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Books > Children's & Educational > Technology & applied sciences
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Keeping Fit
(Paperback)
William Anthony
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R143
R129
Discovery Miles 1 290
Save R14 (10%)
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Ships in 9 - 17 working days
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It is important to keep fit. It is good for your body and mind.
Read about different sports and exercises that you can do to stay
fit!
This book presents innovative instructional interventions designed
to support inquiry project-based learning as an approach to equip
students with 21st century skills. Instructional techniques include
collaborative team-based teaching, social constructivist game
design and game play, and productive uses of social media such as
wikis and other online communication affordances. The book will be
of interest to researchers seeking a summary of recent empirical
studies in the inquiry project-based learning domain that employ
new technologies as constructive media for student synthesis and
creation. The book also bridges the gap between empirical works and
a range of national- and international-level educational standards
frameworks such as the P21, the OECD framework, AASL Standards for
the 21st Century Learner, and the Common Core State Standards in
the US. Of particular interest to education practitioners, the book
offers detailed descriptions of inquiry project-based learning
interventions that can be directly reproduced in today's schools.
Further, the book provides research-driven guidelines for the
evaluation of student inquiry project-based learning. Lastly, it
offers education policymakers insight into establishing anchors and
spaces for applying inquiry project-based learning opportunities
for youth today in the context of existing and current education
reform efforts. The aim of this book is to support education
leaders', practitioners' and researchers' efforts in advancing
inspiring and motivating student learning through transformative
social constructivist inquiry-based knowledge-building with
information technologies. We propose that preparing students with
inquiry mindsets and dispositions can promote greater agency,
critical thinking and resourcefulness, qualities needed for
addressing the complex societal challenges they may face.
A fascinating book about the vehicles that have shaped our world,
written by narrowboat captain and children's author Matt Ralphs,
with stunning colour illustrations on every page by Rui Ricardo.
From ancient chariots and Viking longships to racing cars, rockets
and solar-powered aeroplanes, our world has been changed by the
pioneering development of many incredible vehicles. Take a journey
through time to discover how these 50 groundbreaking inventions
changed the world and how they might even shape our future . . .
In 1665, when an epidemic of the plague forced Cambridge University to close, Isaac Newton, then a young, undistinguished scholar, returned to his childhood home in rural England. Away from his colleagues and professors, Newton embarked on one of the greatest intellectual odysseys in the history of science: he began to formulate the law of universal gravitation, developed the calculus, and made revolutionary discoveries about the nature of light. After his return to Cambridge, Newton's genius was quickly recognized and his reputation forever established. This biography also allows us to see the personal side of Newton, whose life away from science was equally fascinating. Quarrelsome, quirky, and not above using his position to silence critics and further his own career, he was an authentic genius with all too human faults.
A perfect gift for any space-loving child, this collection of
Hidden Pictures puzzles offers a unique puzzling experience. Kids
can use the included blue highlighter to find hundreds of hidden
objects and create fluorescent scenes. This out-of-this-world
activity book with inverted white-on-black puzzles combines the fun
of coloring with highlighters with ever-popular Hidden Pictures
puzzles. Space-themed images, such as a flying saucer tea party, a
silly spaceship repair crew, and animal astronauts, create a fun
and engaging puzzling activity for the whole family.
Drawing on data generated by the EU s Interests and Recruitment
in Science (IRIS) project, this volume examines the issue of young
people s participation in science, technology, engineering and
mathematics education. With an especial focus on female
participation, the chapters offer analysis deploying varied
theoretical frameworks, including sociology, social psychology and
gender studies. The material also includes reviews of relevant
research in science education and summaries of empirical data
concerning student choices in STEM disciplines in five European
countries.
Featuring both quantitative and qualitative analyses, the book
makes a substantial contribution to the developing theoretical
agenda in STEM education. It augments available empirical data and
identifies strategies in policy-making that could lead to improved
participation and gender balance in STEM disciplines. The majority
of the chapter authors are IRIS project members, with additional
chapters written by specially invited contributors. The book
provides researchers and policy makers alike with a comprehensive
and authoritative exploration of the core issues in STEM
educational participation."
A thrilling new graphic nonfiction series about real FBI cases,
launching with a gripping, minute-by-minute account of the only
unsolved airplane hijacking in the U.S.
CASE NO. 001: NORJAK
NOVEMBER 24, 1971
PORTLAND, OREGON
2:00 P.M.
A man in his mid-forties, wearing a suit and overcoat, buys a ticket
for Northwest Orient Airlines flight 305 bound for Seattle.
3:07 P.M.
The man presents his demands: $200,000 in cash and four parachutes. If
the demands are not met, he threatens to detonate the explosive device
in his briefcase.
