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Books > Children's & Educational > Technology & applied sciences
Fire up young readers' imagination and creativity with this classic story featuring added STEAM activities. Frances Hodgson Burnett's enchanting tale is retold with vivid and engaging new illustrations - and at the end of every chapter, there are exciting new science, technology, engineering, art and mathematics activities, themed around the events in the book. The activities range from simple puzzles to fun, dynamic experiments, so there's something for every enquiring mind. It's the ideal combination of wonderful story and stimulating science fun.
A fascinating pop-up journey into the hidden world of insects,
spiders, and other creepy-crawlies.
In Earth's most extreme habitats, conditions are tough. But no matter how challenging these deserts, rainforests, mountains, caves, ocean depths or cities are, there are plants and animals that have found ways to survive in them through unique adaptations. Called extremophiles, these are the toughest living things on the planet!
A brilliantly funny first guide to genetics that is perfect for children aged 5 years and over. This stunningly illustrated book will boggle your brain with astonishing facts, as it shows how we're all related to every living thing on the planet. Did you know that a grain of rice has more genes than you? Or that you're related to dogs, dung beetles and even daffodils? Luckily, even though you're 99.9% like a chimpanzee, you're still 100% YOU! The extraordinary world of genetics has never been explained so simply. You'll be amazed at what makes you YOU. Susie Brooks has been writing and editing children's books for more than ten years. In her worldwide travels, she seeks out the unusual and the extraordinary. Josy Bloggs loves working with layout and colour to create impactful illustration. She graduated from the University of Huddersfield with an MA in Spatial Design and her grounding in graphic and spatial design has shaped and influenced her art style. When she is not busy illustrating and designing, she likes to take her dog for long walks or cycle in the Yorkshire countryside. Her clients include AA Publishing, Arcturus Publishing, John Lewis and WHSmith.
Forget about mad scientists and messy laboratories! This incredible, interactive guide for children showcases 101 absolutely awesome experiments you can do at home. Find out how to make a rainbow, build a buzzer, see sound, construct a circuit, bend light, play with shadows, measure the wind, weigh air, and create an underwater volcano. The astonishing variety of experiments are all very easy and entirely safe, with step-by-step text and everyday ingredients. Biology, chemistry, and physics are brought to life, showing budding young scientists that science is all around us all the time. As you have fun trying out experiments with friends and family, core scientific principles are presented in the most memorable way. With chapters covering important topics such as colour, magnets, light, senses, electricity, and motion, the laws of science are introduced in crystal-clear text alongside specially commissioned full-colour photography for children to understand. Follow in the footsteps of Albert Einstein, Marie Curie, and all the other great minds with 101 Great Science Experiments and learn the secrets of science you'll never forget.
Find out all about how book is made, from making the paper to printing the words to designing the cover. Turquoise/Band 7 books offer literary language and extended descriptions, with longer sentences and a wide range of unfamiliar terms. Text type: An information book. The whole journey is recapped visually in one spread on pages 22-23. This book has been quizzed for Accelerated Reader.
The inclusion of technology in subjects taught to primary school
students presents teachers with an exciting and somewhat daunting
challenge. "Design and Technology in the Primary School" aims to
provide teachers with a definition and exploration of design and
technology activities through a project approach. The book includes
case studies which illustrate how teachers with little or no
previous experience can draw on their existing knowledge of
materials, processes, and local authority support, to develop
successful projects linking areas of the curriculum with design and
technology.
Prepare to be inspired with this fantastically great new series for young readers. In this first book, read the true stories of amazing scientists and discover things that are out of this world. Women have been responsible for many of the world's most groundbreaking scientific discoveries. Kate Pankhurst, descendent of Emmeline Pankhurst, tells the stories of some incredible female scientists whose hard work and persistence changed our understanding of science, and transformed people's ideas of what women can do. As a child Mae Jemison imagined herself reaching for the stars and that's exactly what she did: she became the first African-American woman to go into space. When Elizabeth Blackwell was told women weren't allowed to be doctors, she didn't take no for an answer. Tu Youyou spent months on a remote island during the Vietnam War to try and invent a treatment for malaria - and she did it. Including comic strips, family trees, maps and more, Fantastically Great Women Scientists and Their Stories is a celebration of women who made some of the world's most important scientific breakthroughs. Women featured: Mae Jemison, Marie Curie, Elizabeth Blackwell, Janaki Ammal, Caroline Herschel, Katia Krafft, Tu Youyou and Rosalind Franklin.
Extinction Planet offers young readers a clear, insightful look at Earth's wildlife extinction crisis It is estimated that out of around eight million species on Earth, at least one million plant and animal species are threatened with extinction, and that the current rate of extinction is up to 100 times higher than in any previous mass extinction. And it's human activity that's largely responsible for this frightening decline. Extinction Planet takes a non-alarmist, but truthful, look at Earth's extinction crisis, explaining what a mass extinction is, how they occur and what their repercussions can be. It explores how, as humankind has caused this latest biodiversity crisis, we also have the solutions to slow or stop its damage, from reining in overconsumption, rewilding natural places, making farming more planet-friendly, preventing overfishing and seriously tackling climate change. It also suggests ways we can all live in a more planet-friendly way, from global changes such as investing in renewable energy sources, to individual actions such as buying sustainable products and eating less meat and fish. Following on from Plastic Planet, Hot Planet, Recycled Planet and Sustainable Planet, Extinction Planet features the same blend of illustrations and photos and a striking cover, and is written by the award-winning author Anna Claybourne. Aimed at readers aged 9 and up.
Spot On is spot on! The most popular course in South Africa, Spot On has everything a learner needs in one book. Spot On improves results, makes learning enjoyable, makes teaching a pleasure and is easy to use. The Spot On Teacher’s Guide comes with printable planning material, Formal Assessment Tasks, revision tests and exams.
Take a trip to the ends of the universe and introduce early elementary readers to beginning astronomical ideas and concepts including galaxies, planets, asteroids, and the entire universe. This fascinating title features bright images, charts, diagrams, and engaging, informational text.
Consolidate coding skills and knowledge with engaging practice books for ages 7-11 containing easy-to-follow activities and projects, supported by accompanying teacher's notes. - Save time with 12 step-by-step activities per book across a range of applications, covering key requirements of the computing curriculum. - Embed and practice coding skills with creative activities and manageable pupil led projects suitable for use as standalone practice books, or to consolidate knowledge from Switched on Computing. - Stretch and challenge more able pupils with open ended activities - Teach lessons of the highest quality whatever your expertise with comprehensive teacher's notes. Book 4 for ages 10-11 covers MakeCode, App Inventor and Python.
HORRIBLE SCIENCE: SPACE, STARS AND SLIMY ALIENS is a bursting space-hopping book of stunning science. Zoom to the stars with Oddblob the alien, and take part in a spacewalk that's out of this world and learn what the moon smells like. Find out all the horrible facts about space like which astronomers killed people and why space makes your guts explode! Zoom around the planets, learn which galaxies eat each other, and see if you can spot a little green man while you're there!
We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming (Scratch MIT: Be a storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator) Unit 7 Be a data architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11 Storage and robots Unit 12 iRobot: Be a problem solver Glossary
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