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Books > Computing & IT > Computer programming > Software engineering
As technology continues to evolve, the popularity of mobile computing has become inherent within today's society. With the majority of the population using some form of mobile device, it has become increasingly important to develop more efficient cloud platforms. Modern Software Engineering Methodologies for Mobile and Cloud Environments investigates emergent trends and research on innovative software platforms in mobile and cloud computing. Featuring state-of-the-art software engineering methods, as well as new techniques being utilized in the field, this book is a pivotal reference source for professionals, researchers, practitioners, and students interested in mobile and cloud environments.
The resilience of computing systems includes their dependability as well as their fault tolerance and security. It defines the ability of a computing system to perform properly in the presence of various kinds of disturbances and to recover from any service degradation. These properties are immensely important in a world where many aspects of our daily life depend on the correct, reliable and secure operation of often large-scale distributed computing systems. Wolter and her co-editors grouped the 20 chapters from leading researchers into seven parts: an introduction and motivating examples, modeling techniques, model-driven prediction, measurement and metrics, testing techniques, case studies, and conclusions. The core is formed by 12 technical papers, which are framed by motivating real-world examples and case studies, thus illustrating the necessity and the application of the presented methods. While the technical chapters are independent of each other and can be read in any order, the reader will benefit more from the case studies if he or she reads them together with the related techniques. The papers combine topics like modeling, benchmarking, testing, performance evaluation, and dependability, and aim at academic and industrial researchers in these areas as well as graduate students and lecturers in related fields. In this volume, they will find a comprehensive overview of the state of the art in a field of continuously growing practical importance.
This book opens the "black box" of software sourcing by explaining how dynamic software alignment is established and how it impacts business performance outcomes. By investigating how software-sourcing modes are related to value generation in the post-implementation phase, it shows researchers and managers the impact logic of on-demand, on-premises, and in-house software on dynamic fit and process-level performance outcomes in a client organization. It describes dynamic IT alignment as the key to success in a fast-moving digital world with software-as-a-service on the rise and highlights the fact that today companies can choose between developing software in-house (make) or sourcing packaged systems in an on-premises (buy) or an on-demand (lease) mode. This book is the first to explicitly compare these sourcing arrangements with each other in terms of alignment and business performance.
The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.
Software Visualization: From Theory to Practice was initially
selected as a special volume for "The Annals of Software
Engineering (ANSE) Journal," which has been discontinued. This
special edited volume, is the first to discuss software
visualization in the perspective of software engineering. It is a
collection of 14 chapters on software visualization, covering the
topics from theory to practical systems. The chapters are divided
into four Parts: Visual Formalisms, Human Factors, Architectural
Visualization, and Visualization in Practice. They cover a
comprehensive range of software visualization topics, including
Software Visualization: From Theory to Practice is designed to meet the needs of both an academic and a professional audience composed of researchers and software developers. This book is also suitable for seniorundergraduate and graduate students in software engineering and computer science, as a secondary text or a reference.
As the world becomes increasingly dependent on the use of computers, the need for quality software which can be produced at reasonable cost increases. This IFIP proceedings brings together the work of leading researchers and practitioners who are concerned with the efficient production of quality software.
Transformational programming and parallel computation are two emerging fields that may ultimately depend on each other for success. Perhaps because ad hoc programming on sequential machines is so straightforward, sequential programming methodology has had little impact outside the academic community, and transformational methodology has had little impact at all. However, because ad hoc programming for parallel machines is so hard, and because progress in software construction has lagged behind architectural advances for such machines, there is a much greater need to develop parallel programming and transformational methodologies.Parallel Algorithm Derivation and Program Transformation stimulates the investigation of formal ways to overcome problems of parallel computation, with respect to both software development and algorithm design. It represents perspectives from two different communities: transformational programming and parallel algorithm design, to discuss programming, transformational, and compiler methodologies for parallel architectures, and algorithmic paradigms, techniques, and tools for parallel machine models.Parallel Algorithm Derivation and Program Transformation is an excellent reference for graduate students and researchers in parallel programming and transformational methodology. Each chapter contains a few initial sections in the style of a first-year, graduate textbook with many illustrative examples. The book may also be used as the text for a graduate seminar course or as a reference book for courses in software engineering, parallel programming or formal methods in program development.
