![]() |
![]() |
Your cart is empty |
||
Books > Children's & Educational > Technology & applied sciences
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index
The second hilarious book for curious kids from the UK and Ireland's best-loved comedian, Dara O Briain! So you think everyday life is boring?! WHAT?! Hoo-ee, are you wrong! No, seriously. There's so much EXTRAORDINARY science going on right from the minute you wake up to when you go to sleep. Actually, while you're asleep, too. Science is a non-stop EVERYWHERE, everything adventure with some incredibly cool stuff going on, too. You've got your incredible brain, which has worked out how to read these words and make playing a video game feel as EXCITING as real life; you've got aeroplanes that can somehow get from the ground into the sky with all those people AND their luggage on board; you've got electricity and artificial intelligence and GPS and buses coming in threes (that's science too) and LOADS more. In Secret Science, Dara O Briain takes you on a journey from the comfort of your favourite chair to the incredible science behind your everyday life and on into the future!
In this book on the history of flight in Scotland you can: find out about the man who tried to fly off the wall at Stirling Castle and about Percy Pilcher and his fragile 'Bat' glider; be amazed at the story of Vincenzo Lunardi, and his balloon flight in 1785 from Edinburgh to Fife; see how aircraft are used in war, from the airships, and planes with open cock-pits, in World War I, to the Cold War V-bombers; read about UFOs in the 'Falkirk Triangle', the short-lived Rocket Post and much more; and check out how you can visit Concorde Alpha Alpha at the National Museum of Flight in East Lothian, and the other flying machines there.
This series is fully endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop algorithmic and computational thinking and programming skills with further practise questions and activities. This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) and O Level Computer Science. - Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop computational thinking skills in order to solve problems. Answers to the Algorithms, Programming and Logic Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
This book peers through the microscope to reveal TINY unimaginable wonders. Discover bizarre minibeasts and peculiar plants, meet the millions of microbes that live around and inside you, and marvel at miniature technology. The perfect introduction to a fascinating area of science.
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 (http://www.celda- -conf.org/) will focus on Ubiquitous and Mobile Informal and Formal Learning in the Digital Age, with sub-topics: Mobile and Ubiquitous Informal and Formal Learning Environments (Part I), Social Web Technologies for new knowledge representation, retrieval, creation and sharing in Informal and Formal Educational Settings (Part II), Virtual Worlds and Game- -based Informal and Formal Learning (Part III), Location- -based and Context- - Aware Environments for Formal and Informal Learning Integration (Part IV) There will be approximately twenty chapters selected for this edited volume from among peer- -reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 Conference in Rio de Janeiro, Brazil in November, 2011.
Written specifically for Pearson Edexcel International GCSE 9-1 in Computer Science Student Book with 3-year access to digital ActiveBook (eBook) Developed for international students Fully matched to the latest Pearson Edexcel specification Designed to supply students with the best preparation possible for the examination Online Teacher Resource Pack also available, providing further planning, teaching and assessment support Written by a highly experienced author team, Pearson Edexcel International GCSE (9-1) Computer Science Student Book provides comprehensive coverage of the latest Pearson Edexcel specification. The Student Book has been developed with progression, international relevance and support at its core. With differentiated exercises, exam practice, a glossary of key terminology and signposted transferable skills throughout, this resource will ensure the best possible learner outcomes. Also reviewed by a language specialist to ensure the book is written in a clear and accessible style. Three-year access to the eBook is included.
Look down your microscope and dare to discover the terribly teeny world of Microscopic Monsters. Discover what makes our guts a brilliant home for bacteria, how germs make dead bodies explode and which creature lays its eggs between our toes. Redesigned in a bold, funky new look and illustrated throughout by Tony De Saulles for the next generation of Horrible Science fans.
