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Books > Computing & IT > Computer programming > Software engineering

The Complete Book of Middleware (Hardcover): Judith M. Myerson The Complete Book of Middleware (Hardcover)
Judith M. Myerson
R4,902 Discovery Miles 49 020 Ships in 12 - 17 working days

The challenges of designing, building, and maintaining large-scale, distributed enterprise systems are truly daunting. Written for all IT professionals, The Complete Book of Middleware will aid in resolving new business objectives, new technologies, and vendor disputes. This book focuses on the essential principles and priorities of system design and emphasizes the new requirements brought forward by the rise of e-commerce and distributed integrated systems. This reference highlights the changes to middleware technologies and standards. It offers a concise overview of middleware technology alternatives and distributed systems. Many increasingly complex examples are incorporated throughout and the book concludes with guidelines on the practice of IT architecture. Performance considerations such as caching and monitoring are reviewed and the appendix includes middleware resources and new modeling standards. The scope includes traditional middleware and also next-generation techniques that serve to glue disparate systems in the ever-expanding world of distributed network systems. Provided with concepts, principles, and alternatives discussed in The Complete Book of Middleware, systems architects, systems analysts, systems designers, systems developers, and programmers, can proceed with greater confidence in designing complex enterprise systems.

Cloud Computing and Software Services - Theory and Techniques (Paperback): Syed A. Ahson, Mohammad Ilyas Cloud Computing and Software Services - Theory and Techniques (Paperback)
Syed A. Ahson, Mohammad Ilyas
R2,191 Discovery Miles 21 910 Ships in 12 - 17 working days

Whether you're already in the cloud, or determining whether or not it makes sense for your organization, Cloud Computing and Software Services: Theory and Techniques provides the technical understanding needed to develop and maintain state-of-the-art cloud computing and software services. From basic concepts and recent research findings to future directions, it gathers the insight of 50 experts from around to present a global perspective on the range of technical topics related to cloud computing and Software as a Service (SaaS). The book also: Reviews real cases and applications of cloud computing Discusses the infrastructure cloud and Infrastructure as a Service (IaaS) Considers data- and compute-intensive environments Examines security and reliability in the cloud Witten in a manner that makes this complex subject easy to understand, this is an ideal one-stop reference for anyone interested in cloud computing. The accessible language and wealth of illustrations also make it suitable for academic and research-oriented settings. The comprehensive coverage supplies you with the understanding of cloud computing technologies and trends in parallel computing needed to establish and maintain effective and efficient computing and software services.

Prototyping for Designers (Paperback): Kathryn McElroy Prototyping for Designers (Paperback)
Kathryn McElroy
R845 R548 Discovery Miles 5 480 Save R297 (35%) Ships in 12 - 17 working days

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether it's a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

Leading and Motivating Global Teams - Integrating Offshore Centers and the Head Office (Hardcover): Vimal Kumar Khanna Leading and Motivating Global Teams - Integrating Offshore Centers and the Head Office (Hardcover)
Vimal Kumar Khanna
R2,157 Discovery Miles 21 570 Ships in 12 - 17 working days

This book provides techniques for offshore center managers and head office managers to motivate and manage globally distributed teams, which are spread across the offshore center and the head office, and thereby achieve higher productivity. Readers learn how to integrate the offshore center with the head office to make the offshore team an extension of the head office. While integrating teams with the head office, offshore center managers can still retain independence and authority to meet team aspirations. The book provides insight into devising new organizational structures to balance the authority and responsibilities of offshore center and head office managers. Head office managers responsible for managing globally distributed projects learn how to achieve a higher success rate on their projects and be better rewarded for their efforts in offshoring. Head office managers also learn techniques to make more significant contributions in their expatriate assignments to the offshore center. This book guides both the offshore center managers and the head office managers to fully realize the potential of the offshore center, which can result in higher revenues and profitability.

