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Books > Children's & Educational > Technology & applied sciences
This volume breaks new ground by asking how our understandings of
gender can be informed by exploring the socio-technical relations
of ICTs in health care, and how far an appreciation of the ways in
which gender works can inform and improve our understanding of how
ICTs are being developed, implemented, and used in health care
contexts.
Updated specification; first teaching September 2020. Specification
code: 8525 Written by leading Computer Science teachers, this
textbook will guide students through the updated AQA GCSE Computer
Science specification topic by topic, and provide them with
standalone recap and review sections, practice questions, worked
examples and clear explanations of complex topics. This textbook:
>> Prepares students for assessment with numerous practice
questions for all topics >> Develops computational thinking
skills >> Provides differentiated material with the 'beyond
the spec' feature >> Includes standalone recap and review
sections at the end of each chapter >> Provides definitions
of technical terms, along with a glossary of words to ensure
students feel confident with the assessment. Authors George Rouse,
Lorne Pearcey and Gavin Craddock are highly respected and widely
published authors of resources.
Did you know that swimming pools are used to train astronauts?
Athletes use swimming pools to train when they're injured, and
doctors use them to help patients feel better. Learn how swimming
pools and aquatic therapy help all kinds of people! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds students' reading skills while engaging
their curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that guides students through
every step of the engineering design process and is perfect for
makerspace activities. It makes STEAM career connections by
providing a glimpse into the lives of real-life Smithsonian
employees currently working in STEAM fields. Discover engineering
innovations that solve real-world problems with this book that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Unique in its field, The Primary Science Encyclopedia brings
together in one indispensable reference volume over 250 entries
covering a wide range of topics and ideas. The book provides clear
descriptions, definitions and explanations of difficult scientific
concepts, carefully chosen to reflect the needs of those involved
in primary science education. In addition, this encyclopedia
explains clearly how to teach scientific and technological ideas in
a relevant and appropriate way. Extended entries are included on
topics such as creativity, thinking skills and theories of learning
and the book also provides insight into cross-curricular work,
assessment and classroom organisation in the primary science
classroom. Compiled by authors with a wealth of experience in
primary science and technology teaching, this book contains: Over
250 entries; Scientific definitions and pedagogical explanations;
Extensive commentaries of current issues in primary science; A
who's who of current and historical figures in the field of science
and science education; Annotated further reading lists. This
encyclopedia will be of interest to all teachers of 5 to
11-year-olds and anyone concerned with primary science and design
and technology education.
From a tiny egg to fully grown, join Frog on this very exciting
journey! Follow the peep-through holes on every page to discover
each stage of becoming a frog. Little Frog is waiting inside a tiny
egg. But first, Frog must avoid being washed away in the rain,
blown away on the wind or even gobbled up by hungry fish! Watch as
Frog grows from a tadpole to a froglet, before a fully grown Frog
begins the cycle again. Is there another Frog waiting inside the
next tiny egg? This beautifully illustrated book from the talented
Maggie Li is the perfect introduction to life cycles for little
readers - and its tactile pages and size are ideal for small hands!
Collect the rest of the Little Life Cycles series with Pip, Drip
and Bug.
Challenge your kid to crack these video-game themed math codes and
show them how much fun learning can be! Kids can choose from over
50 colorfully illustrated puzzles featuring their favorite gaming
characters and scenarios. Their mission: to unlock the secret code,
spell out the secret message, or solve the equation before the game
ends (or the creeper explodes!). With diamond swords, suits of
armor, zombies, and magical potions to keep every page fun and
exciting, kids won't even realize that they're practicing and
developing core math and problem-solving skills. Builds
foundational math skills in addition, subtraction, multiplication,
and division. Helps them practice fact families, balancing
equations, and more. Encourages young gamers to use what they know
to tackle exciting math challenges Supports classroom learning at
home, in the car, and anywhere else you take it with you! Perfect
for reluctant learners and kids who can't get enough of math or
secret codes, Math Codes for Minecrafters makes every kid feel like
they're winning at math.