A brilliantly funny first chapter book featuring a winning combination of space, sci-fi and sport! Perfect for children learning to read. Nine-year-old Robbie Remus has just become Emperor of the Galaxy. But all he really wants to do is play blasterball! He finds all of his official duties very boring indeed. If only there was someone else to do them for him. But then Robbie meets Professor Parton. The Professor has just invented a cloning machine, which gives Rodney an excellent idea ... The Reading Ladder series helps children to enjoy learning to read. It features well-loved authors, classic characters and favourite topics, so that children will find something to excite and engage them in every title they pick up. It's the first step towards a lasting love of reading. Level 3 Reading Ladder titles are perfect for fluent readers who are beginning to read exciting, challenging stories independently. Varied sentences Detailed illustrations to enjoy Chapters Interesting characters and themes A rich range of vocabulary More complex storylines to stretch confident readers All Reading Ladder titles are developed with a leading literacy consultant, making them perfect for use in schools and for parents keen to support their children's reading Book band: Lime.
The first OFFICIAL Minecraft novel for young readers 7+ It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived. When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night. But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help. For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's a Loop? ... a tree house adventure! is an exciting story that leads children through the idea of loops in everyday life, and the super-important concept of debugging errors in their code. Flash, Jet and Zeb, the super-powered robots who star in this story, learn these fundamentals of coding as they build an incredible tree house together! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!
This series is endorsed by Cambridge International to support the full syllabus for examination from 2023. Develop understanding of computer systems, the internet and emerging technologies with further practise questions and activities. This Workbook provides additional support for the computer systems question papers for Cambridge IGCSE (TM) and O Level Computer Science. -Become accomplished computer scientists: the workbook provides a series of questions designed to test and develop knowledge of how computer systems and associated technologies work. Answers to the Systems Workbook are available in our Teacher's Guide with Boost Subscription 9781398318502
Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. *Includes a section matching readers' interests to potential jobs.
This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Benefit from the knowledge of our renowned expert authors to navigate through the content of the updated Cambridge IGCSE (TM) and O Level Computer Science syllabuses (0478/0984/2210). - Develop computational thinking and problem-solving skills: clearly-explained concepts are followed by opportunities to implement in the programming language of choice. - Build an understanding of computer systems and associated technologies: carefully prepared worked examples explain new ideas alongside activities to test and consolidate. - Navigate the syllabus confidently: supplementary subject content is flagged clearly, with introductions to each topic outlining the learning objectives. - Satisfy curiosity: students are encouraged to deepen their knowledge and understanding of the subject with Extension Activities and Find Out More. - Consolidate skills and check understanding: self-assessment questions, activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a glossary. Answers to the Student Book are available in Cambridge IGCSE and O Level Computer Science Teacher's Guide with Boost Subscription 9781398318502
Unique in its field, The Primary Science Encyclopedia brings together in one indispensable reference volume over 250 entries covering a wide range of topics and ideas. The book provides clear descriptions, definitions and explanations of difficult scientific concepts, carefully chosen to reflect the needs of those involved in primary science education. In addition, this encyclopedia explains clearly how to teach scientific and technological ideas in a relevant and appropriate way. Extended entries are included on topics such as creativity, thinking skills and theories of learning and the book also provides insight into cross-curricular work, assessment and classroom organisation in the primary science classroom. Compiled by authors with a wealth of experience in primary science and technology teaching, this book contains: Over 250 entries; Scientific definitions and pedagogical explanations; Extensive commentaries of current issues in primary science; A who's who of current and historical figures in the field of science and science education; Annotated further reading lists. This encyclopedia will be of interest to all teachers of 5 to 11-year-olds and anyone concerned with primary science and design and technology education.
Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: 2017, First Exam: 2018 National 5 Computing Science Revision Guide provides easy-to-use and value-for-money revision for all abilities and learning styles, including guidance on the National 5 course and assessments structure. Colourful double-page spreads aid both comprehensive and revision planning Topics are broken down into small, easily managed sections, complemented with lots of diagrams and illustrations to aid retention Quick Tests and Top Tips help keep students focused on the exam's precise demands Revision checklists help students to manage and track their progress in the lead up to the exam A glossary presents all of the key terms and definitions essential for the exam Formerly known as Leckie Success Guides - the number one revision brand in Scotland.
|
![]() ![]() You may like...
Message Of Christmas Campaign Edition…
Eugene H. Peterson
Paperback
|