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Books > Children's & Educational > Technology & applied sciences
Challenge your kid to crack these video-game themed math codes and show them how much fun learning can be! Kids can choose from over 50 colorfully illustrated puzzles featuring their favorite gaming characters and scenarios. Their mission: to unlock the secret code, spell out the secret message, or solve the equation before the game ends (or the creeper explodes!). With diamond swords, suits of armor, zombies, and magical potions to keep every page fun and exciting, kids won't even realize that they're practicing and developing core math and problem-solving skills. Builds foundational math skills in addition, subtraction, multiplication, and division. Helps them practice fact families, balancing equations, and more. Encourages young gamers to use what they know to tackle exciting math challenges Supports classroom learning at home, in the car, and anywhere else you take it with you! Perfect for reluctant learners and kids who can't get enough of math or secret codes, Math Codes for Minecrafters makes every kid feel like they're winning at math.
What shape is the Moon? Has anyone been to the Moon? What's the Moon made of? Curious little ones can blast off into the night sky to take a closer look in this fascinating book, with flaps to lift, simple explanations and gorgeous illustrations on every page. Published to celebrate the 50th anniversary of the Apollo Moon Landing in 1969.
Science is everywhere! Join us to shine a light on all things STEM with essential scientific literacy skills. From understanding the scientific method to solving problems and communicating the facts, learn to THINK, READ and TALK like a scientist!
The second adventure in Maz Evans's laugh-out-loud funny Vi Spy series! PRAISE FOR THE SERIES: 'Twists, turns, spies and surprises. What more do you want? Tears? Laughter? Maz Evans delivers them all.' FRANK COTTRELL BOYCE 'Wildly hilarious' THE GUARDIAN Vi is failing at top spy school Rimmington Hall - even though the school motto is 'Failure is Not an Option'. To make it worse, nearly-stepbrother Russell Sprout is an A* student. Worst of all, Vi's shadowy nemesis Umbra is still at large. Can Vi unveil the arch-villain before she gets expelled and her parents ground her for ever? She'll need the help of old friends and new, including 9-year-old super-hacker Missy Fit and BFF Tamina, who aims to save the world in a different way ... The second book in a brilliant middle-grade comedy adventure series; follows book 1, Vi Spy: Licence to Chill, which was shortlisted for the Indie Book Awards. From the bestselling author of the Who Let the Gods Out? series; book 1 shortlisted for the Waterstones Book Prize. A laugh-out-loud funny, high-octane spy story perfect for readers aged 8 and up. Perfectly combines humour and heart: addresses the realities of being caught between divorcing parents. Praise for the WHO LET THE GODS OUT? series: 'I totally fell in love with Elliot and the gods, and I think you're all going to love them too.' ROBIN STEVENS 'One of the funniest new voices in children's literature. The laughs come thick and fast' DAVID SOLOMONS '[A] relentlessly witty, fast-paced middle grade adventure' M.G. LEONARD
Discover and finish 20 of the fastest, toughest, most hi-tech supercars on the planet with this spectacular colouring book. Use your pens to bring grappling hooks, hover wheels and rocket boosters roaring to life as the cars race across gleaming cities and scorching deserts. Then read the descriptions, compare the stats, and use them to decide who wins...
In this funny and heartfelt slice-of-life graphic novel for fans of Raina Telgemeier and Kayla Miller, when coding whiz Zoey goes from homeschooled to new school, she develops an app to help her make friends. Will the Cool Code help Zoey fit in? Or will it completely crash her social life? In an attempt to fit in, Zoey develops an app called the Cool Code with a cute llama avatar that will tell her everything from what to say to what to wear based on pop culture algorithms she's uploaded. But when the app gives her ridiculous advice, awkwardness and hilarity ensues. With a few upgrades and a bit of debugging from the coding club, the app actually works-Zoey gets really popular . . . and gets her pulled in all kinds of directions, including away from her real friends. Life's most complicated choices. . . is there a code for that?
We are working with Cambridge International to gain endorsement for this forthcoming series. Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Presenting choices: combining constructs 2 Design your own network: shape and size 3 Coding and testing: game development for the Micro:bit 4 Drilling down: How the processor processes 5 Big data modelling and analysis: databases and spreadsheets 6 An array of skills: expert storytelling Glossary Index
In 2018, the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.
You know that food is important. But do you know why? What really happens if you don't eat your vegetables? How do carbs affect your brain? How does chocolate change your body? This book explores the science behind food. Look inside to see how food affects your mood and how to plan a healthy diet.
This book is about two boy who are pen pals. Tommy, from England, visits his pen pal, hango, in Namibia. Together they go on an exciting adventure through the Oshana
From New York Times bestselling author and news anchor Raymond Arroyo comes the first book in the Turnabout Tales series-a picture book biography of one of America's most famous inventors, Thomas Alva Edison, and a story about how a small spark can create a big light. No one thought much of young Thomas Alva Edison. He couldn't focus at school and caused trouble around the house. But where others saw a distracted and mischievous boy, his mother saw imagination and curiosity. At only seven years old, Al, as he was called as a young child, was educated by his mother, who oversaw his rigorous at-home education while also allowing him great freedom to explore and dream. Those early years of encouragement and loving guidance formed the man who would apply those valuable lessons as well as his rich imagination to inventing the phonograph, the motion picture camera, the light bulb, and more. In The Unexpected Light of Thomas Alva Edison readers will: meet the larger-than-life personality of Thomas Alva Edison hear an inspiring tale of an underdog overcoming all the odds learn about the power of curiosity and imagination take a carefully researched and actively told romp through history The Unexpected Light of Thomas Alva Edison includes: an annotated list of resources and suggested reading realistic illustrations by artist Kristina Gehrmann an author's note by Raymond Arroyo, the author of the bestselling The Spider Who Saved Christmas The Turnabout Tales series highlights little-known yet fascinating stories of historical figures who went from underdog to hero, and the adults who inspired them to be true to themselves and do big things that changed the world.
