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Books > Children's & Educational > Technology & applied sciences
One took the east coast and one took the west coast. Together the two Henrys helped make Florida what it is.
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds! For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Build 11 awesome LEGO (R) machines! With 58 LEGO (R) elements. This activity kit will have you building 11 machines that whirl, flip, punch and cruise! Including: a gravity-powered car, a boxing robot, a claw, a catapult, a spin-o-vision, a ghost mobile car, a rollin' T-Rex, a whirling fan, a mixing machine, a micro movie maker and a gravity-drop coaster. Make, experiment and play with KLUTZ . What is Klutz? Klutz is a premium brand of book-based activity kits, designed to inspire creativity in every child. Our unique combination of crystal-clear instructions, custom tools and materials, and hearty helpings of humor is 100% guaranteed to kick-start creativity. Super-clear instructions Open-ended Creativity Rewarding Reading Skills to Build On Everything You Need
Federal and state funding agencies have invested billions of dollars into secondary STEM (Science, Technology, Education, Mathematics) educational reform over the past decade. This volume addresses the interplay of external and internal variables associated with school reform and how this dynamic has impacted many efforts.
An exciting biography about the man who changed Florida's east coast with his hotels and his Florida East Coast Railway.Henry Morrison Flagler was already a millionaire when he first visited Florida in 1878. He liked what he saw. He came back and built railroads along the east coast so that others could more easily come. And he built grand hotels so that those who came had a beautiful place to stay. By the end of his long and productive life, he had built a railroad all the way to the very end of the Keys. It arrived in Key West in 1912. Henry Flagler was very determined and practical. He met all the great challenges he set for himself.Ages 9-12
Where does luggage go after check in? What happens in the control tower? How do planes actually fly? This interactive, lift-the-flap book takes you behind-the-scenes to uncover the hidden secrets of the airport - from a peek inside the cockpit to the hustle and bustle of departures. In this follow-up to How Cities Work, we explore the earliest airports through to today's giant transport hubs and what airports could look like in the future. Packed with amazing facts and illustrations from James Gulliver Hancock, it'll surprise and delight readers young and old, ensuring they never look at air travel in the same way again. Created in consultation with Tom Cornell, VP Airspace / Airfields, Americas at Landrum & Brown. Contents include: Airports Through the Ages The Great Get-to-the-Airport Race Find Your Way Round the Airport The Maintenance Hangar In the Terminal Inside an Aircraft The Control Tower Sees All Preparing Planes Ship That Cargo The Incredible Luggage Journey Airports of the Future About Lonely Planet Kids: Come explore! Let's start an adventure. Lonely Planet Kids excites and educates children about the amazing world around them. Combining astonishing facts, quirky humour and eye-catching imagery, we ignite their curiosity and encourage them to discover more about our planet. Every book draws on our huge team of global experts to help share our continual fascination with what makes the world such a diverse and magnificent place - inspiring children at home and in school.
Illustrated revision and practise for AQA GCSE Design and Technology 8552. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques.Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by subject specialists, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
This book provides a descriptive, progressive narrative on the flipped classroom including its history, connection to theory, structure, and strategies for implementation. Important questions to consider when evaluating the purpose and effectiveness of flipping are answered. The book also highlights case studies of flipped higher education classrooms within five different subject areas. Each case study is similarly structured to highlight the reasons behind flipping, principles guiding flipped instructions, strategies used, and lessons learned. An appendix that contains lesson plans, course schedules, and descriptions of specific activities is also included.
Illustrated revision and practise for Computer Science. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
"As Scott gazed at the revolving space station, looking quite state-of-the-art, he whistled to himself softly. The winner of the Star Park contest would go to this just-completed space station. And the winner would be the first one to experience the first-ever virtual-reality space adventure Inside the space station, Star Park had created a gigantic version of their new computer. This gigantic computer could create a world-size virtual-reality adventure. Scott had jumped at the chance to win such a prize. The only way to enter the contest was to buy a Star Park computer. Then with the virtual-reality capability of the computer, the contestant had to make up an adventure and submit it to Star Park. The winning adventure would entitle the contestant to go to Star Park. To experience a world-size adventure was by itself exciting. But to also travel to the space station he was gawking at now made the whole idea irresistible. He had never wanted anything more than to win this contest."
