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Books > Children's & Educational > Technology & applied sciences
How do ancient things get buried? Who digs them up? And what do they find? Beginner readers can find answers to these questions and more in this colourful information book. Illustrated with stunning photographs and illustrations accompanied by short, informative text developed with reading experts. Includes carefully selected internet-links to exciting websites.
Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.
From newborn babies to senior citizens, humans go through many changes during their life cycle. What can you do now that you could not do when you were a baby? And what will you learn to do tomorrow that you cannot do today? Lets find out what sets the human life cycle apart from all other living things!
A fun, quirky science series that tackles the questions other books are afraid to ask! Why don't your eyeballs fall out? Why is blood red? And what exactly is a bellybutton for? A Question of Science: Human Body answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up. Other books in the series include: Why doesn't the Moon fall down? And other questions about forces Why does a mirror show things back to front? And other questions about light How can a plant eat a fly? And other questions about plants Where does lightning come from? And other questions about electricity Why can't penguins fly? And other questions about animals Why is ice slippery? And other questions about materials Can you hear sounds in space? And other questions about sound
presents a new approach to food education that moves beyond nutrition-centered education focuses on taste education and gastronomy, as two key concepts which have great potential to positively impact food education will greatly interest students, scholars, policymakers and educators working on food education, food related issues at the intersection between nutritional and social sciences, and 'gastronomes' searching for a pedagogical guide for developing their capabilities to eat in a more humanistic way.
Innately curious, infants and toddlers love to explore, investigate, and discover-making the earliest years a perfect time to begin teaching the foundations of STEM. This book defines what science, technology, engineering, and math education looks like for this age group, provides caregivers opportunities to expand their understanding of STEM, and supplies 50 play-based developmentally appropriate activities for introducing STEM.
TV scientist Ben Garrod presents the biggest extinction events ever, told from the point of view of evolution's superstars, the most incredible animals ever to swim, stalk, slither or walk our planet. Whether you're 9 or 90, his unique exploration of the most destructive, yet most creative, force in nature makes top level science fun. Here are the superstars of the story of life, from the super-weird to the super-ferocious. Usually a species has 10 million years or so of evolving, eating, chasing, playing, maybe doing homework, or even going to the moon before it goes extinct. Megalodon, the super-predator, had the most powerful bite force ever measured! Terrorising the oceans, it hunted with stealth and skill, but even Megalodon died out, along with 50 percent of marine mammals, 2.5 million years ago. Find out why! Collect all eight books about animals we have lost in mass extinctions caused by asteroids or mega-volcanoes, clashing continents and climate change. Also includes: * Past brought to full-colour life by palaeoartist Gabriel Ugueto * Ask an Expert contributions from leading scientists * Glossary and pronunciation guide
Let's do is a learner-centred series for Grades 1 7 with a step-by-step approach that ensures full syllabus coverage. Written by experts at this level, activities engage learners in their own learning process in a practical way, and focus on learning through doing.
ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.
Did you know the first battery-powered vehicle was created in the 1830s? People who attended the 1892 World's Fair in Chicago could see one. And in 1894, you could buy an "Electrobat" and travel 25 miles on a single charge! Since then, EVs have surged in popularity and have become much more technologically advanced. Learn the history of EVs, how they work, why they're good for the environment, and discover the future of the electric vehicle! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Eleanor Estes's "The Hundred Dresses "won a Newbery Honor in 1945 and has never been out of print since. At the heart of the story is Wanda Petronski, a Polish girl in a Connecticut school who is ridiculed by her classmates for wearing the same faded blue dress every day. Wanda claims she has one hundred dresses at home, but everyone knows she doesn't and bullies her mercilessly. The class feels terrible when Wanda is pulled out of the school, but by that time it's too late for apologies. Maddie, one of Wanda's classmates, ultimately decides that she is "never going to stand by and say nothing again." This powerful, timeless story has been reissued with a new letter from the author's daughter Helena Estes, and with the Caldecott artist Louis Slobodkin's original artwork in beautifully restored color.