Dive into our planet's largest and least explored world in this stunning encyclopedia of whales, waves, wrecks, wind farms, and everything oceanic! Using 3D illustrations and a level of detail you can't find in other books, this children's ocean encyclopedia is perfect for home learning and study support. It takes you on a world tour of the waters that cover 70 percent of our planet, taking in marine biology, geography, geology, and ecology. See the sharks, jellyfish, turtles, dolphins, octopuses, penguins, seahorses, and other animals that call the ocean home and learn how their anatomy and behaviour is adapted to deal with a watery habitat. Discover what lies beneath the waves - from the dramatic landscapes of the deepest trench and the longest mountain range on Earth, to coral reefs and kelp forests teeming with life. Find out, too, about the science behind the seas. How do islands form? What are tsunamis? How can you help with marine conservation? Beautifully illustrated and packed full of facts, Knowledge Encyclopedia: Ocean! is the ultimate reference book for children curious about our planet's watery world.
This is a new edition of this popular title, which provides a fantastic reference point for students studying for their SATs and GCSEs. It is split into three sections, each covering the key aspects of the curriculum for Physics, Biology and Chemistry, and including important charts, tables and lists. It is brightly and clearly illustrated. It is internet-linked to further online educational resources through the Usborne Quicklinks website.
The sun, moon, stars, and planets have been a source of wonder and fascination for as long as humans have inhabited the earth. In Sky Gazing, a highly visual guide to observing the sky with the naked eye, kids aged 9-14 will delve into the science behind what they see, whether they live in a dark rural setting or under the bright lights of the city. Exploring astronomical objects and phenomena, this captivating book takes young readers on a tour of our solar system and deep space beyond, with explanations of how objects like Earth's moon were formed and the "why" behind phenomena such as eclipses, northern lights, and meteor showers. Curious sky gazers will discover how to find and observe planets - no binoculars or telescopes required! - and star charts will guide them in spotting constellations throughout the seasons and in both hemispheres while they learn about constellation myths from cultures around the world. Activities including tracking the cycles of the sun and moon, what to observe during the day, and what to do on a cloudy night keep kids' eyes on the skies, while astronomer profiles and sidebars on space technology and current issues such as light pollution help ground their discoveries in the ancient and enduring science of studying the sky.
A car zips down the street. But you don't hear the engine rumbling. Why? It's an electric car! Electric cars are becoming more common around the world. Young readers will get a basic introduction to the main parts of these vehicles. They will see how electric cars are different from gas-powered vehicles and why electric cars are better for the environment. Get young readers excited about electric vehicles!
Prepare to be inspired with this fantastically great new series for young readers. In this first book, read the true stories of amazing scientists and discover things that are out of this world. Women have been responsible for many of the world's most groundbreaking scientific discoveries. Kate Pankhurst, descendent of Emmeline Pankhurst, tells the stories of some incredible female scientists whose hard work and persistence changed our understanding of science, and transformed people's ideas of what women can do. As a child Mae Jemison imagined herself reaching for the stars and that's exactly what she did: she became the first African-American woman to go into space. When Elizabeth Blackwell was told women weren't allowed to be doctors, she didn't take no for an answer. Tu Youyou spent months on a remote island during the Vietnam War to try and invent a treatment for malaria - and she did it. Including comic strips, family trees, maps and more, Fantastically Great Women Scientists and Their Stories is a celebration of women who made some of the world's most important scientific breakthroughs. Women featured: Mae Jemison, Marie Curie, Elizabeth Blackwell, Janaki Ammal, Caroline Herschel, Katia Krafft, Tu Youyou and Rosalind Franklin.
Think you know your Smallpox from your Bubonic Plague? Try testing your knowledge of the history of medicine! a) What did the Ancient Egyptians treat with powdered ostrich egg? b) How did body snatchers help 19th-century medical students? c) Why did the Ancient Romans recommend drinking wee? ANSWERS: Dive in and find out! Dr Chris and Dr Xand draw back the bed curtains of history to take you on a tour of the body, revealing the gruesome secrets of medicine through the ages.
Unique in its field, The Primary Science Encyclopedia brings together in one indispensable reference volume over 250 entries covering a wide range of topics and ideas. The book provides clear descriptions, definitions and explanations of difficult scientific concepts, carefully chosen to reflect the needs of those involved in primary science education. In addition, this encyclopedia explains clearly how to teach scientific and technological ideas in a relevant and appropriate way. Extended entries are included on topics such as creativity, thinking skills and theories of learning and the book also provides insight into cross-curricular work, assessment and classroom organisation in the primary science classroom. Compiled by authors with a wealth of experience in primary science and technology teaching, this book contains: Over 250 entries; Scientific definitions and pedagogical explanations; Extensive commentaries of current issues in primary science; A who's who of current and historical figures in the field of science and science education; Annotated further reading lists. This encyclopedia will be of interest to all teachers of 5 to 11-year-olds and anyone concerned with primary science and design and technology education.
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