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Books > Children's & Educational > Technology & applied sciences
How do ancient things get buried? Who digs them up? And what do
they find? Beginner readers can find answers to these questions and
more in this colourful information book. Illustrated with stunning
photographs and illustrations accompanied by short, informative
text developed with reading experts. Includes carefully selected
internet-links to exciting websites.
Challenge your kid to crack these video-game themed math codes and
show them how much fun learning can be! Kids can choose from over
50 colorfully illustrated puzzles featuring their favorite gaming
characters and scenarios. Their mission: to unlock the secret code,
spell out the secret message, or solve the equation before the game
ends (or the creeper explodes!). With diamond swords, suits of
armor, zombies, and magical potions to keep every page fun and
exciting, kids won't even realize that they're practicing and
developing core math and problem-solving skills. Builds
foundational math skills in addition, subtraction, multiplication,
and division. Helps them practice fact families, balancing
equations, and more. Encourages young gamers to use what they know
to tackle exciting math challenges Supports classroom learning at
home, in the car, and anywhere else you take it with you! Perfect
for reluctant learners and kids who can't get enough of math or
secret codes, Math Codes for Minecrafters makes every kid feel like
they're winning at math.
From newborn babies to senior citizens, humans go through many
changes during their life cycle. What can you do now that you could
not do when you were a baby? And what will you learn to do tomorrow
that you cannot do today? Lets find out what sets the human life
cycle apart from all other living things!
A fun, quirky science series that tackles the questions other books
are afraid to ask! Why don't your eyeballs fall out? Why is blood
red? And what exactly is a bellybutton for? A Question of Science:
Human Body answers all these questions and much more. With an
engaging question and answer format, these books draw kids into
science in a fun way. Each book features one question per spread
with a clear explanation to follow, diagrams and fun and humorous
illustrations. The quirky questions are designed to range from
those that children will often ask to things they may never have
thought of, but will still be keen to know the answer to. Perfect
reading for curious young scientists aged 8 and up. Other books in
the series include: Why doesn't the Moon fall down? And other
questions about forces Why does a mirror show things back to front?
And other questions about light How can a plant eat a fly? And
other questions about plants Where does lightning come from? And
other questions about electricity Why can't penguins fly? And other
questions about animals Why is ice slippery? And other questions
about materials Can you hear sounds in space? And other questions
about sound
presents a new approach to food education that moves beyond
nutrition-centered education focuses on taste education and
gastronomy, as two key concepts which have great potential to
positively impact food education will greatly interest students,
scholars, policymakers and educators working on food education,
food related issues at the intersection between nutritional and
social sciences, and 'gastronomes' searching for a pedagogical
guide for developing their capabilities to eat in a more humanistic
way.
Starring the Cat in the Hat, this rhymed nonfiction board book
about space is perfect for nurturing a love of science in babies
and toddlers too young for the Cat in the Hat's Learning Library
series! The Cat in the Hat and Thing One and Thing Two tour the
solar sytem in this sturdy board book that's perfect for
introducing babies and toddlers to the world around them. With
stops at the Sun and each of the eight planets, there's plenty to
look at and lots of fun facts to learn. (Who knew? A crater on
Mercury is named for Dr. Seuss!) There's no better way to introduce
informational texts or the natural world to kids than with the Cat
in the Hat--someone who knows a LOT about having fun! Also look for
Dr. Seuss Discovers: Bugs!
Innately curious, infants and toddlers love to explore,
investigate, and discover-making the earliest years a perfect time
to begin teaching the foundations of STEM. This book defines what
science, technology, engineering, and math education looks like for
this age group, provides caregivers opportunities to expand their
understanding of STEM, and supplies 50 play-based developmentally
appropriate activities for introducing STEM.
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Megalodon
(Paperback)
Ben Garrod; Illustrated by Gabriel Ugueto
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R319
R291
Discovery Miles 2 910
Save R28 (9%)
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Ships in 9 - 17 working days
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TV scientist Ben Garrod presents the biggest extinction events
ever, told from the point of view of evolution's superstars, the
most incredible animals ever to swim, stalk, slither or walk our
planet. Whether you're 9 or 90, his unique exploration of the most
destructive, yet most creative, force in nature makes top level
science fun. Here are the superstars of the story of life, from the
super-weird to the super-ferocious. Usually a species has 10
million years or so of evolving, eating, chasing, playing, maybe
doing homework, or even going to the moon before it goes extinct.
Megalodon, the super-predator, had the most powerful bite force
ever measured! Terrorising the oceans, it hunted with stealth and
skill, but even Megalodon died out, along with 50 percent of marine
mammals, 2.5 million years ago. Find out why! Collect all eight
books about animals we have lost in mass extinctions caused by
asteroids or mega-volcanoes, clashing continents and climate
change. Also includes: * Past brought to full-colour life by
palaeoartist Gabriel Ugueto * Ask an Expert contributions from
leading scientists * Glossary and pronunciation guide
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
Did you know the first battery-powered vehicle was created in the
1830s? People who attended the 1892 World's Fair in Chicago could
see one. And in 1894, you could buy an "Electrobat" and travel 25
miles on a single charge! Since then, EVs have surged in popularity
and have become much more technologically advanced. Learn the
history of EVs, how they work, why they're good for the
environment, and discover the future of the electric vehicle!
Created in collaboration with the Smithsonian Institution, this
Smithsonian Informational Text builds reading skills while engaging
students' curiosity about STEAM topics through real-world examples.
Packed with factoids and informative sidebars, it features a
hands-on STEAM challenge that is perfect for use in a makerspace
and teaches students every step of the engineering design process.