Say hello to sensational science with this fast-fact-packed tour of all things energy-related. It's the perfect way for children aged 9 plus to brush up on their S.T.E.M. stats and cement what they have learned in class with this fun book. Energy explores the most incredible, weird and most awe-inspiring facts about different types of energy in bite-sized chunks of text, so readers won't be overwhelmed with information. Funny illustrations and photos are designed to hold their interest, and help them engage with S.T.E.M. topics. Energy takes a look at electricity, sound and light, as well as nuclear, chemical and renewable energy. There is also a fun activity to race tin cans using static electricity for budding STEMsters to try out, too. The Stupendous and Tremendous Science series is ideal for all children aged 9+ who are studying S.T.E.M. topics at school or who simply have a fascination with science. It covers all the core topics in a fun and accessible way. Title in the series: Ecstatic and Excellent Energy Happy and Healthy Human Body Powerful and Pongy Plants Soaring and Spectacular Space
This book addresses the point of intersection between cognition, metacognition, and culture in learning and teaching Science, Technology, Engineering, and Mathematics (STEM). We explore theoretical background and cutting-edge research about how various forms of cognitive and metacognitive instruction may enhance learning and thinking in STEM classrooms from K-12 to university and in different cultures and countries. Over the past several years, STEM education research has witnessed rapid growth, attracting considerable interest among scholars and educators. The book provides an updated collection of studies about cognition, metacognition and culture in the four STEM domains. The field of research, cognition and metacognition in STEM education still suffers from ambiguity in meanings of key concepts that various researchers use. This book is organized according to a unique manner: Each chapter features one of the four STEM domains and one of the three themes-cognition, metacognition, and culture-and defines key concepts. This matrix-type organization opens a new path to knowledge in STEM education and facilitates its understanding. The discussion at the end of the book integrates these definitions for analyzing and mapping the STEM education research. Chapter 4 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com
On a dark and windy Halloween night, the trucks are ready for bedtime. But with tricks and treats on their minds, the familiar construction site starts to seem a little . . . eerie! Lift the flaps to turn spooky scares into silly surprises, as the trucks are reassured that their site is safe and sound-and learn that laughing with friends is the best way to make any fright night fun.
Discover the big ideas in technology that have transformed the world around us. From the first televisions and mobile phones to intelligent gadgets in every corner of a smart home, our world has experienced a technological revolution. The Greatest Ideas in Technology takes you on a journey through the most influential inventions of the past 100 years, exploring technology that has changed how we live, work, travel and communicate. From Apollo 11's historic flight to the wonders of the world wide web, the world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers. Each book includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit. Contents: Technology Televisor Shinkansen bullet train Saturn V Motorola DynaTAC Apple Macintosh World Wide Web Toyota Prius MP3 Large Hadron Collider International Space Station Nest Learning Thermostat Siri
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. *Includes a section matching readers' interests to potential jobs.
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. * Includes a section on matching readers' interests to potential jobs.
Discover the big ideas in medicine that have transformed the world around us. The Greatest Ideas in Medicine explores the extraordinary ideas that have changed people's lives - from the first vaccines, through the development of IVF, to ground-breaking cancer therapies and 'intelligent' artificial limbs. From Apollo 11's historic flight to the wonders of the world wide web, the world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers. Each book includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit. Contents: The smallpox vaccine Antibiotics Transplant surgery Pacemakers In vitro fertilisation (IVF) MRI scanning The Global Polio Eradication Initiative The Human Genome Project Stem cell research Bionic prosthetics Remote surgery Immunotherapy
Discover and finish 20 of the fastest, toughest, most hi-tech supercars on the planet with this spectacular colouring book. Use your pens to bring grappling hooks, hover wheels and rocket boosters roaring to life as the cars race across gleaming cities and scorching deserts. Then read the descriptions, compare the stats, and use them to decide who wins...
Become an eyewitness to the tragic story of the Titanic - from its incredible construction, catastrophic sinking, and lasting legacy. Travel back to the year 1912 and experience the Titanic’s fateful maiden voyage from Southampton, UK, to New York City. Learn what life was like for people on board before the supposedly unsinkable ship hit an iceberg and ended up beneath the dark waters of the Atlantic Ocean. Discover survival stories from the epic rescue mission and find out what happened to the captain, crew, and passengers. A titanic book for kids that encourages curiosity and explore the ship’s treasures that lay undiscovered for years. Loved and trusted for over 30 years, Eyewitness has a new look and even more content:
Eyewitness Titanic uses a groundbreaking visual layout that makes learning fun for kids aged 9-12. Easy-to-follow pages expertly show the people, objects, and events on board the Titanic, and infographics, statistics, and timelines explain the disaster as it happened. |
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