Site Reliability Engineering (Paperback): Betsy Beyer, Jennifer Petoff, Chris Jones, Niall Richard Murphy Site Reliability Engineering (Paperback)
Betsy Beyer, Jennifer Petoff, Chris Jones, Niall Richard Murphy
R1,556 R1,059 Discovery Miles 10 590 Save R497 (32%) Ships in 12 - 17 working days

The overwhelming majority of a software system's lifespan is spent in use, not in design or implementation. So, why does conventional wisdom insist that software engineers focus primarily on the design and development of large-scale computing systems? In this collection of essays and articles, key members of Google's Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You'll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient-lessons directly applicable to your organization. This book is divided into four sections: Introduction-Learn what site reliability engineering is and why it differs from conventional IT industry practices Principles-Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE) Practices-Understand the theory and practice of an SRE's day-to-day work: building and operating large distributed computing systems Management-Explore Google's best practices for training, communication, and meetings that your organization can use

Learn to Code with Games (Hardcover): John M. Quick Learn to Code with Games (Hardcover)
John M. Quick
R5,480 Discovery Miles 54 800 Ships in 12 - 17 working days

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Hardcover): Kristof Beiglboeck Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Hardcover)
Kristof Beiglboeck
R5,493 Discovery Miles 54 930 Ships in 12 - 17 working days

Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered-GPS data, OpenStreetMaps, and navigation-Java code is developed that can easily be adapted to the readers' needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

Systems Development Handbook, Fourth Edition (Hardcover, 2nd edition): Paul C. Tinnirello Systems Development Handbook, Fourth Edition (Hardcover, 2nd edition)
Paul C. Tinnirello
R5,230 R1,863 Discovery Miles 18 630 Save R3,367 (64%) Ships in 12 - 17 working days

The Systems Development Handbook provides practical guidance for the r ange of new applications problems, featuring contributions from many i ndustry experts. The book provides step-by-step charts, tables, schema tics, and a comprehensive index for easy access to topics and areas of related interest. Topics include cooperative processing; the transiti on to object-oriented development; rapid application development tools and graphical user interfaces (GUIs); database architecture in distri buted computing; development tools and techniques, including design, m easurement, and production; and more.

Knowledge-Based Intelligent Techniques in Character Recognition (Hardcover): Lakhmi C. Jain, Beatrice Lazzerini Knowledge-Based Intelligent Techniques in Character Recognition (Hardcover)
Lakhmi C. Jain, Beatrice Lazzerini
R6,510 R5,352 Discovery Miles 53 520 Save R1,158 (18%) Ships in 12 - 17 working days

Knowledge-Based Intelligent Techniques in Character Recognition presents research results on intelligent character recognition techniques, reflecting the tremendous worldwide interest in the applications of knowledge-based techniques in this challenging field.
This resource will interest anyone involved in computer science, computer engineering, applied mathematics, or related fields. It will also be of use to researchers, application engineers and students who wish to develop successful character recognition systems such as those used in reading addresses in a postal routing system or processing bank checks.

Features

Practical Guide for Oracle SQL, T-SQL and MySQL (Hardcover): Preston Zhang Practical Guide for Oracle SQL, T-SQL and MySQL (Hardcover)
Preston Zhang
R4,738 Discovery Miles 47 380 Ships in 12 - 17 working days

SQL is a widely used to access most databases, therefore database developers and system administrators should be familiar with it. This hands-on SQL book will help beginner and intermediate users to write queries that apply complex conditions on a table. The book's unique side by side approach makes it easy for the reader to learn three major query languages in the IT industry. The author has over 20 years of experience in database design. KEY FEATURES: Contains numerous practical screenshots of Oracle SQL, T-SQL, MySQL statements and results. Shows the differences between Oracle SQL, T-SQL and MySQL side by side. Gives a real world experience for SQL developers and database administrators. Sample data is available to work on (available on our website).

A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover): Brian J.... A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover)
Brian J. Keller
R6,556 Discovery Miles 65 560 Ships in 12 - 17 working days

A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.

Artificial Intelligence and Software Engineering (Hardcover): Derek Partridge Artificial Intelligence and Software Engineering (Hardcover)
Derek Partridge
R3,704 Discovery Miles 37 040 Ships in 12 - 17 working days

Managers, business owners, computer-literate individuals and software developers alike are all seeking an understanding of artificial intelligence (AI) and wondering what its uses might be. In this discussion, the author explains what artificial intelligence can do and cannot do, and what benefits it holds for applications such as banking financial services, and expert systems of all kinds. Topics include: the strengths and weaknesses of software development and engineering; the promises and problems of machine learning; expert systems and success stories; practical software through artificial intelligence; artificial intelligence and conventional software engineering problems; software engineering methodology; new paradigms for system engineering; what the future holds.

