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Books > Children's & Educational > Technology & applied sciences
This book presents innovative instructional interventions designed to support inquiry project-based learning as an approach to equip students with 21st century skills. Instructional techniques include collaborative team-based teaching, social constructivist game design and game play, and productive uses of social media such as wikis and other online communication affordances. The book will be of interest to researchers seeking a summary of recent empirical studies in the inquiry project-based learning domain that employ new technologies as constructive media for student synthesis and creation. The book also bridges the gap between empirical works and a range of national- and international-level educational standards frameworks such as the P21, the OECD framework, AASL Standards for the 21st Century Learner, and the Common Core State Standards in the US. Of particular interest to education practitioners, the book offers detailed descriptions of inquiry project-based learning interventions that can be directly reproduced in today's schools. Further, the book provides research-driven guidelines for the evaluation of student inquiry project-based learning. Lastly, it offers education policymakers insight into establishing anchors and spaces for applying inquiry project-based learning opportunities for youth today in the context of existing and current education reform efforts. The aim of this book is to support education leaders', practitioners' and researchers' efforts in advancing inspiring and motivating student learning through transformative social constructivist inquiry-based knowledge-building with information technologies. We propose that preparing students with inquiry mindsets and dispositions can promote greater agency, critical thinking and resourcefulness, qualities needed for addressing the complex societal challenges they may face.
A fascinating book about the vehicles that have shaped our world, written by narrowboat captain and children's author Matt Ralphs, with stunning colour illustrations on every page by Rui Ricardo. From ancient chariots and Viking longships to racing cars, rockets and solar-powered aeroplanes, our world has been changed by the pioneering development of many incredible vehicles. Take a journey through time to discover how these 50 groundbreaking inventions changed the world and how they might even shape our future . . .
In 1665, when an epidemic of the plague forced Cambridge University to close, Isaac Newton, then a young, undistinguished scholar, returned to his childhood home in rural England. Away from his colleagues and professors, Newton embarked on one of the greatest intellectual odysseys in the history of science: he began to formulate the law of universal gravitation, developed the calculus, and made revolutionary discoveries about the nature of light. After his return to Cambridge, Newton's genius was quickly recognized and his reputation forever established. This biography also allows us to see the personal side of Newton, whose life away from science was equally fascinating. Quarrelsome, quirky, and not above using his position to silence critics and further his own career, he was an authentic genius with all too human faults.
A perfect gift for any space-loving child, this collection of Hidden Pictures puzzles offers a unique puzzling experience. Kids can use the included blue highlighter to find hundreds of hidden objects and create fluorescent scenes. This out-of-this-world activity book with inverted white-on-black puzzles combines the fun of coloring with highlighters with ever-popular Hidden Pictures puzzles. Space-themed images, such as a flying saucer tea party, a silly spaceship repair crew, and animal astronauts, create a fun and engaging puzzling activity for the whole family.
Drawing on data generated by the EU s Interests and Recruitment in Science (IRIS) project, this volume examines the issue of young people s participation in science, technology, engineering and mathematics education. With an especial focus on female participation, the chapters offer analysis deploying varied theoretical frameworks, including sociology, social psychology and gender studies. The material also includes reviews of relevant research in science education and summaries of empirical data concerning student choices in STEM disciplines in five European countries. Featuring both quantitative and qualitative analyses, the book makes a substantial contribution to the developing theoretical agenda in STEM education. It augments available empirical data and identifies strategies in policy-making that could lead to improved participation and gender balance in STEM disciplines. The majority of the chapter authors are IRIS project members, with additional chapters written by specially invited contributors. The book provides researchers and policy makers alike with a comprehensive and authoritative exploration of the core issues in STEM educational participation."
A thrilling new graphic nonfiction series about real FBI cases,
launching with a gripping, minute-by-minute account of the only
unsolved airplane hijacking in the U.S.
Have you ever wondered how cars roar along roads, or planes soar into the sky? Discover how all sorts of amazing things work, from fire engines and submarines to dishwashers and vacuum cleaners, in this exciting introduction to engineering for young children, with over 70 flaps to lift. Includes links to carefully selected websites to find out more.
A glow-in-the-dark, interactive guide to the Solar System, carefully crafted to make complex STEM concepts like astronomy, physics and chemistry understandable for children aged 8-12. Barefoot Books Solar System joins the celebrated Barefoot Books World Atlas as another standout nonfiction title on Barefoot's list to explore the world and universe.
This board book version of Amelia Earhart - an international bestseller from the beloved Little People, BIG DREAMS series - introduces the youngest dreamers to the world-famous aviation pioneer. When Amelia was young, she liked to imagine she could stretch her wings and fly away like a bird. As a grown woman, she set a new female world record for flying up to 14,000 feet. She also flew across the Atlantic and the Pacific oceans, and eventually undertook the most dangerous mission of all: to fly all the way around the world. Babies and toddlers will love to snuggle as you read to them the engaging story of this fascinating icon, and will also enjoy exploring the stylish and quirky illustrations of this sturdy board book on their own. Little People, BIG DREAMS is a bestselling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
Uncover the most amazing moments in scientific and technological discovery in this fascinating, over-sized timeline reference. Created in association with the Science Museum, the timeline is uniquely broken out into seven subject areas (such as math & measurement, building & inventions) as well as by date, with over 1,000 pictures and captions. From the stone age to today, the nearly six-foot-long timeline allows readers to compare events across the world at any given moment in time. An easy-to-read chronicle, written in the form of newspaper articles, highlights key moments in science, such as the first use of written numbers and the invention of the telephone. Other features include a page of letters to the editor, a fifty-question quiz, and a pocket magnifier to make it easier to explore all the timeline's details. Perfect for 6-14 year olds, and science lovers of any age!