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas.'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
Tools for Teaching Computer Networking and Hardware Concepts makes the teaching and learning of computer networking and hardware a more active process by using interactive learning to add life to a very technical subject. Fundamental theoretical concepts are illustrated with the use of interactive practical exercises. Each chapter presents learning objectives, figures and illustrations, real-world examples and review questions. ""Tools for Teaching Computer Networking and Hardware Concepts"" has a worldwide focus provided by contributors from across the globe. These contributors share their use of online tools and flexible learning practices. Both teachers and students will find this book a useful resource for teaching and learning computer networking and hardware concepts.
Going to the Moon is SO last century, so how difficult can it be-even for a ten-year-old-to follow in the footsteps of Neil Armstrong and the Apollo astronauts? Meet Matilda, the girl who'll give it her best shot to learn everything she needs to learn in order to get there herself. From how to pee in zero-g to why pizzas won't take you up and up away, this is science for the curious! Told as a journey of discovery, it's full of easy-to-understand facts about air pressure, escape velocities, coding, and falling around the Earth, in a way which will inspire the next generation of moon walkers.
Space is the last title in a series of activity books which is a collection of texts for children which contains playing activities aimed to encourage the development of the main cognitive skills following the Montessori method and its most typical topics. The contents follow a progressive complexity to challenge the children to complete various tasks with great results all by themselves. My first book about Space. Using the Montessori concept of nesting elements where smaller elements are contained in progressively bigger ones, the child can see the logical sequence from the Earth to the Space Exploration. A lot of stickers, at the end, will make the activities even more interactive!
This book is written for students and other interested readers as a look inside the diverse range of applications for physics outside of the scientific research environment. This first volume covers several different areas of the arts and design ranging from stage lighting to sculpting. The author has interviewed experts in each area to explain how physics and technology impact their work. These are all useful examples of how physics encountered in taught courses relates to the real world.
Elements Top TrumpsTM is an entertaining, fast-paced chemistry card game. With eye-catching imagery and fascinating facts about the elements, it's a great way to have fun and learn about the elements. Recommended for children aged 7-14, the game can be played by two or more players. Each of the 30 cards represents an element. Players compare numerical properties of the elements (melting point, density, price, discovery date and the size of the atom) and choose the category they think will win. Elements Top Trumps is created by the Royal Society of Chemistry in partnership with Winning Moves Ltd, the makers of Top TrumpsTM. This product is also available in packs of six.
THE STORY OF THE HUMAN JOURNEY TO SPACE Long before anyone had designed a rocket, the Montgolfier brothers were making hot air balloons. In October 1783, they became the first people to experience controlled flight. Balloon to the Moon starts there and leads to Neil Armstrong's 'small step' and beyond. But why stop there? Learn about the great innovations of the past, then get ready for BLAST OFF into an unknown but exciting future.
Some of the most powerful things in the world are so tiny they can't be seen with the naked eye! Readers will be amazed at what they see when they take a glance at the world of the mini but mighty through this captivating nonfiction title. With remarkable images and graphics, and informational text featuring Time For Kids content, readers are able to explore and discover such micros as DNA, atoms, bacteria, phytoplankton, and nanotechnology items like nano-robots and microchips! This book also includes text features such as a table of contents, glossary, and index, as well as resources such as a bibliography and a list of useful websites for learning more. This high-interest book will engage readers from cover to cover!
Emmy and Birch go on an adventure to take to the sky with this Young Reader book, the only official levelled reader series based on Minecraft, the world's best-selling video game! Minecraft is the best-selling video game of all time! And now learning to read has never been more fun for fans ages 4 to 7. They'll get a great introduction to the game through the adventures of two young players, Emmy and Birch-and their tame wolf Byte-who are new to the world of Minecraft but always ready to explore. This time, Birch wants to go flying more than anything. Emmy has an idea for getting the right materials but it is going to be an incredible journey. Look for these other great Minecraft titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468 |
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