Exploring Arduino - Tools and Techniques for Engineering Wizardry Second Edition (Paperback, 2nd Edition): J. Blum Exploring Arduino - Tools and Techniques for Engineering Wizardry Second Edition (Paperback, 2nd Edition)
J. Blum
R946 R779 Discovery Miles 7 790 Save R167 (18%) Ships in 12 - 17 working days

The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! * Get up to date on the evolving Arduino hardware, software, and capabilities * Build projects that interface with other devices wirelessly! * Learn the basics of electrical engineering and programming * Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure start your journey today!

Grid Computing - Infrastructure, Service, and Applications (Paperback): Lizhe Wang, Wei Jie, Jinjun Chen Grid Computing - Infrastructure, Service, and Applications (Paperback)
Lizhe Wang, Wei Jie, Jinjun Chen
R2,291 Discovery Miles 22 910 Ships in 12 - 17 working days

Identifies Recent Technological Developments Worldwide The field of grid computing has made rapid progress in the past few years, evolving and developing in almost all areas, including concepts, philosophy, methodology, and usages. Grid Computing: Infrastructure, Service, and Applications reflects the recent advances in this field, covering the research aspects that involve infrastructure, middleware, architecture, services, and applications. Grid Systems Across the Globe The first section of the book focuses on infrastructure and middleware and presents several national and international grid systems. The text highlights China Research and Development environment Over Wide-area Network (CROWN), several ongoing cyberinfrastructure efforts in New York State, and Enabling Grids for E-sciencE (EGEE), which is co-funded by the European Commission and the world's largest multidisciplinary grid infrastructure today. The second part of the book discusses recent grid service advances. The authors examine the UK National Grid Service (NGS), the concept of resource allocation in a grid environment, OMIIBPEL, and the possibility of treating scientific workflow issues using techniques from the data stream community. The book describes an SLA model, reviews portal and workflow technologies, presents an overview of PKIs and their limitations, and introduces PIndex, a peer-to-peer model for grid information services. New Projects and Initiatives The third section includes an analysis of innovative grid applications. Topics covered include the WISDOM initiative, incorporating flow-level networking models into grid simulators, system-level virtualization, grid usage in the high-energy physics environment in the LHC project, and the Service Oriented HLA RTI (SOHR) framework. With a comprehensive summary of past advances, this text is a window into the future of this nascent technology, forging a path for the next generation of cyberinfrastructure developers.

Software Engineering for Science (Hardcover): Jeffrey C. Carver, Neil P. Chue Hong, George K. Thiruvathukal Software Engineering for Science (Hardcover)
Jeffrey C. Carver, Neil P. Chue Hong, George K. Thiruvathukal
R2,960 Discovery Miles 29 600 Ships in 12 - 17 working days

Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying software engineering practices to the development of scientific software. It provides a better understanding of how software engineering is and should be practiced, and which software engineering practices are effective for scientific software. The book starts with a detailed overview of the Scientific Software Lifecycle, and a general overview of the scientific software development process. It highlights key issues commonly arising during scientific software development, as well as solutions to these problems. The second part of the book provides examples of the use of testing in scientific software development, including key issues and challenges. The chapters then describe solutions and case studies aimed at applying testing to scientific software development efforts. The final part of the book provides examples of applying software engineering techniques to scientific software, including not only computational modeling, but also software for data management and analysis. The authors describe their experiences and lessons learned from developing complex scientific software in different domains. About the Editors Jeffrey Carver is an Associate Professor in the Department of Computer Science at the University of Alabama. He is one of the primary organizers of the workshop series on Software Engineering for Science (http://www.SE4Science.org/workshops). Neil P. Chue Hong is Director of the Software Sustainability Institute at the University of Edinburgh. His research interests include barriers and incentives in research software ecosystems and the role of software as a research object. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago and Visiting Faculty at Argonne National Laboratory. His current research is focused on software metrics in open source mathematical and scientific software.

