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Books > Children's & Educational > Technology & applied sciences
Learn how to draw the latest Fortnite Battle Pass designs with this brand-new official guide from Epic Games. Want to recreate the action-packed looks from the Battle Passes? Well, now you can with this special themed guide, brought to you by Epic Games. With clear step-by-step instructions to take you from initial sketch to finished artwork, this book will help elevate your drawing skills to Tier 100. INCLUDES: * 16 CLASSIC OUTFITS * 8 STYLISH EMOTICONS * SUPERCOOL BACK BLING, GLIDERS, AND HARVESTING TOOLS * TOP DRAWING TIPS Featuring the authentic Fortnite holographic seal.
This charming concertina book follows the journey of a little submersible on a voyage beneath the waves, down into the deep dark ocean and back again. Folding out to nearly 2.5 metres, children can look at all the different things the sub sees on its way, as it travels past a shipwreck, through a coral reef, near to a pod of orcas hunting for their lunch, close to a leatherback turtle feasting on jellyfish, and past some rather strange deep-sea fish. Playful text guides the journey, providing a fun shared experience and a conversation starter for parents and young children. The reverse side of the concertina features spot illustrations picked out from the main scene, with more expansive information about submarines, ocean life and the dangers it is facing.
Illustrated revision and practise for Computer Science. Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
This book is written for students and other interested readers as a look inside the diverse range of applications for physics outside of the scientific research environment. This first volume covers several different areas of the arts and design ranging from stage lighting to sculpting. The author has interviewed experts in each area to explain how physics and technology impact their work. These are all useful examples of how physics encountered in taught courses relates to the real world.
A dream come true: Peter is invited to ride in the cab of a large modern diesel locomotive! Luckily the journey was not as wild as one of Grandpa's tales from the old steam days: Wagons without brakes, speeding trains with runaway carriages getting lost in the night...Another adventure with Peter and his Grandpa. Real engineering detail with 12 watercolours by John Wardle. Age 6 to 12 years.
Space is the last title in a series of activity books which is a collection of texts for children which contains playing activities aimed to encourage the development of the main cognitive skills following the Montessori method and its most typical topics. The contents follow a progressive complexity to challenge the children to complete various tasks with great results all by themselves. My first book about Space. Using the Montessori concept of nesting elements where smaller elements are contained in progressively bigger ones, the child can see the logical sequence from the Earth to the Space Exploration. A lot of stickers, at the end, will make the activities even more interactive!
Some of the most powerful things in the world are so tiny they can't be seen with the naked eye! Readers will be amazed at what they see when they take a glance at the world of the mini but mighty through this captivating nonfiction title. With remarkable images and graphics, and informational text featuring Time For Kids content, readers are able to explore and discover such micros as DNA, atoms, bacteria, phytoplankton, and nanotechnology items like nano-robots and microchips! This book also includes text features such as a table of contents, glossary, and index, as well as resources such as a bibliography and a list of useful websites for learning more. This high-interest book will engage readers from cover to cover!
Youngsters learn fascinating facts about the solar system as they color 44 dramatic Space Age illustrations, including images of an asteroid on a collision course with Earth, a spacecraft observing the landscape of Mars, representations of all the planets, and much more. Descriptive captions accompany illustrations.
Little scientists will love the mix of non-fiction and activities in this educational book full of zappy ideas. Fun games and puzzles teach boys and girls about things like sound waves, magnetism and the different forces that we interact with every day. Start a lifelong passion for STEM subjects. Originally published as four separate titles, this bind-up brings all of the core STEM concepts under one roof.
What does swimming in a pool, drinking through a straw, breathing in air, and circulating blood all have in common? They all require a form of air or water pressure! Readers will discover the variety of ways that air and water pressure make an impact on our lives. This fact-filled nonfiction title includes real-life examples, vivid images, helpful graphs and diagrams, and basic experiments to help students begin to understand physics concepts. Readers will learn about Archimedes' Principle, atmospheric pressure, vacuums, water density, and hydraulics through informational text and interesting facts featuring Time For Kids content. This book also includes text features such as a table of contents, glossary, and index, as well as resources like a bibliography and a list of websites for learning more. This high-interest book will engage readers from cover to cover!
