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Books > Children's & Educational > Technology & applied sciences
Learn how a seed becomes a plant! With images that are easy to identify and clear, simple sentence structures, this science reader simplifies scientific concepts for young students as they improve their reading skills. A fun and easy science experiment and Your Turn! activity provide more in-depth opportunities for additional learning. Nonfiction text features include a glossary and an index. Engage students in learning with this dynamic text!
"As Scott gazed at the revolving space station, looking quite state-of-the-art, he whistled to himself softly. The winner of the Star Park contest would go to this just-completed space station. And the winner would be the first one to experience the first-ever virtual-reality space adventure Inside the space station, Star Park had created a gigantic version of their new computer. This gigantic computer could create a world-size virtual-reality adventure. Scott had jumped at the chance to win such a prize. The only way to enter the contest was to buy a Star Park computer. Then with the virtual-reality capability of the computer, the contestant had to make up an adventure and submit it to Star Park. The winning adventure would entitle the contestant to go to Star Park. To experience a world-size adventure was by itself exciting. But to also travel to the space station he was gawking at now made the whole idea irresistible. He had never wanted anything more than to win this contest."
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas.'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
Have you ever looked up and wondered what's going on high up in the skies above your eyes? Take a journey up into the air, through the atmosphere, way out into space and back down to Earth in this richly illustrated concertina book. Zoom past the technology that fills our skies, from helicopters, fighter jets, weather balloons, to satellites, hang-gliders and hot-air balloons. Discover the insects and animals that whizz through the skies, explore the layers of the atmosphere, and travel through the solar system and out to the galaxies far beyond. The follow up to The Street Beneath My Feet, which dug down to the center of the Earth, this expansive concertina book opens out to an impressive 2.5 metres, perfect for inquisitive young minds. Begin your journey from the sidewalk of a busy city. Look up beyond the traffic lights, utility wires, and skyscrapers. Unfold the connected pages to reveal the incredible man-made sights that you would see 20 kilometres above (a weather balloon), 50 kilometres above (a rocket blasting a capsule into space), 100 kilometres above (a space plane and satellites), 400 kilometres above (the International Space Station), 380,000 kilometres above (the Moon) and through our Solar System. Turn to the top of the other side to make your way beyond the Solar System to the hundreds of billions of galaxies filled with stars and planets we haven't discovered yet. Then start your journey back down through the amazing natural wonders you would see 10,000 kilometres above (a comet), 85 kilometres above (meteoroids burning up as they enter Earth's atmosphere), 11 kilometres above (a cumulonimbus cloud bringing thunder and lightning), 8 kilometres above (migrating storks), and down through the mountains, past trees, bats and butterflies to finally reach the ground again - this time in a grassy clearing of a forest, where you can imagine yourself lying on your back wondering at the thought of the whole universe above your head. From jet trails to comets' tails, enjoy amazing sights as you journey through the skies. Explore even more of the world with The Street Beneath My Feet (March 2017) and The World Around Me (October 2020), companion books from the Look Closer series.
Tools for Teaching Computer Networking and Hardware Concepts makes the teaching and learning of computer networking and hardware a more active process by using interactive learning to add life to a very technical subject. Fundamental theoretical concepts are illustrated with the use of interactive practical exercises. Each chapter presents learning objectives, figures and illustrations, real-world examples and review questions. ""Tools for Teaching Computer Networking and Hardware Concepts"" has a worldwide focus provided by contributors from across the globe. These contributors share their use of online tools and flexible learning practices. Both teachers and students will find this book a useful resource for teaching and learning computer networking and hardware concepts.
Going to the Moon is SO last century, so how difficult can it be-even for a ten-year-old-to follow in the footsteps of Neil Armstrong and the Apollo astronauts? Meet Matilda, the girl who'll give it her best shot to learn everything she needs to learn in order to get there herself. From how to pee in zero-g to why pizzas won't take you up and up away, this is science for the curious! Told as a journey of discovery, it's full of easy-to-understand facts about air pressure, escape velocities, coding, and falling around the Earth, in a way which will inspire the next generation of moon walkers.
Meet Ada Lovelace, the British mathematician and daughter of poet Lord Byron. Part of the beloved Little People, BIG DREAMS series, this inspiring and informative little biography follows the colourful life of Lord Byron's daughter, from her early love of logic, to her plans for the world's first computer program. As a child, Ada had a big imagination and a talent for mathematics. She grew up in a noble household in England, where she dedicated herself to studying. Her work with the famous inventor, Charles Babbage, on a very early kind of computer made her the world's first computer programmer. This moving book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical images and a detailed profile of the mathematician's life. Little People, BIG DREAMS is a bestselling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
This book is written for students and other interested readers as a look inside the diverse range of applications for physics outside of the scientific research environment. This first volume covers several different areas of the arts and design ranging from stage lighting to sculpting. The author has interviewed experts in each area to explain how physics and technology impact their work. These are all useful examples of how physics encountered in taught courses relates to the real world.
