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Books > Children's & Educational > Technology & applied sciences
ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.
Written for the CCEA GCSE Technology and Design specification and heavily illustrated with over 500 photographs and diagrams printed in full colour, this textbook covers all the options for the examined course, following the structure of the specification. It concludes with a section offering tips and advice for the controlled assessment units. The content of the book is supported by past paper questions, activities, word boxes, 'check your learning' and 'key word check' sections. Prior to publication the book was fully reviewed by Raymond Moffatt, who will be well known to many teachers. Contents: Section 1 - Technology and Design Core, Section 2 - Electronic and Microelectronic Control Systems, Section 3 - Mechanical and Pneumatic Control Systems, Section 4 - Design Assignment, Section 5 - Design Project.
My First Book of Microbes is the ideal STEM book for children - it uses fascinating bite-size facts, clear and simple explanations, and attractive and absorbing illustrations to demystify the hidden world of microbes. You'll discover what they are, where they come from and what they do, as well as which ones are good and which can be harmful. Especially pertinent are the clear explanations about how viruses spread, the role of antibodies and the importance of vaccines - essential understanding for us all during this time of the COVID-19 pandemic; in fact, there's a whole spread dedicated to COVID-19. Packed with clever analogies that make understanding a difficult topic easy, this STEM title is perfect for young budding scientists with an active and enquiring mind and for people of any age who are interested in learning about the natural world and the human body. Sales points: Bestselling and award-winning illustrator and author duo of the bestselling My First Book of Quantum Physics, plus My First Book of Relativity and My First Book of the Cosmos Introduces children aged 8 and up to a complex area of science in a fun and entertaining way Adults are likely to enjoy the content and find that it increases their understanding Topical subject matter - viruses, including information about COVID-19, antibodies and vaccines Common Core: RI.6.1,2,3,4,5,6,7,8,9; W.6.1.1a,1b,1c,1d,2,2a,2b,2c,2d,2e,2f,4,5,6,7,8,9b; SL.6.1,1,1b,1c,1d,2,3,4,5,6; L.6.3,3a,3b,4,4a,4b,4c, 5a,5b,5c,6; GRL: W
Sail a toy ship across the ocean... Build an igloo... Ollie and Harry Ferguson did it-and you can too! Starting with a list of 500 "adventures", the Scottish brothers set out to live life to its fullest. They've photographed the sea floor, launched a plastic toy into space, mummified fish and tracked wild animals; they've gone magnet fishing and camping, sailed aboard a deep-sea diving vessel, caught lobsters, made a bathtub in the woods, crossed the ocean in a toy boat, gone on a meteorite hunt, made a megapult, raised chickens, built an outdoor shelter, sailed a kite boat, built a wildlife reserve, went on a mountain hike and have flown trained falcons. With striking colour photographs and featuring step-by-step directions for some of the boys' best adventures, this book provides guidance that will inspire families to marvellous adventures of their own.
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. *Includes a section matching readers' interests to potential jobs.
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. * Includes a section on matching readers' interests to potential jobs.
The latest in our How... series takes to the waves to reveal the wonders of ships, boats and ferries and answers the questions of how they do what they do, what they're used for and how they have changed over time. Featuring fantastic artwork by celebrated illustrator James Gulliver Hancock, words by author Clive Gifford and loads of flaps to lift, this is the quintessential kids guide to all things ships! Raise anchor as you set sail through the ages, from wooden paddle boats and tiny coracles to swanky mega-yachts with helipads and paddle steamers in this companion to How Airports Work and How Trains Work. From gigantic cruise liners to beautiful sailing ships, young readers will travel through history and around the world to find out everything they ever wanted to know about ships. Lift the flaps to unfurl papyrus sails on an Ancient Egyptian ship sailing up the Nile, tour a historic Spanish galleon, zoom across the water at almost 320 miles per hour in a speedboat, and much more. See how ships stay afloat, cultivate wind power, and navigate using just the stars. Learn all about how the first simple boats carved out of tree trunks evolved into the giant super yachts and cruise liners of today, and take a look at the limitless possibilities of the ships of the future. How Ships Work is jam-packed with amazing facts and awesome illustrations, and was created in consultation with the National Maritime Museum, UK. About Lonely Planet Kids: Lonely Planet Kids - an imprint of the world's leading travel authority Lonely Planet - published its first book in 2011. Over the past 45 years, Lonely Planet has grown a dedicated global community of travellers, many of whom are now sharing a passion for exploration with their children. Lonely Planet Kids educates and encourages young readers at home and in school to learn about the world with engaging books on culture, sociology, geography, nature, history, space and more. We want to inspire the next generation of global citizens and help kids and their parents to approach life in a way that makes every day an adventure. Come explore!