Blast through the galaxy to our own solar system and explore the mysteries of space to a rocking beat. Packed with educational endnotes about space exploration and more. A QR code on the book provides access to video animation and audio.
Filled with bite-size facts and amazing original illustrations, the Small and Mighty range is the ultimate pocket-sized collectible series for young readers who can't get enough of their favourite topic. In The Small and Mighty Book of the Human Body, readers can learn all about the weird and wonderful human body, discovering everything from how we see, smell and taste to how our muscles work. Packed full of interesting facts and information about the body, as well as fun, highly detailed illustrations, this book will answer any questions a curious mind might have about exactly how the body works.
To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history. For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry. Dig into the technical side of Blizzard polish-how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo. Explore the development history behind your favorite games, including how Blizzard's fallen games helped produce some of the studio's most iconic heroes. Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.
From the bestselling author of Darwin's Dragons and My Friend the Octopus comes an exciting historical adventure - with a touch of magic - set aboard the Titanic ... Young cabin steward, Sid, is proud to be working on the Titanic, the greatest ship ever built. Clara dreams of adventure too, but she's a stowaway in the hold of a much smaller boat, Carpathia. Here she meets the biggest, best dog she's ever known: Rigel, who is on his way to be reunited with his owner. None of them could have imagined how they would need each other one ice-cold terrible night - or that an extraordinary sea creature might also answer their call ... The third middle-grade historical adventure from the author of Darwin's Dragons and My Friend the Octopus A new spin on the sinking of the Titanic, offering an uplifting alternate history of real-life survivor, Sid Daniels A touching animal friendship lies at the heart of the story, as well as hints of mythology Showcases Lindsay Galvin's trademark combination of exciting adventure, rip-roaring history and non-fiction elements PRAISE FOR DARWIN'S DRAGONS: 'A striking and original adventure ... just the sort of story I love.' EMMA CARROLL 'WHAT a voyage! [Darwin's Dragons] is everything you hope it will be ...' LUCY STRANGE '[A] beautifully fictionalised story' THE TELEGRAPH
Diversity in Information Technology Education: Issues and Controversies sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in ""Diversity in Information Technology Education: Issues and Controversies"" present research and introspection on race, gender, national origin, disability and other diversity categories. The examples, success stories from retention efforts, and strategies in assessment that account for diversity, and all supplement the topics with practical examples. If an instructor is planning on infusing diversity topics into the curriculum, this book contains pertinent information on how to identify problems and face issues.
Welcome to the museum that is always open to explore... Step inside the pages of Anatomicum to enjoy the experience of a museum from the comfort of your own home. The 2019 offering from Welcome to the Museum guides readers through the human body, from the muscles we use to show emotion, to the delicate workings of the brain. With sumptuous artwork by Katy Wiedemann and expert text by professor Dr Jennifer Z Paxton, this beautiful book is a feast of anatomical knowledge.
With the help of Alice Cooper, Freddie Mercury, Kurt Cobain and a whole host of weird and wonderful characters both real and imagined, The Extraordinary Elements presents the periodic table as you have never seen before. Gripping facts and easy-to-access information accompany stunning infographics and the personified elements, as well as chemistry basics
Elements Top TrumpsTM is an entertaining, fast-paced chemistry card game. With eye-catching imagery and fascinating facts about the elements, it's a great way to have fun and learn about the elements. Recommended for children aged 7-14, the game can be played by two or more players. Each of the 30 cards represents an element. Players compare numerical properties of the elements (melting point, density, price, discovery date and the size of the atom) and choose the category they think will win. Elements Top Trumps is created by the Royal Society of Chemistry in partnership with Winning Moves Ltd, the makers of Top TrumpsTM. This product is sold in packs of six. Individual purchases are also available. |
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