Handbook of Mobile Systems Applications and Services (Paperback): Anup Kumar, Bin Xie Handbook of Mobile Systems Applications and Services (Paperback)
Anup Kumar, Bin Xie
R1,497 Discovery Miles 14 970 Ships in 12 - 17 working days

From fundamental concepts and theories to implementation protocols and cutting-edge applications, the Handbook of Mobile Systems Applications and Services supplies a complete examination of the evolution of mobile services technologies. It examines service-oriented architecture (SOA) and explains why SOA and service oriented computing (SOC) will play key roles in the development of future mobile services. Investigating current service discovery frameworks, the book covers the basics of mobile services and applications developed in various contexts. The first section provides readers with the required background in mobile services architecture. Next, it details of middleware support for mobile services. The final section discusses security and applications of mobile services. Containing the contributions of leading researchers and academics from around the world, the book: Introduces a new location-based access control model Unveils a simple, yet powerful enhancement that enables Web services to locally manage workflow dependencies and handle messages resulting from multiple workflows Examines an event-based location aware query model that continuously aggregates data in specific areas around mobile sensors of interest Addresses the problem of location-based access control in the context of privacy protection Presents a layered architecture of context-aware middleware Considers the development of assistive technology solutions for the blind or visually impaired Discussing architecture for supporting multi-mode terminals in integrated heterogeneous wireless networks, this book addresses the network availability constraint to serve all mobile services originating from a single-user terminal. It examines QoS protocols and their enhancements in supporting user mobility. Analyzing mobile services security vulnerabilities, it details security design best practices that mobile service developers can use to improve the security of their mobile systems.

Further Electrical and Electronic Principles (Hardcover, 3rd edition): C.R. Robertson Further Electrical and Electronic Principles (Hardcover, 3rd edition)
C.R. Robertson
R5,498 Discovery Miles 54 980 Ships in 12 - 17 working days

Further Electrical and Electronic Principles is a core text for pre-degree courses in electrical and electronic engineering courses. The coverage of this new edition has been brought in line with the specialist unit 'Further Electrical Principles' of the 2007 BTEC National Engineering specification from Edexcel. As the book follows a logical topic progression rather than a particular syllabus, it is also suitable for other Level 3 students on vocational courses such as Vocational AS/A Level, City & Guilds courses and NVQs.More advanced material has also been included, making this text also suitable for HNC/HND and foundation degree courses.Each chapter starts with learning outcomes tied to the syllabus. All theory is explained in detail and backed up with numerous worked examples. Students can test their understanding with end of chapter assignment questions for which answers are provided. The book also includes suggested practical assignments and handy summaries of equations. In this new edition, the layout has been improved and colour has been added to make the book more accessible for students.The textbook is supported with a free companion website featuring supplementary worked examples and additional chapters.http://books.elsevier.com/companions/9780750687478

Systems Engineering Guidebook - A Process for Developing Systems and Products (Hardcover): James N. Martin Systems Engineering Guidebook - A Process for Developing Systems and Products (Hardcover)
James N. Martin
R4,753 Discovery Miles 47 530 Ships in 12 - 17 working days

Systems Engineering Guidebook: A Process for Developing Systems and Products is intended to provide readers with a guide to understanding and becoming familiar with the systems engineering process, its application, and its value to the successful implementation of systems development projects. The book describes the systems engineering process as a multidisciplinary effort. The process is defined in terms of specific tasks to be accomplished, with great emphasis placed on defining the problem that is being addressed prior to designing the solution.

Exploring Neural Networks with C# (Hardcover): Ryszard Tadeusiewicz, Rituparna Chaki, Nabendu Chaki Exploring Neural Networks with C# (Hardcover)
Ryszard Tadeusiewicz, Rituparna Chaki, Nabendu Chaki
R5,501 Discovery Miles 55 010 Ships in 12 - 17 working days

The utility of artificial neural network models lies in the fact that they can be used to infer functions from observations making them especially useful in applications where the complexity of data or tasks makes the design of such functions by hand impractical.Exploring Neural Networks with C# presents the important properties of neural networks while keeping the complex mathematics to a minimum. Explaining how to build and use neural networks, it presents complicated information about neural networks structure, functioning, and learning in a manner that is easy to understand.Taking a "learn by doing" approach, the book is filled with illustrations to guide you through the mystery of neural networks. Examples of experiments are provided in the text to encourage individual research. Online access to C# programs is also provided to help you discover the properties of neural networks.Following the procedures and using the programs included with the book will allow you to learn how to work with neural networks and evaluate your progress. You can download the programs as both executable applications and C# source code from http://home.agh.edu.pl/~tad//index.php?page=programyandlang=en

The Craft of Model-Based Testing (Hardcover): Paul C. Jorgensen The Craft of Model-Based Testing (Hardcover)
Paul C. Jorgensen
R3,708 Discovery Miles 37 080 Ships in 12 - 17 working days

