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Books > Children's & Educational > Technology & applied sciences
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Quiet Time
(Hardcover)
Lauri Houghton-Todd
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R612
R512
Discovery Miles 5 120
Save R100 (16%)
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Ships in 10 - 15 working days
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The future of entertainment is here. Computers have outsmarted
expert chess champions, and gaming software knows how to adapt to
your playing style. Artificial Intelligence (AI) is at the heart of
these changes. Learn how AI has transformed entertainment and about
the problems we could soon face because of AI.
Presents the childhood of the astronaut who became the first man to walk on the moon.
This fun, accessible guide contains instructions on how to build
and play 12 different minigames within Minecraft. It's fun, simple
and perfect for anyone who plays Minecraft with buddies online.
Have you ever wanted to race, quest or even play Battle Royale with
friends in Minecraft? All it takes to make a cool minigame is some
time, some blocks and an online friend or two! The games are
designed to be made in regular Minecraft, with no mods or hacking
needed. They range in difficulty from simple mazes to more complex
race tracks and obstacle courses. Thanks to simple, clear
instructions, building the games is as much fun as making them.
There's also lots of information on how to get Minecraft
multiplayer working, how to get your friends involved, and how to
make sure you're playing safely. The minigames include archery
practice, Battle Royale, obstacle courses, arenas, race courses,
boating challenges, and even sky races.They're perfect for anyone
who wants to play and create at the same time - or for anyone who
loves playing Minecraft with friends.
Enter the super-fast and furious world of supercars
A World of Supercars is crammed with amazing, up-close photographs of some of the most famous supercars in the world, and all the top facts and figures about their performance. Get up to speed on engine types, aerodynamics, handling and other tech topics, and meet the stars of the supercar world.
Perfect reading for petrol-heads aged 9 and up.
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
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Pop-Up Space
(Board book)
Chaaya Prabhat; Laura Cowan; Photographs by Jenny Hilborne
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R280
R260
Discovery Miles 2 600
Save R20 (7%)
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Ships in 12 - 17 working days
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Walk on the Moon, stop off at the International Space Station, see
the surface of Mars and discover the planets in a journey through
our solar system. With five cosmic pop-ups, you will find your
inner astronaut as you go on your first space adventure.
Ever wondered what your body does to all the different kinds of
food you eat? Lift the flaps to find out how your body deals with
fat, sugar, carbohydrates, protein and vitamins, and what the
different nutrients do for you. Also find out about tiny bacteria
living in your gut, why some people are allergic to foods, and what
we should be eating.
This book focuses on essential findings concerning emerging
practices of student learning through the teaching and learning
benefits of the electronic portfolio (ePortfolio) in a range of
disciplines at Australian universities. It explores the latest
research on ePortfolios, teaching quality, future research
directions for tertiary learning and teaching, institutional
agendas in higher education, and the role that the ePortfolios can
play in supporting improvements in pedagogic practice and student
outcomes. Included in these agendas is research into the
development of higher education through the technologising of
pedagogy, learner identities in discrete disciplines, and the
praxis of individual university teachers. The book covers accounts
of academic learning success and challenges across current higher
education subject areas. By presenting case study accounts of
ePortfolio use, it reveals the importance of defining and
documenting how we can meaningfully develop learner portfolios in
research, teaching and learning at Australian universities. With an
intentional research base, the book draws on work conducted inside
and outside Australia and highlights how the ePortfolio can help
tertiary staff prepare for the impact of a student-created
portfolio on teaching, learning, and subsequent academic
scholarship.
Computer science is increasingly becoming an essential 21st century
skill. As school systems around the world recognize the importance
of computer science, demand for teachers who have the knowledge and
skills to deliver computer science instruction is rapidly growing.
Yet a number of recent studies indicate that teachers report low
confidence and limited understanding of computer science,
frequently confusing basic computer literacy skills with computer
science. This is true for both teachers at the K-8 level as well as
secondary education teachers who frequently transition to computer
science from other content areas, such as mathematics. As computer
science is not yet included in most teacher preparation programs,
professional development is a critical step in efforts to prepare
in-service teachers to deliver high-quality computer science
instruction. To date, however, research on best practices in
computer science professional development has been severely lacking
in the literature, making it difficult for researchers and
practitioners alike to examine effective in-service preparation
models. This book provide examples of professional development
approaches that help teachers integrate aspects of computing in
existing curricula at the K-8 level or deliver stand-alone computer
science courses at the secondary school level. Further, this book
identifies computational competencies for teachers, promising
pedagogical strategies that advance teacher learning, as well as
alternative pathways for ongoing learning including
microcredentials. The primary audience of the book is graduate
students and faculty in educational technology, educational or
cognitive psychology, learning theory, curriculum and instruction,
computer science, instructional systems and learning sciences.
Additionally, the book will serve as a valuable addition to
education practitioners and curriculum developers as well as policy
makers looking to increase the number of teachers who are prepared
to deliver computing education.
