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Books > Children's & Educational > Technology & applied sciences
"Mam, did you think George was," I say, "a bit ... weird?" "Weird? Yes, I suppose so. But you kids are all a bit weird if you ask me. And to tell the truth, it'd be weird if you weren't." When a new boy joins the class, everyone thinks he's a bit strange, but he's brilliant at football and loves crisps, and that's all that matters to Dan and Maxie. However, the truth about George is stranger than anyone could have imagined ... and more sinister, too. Can his new pals help him to become truly free?
112 fantastic pages crammed with facts about the world's biggest, fastest and most powerful vehicles, from speedboats to monster trucks, as well as rocketships, submarines, supertrucks... and more! Mega Machine Record Breakers is bursting with stats and facts, alongside stunning full-page photographs of the most amazing machines on Earth. From a giant crane that could lift 11 blue whales to a space probe that's travelled 17,000 million kilometres and counting - it's all in here.
Perfect for young children studying living things and their habitats in their science lessons, or for young minibeast fans, this book explores insect helpers and pests. We need insects to survive - for pollination - and many are essential for pest control. But insects can be trouble, spreading disease or eating crops. Then there are the 'useful' insects - that make silk or shellac, or for dyes and wax. Insect design is also an inspiration to inventors and researchers, such as those inspired by the strength of spider webs to unlock other strong materials, or investigate how mealworms are able to eat plastic. Alongside the simple text, fantastic close-up photographs show the insects at work. The book is part of a series, The Insects that Run Our World, for children aged 6 plus. The titles are: The Pollinators, The Decomposers, The Predators and the Prey and The Helpers and the Pests.The books include information about how insects are threatened by habitat changes and pollution and how we can help them.
Despite the disapproval of his parents and his formidable science teacher, nine-year-old Allen determines to do his science project on human photosynthesis.
Future chemists will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about chemistry, atoms, states of matter, chemicals and the periodic table. Start a lifelong passion for STEM subjects.
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program-and the students who learn there-to life.
Improving Computer Science Education examines suitable theoretical frameworks for conceptualizing teaching and learning computer science. This highly useful book provides numerous examples of practical, "real world" applications of major computer science information topics, such as: Spreadsheets Each chapter concludes with a section that summarzies
recommendations for teacher professional development.
Traditionally, computer science education has been skills-focused
and disconnected from the reality students face after they leave
the classroom. Improving Computer Science Education makes the
subject matter useful and meaningful by connecting it explicitly to
students' everyday lives.
Vertrou VANDAG om relevant en op datum vir die klaskamer te wees. Aanleer van nodige vakkennis word behandel. Nuttige taalvaardighede word terselfdertyd ontwikkel. Deurlopende geleentheid vir hersiening, eksamenvoorbereiding en -assessering. Alle inhoud voldoen aan die nuutste KABV-spesifikasies. Gebruikersvriendelike alles-in-een-oplossing vir die klaskamer!
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.
Ways into History: Florence Nightingale tells the story of the famous nurse and her battle to make nursing a respected profession. It also looks at why we remember Florence Nightingale today. It includes a timeline of her main nursing achievements at the back of the book. In the Ways into History series, original illustrations and simple text bring the past alive, while questions and activities encourage historical research and build up confidence and enthusiasm. The series encourages Key Stage 1 readers aged 5+ to begin to think like a historian and look for clues in descriptions and pictures that will help them answer questions about the past. The books include 'Talk About' sections that encourage readers to describe events or what people might have thought or felt at the time. Teaching and literacy notes help teachers and parents get the most out of the curriculum links in these books in a classroom or at home.
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Perfect for ages 8 to 80!
How can curriculum integration of school science with the related disciplines of technology, engineering and mathematics (STEM) enhance students' skills and their ability to link what they learn in school with the world outside the classroom? Featuring actual case studies of teachers' attempts to integrate their curriculum, their reasons for doing so, how they did it, and their reflections on the outcomes, this book encourages science educators to consider the purposes and potential outcomes of this approach and raises important questions about the place of science in the school curriculum. It takes an honest approach to real issues that arise in curriculum integration in a range of education contexts at the elementary and middle school levels. The clear documentation and critical analysis of the contribution of science in curriculum integration-its implementation and its strengths and weaknesses-will assist teachers, science educators, and researchers to understand how this approach can work to engage students and improve their learning, as well as how it does not happen easily, and how various factors can facilitate or hinder successful integration.
Science is for everyone! Science People celebrates the diversity of the scientific community around the world. Meet more than 50 trailblazers in botany, biology, physics, engineering, mathematics, and a host of other STEM fields. Bold, whimsical illustrations by David Lee Csicsko (The Skin You Live In) along with concise, engaging bios celebrate a diverse group of scientists, from around the world and all eras of history. Classic figures like Galileo and Marie Curie are included alongside scientists and activists working in the field right now - like geneticists (and Nobel Prize winners) Jennifer Doudna and Emmanuelle Charpentier, or Phillip Alviola, a bat virologist from the Philippines on the cutting edge of coronavirus research. From astronomers to zoologists, Science People highlights explorers in a wide range of fields - representing a multicultural mix of genders, races, and nationalities, in walks of life - showing that science is for everyone. It will inspire readers young and old to ask their own questions about the world around them.
Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
Do you like to build with blocks? You might just be an Architect! From bridges and towers to houses and monuments, the sky's the limit for these bold builders. Adorably illustrated babies and animals populate the pages while simple, friendly language builds confidence in early readers.
More than 350-full-color pages of tips, tricks, and secrets that will help every boy and girl become a master of Minecraft. Here New York Times bestselling author Megan Miller teaches Minecrafters everything they want to know about manipulating and programming command blocks within Minecraft, manipulating redstone to make amazing contraptions and machines, how to add modifications to their Minecraft game, and more! Other tips will help gamers: Make their own custom maps and mini-games Build essential redstone logic gates, loops, and circuits Explore today's range of modded Minecraft play, from the must-haves to the fanciful And much, much more! Packed with expert tips, cheats, and hacks! This guide shows users exactly how the experts wield command blocks and make fun modifications (like giving and getting loot and customizing villagers), wield redstone power and build classic and crazy contraptions (like automatic doors and furnaces, and hidden traps and staircases), and keep their games new and exciting with mods (from utilities to full-fledged gameplay extensions and modpacks). Hundreds of screenshots help readers follow along with each tip, step-by-step, to master the Minecrafting world.
Full of awe-inspiring scenes from space. Simply brush water over the black and white designs to watch everything from asteroids to Sun probes burst into magical colours.
Welcome to the wonderful world of Nuclear physics! Discover the mysteries of nuclear physics. From the atom and its nucleus to the valley of stability and radioactivity, these complex concepts are explained clearly and simply with the help of clear designs and illustrations. You'll soon hold the keys to understanding how nuclear physics is used and what dangers and benefits it brings. Super Smart Science series takes highly complex physics concepts and explains them in clear and straight-forward ways through the use of everyday relatable examples. Perfect for science-mad kids aged 11 and up and those with the curiosity to delve deeper into the world of science. Written by and in consultation with experts in the field of physics. |
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Pearson REVISE Edexcel GCSE Computer…
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Paperback
R280
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