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Books > Children's & Educational > Technology & applied sciences
Design Genius Jr.: Adventures in Architecture for Kids introduces
kids to the design challenges faced by architects today, including
choosing materials, designing for diverse users, and considering
the environment. Offering a world of possibilities for learning
math, engineering, history, social studies, planning, geography,
art, and design, this rich educational resource includes hands-on
projects that allow kids to experiment, design, build, succeed,
fail, and try again. Children will draw upon many fields of
knowledge and sharpen a variety of skills, including observation
and communication, as they: Complete building challenges with
corrugated cardboard and geodesic forms. Look at how designers have
solved impossible problems of gravity and space with creations such
as suspension bridges, the Loretto helix staircase, and
Brunelleschi's dome. Explore how materials can be used in
interesting ways-how paper can go from flimsy to structural, for
instance. Participate in family game playing: client and design
team-finding creative ways to meet a client's wish list. Use games
to test strength, balance, and structure. Engage in pure
imaginative archi-doodling. Explain the why. Why did styles evolve
as they did? What technology was available when? Design
thinking-creative problem solving-will be crucial to resolving the
global challenges in business, politics, and the environment facing
the next generation. Each book in the Design Genius Jr. series
teaches kids this important skill through fun, hands-on projects in
a single area of design that challenge them to identify problems,
explore possibilities, test ideas, and then come up with original
solutions.
What will you see outside your window on the drive home from
Grandpa's? Find out in this cheery singalong! Helicopters, trains,
tractors and other fun forms of transportation fill the bright
acrylic illustrations. At the end, you'll find a recap of the 9
vehicles you spotted througout the song and the 9 colors
introduced. A QR code on the book provides access to video
animation and audio.
This edited volume of papers from the twenty first International
Conference on Chemical Education attests to our rapidly changing
understanding of the chemistry itself as well as to the potentially
enormous material changes in how it might be taught in the future.
Covering the full range of appropriate topics, the book features
work exploring themes as various as e-learning and innovations in
instruction, and micro-scale lab chemistry. In sum, the 29 articles
published in these pages focus the reader's attention on ways to
raise the quality of chemistry teaching and learning, promoting the
public understanding of chemistry, deploying innovative technology
in pedagogy practice and research, and the value of chemistry as a
tool for highlighting sustainability issues in the global
community. Thus the ambitious dual aim achieved in these pages is
on the one hand to foster improvements in the leaching and
communication of chemistry-whether to students or the public, and
secondly to promote advances in our broader understanding of the
subject that will have positive knock-on effects on the world's
citizens and environment. In doing so, the book addresses (as did
the conference) the neglect suffered in the chemistry classroom by
issues connected to globalization, even as it outlines ways to
bring the subject alive in the classroom through the use of
innovative technologies.
Get to know things that go in these action-packed board books
featuring sliding counters! Discover four different emergency
vehicles in this series of interactive board books with easy-to-use
moving parts. Learn vehicle vocabulary with simple first words,
clear diagrams and helpful text prompts to encourage discussion.
Then trace 4 types of transport around 4 different tracks with a
moving counter on every spread and the cover. The perfect book for
children who love diggers and dump trucks - and being in the
driving seat! Other titles in the series include: Farm, Building
Site, Cars, Trucks, Trains
Learn to program fast in 155 challenges, 53 examples and 85
pages.There's no substitute for practice when it comes to learning
a new skill! Python syntax is simple to learn, but becoming an
expert in writing programs to solve different kinds of problems
takes a bit longer. That's why this book has a short explanation of
each new statement or technique, followed by one or more examples
and then loads of practice challenges.Some of the challenges will
take you only a minute or two, using the Python Interactive window
to try out new statements and get immediate results. As you get
further into the book, you will be challenged to write programs to
perform different kinds of tasks - for example to find the results
of a calculation, write a program for a simplified cash machine,
sort a list of items into alphabetical order, or to record data in
a text file to be read, formatted, and printed.The programming
solutions to some challenges have been helpfully simplified for an
inexperienced programmer to modify rather than to write from
scratch. This builds your confidence in problem-solving. That's why
35 challenges consist of partially written programs for you to
complete.
