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Books > Children's & Educational > Technology & applied sciences
Learn how to draw the latest Fortnite Battle Pass designs with this brand-new official guide from Epic Games. Want to recreate the action-packed looks from the Battle Passes? Well, now you can with this special themed guide, brought to you by Epic Games. With clear step-by-step instructions to take you from initial sketch to finished artwork, this book will help elevate your drawing skills to Tier 100. INCLUDES: * 16 CLASSIC OUTFITS * 8 STYLISH EMOTICONS * SUPERCOOL BACK BLING, GLIDERS, AND HARVESTING TOOLS * TOP DRAWING TIPS Featuring the authentic Fortnite holographic seal.
A volume in Educational Design and Technology in the Knowledge Society Series Editors Stewart Marshall and Wanjira Kinuthia The field of educational technology is one that requires a high level of problem solving critical thinking, and interpersonal skills to solve problems that are often complex and multi-dimensional. Analyzing cases provides an opportunity to explore professional issues through an environment that allows action researchers, practitioners and students to analyze and reflect on relevant theories and techniques to understand a real problem, ponder solutions and consequences, and develop responses. Hence, this book seeks to provide relevant authentic and realistic cases for such exploration. This book is guided by the premise that the cases presented will serve as a platform for researchers, practitioners and students to share experiences and best practices in both developing and developed contexts, in an endeavor to bridge the knowledge divide. Throughout the book, various challenges are addressed and educational technology tools and strategies are subsequently employed in an effort to minimize the issues. Notwithstanding, the book also highlights successes and accomplishments in areas and contexts in which educational technology is being harnessed, including reaching more learners, providing more affordable options, and building capacity. Because of the interdisciplinary and multidisciplinary nature of the field and the cases, this book is useful not only in educational technology, but also in other fields. A "Facilitator Guide" is provided for each chapter for educators with their learners.
Climb aboard a fire-engine, sirens blaring! Help firefighters rescue children, grown-ups, and animals. Ride along in helicopters and put out fires in skyscrapers. Fly in planes to drop water on forest fires. Find out how humans discovered fire for the first time, and explore all the special clothing and equipment firefighters in different countries use to tackle fires today. This title is part of the My First Discovery paperback series - a unique collection of beautifully illustrated information books for children aged 4 to 7, with simple language to aid learning and realistic artwork to inspire young minds. There are 8 transparent overlay pages, which reveal hidden surprises and make the pages come alive. With free access to a brand new audio app, children can listen and read along at their own pace, page by page.
Creating and harnessing energy is a fundamental part of enabling life to exist and thrive on earth. Energy comes in a vast array of different forms - using our muscles and those of other creatures, enabling us to move, lift etc, creating heat and steam through fire, capturing the power of the wind in a ship's sails or to turn the blades of a wind turbine, harnessing the power of moving water to generate electricity in a hydroelectric power station, applying the forces of magnetism to turn an electric motor, using solar panels to transfer the sun's energy into electricity for our homes - all of these and more are explained in 'Discovering Energy'.
Journey into the Nether (if you dare) in this Step Into Reading Step 3 Levelled Reader, the only official levelled reader series based on Minecraft, the world's best-selling video game! Learn to read with the official Minecraft Young Readers! Practise your reading skills and develop your vocabulary as you read stories about your favourite game. Minecraft (R) is the best-selling video game of all time! And now learning to read has never been more fun for fans of the game ages 4 to 7. They'll get a great introduction to the game's most mysterious biomes when two players, Emmy and Birch - and their tame wolf Byte - set out on an epic adventure into the mysterious Nether! This Step 3 Step into Reading Levelled Reader includes more than 30 full-colour stickers to add to the fun. Look for these other great Minecraft (R) titles: * Mobs in the Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft) 9780755500451 * Escape From the Nether (Minecraft) 9780755500468 Step 3 readers feature engaging characters in easy-to-follow plots about popular topics for children who are ready to read on their own. (c) 2022 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.