In his latest work, author Paul C Jorgensen takes his well-honed craftsman's approach to mastering model-based testing (MBT). To be expert at MBT, a software tester has to understand it as a craft rather than an art. This means a tester should have deep knowledge of the underlying subject and be well practiced in carrying out modeling and testing techniques. Judgment is needed, as well as an understanding of MBT the tools. The first part of the book helps testers in developing that judgment. It starts with an overview of MBT and follows with an in-depth treatment of nine different testing models with a chapter dedicated to each model. These chapters are tied together by a pair of examples: a simple insurance premium calculation and an event-driven system that describes a garage door controller. The book shows how simpler models-flowcharts, decision tables, and UML Activity charts-express the important aspects of the insurance premium problem. It also shows how transition-based models-finite state machines, Petri nets, and statecharts-are necessary for the garage door controller but are overkill for the insurance premium problem. Each chapter describes the extent to which a model can support MBT. The second part of the book gives testers a greater understanding of MBT tools. It examines six commercial MBT products, presents the salient features of each product, and demonstrates using the product on the insurance premium and the garage door controller problems. These chapters each conclude with advice on implementing MBT in an organization. The last chapter describes six Open Source tools to round out a tester's knowledge of MBT. In addition, the book supports the International Software Testing Qualifications Board's (ISTQB (R)) MBT syllabus for certification.

A Guide to Selecting Software Measures and Metrics (Hardcover): Capers Jones A Guide to Selecting Software Measures and Metrics (Hardcover)
Capers Jones
R3,702 Discovery Miles 37 020 Ships in 12 - 17 working days

Going where no book on software measurement and metrics has previously gone, this critique thoroughly examines a number of bad measurement practices, hazardous metrics, and huge gaps and omissions in the software literature that neglect important topics in measurement. The book covers the major gaps and omissions that need to be filled if data about software development is to be useful for comparisons or estimating future projects. Among the more serious gaps are leaks in reporting about software development efforts that, if not corrected, can distort data and make benchmarks almost useless and possibly even harmful. One of the most common leaks is that of unpaid overtime. Software is a very labor-intensive occupation, and many practitioners work very long hours. However, few companies actually record unpaid overtime. This means that software effort is underreported by around 15%, which is too large a value to ignore. Other sources of leaks include the work of part-time specialists who come and go as needed. There are dozens of these specialists, and their combined effort can top 45% of total software effort on large projects. The book helps software project managers and developers uncover errors in measurements so they can develop meaningful benchmarks to estimate software development efforts. It examines variations in a number of areas that include: Programming languages Development methodology Software reuse Functional and nonfunctional requirements Industry type Team size and experience Filled with tables and charts, this book is a starting point for making measurements that reflect current software development practices and realities to arrive at meaningful benchmarks to guide successful software projects.

Security for Software Engineers (Paperback): James N. Helfrich Security for Software Engineers (Paperback)
James N. Helfrich
R1,308 Discovery Miles 13 080 Ships in 12 - 17 working days

Security for Software Engineers is designed to introduce security concepts to undergraduate software engineering students. The book is divided into four units, each targeting activities that a software engineer will likely be involved in within industry. The book explores the key areas of attack vectors, code hardening, privacy, and social engineering. Each topic is explored from a theoretical and a practical-application standpoint. Features: Targets software engineering students - one of the only security texts to target this audience. Focuses on the white-hat side of the security equation rather than the black-hat side. Includes many practical and real-world examples that easily translate into the workplace. Covers a one-semester undergraduate course. Describes all aspects of computer security as it pertains to the job of a software engineer and presents problems similar to that which an engineer will encounter in the industry. This text will equip students to make knowledgeable security decisions, be productive members of a security review team, and write code that protects a user's information assets.

