecraft engineers need to overcome today. This book discusses the Autonomy Requirements Engineering (ARE) approach, intended to help software engineers properly elicit, express, verify, and validate autonomy requirements. Moreover, a comprehensive state-of-the-art of software engineering for aerospace is presented to outline the problems handled by ARE along with a proof-of-concept case study on the ESA's BepiColombo Mission demonstrating the ARE's ability to handle autonomy requirements.
Over 12 years ago Logica started the development of TestFrame(r), a test method which enables organizations to develop and execute their tests in a structured way. Since then many new techniques have been developed, such as, most recently, "Service Oriented Architectures (SOAs)" or "Software as a Service (SaaS)," requiring updates to test procedures and processes that seemed well-established. These trends have prompted Logica to update and renew the TestFrame(r) method. Chris Schotanus new book takes into account the recent developments and his presentation is focused on supporting daily test practice. Every step within this structured test method is dealt with exhaustively, providing the reader with the necessary details for successful software testing. Yet his book will not only help test personnel to improve effectivity, it will also serve as a way to improve efficiency through its strong focus on reuse. This makes TestFrame the practical guide to testing information systems for everyone involved in software testing test developers, test managers, and staff charged with quality assurance."
Validation of computer systems is the process that assures the formal assessment and report of quality and performance measures for all the life-cycle stages of software and system development, its implementation, qualification and acceptance, operation, modification, requalification, maintenance and retirement (PICS CSV PI 011-3). It is a process that demonstrates the compliance of computer systems functional and non-functional requirements, data integrity, regulated company procedures and safety requirements, industry standards, and applicable regulatory authority's requirements. Compliance is a state of being in adherence to application-related standards or conventions or regulations in laws and similar prescriptions. This book, which is relevant to the pharmaceutical and medical devices regulated operations, provides practical information to assist in the computer validation to production systems, while highlighting and efficiently integrating worldwide regulation into the subject. A practical approach is presented to increase efficiency and to ensure that the validation of computer systems is correctly achieved.
Within a scenario of globalised markets, where the capacity to efficiently cooperate with other firms starts to become essential in order to remain in the market in an economically, socially and environmentally cost-effective manner, it can be seen how the most innovative enterprises are beginning to redesign their business model to become interoperable. This goal of interoperability is essential, not only from the perspective of the individual enterprise but also in the new business structures that are now emerging, such as supply chains, virtual enterprises, interconnected organisations or extended enterprises, as well as in mergers and acquisitions. Composed of over 40 papers, Enterprise Interoperability V ranges from academic research through case studies to industrial and administrative experience of interoperability. The international nature of the authorship contnues to broaden. Many of the papers have examples and illustrations calculated to deepen understanding and generate new ideas. The I-ESA'12 Conference from which this book is drawn was organized by Polytechnic University of Valencia, on behalf INTERVAL, and the European Virtual Laboratory for Enterprise Interoperability (INTEROP-VLab) and sponsored by the International Federation for Information Processing (IFIP) and the International Federation of Automatic Control (IFAC). A concise reference to the state of the art in systems interoperability, Enterprise Interoperability V will be of great value to engineers and computer scientists working in manufacturing and other process industries and to software engineers and electronic and manufacturing engineers working in the academic environment.
Aimed at 2nd and 3rd year/MSc courses, Model Driven Software Development using UML and Java introduces MDD, MDA and UML, and shows how UML can be used to specify, design, verify and implement software systems using an MDA approach. Structured to follow two lecture courses, one intermediate (UML, MDA, specification, design, model transformations) and one advanced (software engineering of web applications and enterprise information systems), difficult concepts are illustrated with numerous examples, and exercises with worked solutions are provided throughout.
Software programs are formal entities with precise meanings independent of their programmers, so the transition from ideas to programs necessarily involves a formalisation at some point. The first part of this graduate-level introduction to formal methods develops an understanding of what constitutes formal methods and what their place is in Software Engineering. It also introduces logics as languages to describe reasoning and the process algebra CSP as a language to represent behaviours. The second part offers specification and testing methods for formal development of software, based on the modelling languages CASL and UML. The third part takes the reader into the application domains of normative documents, human machine interfaces, and security. Use of notations and formalisms is uniform throughout the book. Topics and features: Explains foundations, and introduces specification, verification, and testing methods Explores various application domains Presents realistic and practical examples, illustrating concepts Brings together contributions from highly experienced educators and researchers Offers modelling and analysis methods for formal development of software Suitable for graduate and undergraduate courses in software engineering, this uniquely practical textbook will also be of value to students in informatics, as well as to scientists and practical engineers, who want to learn about or work more effectively with formal theories and methods. Markus Roggenbach is a Professor in the Dept. of Computer Science of Swansea University. Antonio Cerone is an Associate Professor in the Dept. of Computer Science of Nazarbayev University, Nur-Sultan. Bernd-Holger Schlingloff is a Professor in the Institut fur Informatik of Humboldt-Universitat zu Berlin. Gerardo Schneider is a Professor in the Dept. of Computer Science and Engineering of University of Gothenburg. Siraj Ahmed Shaikh is a Professor in the Institute for Future Transport and Cities of Coventry University.
This book gives an overview of existing models that cover the whole lifecycle of an IoT application, ranging from its design, implementation, deployment, operation, and monitoring to its final termination and retirement. Models provide abstraction and can help IoT application developers into creating more robust, secure, and reliable applications. Furthermore, adaptation of applications can be eased by using these models, leading to an increased dynamic of the developed IoT applications. In the book, research of the last years in the area of model based approaches to the Internet of Things is described and these approaches are incorporated into the lifecycle of IoT applications. Finally, use cases from different domains are introduced that show how these models could be applied in real-world applications.
Digital Image Processing with C++ presents the theory of digital image processing, and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or extracting information to solve a given problem (object recognition, measurement, motion estimation, etc.). This book presents the mathematical theories underlying digital image processing, as well as their practical implementation through examples of algorithms implemented in the C++ language, using the free and easy-to-use CImg library. Chapters cover in a broad way the field of digital image processing and proposes practical and functional implementations of each method theoretically described. The main topics covered include filtering in spatial and frequency domains, mathematical morphology, feature extraction and applications to segmentation, motion estimation, multispectral image processing and 3D visualization. Students or developers wishing to discover or specialize in this discipline, teachers and researchers wishing to quickly prototype new algorithms, or develop courses, will all find in this book material to discover image processing or deepen their knowledge in this field. |
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