So begins the astonishing true story of the man known as D.B. Cooper,
and the only unsolved airplane hijacking case in the United States.
Comic panels, reproductions of documents from real FBI files, and
photos from the investigation combine for a thrilling read for sleuths
of all ages.
What better way to draw readers into nonfiction than through an
exciting graphic novel? This series will appeal to readers of series
such as Nathan Hale’s Hazardous Tales. Fans of history and whodunits,
CSI-club kids, and graphic novel enthusiasts alike will be pulled in by
the suspenseful, complex, and kid-appropriate cases in this series.
Sidebars provide fun facts about pre-2001 air travel, serial numbers on
currency, airplane design, and more. Backmatter showcases period photos
and primary source material in FBI archives.
Have you ever wondered how cars roar along roads, or planes soar
into the sky? Discover how all sorts of amazing things work, from
fire engines and submarines to dishwashers and vacuum cleaners, in
this exciting introduction to engineering for young children, with
over 70 flaps to lift. Includes links to carefully selected
websites to find out more.
A glow-in-the-dark, interactive guide to the Solar System,
carefully crafted to make complex STEM concepts like astronomy,
physics and chemistry understandable for children aged 8-12.
Barefoot Books Solar System joins the celebrated Barefoot Books
World Atlas as another standout nonfiction title on Barefoot's list
to explore the world and universe.
This board book version of Amelia Earhart - an international
bestseller from the beloved Little People, BIG DREAMS series -
introduces the youngest dreamers to the world-famous aviation
pioneer. When Amelia was young, she liked to imagine she could
stretch her wings and fly away like a bird. As a grown woman, she
set a new female world record for flying up to 14,000 feet. She
also flew across the Atlantic and the Pacific oceans, and
eventually undertook the most dangerous mission of all: to fly all
the way around the world. Babies and toddlers will love to snuggle
as you read to them the engaging story of this fascinating icon,
and will also enjoy exploring the stylish and quirky illustrations
of this sturdy board book on their own. Little People, BIG DREAMS
is a bestselling series of books and educational games that explore
the lives of outstanding people, from designers and artists to
scientists and activists. All of them achieved incredible things,
yet each began life as a child with a dream. This empowering series
offers inspiring messages to children of all ages, in a range of
formats. The board books are told in simple sentences, perfect for
reading aloud to babies and toddlers. The hardback versions present
expanded stories for beginning readers. Boxed gift sets allow you
to collect a selection of the books by theme. Paper dolls, learning
cards, matching games and other fun learning tools provide even
more ways to make the lives of these role models accessible to
children. Inspire the next generation of outstanding people who
will change the world with Little People, BIG DREAMS!
Uncover the most amazing moments in scientific and technological
discovery in this fascinating, over-sized timeline reference.
Created in association with the Science Museum, the timeline is
uniquely broken out into seven subject areas (such as math &
measurement, building & inventions) as well as by date, with
over 1,000 pictures and captions. From the stone age to today, the
nearly six-foot-long timeline allows readers to compare events
across the world at any given moment in time. An easy-to-read
chronicle, written in the form of newspaper articles, highlights
key moments in science, such as the first use of written numbers
and the invention of the telephone. Other features include a page
of letters to the editor, a fifty-question quiz, and a pocket
magnifier to make it easier to explore all the timeline's details.
Perfect for 6-14 year olds, and science lovers of any age!
Exam board: WJEC Level: GCSE Subject: Computer Science First
teaching: September 2017 First exams: Summer 2019 Strengthen your
students' understanding and upgrade their confidence with My
Revision Notes: WJEC Eduqas GCSE (9-1) Computer Science. Written by
leading Computer Science experts this is the only revision guide
aimed specifically at helping students prepare for the WJEC or
Eduqas exam - a new title in the top-selling revision guide series,
loved by students and recommended by teachers. * Let students take
control of their revision - plan and focus on the areas where they
need to improve their knowledge and understanding with advice and
summaries from the experts. * Help them achieve their potential -
exam tips on computer science terms and concepts highlighted
throughout the book * Improve their exam skills - a range of exam
practice questions and 'test yourself questions' with answers at
the back of the book.