Emmy and Birch go on an adventure to take to the sky with this
Young Reader book, the only official levelled reader series based
on Minecraft, the world's best-selling video game! Minecraft is the
best-selling video game of all time! And now learning to read has
never been more fun for fans ages 4 to 7. They'll get a great
introduction to the game through the adventures of two young
players, Emmy and Birch-and their tame wolf Byte-who are new to the
world of Minecraft but always ready to explore. This time, Birch
wants to go flying more than anything. Emmy has an idea for getting
the right materials but it is going to be an incredible journey.
Look for these other great Minecraft titles: * Mobs in the
Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft)
9780755500451 * Escape From the Nether (Minecraft) 9780755500468
Early elementary readers find out what causes earthquakes and what
to do to stay safe if one occurs in this helpful nonfiction reader.
Featuring informational text, colorful maps, diagrams, and vibrant
photos, this book keeps children engaged and fascinated at the same
time!
Written specifically for Pearson Edexcel International GCSE 9-1 in
Computer Science Student Book with 3-year access to digital
ActiveBook (eBook) Developed for international students Fully
matched to the latest Pearson Edexcel specification Designed to
supply students with the best preparation possible for the
examination Online Teacher Resource Pack also available, providing
further planning, teaching and assessment support Written by a
highly experienced author team, Pearson Edexcel International GCSE
(9-1) Computer Science Student Book provides comprehensive coverage
of the latest Pearson Edexcel specification. The Student Book has
been developed with progression, international relevance and
support at its core. With differentiated exercises, exam practice,
a glossary of key terminology and signposted transferable skills
throughout, this resource will ensure the best possible learner
outcomes. Also reviewed by a language specialist to ensure the book
is written in a clear and accessible style. Three-year access to
the eBook is included.
This volume investigates a number of issues needed to develop a
modular, effective, versatile, cost effective,
pedagogically-embedded, user-friendly, and sustainable online
laboratory system that can deliver its true potential in the
national and global arenas. This allows individual researchers to
develop their own modular systems with a level of creativity and
innovation while at the same time ensuring continuing growth by
separating the responsibility for creating online laboratories from
the responsibility for overseeing the students who use them. The
volume first introduces the reader to several system architectures
that have proven successful in many online laboratory settings. The
following chapters then describe real-life experiences in the area
of online laboratories from both technological and educational
points of view. The volume further collects experiences and
evidence on the effective use of online labs in the context of a
diversity of pedagogical issues. It also illustrates successful
online laboratories to highlight best practices as case studies and
describes the technological design strategies, implementation
details, and classroom activities as well as learning from these
developments. Finally the volume describes the creation and
deployment of commercial products, tools and services for online
laboratory development. It also provides an idea about the
developments that are on the horizon to support this area.
Eleanor Estes's "The Hundred Dresses "won a Newbery Honor in
1945 and has never been out of print since. At the heart of the
story is Wanda Petronski, a Polish girl in a Connecticut school who
is ridiculed by her classmates for wearing the same faded blue
dress every day. Wanda claims she has one hundred dresses at home,
but everyone knows she doesn't and bullies her mercilessly. The
class feels terrible when Wanda is pulled out of the school, but by
that time it's too late for apologies. Maddie, one of Wanda's
classmates, ultimately decides that she is "never going to stand by
and say nothing again." This powerful, timeless story has been
reissued with a new letter from the author's daughter Helena Estes,
and with the Caldecott artist Louis Slobodkin's original artwork in
beautifully restored color.
This title is endorsed by Cambridge Assessment International
Education to support the full syllabus for examination from 2023.
Benefit from the knowledge of our renowned expert authors to
navigate through the content of the updated Cambridge IGCSE (TM)
and O Level Computer Science syllabuses (0478/0984/2210). - Develop
computational thinking and problem-solving skills:
clearly-explained concepts are followed by opportunities to
implement in the programming language of choice. - Build an
understanding of computer systems and associated technologies:
carefully prepared worked examples explain new ideas alongside
activities to test and consolidate. - Navigate the syllabus
confidently: supplementary subject content is flagged clearly, with
introductions to each topic outlining the learning objectives. -
Satisfy curiosity: students are encouraged to deepen their
knowledge and understanding of the subject with Extension
Activities and Find Out More. - Consolidate skills and check
understanding: self-assessment questions, activities and exam-style
questions are embedded throughout the book, alongside key
definitions of technical terms and a glossary. Answers to the
Student Book are available in Cambridge IGCSE and O Level Computer
Science Teacher's Guide with Boost Subscription 9781398318502
Part of the "Accelerate" series, "Exploration of Mars" describes
the types of space mission that would be required to bring life to
Mars. It looks at different space probes and vehicles using
illustrations with extended captions and labels. How and why would
Mars need to be altered in order for human life to be sustainable
on the planet? There is a discussion about what living things need
to survive. The book offers a split page presentation which creates
some interesting changes of scene. For example, readers can see how
the inside of a habitation module corresponds to its interior.