Exam board: WJEC Level: GCSE Subject: Computer Science First teaching: September 2017 First exams: Summer 2019 Strengthen your students' understanding and upgrade their confidence with My Revision Notes: WJEC Eduqas GCSE (9-1) Computer Science. Written by leading Computer Science experts this is the only revision guide aimed specifically at helping students prepare for the WJEC or Eduqas exam - a new title in the top-selling revision guide series, loved by students and recommended by teachers. * Let students take control of their revision - plan and focus on the areas where they need to improve their knowledge and understanding with advice and summaries from the experts. * Help them achieve their potential - exam tips on computer science terms and concepts highlighted throughout the book * Improve their exam skills - a range of exam practice questions and 'test yourself questions' with answers at the back of the book.
This collection is packed with tons of recipes for easy sweets and treats, designed with young cooks in mind and triple tested by the chefs in Food Network Kitchen. Kids will get all the info they need to make their favourite desserts: muffins and quick breads, brownies and bars, cookies, cupcakes, sheet cakes, and more. The recipes are simple to follow and totally foolproof, and each one comes with a colour photo and pro tips to help junior chefs get started in the kitchen. Inside you'll find: * 110 delicious recipes * Fun food trivia * A visual recipe index with a photo of every recipe * Choose-your-own adventure recipes (such as design-your-own Whoopie Pies and Banana Bread) * Crowd-pleasers like Red Velvet Brownies, Pumpkin Spice Chocolate Chip Cookies, Mini PB & Chocolate Cupcakes, Chocolate Candy Bar Layer Cake, and more! * Fun food crafts such as cookie puzzle pieces and DIY sprinkles * Amazing fake-out cakes including spaghetti and meatballs, a taco, and a pineapple * Bonus food-themed activity pages with word scrambles, spot-the-difference photo games, and more * Lay-flat binding and a heavy paper stock that will stand up to frequent use
Early elementary readers find out what causes earthquakes and what to do to stay safe if one occurs in this helpful nonfiction reader. Featuring informational text, colorful maps, diagrams, and vibrant photos, this book keeps children engaged and fascinated at the same time!
This book explores pedagogy appropriate for the secondary school technology education classroom. It covers the dimensions of pedagogy for technology with scholarly research, including information strongly related to practice. The book discusses the nature of technology courses in secondary schools across various jurisdictions and considers how they might be viewed with regard to different epistemological frameworks. The writing is informed by, but not limited to, research and strongly related to practice with acknowledged experts in the field of technology education contributing chapters supported by evidence from technology education research or other fields. The authors speculate on pedagogical possibilities in their areas of expertise in order to consider pedagogical possibilities and develop a view of where pedagogy for technology education should move and how teachers might respond in the way they develop their practice.
Build 11 awesome LEGO (R) machines! With 58 LEGO (R) elements. This activity kit will have you building 11 machines that whirl, flip, punch and cruise! Including: a gravity-powered car, a boxing robot, a claw, a catapult, a spin-o-vision, a ghost mobile car, a rollin' T-Rex, a whirling fan, a mixing machine, a micro movie maker and a gravity-drop coaster. Make, experiment and play with KLUTZ . What is Klutz? Klutz is a premium brand of book-based activity kits, designed to inspire creativity in every child. Our unique combination of crystal-clear instructions, custom tools and materials, and hearty helpings of humor is 100% guaranteed to kick-start creativity. Super-clear instructions Open-ended Creativity Rewarding Reading Skills to Build On Everything You Need
Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.
Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.
A fun, quirky science series that tackles the questions other books are afraid to ask! Why doesn't the Moon fall down? How can a plane fly upside down? And just why aren't there any super-giant humans? A Question of Science: Forces answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up. Other books in the series include: Why don't eyeballs fall out? And other questions about the human body Why does a mirror show things back to front? And other questions about light How can a plant eat a fly? And other questions about plants Where does lightning come from? And other questions about electricity Why can't penguins fly? And other questions about animals Why is ice slippery? And other questions about materials Can you hear sounds in space? And other questions about sound
Exam Board: AQA Level: GCSE Subject: D&T First Teaching: September 2017 First Exam: June 2019 Build in-depth understanding and inspire your students to tackle design challenges both practically and creatively, with a textbook that delivers the Core Technical plus Specialist Technical and Design & Making Principles needed for the 2017 AQA D&T GCSE. The insight of our author team will build topic knowledge, including the technical principles of materials with which you are less familiar, while focusing on the specialist principles of timber, metal-based materials and polymers in more depth, to ensure you can navigate the specification with confidence whilst your students' ideas flourish. * Trusted author team of specialist teachers and those with examining experience * Build topic knowledge with learning objectives directly linked to the specification and short activities to reinforce understanding * Develop mathematical and scientific knowledge and understanding with activities that link topics to maths and science * Inspire your students as they undertake the iterative design process, with examples of imaginative design-and-make tasks, and a look at how to approach the Non-Exam Assessment * Check knowledge and understanding with end of topic summaries and practice questions for the written exam |
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