Netcentric System of Systems Engineering with DEVS Unified Process (Paperback): Saurabh Mittal, Jose L. Risco Martin Netcentric System of Systems Engineering with DEVS Unified Process (Paperback)
Saurabh Mittal, Jose L. Risco Martin
R3,066 Discovery Miles 30 660 Ships in 12 - 17 working days

In areas such as military, security, aerospace, and disaster management, the need for performance optimization and interoperability among heterogeneous systems is increasingly important. Model-driven engineering, a paradigm in which the model becomes the actual software, offers a promising approach toward systems of systems (SoS) engineering. However, model-driven engineering has largely been unachieved in complex dynamical systems and netcentric SoS, partly because modeling and simulation (M&S) frameworks are stove-piped and not designed for SoS composability. Addressing this gap, Netcentric System of Systems Engineering with DEVS Unified Process presents a methodology for realizing the model-driven engineering vision and netcentric SoS using DEVS Unified Process (DUNIP). The authors draw on their experience with Discrete Event Systems Specification (DEVS) formalism, System Entity Structure (SES) theory, and applying model-driven engineering in the context of a netcentric SoS. They describe formal model-driven engineering methods for netcentric M&S using standards-based approaches to develop and test complex dynamic models with DUNIP. The book is organized into five sections: Section I introduces undergraduate students and novices to the world of DEVS. It covers systems and SoS M&S as well as DEVS formalism, software, modeling language, and DUNIP. It also assesses DUNIP with the requirements of the Department of Defense's (DoD) Open Unified Technical Framework (OpenUTF) for netcentric Test and Evaluation (T&E). Section II delves into M&S-based systems engineering for graduate students, advanced practitioners, and industry professionals. It provides methodologies to apply M&S principles to SoS design and reviews the development of executable architectures based on a framework such as the Department of Defense Architecture Framework (DoDAF). It also describes an approach for building netcentric knowledge-based contingency-driven systems. Section III guides graduate students, advanced DEVS users, and industry professionals who are interested in building DEVS virtual machines and netcentric SoS. It discusses modeling standardization, the deployment of models and simulators in a netcentric environment, event-driven architectures, and more. Section IV explores real-world case studies that realize many of the concepts defined in the previous chapters. Section V outlines the next steps and looks at how the modeling of netcentric complex adaptive systems can be attempted using DEVS concepts. It touches on the boundaries of DEVS formalism and the future work needed to utilize advanced concepts like weak and strong emergence, self-organization, scale-free systems, run-time modularity, and event interoperability. This groundbreaking work details how DUNIP offers a well-structured, platform-independent methodology for the modeling and simulation of netcentric system of systems.

Modeling, Identification and Simulation of Dynamical Systems (Hardcover): P.P.J.Van Den Bosch, A.C.Van Der Klauw Modeling, Identification and Simulation of Dynamical Systems (Hardcover)
P.P.J.Van Den Bosch, A.C.Van Der Klauw
R6,533 Discovery Miles 65 330 Ships in 12 - 17 working days

This book gives an in-depth introduction to the areas of modeling, identification, simulation, and optimization. These scientific topics play an increasingly dominant part in many engineering areas such as electrotechnology, mechanical engineering, aerospace, and physics. This book represents a unique and concise treatment of the mutual interactions among these topics.
Techniques for solving general nonlinear optimization problems as they arise in identification and many synthesis and design methods are detailed. The main points in deriving mathematical models via prior knowledge concerning the physics describing a system are emphasized. Several chapters discuss the identification of black-box models. Simulation is introduced as a numerical tool for calculating time responses of almost any mathematical model. The last chapter covers optimization, a generally applicable tool for formulating and solving many engineering problems.

Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems (Paperback): Travis Jeffrey Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems (Paperback)
Travis Jeffrey
R811 Discovery Miles 8 110 Ships in 12 - 17 working days

This is the book for Gophers who want to learn how to build distributed systems. You know the basics of Go and are eager to put your knowledge to work. Build distributed services that are highly available, resilient, and scalable. This book is just what you need to apply Go to real-world situations. Level up your engineering skills today. Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essentials of storage handling, then work your way through networking a client and server, and finally to distributing server instances, deployment, and testing. All this will make coding in your day job or side projects easier, faster, and more fun. Create your own distributed services and contribute to open source projects. Build networked, secure clients and servers with gRPC. Gain insights into your systems and debug issues with observable services instrumented with metrics, logs, and traces. Operate your own Certificate Authority to authenticate internal web services with TLS. Automatically handle when nodes are added or removed to your cluster with service discovery. Coordinate distributed systems with replicated state machines powered by the Raft consensus algorithm. Lay out your applications and libraries to be modular and easy to maintain. Write CLIs to configure and run your applications. Run your distributed system locally and deploy to the cloud with Kubernetes. Test and benchmark your applications to ensure they're correct and fast. Dive into writing Go and join the hundreds of thousands who are using it to build software for the real world. What You Need: Go 1.13+ and Kubernetes 1.16+

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