Software architecture is a primary factor in the creation and evolution of virtually all products involving software. It is a topic of major interest in the research community where pronusmg formalisms, processes, and technologies are under development. Architecture is also of major interest in industry because it is recognized as a significant leverage point for manipulating such basic development factors as cost, quality, and interval. Its importance is attested to by the fact that there are several international workshop series as well as major conference sessions devoted to it. The First Working IFIP Conference on Software Architecture (WICSAl) provided a focused and dedicated forum for the international software architecture community to unify and coordinate its effort to advance the state of practice and research. WICSA 1 was organized to facilitate information exchange between practising software architects and software architecture researchers. The conference was held in San Antonio, Texas, USA, from February 22nd to February 24th, 1999; it was the initiating event for the new IFIP TC-2 Working Group on Software Architecture. This proceedings document contains the papers accepted for the conference. The papers in this volume comprise both experience reports and technical papers. The proceedings reflect the structure of the conference and are divided into six sections corresponding to the working groups established for the conference.
The Formal Aspects of Computing Science (FACS) Specialist Group of the British Computer Society set up a seriesof evening seminarsin 2005to report on advances in the application of formal design and analysis techniques in all the stages of software development. The seminars attracted an audience fromboth academiaand industry, andgavethem the opportunity to hear and meet pioneers andkeyresearchersin computing science.Normally it wouldbe necessaryto travelabroadand attend an internationalconference to be in the presence of such respected ?gures; instead, the evening seminar programme, overa period of threeyears, broughtthe keynotespeakers of the conference to theBritishComputerSocietyheadquarters, fortheconvenienceofanaudience basedinLondon.Severalspeakersfromtheperiod2005-2007kindlydeveloped their talks into full papers, which form the basis of this volume. Iamdelightedtowelcomethepublicationofsuchanexcellentandcomp- hensiveseriesofcontributions.Theyarenowavailableinbookformtoaneven wider audience, including developers interested in solutions already available, and researchers interested in problems which remain for future solution. Sir Tony Hoare Preface They envy the distinction I have won; let them therefore, envy my toils, my honesty, and the methods by which I gained it. - Sallust (86-34 BC) Formalmethods area powerfultechniqueforhelping toensure the correctness of software. The growth in their use has been slow but steady and they are typically applied in critical systems where safety or security is paramoun
The inclusion of experts in communicability in the software industry has allowed timeframes to speed up in the commercialization of new technological products worldwide. However, this constant evolution of software in the face of the hardware revolution opens up a host of new horizons to maintain and increase the quality of the interactive systems following a set of standardized norms and rules for the production of interactive software. Currently, we see some efforts towards this goal, but they are still partial solutions, incomplete, and flawed from the theoretical as well as practical points of view. If the quality of the interactive design is analyzed, it is left to professionals to generate systems that are efficient, reliable, user-friendly, and cutting-edge. The Handbook of Research on Software Quality Innovation in Interactive Systems analyzes the quality of the software applied to the interactive systems and considers the constant advances in the software industry. This book reviews the past and present of information and communication technologies with a projection towards the future, along with analyses of software, software design, phrases to use, and the purposes for software applications in interactive systems. This book is ideal for students, professors, researchers, programmers, analysists of systems, computer engineers, interactive designers, managers of software quality, and evaluators of interactive systems.
For professionals who need to design, implement or manage a quality software program, this volume identifies ten major components that make up a solid program in line with ISO 9001 quality management precepts. This second edition is expanded by over 20 per cent, with updated references, text revisions and new chapters on software safety and software risk management. It seeks to provide the starting points for a standardized documentation system, and better understanding of the individual program components and how they integrate to form the whole system.
This book provides a comprehensive introduction to various mathematical approaches to achieving high-quality software. An introduction to mathematics that is essential for sound software engineering is provided as well as a discussion of various mathematical methods that are used both in academia and industry. The mathematical approaches considered include:
Additionally, technology transfer of the mathematical methods to industry is considered. The book explains the main features of these approaches and applies mathematical methods to solve practical problems. Written with both student and professional in mind, this book assists the reader in applying mathematical methods to solve practical problems that are relevant to software engineers.