Make STEAM career connections with career advice from actual
Smithsonian employees working in STEAM fields. Discover engineering
innovations that solve real-world problems with content that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Eleanor Estes's "The Hundred Dresses "won a Newbery Honor in
1945 and has never been out of print since. At the heart of the
story is Wanda Petronski, a Polish girl in a Connecticut school who
is ridiculed by her classmates for wearing the same faded blue
dress every day. Wanda claims she has one hundred dresses at home,
but everyone knows she doesn't and bullies her mercilessly. The
class feels terrible when Wanda is pulled out of the school, but by
that time it's too late for apologies. Maddie, one of Wanda's
classmates, ultimately decides that she is "never going to stand by
and say nothing again." This powerful, timeless story has been
reissued with a new letter from the author's daughter Helena Estes,
and with the Caldecott artist Louis Slobodkin's original artwork in
beautifully restored color.
Say hello to sensational science with this fast-fact-packed tour of
all things energy-related. It's the perfect way for children aged 9
plus to brush up on their S.T.E.M. stats and cement what they have
learned in class with this fun book. Energy explores the most
incredible, weird and most awe-inspiring facts about different
types of energy in bite-sized chunks of text, so readers won't be
overwhelmed with information. Funny illustrations and photos are
designed to hold their interest, and help them engage with S.T.E.M.
topics. Energy takes a look at electricity, sound and light, as
well as nuclear, chemical and renewable energy. There is also a fun
activity to race tin cans using static electricity for budding
STEMsters to try out, too. The Stupendous and Tremendous Science
series is ideal for all children aged 9+ who are studying S.T.E.M.
topics at school or who simply have a fascination with science. It
covers all the core topics in a fun and accessible way. Title in
the series: Ecstatic and Excellent Energy Happy and Healthy Human
Body Powerful and Pongy Plants Soaring and Spectacular Space
Let's do is a learner-centred series for Grades 1 7 with a
step-by-step approach that ensures full syllabus coverage. Written
by experts at this level, activities engage learners in their own
learning process in a practical way, and focus on learning through
doing.
On a dark and windy Halloween night, the trucks are ready for
bedtime. But with tricks and treats on their minds, the familiar
construction site starts to seem a little . . . eerie! Lift the
flaps to turn spooky scares into silly surprises, as the trucks are
reassured that their site is safe and sound-and learn that laughing
with friends is the best way to make any fright night fun.
Discover the big ideas in technology that have transformed the
world around us. From the first televisions and mobile phones to
intelligent gadgets in every corner of a smart home, our world has
experienced a technological revolution. The Greatest Ideas in
Technology takes you on a journey through the most influential
inventions of the past 100 years, exploring technology that has
changed how we live, work, travel and communicate. From Apollo 11's
historic flight to the wonders of the world wide web, the world has
changed beyond recognition in the past hundred years. Think Big
takes a close-up look at the amazing ideas that have transformed
the way we all live. Each spread explores a big idea in greater
depth, explaining how it came to be and what evolved from it and
assessing its impact on the world today. 'Genius' panels highlight
the great thinkers behind the ideas, from scientists to inventors,
environmentalists and engineers. Each book includes carefully
selected activities designed to inspire readers aged 9 and older
and encourage them to nurture their own 'big thinking' and
entrepreneurial spirit. Contents: Technology Televisor Shinkansen
bullet train Saturn V Motorola DynaTAC Apple Macintosh World Wide
Web Toyota Prius MP3 Large Hadron Collider International Space
Station Nest Learning Thermostat Siri
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. *Includes a section matching readers' interests to
potential jobs.
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. * Includes a section on matching readers' interests to
potential jobs.
Discover the big ideas in medicine that have transformed the world
around us. The Greatest Ideas in Medicine explores the
extraordinary ideas that have changed people's lives - from the
first vaccines, through the development of IVF, to ground-breaking
cancer therapies and 'intelligent' artificial limbs. From Apollo
11's historic flight to the wonders of the world wide web, the
world has changed beyond recognition in the past hundred years.
Think Big takes a close-up look at the amazing ideas that have
transformed the way we all live. Each spread explores a big idea in
greater depth, explaining how it came to be and what evolved from
it and assessing its impact on the world today. 'Genius' panels
highlight the great thinkers behind the ideas, from scientists to
inventors, environmentalists and engineers. Each book includes
carefully selected activities designed to inspire readers aged 9
and older and encourage them to nurture their own 'big thinking'
and entrepreneurial spirit. Contents: The smallpox vaccine
Antibiotics Transplant surgery Pacemakers In vitro fertilisation
(IVF) MRI scanning The Global Polio Eradication Initiative The
Human Genome Project Stem cell research Bionic prosthetics Remote
surgery Immunotherapy
This book addresses the point of intersection between cognition,
metacognition, and culture in learning and teaching Science,
Technology, Engineering, and Mathematics (STEM). We explore
theoretical background and cutting-edge research about how various
forms of cognitive and metacognitive instruction may enhance
learning and thinking in STEM classrooms from K-12 to university
and in different cultures and countries. Over the past several
years, STEM education research has witnessed rapid growth,
attracting considerable interest among scholars and educators. The
book provides an updated collection of studies about cognition,
metacognition and culture in the four STEM domains. The field of
research, cognition and metacognition in STEM education still
suffers from ambiguity in meanings of key concepts that various
researchers use. This book is organized according to a unique
manner: Each chapter features one of the four STEM domains and one
of the three themes-cognition, metacognition, and culture-and
defines key concepts. This matrix-type organization opens a new
path to knowledge in STEM education and facilitates its
understanding. The discussion at the end of the book integrates
these definitions for analyzing and mapping the STEM education
research. Chapter 4 is available open access under a Creative
Commons Attribution 4.0 International License via link.springer.com
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