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Books > Fiction > Special features
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Pan
(Hardcover)
Knut Hamsun
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R739
Discovery Miles 7 390
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Ships in 18 - 22 working days
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From #1 New York Times bestselling author Anne Rice, this sensuously written spellbinding classic remains 'the most successful vampire story since Bram Stoker's Dracula' (The Times).
In a darkened room a young man sits telling the macabre and eerie story of his life - the story of a vampire, gifted with eternal life, cursed with an exquisite craving for human blood.
When Interview with the Vampire was published the Washington Post said it was a 'thrilling, strikingly original work of the imagination . . . sometimes horrible, sometimes beautiful, always unforgettable'.
Now, more than forty years since its release, Anne Rice's masterpiece is more beloved than ever.
The headline from The Maningpool Telegraph read: TRAGIC DEATH OF SIR
NOEL GRAMPIAN – shot during performance – Symphony Concert Calamity.
As a rousing Strauss piece is reaching its crescendo in Maningpool
Civic Hall, the talented yet obnoxious conductor Sir Noel Grampian is
shot dead in full view of the Municipal Orchestra and the audience. It
was no secret that he had many enemies – musicians and music critics
among them – but to be killed in mid flow suggests an act of the
coldest calculation.
Told through the letters and documents sent by D.I. Alan Hope to his
wife as he puzzles through the dauntingly vast pool of suspects and
scant physical evidence in the case, this is an innovative and playful
mystery underscored by the author’s extensive experience of the
highly-strung world of music professionals. First published in 1941,
this new edition returns Farr’s only crime novel to print to receive
its long-deserved encore.
Not long after Ougai Mori takes the reins of the Port Mafia, his
accomplice Osamu Dazai has a dreadful run in with Chuuya Nakahara,
a boy known as the Sheep King who is capable of manipulating
gravity. But when strange rumors about the mysterious being
Arahabaki start spreading throughout Yokohoma, the duo must put
aside their differences and get to the bottom of things. Before
they achieved infamy as the fearsome pairing Twin Dark, Dazai and
Chuuya were just boys. Was their first encounter a harbinger of
hope, or an ill omen of things to come...?
After a disastrous defeat at the 2018 World Cup, Japan's team struggles
to regroup. But what's missing? An absolute Ace Striker, who can guide
them to the win. The Japan Football Union is hell-bent on creating a
striker who hungers for goals and thirsts for victory, and who can be
the decisive instrument in turning around a losing match...and to do
so, they've gathered 300 of Japan's best and brightest youth players.
Who will emerge to lead the team... and will they be able to out-muscle
and out-ego everyone who stands in their way? After Sae Itoshi and
Ryusei Shidou enter their "flow" and lead the U-20 representatives in a
ferocious attack, Blue Lock plays their trump card: swapping in Barou.
The match quickly goes beyond all planning and strategies, as both
sides expend their utmost energy trying to surpass their limits in the
"flow" state. Will Isagi and the rest of Blue Lock be the ones to open
the door to a new era of Japanese soccer?!"
Tanjiro and the rest of the Demon Slayer Corps are back and facing
their greatest challenge yet: school life!
Welcome to Kimetsu Academy, a school attended by the most exceptional
students you’ve ever seen! This comedic spin-off of international smash
hit Demon Slayer: Kimetsu no Yaiba pits Tanjiro, Nezuko, and all the
rest of the Demon Slayer Corps against the trials and tribulations of
student life.
Summer’s come to Kimetsu Academy, but the chaos sure isn’t taking a
break! The discovery of a lost cat on campus turns into a race to
escape from Giyu’s bamboo sword, and Inosuke gets it in his head
that—with an egg and a hole—he can hatch his very own hot spring!
Afterward, Genya risks his life (and a mountain of watermelons) to ace
his math test, Nezuko goes ghost hunting, and Tanjiro and Zenitsu help
search for the perfect gift for a pizza delivery girl!
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Death of Jezebel
(Paperback)
Christianna Brand; Introduction by Martin Edwards
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R285
R259
Discovery Miles 2 590
Save R26 (9%)
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Ships in 9 - 17 working days
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"A very neat version of the 'sealed room' mystery ... provides
[Miss Brand] with excellent opportunities to indulge her sense of
character and her pleasantly malicious wit, as well as her gift for
posing an ingenious problem." - Times Literary Supplement, 1949 At
Elysian Hall, a grand exhibition space in post-War London, a cast
has been assembled for a medieval-themed pageant show replete with
knights in coloured armour, real horses and a damsel in a rickety
tower on high. With death threats discovered by members of the
troupe before the show, the worst comes to pass when the leading
lady is thrown from the tower before the eyes of the audience by an
unknown assailant - with all doors backstage also under
observation. Faced with a seemingly impossible case, the wizened
Inspector Cockrill and the fresh-faced Inspector Charlesworth
begrudgingly join forces to uncover the killer hiding in plain
sight. First published in Britain in 1949, Brand's exuberant novel
is still regarded as one of the great masterpieces of the classic
mystery genre for its fiendishly constructed puzzle, memorable
setting, dumbfounding acts of misdirection and thrilling
denouement.
An action-packed thriller and source of the hit Netflix drama where
the only way to survive is to play the game! Eighteen-year-old
Ryohei Arisu is sick of his life. School sucks, his love life is a
joke, and his future feels like impending doom. As he struggles to
exist in a world that can't be bothered with him, Ryohei feels like
everything would be better if he were anywhere else. When a strange
fireworks show transports him and his friends to a parallel world,
Ryohei thinks all his wishes have come true. But this new world
isn't an empty paradise, it's a vicious game. And the only way to
survive is to play. The first game starts with a bang, but Ryohei
manages to beat the clock and save his friends. It's a short-lived
victory, however, as they discover that winning only earns them a
few days' grace period. If they want to get home, they're going to
have to start playing a lot harder.
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