This collection is packed with tons of recipes for easy sweets and
treats, designed with young cooks in mind and triple tested by the
chefs in Food Network Kitchen. Kids will get all the info they need
to make their favourite desserts: muffins and quick breads,
brownies and bars, cookies, cupcakes, sheet cakes, and more. The
recipes are simple to follow and totally foolproof, and each one
comes with a colour photo and pro tips to help junior chefs get
started in the kitchen. Inside you'll find: * 110 delicious recipes
* Fun food trivia * A visual recipe index with a photo of every
recipe * Choose-your-own adventure recipes (such as design-your-own
Whoopie Pies and Banana Bread) * Crowd-pleasers like Red Velvet
Brownies, Pumpkin Spice Chocolate Chip Cookies, Mini PB &
Chocolate Cupcakes, Chocolate Candy Bar Layer Cake, and more! * Fun
food crafts such as cookie puzzle pieces and DIY sprinkles *
Amazing fake-out cakes including spaghetti and meatballs, a taco,
and a pineapple * Bonus food-themed activity pages with word
scrambles, spot-the-difference photo games, and more * Lay-flat
binding and a heavy paper stock that will stand up to frequent use
Early elementary readers find out what causes earthquakes and what
to do to stay safe if one occurs in this helpful nonfiction reader.
Featuring informational text, colorful maps, diagrams, and vibrant
photos, this book keeps children engaged and fascinated at the same
time!
This book explores pedagogy appropriate for the secondary school
technology education classroom. It covers the dimensions of
pedagogy for technology with scholarly research, including
information strongly related to practice. The book discusses the
nature of technology courses in secondary schools across various
jurisdictions and considers how they might be viewed with regard to
different epistemological frameworks. The writing is informed by,
but not limited to, research and strongly related to practice with
acknowledged experts in the field of technology education
contributing chapters supported by evidence from technology
education research or other fields. The authors speculate on
pedagogical possibilities in their areas of expertise in order to
consider pedagogical possibilities and develop a view of where
pedagogy for technology education should move and how teachers
might respond in the way they develop their practice.
Build 11 awesome LEGO (R) machines! With 58 LEGO (R) elements. This
activity kit will have you building 11 machines that whirl, flip,
punch and cruise! Including: a gravity-powered car, a boxing robot,
a claw, a catapult, a spin-o-vision, a ghost mobile car, a rollin'
T-Rex, a whirling fan, a mixing machine, a micro movie maker and a
gravity-drop coaster. Make, experiment and play with KLUTZ . What
is Klutz? Klutz is a premium brand of book-based activity kits,
designed to inspire creativity in every child. Our unique
combination of crystal-clear instructions, custom tools and
materials, and hearty helpings of humor is 100% guaranteed to
kick-start creativity. Super-clear instructions Open-ended
Creativity Rewarding Reading Skills to Build On Everything You Need
Challenge your kid to crack these video-game themed math codes and
show them how much fun learning can be! Kids can choose from over
50 colorfully illustrated puzzles featuring their favorite gaming
characters and scenarios. Their mission: to unlock the secret code,
spell out the secret message, or solve the equation before the game
ends (or the creeper explodes!). With diamond swords, suits of
armor, zombies, and magical potions to keep every page fun and
exciting, kids won't even realize that they're practicing and
developing core math and problem-solving skills. Builds
foundational math skills in addition, subtraction, multiplication,
and division. Helps them practice fact families, balancing
equations, and more. Encourages young gamers to use what they know
to tackle exciting math challenges Supports classroom learning at
home, in the car, and anywhere else you take it with you! Perfect
for reluctant learners and kids who can't get enough of math or
secret codes, Math Codes for Minecrafters makes every kid feel like
they're winning at math.
Integrating Computer Science Across the Core is a guide to
systematizing computer science and computational thinking practices
in your school. While most books explain how to teach computer
science as a stand-alone discipline, this innovative approach will
help you leverage your existing curriculum to deepen and expand
students' learning experiences in all content areas. Effective,
equitable, and sustainable, this blueprint provides principals,
curriculum directors, directors of technology, and other members of
your school or district leadership team with suggested
organizational structures, tips for professional learning, and key
resources like planning instruments.
A fun, quirky science series that tackles the questions other books
are afraid to ask! Why doesn't the Moon fall down? How can a plane
fly upside down? And just why aren't there any super-giant humans?
A Question of Science: Forces answers all these questions and much
more. With an engaging question and answer format, these books draw
kids into science in a fun way. Each book features one question per
spread with a clear explanation to follow, diagrams and fun and
humorous illustrations. The quirky questions are designed to range
from those that children will often ask to things they may never
have thought of, but will still be keen to know the answer to.
Perfect reading for curious young scientists aged 8 and up. Other
books in the series include: Why don't eyeballs fall out? And other
questions about the human body Why does a mirror show things back
to front? And other questions about light How can a plant eat a
fly? And other questions about plants Where does lightning come
from? And other questions about electricity Why can't penguins fly?
And other questions about animals Why is ice slippery? And other
questions about materials Can you hear sounds in space? And other
questions about sound
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