Making big science topics just the right size for little readers as
we explore the human body. Did you know that your body is
two-thirds water? Or that it takes two days for food to go right
through your body? The human body is pretty amazing, and we'd like
to tell you why... So sit back, and let expert scientist and
CBeebies writer Emily Dodd tell you all about the human body. With
bite-sized text, facts to make you say 'WOW', and
easy-to-understand explanations, big science topics are now just
the right size for readers 4 years plus. Brilliantly illustrated by
Chorkung, this is the perfect little book for readers who are just
discovering all the AMAZING STUFF in the world around them.
What is knowledge? How can it be successfully assessed? How can
we best use the results? As questions such as these continue to be
discussed and the learning sciences continue to deal with expanding
amounts of data, the challenge of applying theory to diagnostic
methods takes on more complexity.
Computer-Based Diagnostics and Systematic Analysis of Knowledge
meets this challenge head-on as an international panel of experts
reviews current and emerging assessment methodologies in the
psychological and educational arenas. Emphasizing utility,
effectiveness, and ease of interpretation, contributors critically
discuss practical innovations and intriguing possibilities
(including mental representations, automated knowledge
visualization, modeling, and computer-based feedback) across fields
ranging from mathematics education to medicine. These contents
themselves model the steps of systematic inquiry, from theoretical
construct to real-world application:
- Historical and theoretical foundations for the investigation of
knowledge
- Current opportunities for understanding knowledge
empirically
- Strategies for the aggregation and classification of
knowledge
- Tools and methods for comparison and empirical testing
- Data interfaces between knowledge assessment tools
- Guidance in applying research results to particular fields
Researchers and professionals in education psychology,
instructional technology, computer science, and linguistics will
find Computer-Based Diagnostics and Systematic Analysis of
Knowledge a stimulating guide to a complex present and a rapidly
evolving future.
Discover the big ideas in conservation that have transformed the
world around us From the first national parks, through ambitious
schemes such as tackling the ozone hole, and recent global
movements such as the school strikes for climate, humans have made
huge progress in their plans to protect the natural world. The
Greatest Ideas in Conservation takes you on a journey through the
most influential environmental ideas and inventions of the past 100
years, exploring different people, projects and approaches that
have helped to heal our planet. From Apollo 11's historic flight to
the wonders of the world wide web, the world has changed beyond
recognition in the past hundred years. Think Big takes a close-up
look at the amazing ideas that have transformed the way we all
live. Each spread explores a big idea in greater depth, explaining
how it came to be and what evolved from it and assessing its impact
on the world today. 'Genius' panels highlight the great thinkers
behind the ideas, from scientists to inventors, environmentalists
and engineers. Each book includes carefully selected activities
designed to inspire readers aged 9 and older and encourage them to
nurture their own 'big thinking' and entrepreneurial spirit.
Contents: National parks Clean Air Act DDT ban Earth Day Project
Tiger Ozone hole Svalbard Global Seed Vault The Ocean Cleanup
Desert Sunlight Solar Farm The Paris Agreement School strike for
climate Biodegradable plastic
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What's a Variable? ... a story-time
adventure! is a fun tale that leads children through the idea of
variables in everyday life, and the super-important concept of
debugging errors in their code. Flex and Type, the super-powered
robots who star in this story, learn these fundamentals of coding
as they write a flexible-and-fun story at the library called All
About Me! In the First Steps in Coding series, children are
encouraged to become super coders with the help of various
colourful and friendly robots, who are all going on awesome
adventures. Children as young as 3-5 years old learn code through
unplugged stories with bright and cheerful illustrations.
Interactive elements throughout each book encourage hands-on
engagement from children, and each story finishes with a creative
activity to cement their coding learning. A parent, carer and
teacher's guide at the back of each book makes this a great
resource for home school and classroom learning. Titles in the
series include: What's an Algorithm? ... a splash park adventure!
What's Branching? ... a birthday adventure! What's Decomposition?
... a rock-and-roll adventure! What's a Loop? ... a tree house
adventure! What's Sequencing? ... a school-day adventure! What's a
Variable? ... a story-time adventure!
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