Requirements engineering is the process by which the requirements for software systems are gathered, analyzed, documented, and managed throughout their complete lifecycle. Traditionally it has been concerned with technical goals for, functions of, and constraints on software systems. Aurum and Wohlin, however, argue that it is no longer appropriate for software systems professionals to focus only on functional and non-functional aspects of the intended system and to somehow assume that organizational context and needs are outside their remit. Instead, they call for a broader perspective in order to gain a better understanding of the interdependencies between enterprise stakeholders, processes, and software systems, which would in turn give rise to more appropriate techniques and higher-quality systems. Following an introductory chapter that provides an exploration of key issues in requirements engineering, the book is organized in three parts. Part 1 presents surveys of state-of-the art requirements engineering process research along with critical assessments of existing models, frameworks and techniques. Part 2 addresses key areas in requirements engineering, such as market-driven requirements engineering, goal modeling, requirements ambiguity, and others. Part 3 concludes the book with articles that present empirical evidence and experiences from practices in industrial projects. Its broader perspective gives this book its distinct appeal and makes it of interest to both researchers and practitioners, not only in software engineering but also in other disciplines such as business process engineering and management science.
st This volume contains the proceedings of two conferences held as part of the 21 IFIP World Computer Congress in Brisbane, Australia, 20-23 September 2010. th The first part of the book presents the proceedings of DIPES 2010, the 7 IFIP Conference on Distributed and Parallel Embedded Systems. The conference, int- duced in a separate preface by the Chairs, covers a range of topics from specification and design of embedded systems through to dependability and fault tolerance. rd The second part of the book contains the proceedings of BICC 2010, the 3 IFIP Conference on Biologically-Inspired Collaborative Computing. The conference is concerned with emerging techniques from research areas such as organic computing, autonomic computing and self-adaptive systems, where inspiraton for techniques - rives from exhibited behaviour in nature and biology. Such techniques require the use of research developed by the DIPES community in supporting collaboration over multiple systems. We hope that the combination of the two proceedings will add value for the reader and advance our related work.
Distributed Computing is rapidly becoming the principal computing paradigm in diverse areas of computing, communication, and control. Processor clusters, local and wide area networks, and the information highway evolved a new kind of problems which can be solved with distributed algorithms.In this textbook a variety of distributed algorithms are presented independently of particular programming languages or hardware, using the graphically suggestive technique of Petri nets which is both easy to comprehend intuitively and formally rigorous. By means of temporal logic the author provides surprisingly simple yet powerful correctness proofs for the algorithms.The scope of the book ranges from distributed control and synchronization of two sites up to algorithms on any kind of networks. Numerous examples show that description and analysis of distributed algorithms in this framework are intuitive and technically transparent.
This book discusses smart, agile software development methods and their applications for enterprise crisis management, presenting a systematic approach that promotes agility and crisis management in software engineering. The key finding is that these crises are caused by both technology-based and human-related factors. Being mission-critical, human-related issues are often neglected. To manage the crises, the book suggests an efficient agile methodology including a set of models, methods, patterns, practices and tools. Together, these make a survival toolkit for large-scale software development in crises. Further, the book analyses lifecycles and methodologies focusing on their impact on the project timeline and budget, and incorporates a set of industry-based patterns, practices and case studies, combining academic concepts and practices of software engineering.