From the bestselling author of Darwin's Dragons and My Friend the Octopus comes an exciting historical adventure - with a touch of magic - set aboard the Titanic ... Young cabin steward, Sid, is proud to be working on the Titanic, the greatest ship ever built. Clara dreams of adventure too, but she's a stowaway in the hold of a much smaller boat, Carpathia. Here she meets the biggest, best dog she's ever known: Rigel, who is on his way to be reunited with his owner. None of them could have imagined how they would need each other one ice-cold terrible night - or that an extraordinary sea creature might also answer their call ... The third middle-grade historical adventure from the author of Darwin's Dragons and My Friend the Octopus A new spin on the sinking of the Titanic, offering an uplifting alternate history of real-life survivor, Sid Daniels A touching animal friendship lies at the heart of the story, as well as hints of mythology Showcases Lindsay Galvin's trademark combination of exciting adventure, rip-roaring history and non-fiction elements PRAISE FOR DARWIN'S DRAGONS: 'A striking and original adventure ... just the sort of story I love.' EMMA CARROLL 'WHAT a voyage! [Darwin's Dragons] is everything you hope it will be ...' LUCY STRANGE '[A] beautifully fictionalised story' THE TELEGRAPH
Soar into space with this glorious love story of alien folk, from the creators of The Gruffalo and Stick Man, now in an early reader format to support children who are gaining confidence in reading. The Smeds (who are red) never mix with the Smoos (who are blue). So when a young Smed and Smoo fall in love, their families strongly disapprove. But peace is restored and love conquers all in this happiest of love stories. There's even a gorgeous purple baby to celebrate! This Early Reader edition contains the complete classic story and pictures, in a pocket-book format, and with an extra-clear font and layout, to support children who are gaining confidence in reading. Winner at the British Book Awards 2020 - Children's Illustrated & Non-Fiction Book of the Year With fabulous rhymes and breathtaking illustrations, this book is literally out of this world! From the creators of The Gruffalo, Stick Man and ZOG, which have all been made into animated films shown on BBC1 Zog and the Flying Doctors animation will be shown on BBC1 December 2020. Praise for The Smeds and the Smoos: 'A book for our time.' BBC Radio 4 'Blast off with the most exciting book yet from the creator of The Gruffalo. Get ready for a wild and wonderful journey through space in a book that is perfect for reading together.' The Sun 'The Gruffalo team's own Jabberwocky, with rhyme and nonsense words but a happy ending, inventively illustrated by Scheffler.' The Times 'A timely tale of tolerance that's fun to read aloud.' Daily Express
Work integrated learning manifests itself in many guises, including Work Based Learning, Workplace Learning or Practice Based Learning and occurs within work-like contexts, simulated work conditions, an actual workplace or a combination of these. Work-Integrated Learning in Engineering, Built Environment and Technology: Diversity of Practice in Practice provides a snap shot of a global perspective of the diversity of practices adopted to successfully develop, implement, deliver and re-invigorate undergraduate and postgraduate Work Integrated Learning (WIL) focused programs in engineering, the built environment and information technology. The authors who contributed to this text provide a diverse perspective on the manner in which the WIL philosophy can be adopted and adapted and emphasize a learning environment that creates and supports meaningful learning through a contextual lens.
A fantastic selection of facts and as stunning selection of stickers to keep children entertained for hours! Did you know there are trucks that can go in the water, trucks big enough to transport space shuttles, and even jet-powered trucks? Well, now you do! In this exciting, fact-filled and interactive encyclopedia, children will learn all about these extreme machines around the world, as well as the trucks they see everyday on the road or at construction sites. From bulldozers and diggers to monster trucks and driverless vehicles, children will love discovering the details of what these vehicles do, finding the right truck stickers to complete every page, and even creating their own adventurous stories with the scenery pages in the back of the book. Get stuck into this savvy sticker book to discover: -Features over 90 trucks, from popular rescue vehicles and building site machines, to tough terrain vehicles and monster trucks -More than 600 reusable stickers throughout the book -Text provides facts about a range of trucks and their special features and uses -Every page is designed for children to add stickers to the page -Fun feature spreads allow children to create their own scenes using stickers The highly interactive sticker book format of Sticker Encyclopedia Trucks promotes learning through play, and the "Sticker fun" pages encourage children to revisit their learning about trucks. With more than 600 reusable stickers that can be used to decorate children's belongings, and 90 amazing trucks, this is the perfect sticker book for children aged 5-7, who love trucks and vehicles, doubling up as the ideal gift for parents, carers and relative who want to encourage learning through play in youngsters!
Our revision resources are the smart choice for those revising for Edexcel Functional Skills in ICT. This book will help you to: Organise your revision with one topic-per-page Prepare for your Functional Skills test with a book full of practice questions Simplify your revision by writing straight into the book just as you would in an exam Track your progress with check boxes Improve your understanding, and exam technique, with guided questions to build confidence, and hints to support key revision points
Take off with some of the world's famous aircraft. This book contains 4 super punch-out Glide Planes in a pull-out center section. With pre-cut parts they're so easy to assemble And that's not all. After you have built the planes you still have a fantastic 20 page full color book, filled with great pictures showing the history of flight - from its beginnings up to the fastest, biggest and strangest flying machines ever created.
This book addresses the point of intersection between cognition, metacognition, and culture in learning and teaching Science, Technology, Engineering, and Mathematics (STEM). We explore theoretical background and cutting-edge research about how various forms of cognitive and metacognitive instruction may enhance learning and thinking in STEM classrooms from K-12 to university and in different cultures and countries. Over the past several years, STEM education research has witnessed rapid growth, attracting considerable interest among scholars and educators. The book provides an updated collection of studies about cognition, metacognition and culture in the four STEM domains. The field of research, cognition and metacognition in STEM education still suffers from ambiguity in meanings of key concepts that various researchers use. This book is organized according to a unique manner: Each chapter features one of the four STEM domains and one of the three themes-cognition, metacognition, and culture-and defines key concepts. This matrix-type organization opens a new path to knowledge in STEM education and facilitates its understanding. The discussion at the end of the book integrates these definitions for analyzing and mapping the STEM education research. Chapter 4 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com
Really Really Big Questions About Science is an unusual and fun introduction to science and philosophy that explores important, weird and often unanswered questions, such as What's the best invention? What makes something funny? and Is it right to test medicine on animals? Witty, thought-provoking text and humorous, retro-cool illustrations make this journey an unforgettable one! Really Really Big Questions About Science is the latest in this highly acclaimed philosophy series. "It is definitely worth spending time on every page of this life-enhancing book. Every home should have a copy." The Independent, on Really Really Big Questions |
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