A dream come true: Peter is invited to ride in the cab of a large modern diesel locomotive! Luckily the journey was not as wild as one of Grandpa's tales from the old steam days: Wagons without brakes, speeding trains with runaway carriages getting lost in the night...Another adventure with Peter and his Grandpa. Real engineering detail with 12 watercolours by John Wardle. Age 6 to 12 years.
Some of the most powerful things in the world are so tiny they can't be seen with the naked eye! Readers will be amazed at what they see when they take a glance at the world of the mini but mighty through this captivating nonfiction title. With remarkable images and graphics, and informational text featuring Time For Kids content, readers are able to explore and discover such micros as DNA, atoms, bacteria, phytoplankton, and nanotechnology items like nano-robots and microchips! This book also includes text features such as a table of contents, glossary, and index, as well as resources such as a bibliography and a list of useful websites for learning more. This high-interest book will engage readers from cover to cover!
Youngsters learn fascinating facts about the solar system as they color 44 dramatic Space Age illustrations, including images of an asteroid on a collision course with Earth, a spacecraft observing the landscape of Mars, representations of all the planets, and much more. Descriptive captions accompany illustrations.
Little scientists will love the mix of non-fiction and activities in this educational book full of zappy ideas. Fun games and puzzles teach boys and girls about things like sound waves, magnetism and the different forces that we interact with every day. Start a lifelong passion for STEM subjects. Originally published as four separate titles, this bind-up brings all of the core STEM concepts under one roof.
What does swimming in a pool, drinking through a straw, breathing in air, and circulating blood all have in common? They all require a form of air or water pressure! Readers will discover the variety of ways that air and water pressure make an impact on our lives. This fact-filled nonfiction title includes real-life examples, vivid images, helpful graphs and diagrams, and basic experiments to help students begin to understand physics concepts. Readers will learn about Archimedes' Principle, atmospheric pressure, vacuums, water density, and hydraulics through informational text and interesting facts featuring Time For Kids content. This book also includes text features such as a table of contents, glossary, and index, as well as resources like a bibliography and a list of websites for learning more. This high-interest book will engage readers from cover to cover!
Blast through the galaxy to our own solar system and explore the mysteries of space to a rocking beat. Packed with educational endnotes about space exploration and more. A QR code on the book provides access to video animation and audio.
To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history. For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who've shaped Blizzard's style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard's most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans' ultimate keys to the kingdom of three decades in Blizzard artistry. Dig into the technical side of Blizzard polish-how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo. Explore the development history behind your favorite games, including how Blizzard's fallen games helped produce some of the studio's most iconic heroes. Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.
This engagingly illustrated book tells in thrilling detail the story of the Carpathia, the small vessel which saved hundreds of people from drowing during the sinking of the Titanic. Written and illustrated by debut Northern Irish artist Flora Delargy, whose grandfather and great grandfather both worked in the Belfast Shipyards where the Titanic was built, this exquisitely illustrated story of quiet bravery tells in rich detail how the little ship Carpathia saved 705 passengers of the Titanic from the icy waters of the North Atlantic. 'A visual feast [...] Exquisite artwork [...] A triumphant debut'- The Observer, Best Picture Books 'A tour de force - a gripping account [..] spare, well-judged text and delicate but powerful illustrations'- The Guardian 'I don't often cry while reading non-fiction, but this powerful story, beautifully told, brought me to tears [...] one of my books of the year'- Irish Examiner With the approaching 110-year anniversary of the ship's sinking, Rescuing Titanic and its story of the Carpathia offers a fresh perspective on the incident from an author-illustrator uniquely connected to the story. In the middle of the night, the Carpathia received a distress call from the sinking Titanic. The intrepid little ship heroically changed course and headed straight into the frozen sea to help save as many people as it could. Follow the Carpathia as it risks everything to navigate remote, treacherous ice fields in the dark and come to the rescue of passengers on the world-famous ocean liner. Along the journey, you will learn all about Morse code, navigation tools, the different roles of the crew, how the ships found each other, and by-the-minute details of exactly what happened on this cold and fateful night. The illustrations set the scene and take the reader into the frozen eerie night in the North Atlantic. Beautiful full-bleed illustration and vignettes give great detail about how everyone on the ship made their own contribution and showed true bravery. Rescuing Titanic shows that a glimmer of hope can be found even in great tragedy and that heroes are not always big and mighty, but can also be small and unassuming. This is the debut book in the Hidden Histories series, which explores with beautiful illustrations and vivid details the untold parts of stories we thought we knew.
Diversity in Information Technology Education: Issues and Controversies sheds light on the status of diversity in the field of IT education. It identifies a wide range of problems that educators face on a daily basis, and gives practical, applicable solutions, mainly by showcasing successful and replicable examples. The chapters in ""Diversity in Information Technology Education: Issues and Controversies"" present research and introspection on race, gender, national origin, disability and other diversity categories. The examples, success stories from retention efforts, and strategies in assessment that account for diversity, and all supplement the topics with practical examples. If an instructor is planning on infusing diversity topics into the curriculum, this book contains pertinent information on how to identify problems and face issues. |
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