Networked information technology (NIT) systems are synonymous with network-centric or net-centric systems and constitute the cornerstone of the fast-growing information age. NIT systems' field of application ranges from the traditional worldwide telecommunication systems, banking and financial transactions, on-line travel reservation systems, and remote data acquisition and control to the present-day e-commerce and distance learning to tomorrow's patient medical records, remote surgery, intelligent transportation systems, and communications and control in deep space. To date, however, the design and development of NIT systems have been ad-hoc, and lacking a scientific theory. A new text presents a scientific theory of NIT systems and logically develops the fundamental principles to help synthesize control algorithms for these systems. The algorithms are referred to as asynchronous, distributed decision-making (ADDM) algorithms, and their characteristics include correct operation, robustness, reliability, scalability, stability, and performance. The book explains through several case studies and actual research the conception, development, experimental testing, validation, and rigorous performance analysis of practical ADDM algorithms for real-world systems from a number of diverse disciplines. It concludes by exploring the benefits and impact of ADDM algorithms in the future. Topics and features: *develops a logical yet practical approach to synthesizing ADDM algorithms for NIT systems *addresses design of NIT systems using a scientific manner *essential for NIT engineers who plan to design, build, deploy, maintain, and evolve NIT systems that span virtually every aspect of human behavior *includes actual case studies to help readers develop clarity and application of key principles
Contains revised, edited, cross-referenced, and thematically organized selected DumpAnalysis.org blog posts about memory dump and software trace analysis, software troubleshooting and debugging written in November 2010 - October 2011 for software engineers developing and maintaining products on Windows platforms, quality assurance engineers testing software on Windows platforms, technical support and escalation engineers dealing with complex software issues, and security researchers, malware analysts and reverse engineers. The sixth volume features: - 56 new crash dump analysis patterns including 14 new .NET memory dump analysis patterns - 4 new pattern interaction case studies - 11 new trace analysis patterns - New Debugware pattern - Introduction to UI problem analysis patterns - Introduction to intelligence analysis patterns - Introduction to unified debugging pattern language - Introduction to generative debugging, metadefect template library and DNA of software behavior - The new school of debugging - .NET memory dump analysis checklist - Software trace analysis checklist - Introduction to close and deconstructive readings of a software trace - Memory dump analysis compass - Computical and Stack Trace Art - The abductive reasoning of Philip Marlowe - Orbifold memory space and cloud computing - Memory worldview - Interpretation of cyberspace - Relationship of memory dumps to religion - Fully cross-referenced with Volume 1, Volume 2, Volume 3, Volume 4, and Volume 5
It is said that business re-engineering is part of our transition
to a post-industrial society. The purpose of this book is to
present an approach to how to reorganize businesses using the
discipline of software engineering as a guiding paradigm. The
author's thesis is that software engineering provides the necessary
analytical expertise for defining business processes and the tools
to transform process descriptions to support systems.
Software is difficult to develop, maintain, and reuse. Two factors that contribute to this difficulty are the lack of modular design and good program documentation. The first makes software changes more difficult to implement. The second makes programs more difficult to understand and to maintain. Formal Specification Techniques for Engineering Modular C Programs describes a novel approach to promoting program modularity. The book presents a formal specification language that promotes software modularity through the use of abstract data types, even though the underlying programming language may not have such support. This language is structured to allow useful information to be extracted from a specification, which is then used to perform consistency checks between the specification and its implementation. Formal Specification Techniques for Engineering Modular C Programs also describes a specification-driven, software re-engineering process model for improving existing programs. The aim of this process is to make existing programs easier to maintain and reuse while keeping their essential functionalities unchanged. Audience: Suitable as a secondary text for graduate level courses in software engineering, and as a reference for researchers and practitioners in industry.
This book takes a formal approach to teaching software engineering, using not only UML, but also Object Constraint Language (OCL) for specification and analysis of designed models. Employing technical details typically missing from existing textbooks on software engineering, the author shows how precise specifications lead to static verification of software systems. In addition, data management is given the attention that is required in order to produce a successful software project. Uses constraints in all phases of software development Follows recent developments in software technologies Technical coverage of data management issues and software verification Illustrated throughout to present analysis, specification, implementation and verification of multiple applications Includes end-of-chapter exercises and Instructor Presentation Slides
Innovations and Advanced Techniques in Systems, Computing Sciences and Software Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences. Innovations and Advanced Techniques in Systems, Computing Sciences and Software Engineering includes selected papers form the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2007) which was part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Software product lines represent perhaps the most exciting paradigm shift in software development since the advent of high-level programming languages. Nowhere else in software engineering have we seen such breathtaking improvements in cost, quality, time to market, and developer productivity, often registering in the order-of-magnitude range. Here, the authors combine academic research results with real-world industrial experiences, thus presenting a broad view on product line engineering so that both managers and technical specialists will benefit from exposure to this work. They capture the wealth of knowledge that eight companies have gathered during the introduction of the software product line engineering approach in their daily practice. |
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