Master culinary skills and prepare for assessment with the book which professional chefs have relied on for over 50 years to match the qualification and support their training and careers. With 460 recipes covering both classic dishes and the latest methods used in real, Michelin-starred kitchens, this book is structured exactly around the units and requirements of the Level 2 Professional Cookery Diploma (VRQ) to make perfecting culinary techniques, meeting the qualification requirements and preparing for assessments easier than ever before. - Break down key techniques with 50 step-by-step photo sequences - Hone your presentation skills with photos of each recipe - Test your understanding with questions at the end of each unit - Prepare for assignments, written tests and synoptic assessments with the new assessment section - Access professional demonstration videos with links throughout the book
DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!
Designed to help practitioners help children develop specific language skills in science, this book presents guidelines to help teachers set up, run and assess circle-time sessions and ideas for promoting thinking skills and emotional literacy. An accompanying video CD explains and demonstrates the program. This book is the first of its kind to help practitioners specifically develop children's language skills in Science. The book incudes: Guidelines to help teachers set up, run and assess circle-time sessions Ideas for promoting children's thinking skills and emotional literacy Video CD containing explanation and demonstration of the programme and its implementation, with comments from staff who have used it.
Blast off into deep view 3D space Follow your very own mission instructions to visit a space motel, land on the moon, dock a space station and even walk in space Stunning images of the past, present and future. Space exploration all comes to life in amazing 3D detail. Featuring an interactive Question and Answer section to test your knowledge on each page
From newborn babies to senior citizens, humans go through many changes during their life cycle. What can you do now that you could not do when you were a baby? And what will you learn to do tomorrow that you cannot do today? Lets find out what sets the human life cycle apart from all other living things!
3 ... 2 ... 1 ... LIFT OFF. Let science-mad chatterbox Rocket launch into your hearts in this inspiring picture book from two incredible debut talents. Rocket's going to be the greatest astronaut, star-catcher, space-traveller that has ever lived! But... First, she needs to convince her big brother Jamal to stop looking down at his phone and start LOOKING UP at the stars. Bursting with energy and passion about space and the natural world, this heart-warming picture book will reignite your desire to turn off those screens and switch on to the outside world.
This Exam Practice Workbook from CGP is the perfect way to prepare for the AQA Grade 9-1 Food Preparation & Nutrition exams. For every topic, there's a wide range of realistic exam-style questions, with complete answers and mark schemes at the back. We've also included a full mock exam paper to help make students make sure they're 100% prepared for the real thing. Complete study notes for this course are available in CGP's matching Revision Guide (9781782946496).
Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls. Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball! The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead! If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something that will concern everyone at school, every dragon at Waterdeep, and everything within the Forgotten Realms. Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover the hidden secrets that dwell deep within themselves, and within Dungeon Academy!
Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's a Loop? ... a tree house adventure! is an exciting story that leads children through the idea of loops in everyday life, and the super-important concept of debugging errors in their code. Flash, Jet and Zeb, the super-powered robots who star in this story, learn these fundamentals of coding as they build an incredible tree house together! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure! |
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