A controlled assessment chapter provides step-by-step guidance and
advice on the controlled assessment criteria. ResultsPlus features
combine examiner insight with real exam performance data to
illustrate clearly how students can improve their own answers to
exam questions. Examzone revision resources for each topic make
revision easy.
This title is endorsed by Cambridge Assessment International
Education to support the full syllabus for examination from 2023.
Benefit from the knowledge of our renowned expert authors to
navigate through the content of the updated Cambridge IGCSE (TM)
and O Level Computer Science syllabuses (0478/0984/2210). - Develop
computational thinking and problem-solving skills:
clearly-explained concepts are followed by opportunities to
implement in the programming language of choice. - Build an
understanding of computer systems and associated technologies:
carefully prepared worked examples explain new ideas alongside
activities to test and consolidate. - Navigate the syllabus
confidently: supplementary subject content is flagged clearly, with
introductions to each topic outlining the learning objectives. -
Satisfy curiosity: students are encouraged to deepen their
knowledge and understanding of the subject with Extension
Activities and Find Out More. - Consolidate skills and check
understanding: self-assessment questions, activities and exam-style
questions are embedded throughout the book, alongside key
definitions of technical terms and a glossary. Answers to the
Student Book are available in Cambridge IGCSE and O Level Computer
Science Teacher's Guide with Boost Subscription 9781398318502
The 20th century saw many new inventions. Changes came fast and
made life easier. Cars, planes, TVs, and cell phones were all
invented in the 1900s. What other important things were invented
during this time? From electricity to emoji, this nonfiction book
will keep students engaged in reading as they build their literacy,
vocabulary, and comprehension skills. Important text features
include a glossary, index, and table of contents. The Reader's
Guide and culminating activity require students to connect back to
the text as they develop their higher-order thinking skills. Check
It Out! provides resources for additional reading and learning.
With TIME For Kids content, this book aligns with national and
state standards and will keep grade 3 students reading from cover
to cover.
Anatomy is a gorgeous, large-format book filled with clever cutouts
exploring every detail of the organs, systems and senses that make
up that most marvellous of machines, the human body. This
fact-filled journey is illustrated by Helene Druvert, the acclaimed
creator of the award-winning Paris Up, Up and Away and Mary Poppins
Up, Up and Away. Her father, a doctor, has contributed the text,
which is perfectly pitched at children of nine and over. A BBC
Focus Magazine Illustrated Book of the Year
Contains audio versions of reading passages from the Student Book
to provide additional language support to students. One set of
Class Audio CDs available per level.
THE MIGHTY MECHANICS' GUIDE TO SPEED We are the mighty mechanics
and we look after all kinds of speedy machines. Join us in this
four-book series as we take you on an exhilarating tour of the
fastest transport on wheels, tracks, water and in the air. THE
MIGHTY MECHANICS' GUIDE TO SPEED ON TWO WHEELS Join the mechanics
on a tour of some of the world's speediest machines. It's a race to
reveal which bike is fastest. Discover... * The fastest motorcycle
races in the world * What sidecar racing is * Cyclists that are
breaking records ...and much, much more!
Teaching Technology: Intermediate to Senior Phase covers both the
conceptual and practical components of the subject of technology,
as outlined in the CAPS. This involves the teaching of
discipline-specific skills, such as problem solving using the
design process, and also broader life skills, such as needs
identification. The book explores teaching methods for technology
education, covering lesson planning, classroom management,
assessment and the use of resources and information and
communications technology (ICT). Because science is integrated with
technology in the intermediate phase, there is a special section on
how teachers should approach this. For the senior phase, the book
examines how particular knowledge strands should be dealt with. A
unique aspect is the focus on integrating indigenous knowledge and
technologies. It is also written with an awareness of the issues of
sustainability. The book is appropriate for student teachers in BEd
and PGCE programmes as well as in-service teachers and those
enrolled in ACE/ADE programmes.
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The Moon Show
(Hardcover)
Carmen Gloria; Illustrated by Carmen Gloria
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R636
Discovery Miles 6 360
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Ships in 10 - 15 working days
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* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. * Includes a section on matching readers' interests to
potential jobs.
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. *Includes a section matching readers' interests to
potential jobs.
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