This is science, not science fiction! Ever wondered if there really
is anyone out there? It's time to start believing. ALIENS! is a
brilliant book which ties in with a fantastic new exhibition being
launched at the Science Museum in October. It covers the main
themes of the exhibition: exploring why we are so fascinated by
aliens, looking at what the earth itself can teach us about what to
expect from alien life, and introducing some of the real
possibilities identified by science.
One big tractor, shiny and new. One small tractor, rusty and
blue... TRACTOR TRACTOR is the second book in a series of
lift-the-flap books about the humorous goings-on at Funny Farm.
Each book has an early-learning aspect and TRACTOR TRACTOR is all
about opposites. It has sliders too, so children can make the
tractors move forward and back, fast and slow. It's harvest time
and Red arrives shiny, fast and strong. Blue is an old faithful -
small and rusty but wise and calm. So when Red decides to race home
after a hard day's harvesting, Blue lets him go, only to find Red
in a ditch, no longer shiny and clean but the dirtiest - and
smelliest! - tractor he's ever seen. A warm-hearted story that
shows, despite being opposites, young and old can make a great
team, and be the very best of friends. The Funny Farm series is
beautifully produced with matt laminated and embossed covers and
sturdy board pages. It also includes Cluck, Cluck, Duck, a counting
lift-the-flap book.
Pluto has not been a planet since 2006. But this tiny world still
inspires people of all ages while sparking controversy. In this
delightfully witty book, astronomer Dean Regas teaches you how to
educate your grown-up about the cutting-edge science of space, most
crucially the reason why Pluto is NOT a planet any more. Delving
into the history of space discoveries, the key players who have
helped our understanding of the universe (including the 11-year-old
girl who named Pluto in the first place) and the ever-changing
nature of science, this book will equip every reader with the tools
they need to bring their grown-ups fully up to speed, and to sneak
in as many amazing astronomical facts as possible. And there's a
handy quiz at the end so that you can check your grown-up has been
paying attention!
This book explores the beneficial impact of pedagogically updated
practices and approaches in the teaching of science concepts as
well as elaborates on future challenges and emerging issues that
address Science and Technology Education. By pointing out new
research directions it informs educational practices and bridges
the gap between research and practice providing information, ideas
and new perspectives. The book also promotes discussions and
networking among scientists and stakeholders such as researchers,
professors, students and companies developing educational software
and ICT tools. The volume presents papers from the First
International Conference on "New Developments in Science and
Technology Education" (1st NDSTE) that was structured around four
main thematic axes Modern Pedagogies in Science and Technology
Education, New Technologies in Science and Technology Education,
Teaching and Learning in the light of Inquiry learning Methods and
Interest, Attitude and Motivation in Science.
Recommended age: 10 - 13 years. We know about Hippocrates, the Father of Medicine. But we owe nearly as much to Galen, a physician born in 129 A.D. at the height of the Roman Empire. Galen's acute diagnoses of patients, his botanical wisdom and studies of physiology were recorded in numerous books, handed down through the Middle Ages and Renaissance. He developed sports medicine, doctoring gladiators. Not least, Galen passed on the medical tradition of respect for life. In this fascinating biography for young people, Jeanne Bendick brings Galen's Roman world alive with the clarity, humor, and outstanding content we enjoyed in Archimedes and the Door to Science. An excellent addition to schools, libraries, and homes; ideal for home education.
Emmy and Birch go on an adventure to take to the sky with this
Young Reader book, the only official levelled reader series based
on Minecraft, the world's best-selling video game! Minecraft is the
best-selling video game of all time! And now learning to read has
never been more fun for fans ages 4 to 7. They'll get a great
introduction to the game through the adventures of two young
players, Emmy and Birch-and their tame wolf Byte-who are new to the
world of Minecraft but always ready to explore. This time, Birch
wants to go flying more than anything. Emmy has an idea for getting
the right materials but it is going to be an incredible journey.
Look for these other great Minecraft titles: * Mobs in the
Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft)
9780755500451 * Escape From the Nether (Minecraft) 9780755500468
The exciting sequel to the popular LEGO Gadgets and LEGO Chain
Reactions. Build your own kinetic sculptures in this fun kit. All
the LEGO elements are included, so you can build frames with axles
and crankshafts that provide different functions like spinning or
turning back and forth. Add paper-craft characters to the build and
watch your new friend come to life! The non-fiction STEM content
links the builds to real-life robotics and mechanical engineer
applications. What is Klutz? Klutz is a premium brand of book-based
activity kits, designed to inspire creativity in every child. Our
unique combination of crystal-clear instructions, custom tools and
materials and hearty helpings of humour is 100% guaranteed to
kick-start creativity. Super-clear instructions Open-ended
creativity Rewarding reading Skills to build on Everything you need
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R296
Discovery Miles 2 960
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