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Books > Children's & Educational > Technology & applied sciences
Stretch yourself to achieve the highest grades, with structured
syllabus coverage, varied exam-style questions and annotated sample
answers, to help you to build the essential skill set for exam
success. - Benefit from expert advice and tips on skills and
knowledge from experienced subject authors - Target revision and
focus on important concepts and skills with key objectives at the
beginning of every chapter - Keep track of your own progress with a
handy revision planner - Consolidate and apply your understanding
of key content with exam-style questions - Apply your understanding
of theoretical content and practical skills with sample practice
papers, written by the authors, at the end of the book and online.
Learn to program fast in 155 challenges, 53 examples and 85
pages.There's no substitute for practice when it comes to learning
a new skill! Python syntax is simple to learn, but becoming an
expert in writing programs to solve different kinds of problems
takes a bit longer. That's why this book has a short explanation of
each new statement or technique, followed by one or more examples
and then loads of practice challenges.Some of the challenges will
take you only a minute or two, using the Python Interactive window
to try out new statements and get immediate results. As you get
further into the book, you will be challenged to write programs to
perform different kinds of tasks - for example to find the results
of a calculation, write a program for a simplified cash machine,
sort a list of items into alphabetical order, or to record data in
a text file to be read, formatted, and printed.The programming
solutions to some challenges have been helpfully simplified for an
inexperienced programmer to modify rather than to write from
scratch. This builds your confidence in problem-solving. That's why
35 challenges consist of partially written programs for you to
complete.
The Scratch: The ideal place to begin programming! Key Stage 2
Programming Curriculum Guide Most primary teachers and pupils have
little - if any - experience programming. This book,
classroom-tested and perfected by the author through his website
code-it.co.uk, aids teachers in providing Key Stage 2 pupils with
an exciting and challenging computer science curriculum. Code It
can be used to supplement existing programming modules or as a
complete KS2 computer science program of study. It contains a
series of programming projects that gradually introduce pupils to
algorithm design and evaluation, generalisation and decomposition.
Pupils will learn how to use sequence, repetition, selection and
variables through becoming creators of a wide variety of
programming projects. Maths, literacy, humanities, gaming, music
and control skills are all put to the test. There are four pupil
workbooks to provide structure, resources and home learning links.
These are designed to work in conjunction with the teacher book. A
growing bank of online videos are also available, designed to help
teachers improve their own skills and take full advantage of the
cross-curricular benefits of developing depth in programming. The
Scratch programming language, already widely recognised in schools,
is freely accessible online or as a download at home. Scratch is
the ideal place to begin programming as there is no other system
that allows pupils to create such a wide variety of projects across
primary and secondary education. It also enables pupils to extend
their understanding independently through the Scratch online
community - the new computing curriculum is truly transformational!
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Volcanoes
(Paperback)
Gail Gibbons
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R211
R199
Discovery Miles 1 990
Save R12 (6%)
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Ships in 18 - 22 working days
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The inclusion of technology in subjects taught to primary school
students presents teachers with an exciting and somewhat daunting
challenge. "Design and Technology in the Primary School" aims to
provide teachers with a definition and exploration of design and
technology activities through a project approach. The book includes
case studies which illustrate how teachers with little or no
previous experience can draw on their existing knowledge of
materials, processes, and local authority support, to develop
successful projects linking areas of the curriculum with design and
technology.
Guidance is also offered on topic planning with design and
technology activities either central to the topic being studies, or
as a development of a topic from another curriculum area.
This book offers a strong practical approach to embarking on
design and technology activities through projects, topic designs,
and case studies. It will encourage not only student teachers but
their more experienced colleagues in developing existing skills and
talents in teaching technology and design through the use of
familiar topics.
The latest title in the popular 'How Things Work' series will make
the ordinary seem extraordinary. Featuring the beautifully detailed
illustrations of James Gulliver Hancock, How Everything Works will
take a close-up look at the world around us to examine well-known,
everyday environments and reveal how all the various objects and
machines found there operate. Full-page gatefolds showcase large,
dense scenes while smaller flaps can be opened to uncover the
secrets of the latest gizmos and gadgets. Explore a home, a
building site, a factory, a shopping mall, an office and a busy
street; find out how a car, a computer, a conveyor belt and mobile
phone work, and much more! Contents includes: A History of Things:
watch as a street changes through time Down on the Farm: from
tractors to combine harvesters and wind turbines At the
Construction Site: mix cement, dig underground, and then look
upward to cranes and skyscrapers Staying in Touch: connect through
mobile phones, wireless tech and satellite communications Getting
Around - local: hit the road with cars, buses, bicycles, motorbikes
and even electric vehicles Getting Around - long distance: jump
aboard trains, planes and boats In the Home: the inner workings of
washing machines, lightbulbs and electricity At the Office:
computers, photocopiers, air con Entertainment: from rollercoasters
to video games Shopping: scan barcodes and watch CCTV At the
Factory: from assembly lines to automation, robots and fork-lift
trucks At the hospital: uncover modern medicine About Lonely Planet
Kids: Lonely Planet Kids - an imprint of the world's leading travel
authority Lonely Planet - published its first book in 2011. Over
the past 45 years, Lonely Planet has grown a dedicated global
community of travellers, many of whom are now sharing a passion for
exploration with their children. Lonely Planet Kids educates and
encourages young readers at home and in school to learn about the
world with engaging books on culture, sociology, geography, nature,
history, space and more. We want to inspire the next generation of
global citizens and help kids and their parents to approach life in
a way that makes every day an adventure. Come explore!
This charming concertina book follows the journey of a little ship
on a voyage across the sea. Folding out to nearly 2.5 metres,
children can look at all the different things the ship sees on its
way, as it chugs past fishing vessels, a tanker and a humongous
cruise ship, alongside leaping dolphins and shoals of flying fish,
through the high, choppy waves of a lightning storm, and finally
reaching its own little harbour. Playful text guides the journey,
providing fun shared experience and conversation starter for
parents and young children. The reverse side of the concertina
features spot illustrations picked out from the main scene, with a
more expansive information about each element, from ships to ocean
life.
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The Griffin Gate
(Paperback)
Vashti Hardy; Illustrated by Natalie Smillie
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R236
R216
Discovery Miles 2 160
Save R20 (8%)
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Ships in 9 - 17 working days
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For years Grace's family have been wardens of the Griffin map,
using its teleport technology to help people and fight crime across
the land of Moreland. At thirteen, Grace is too young become a
warden, but she longs to go on missions herself. After all, if her
brother Bren can do it, why can't she? So when Grace finds herself
alone with the map when a distress call comes in, she jumps at the
chance to prove she's up to the task. But the map transports Grace
to a remote village where nothing is quite as it seems. Has she
landed right in the middle of a treacherous scheme?
Science topics are explored through illustrated scenes showing
science in action in everyday life. Explore scenes from everyday
life that reveal the science that's happening all around you, then
find out about the science in more detail. In this book, discover a
world of animals, life cycles, plants, habitats, seasons and food
chains. Fun interactive features invite you to find further
examples for yourselves in the artwork. Part of the I See Science
series, aimed at readers upwards of age five, which includes titles
on Living Things, Materials, Light, Forces and Magnets, States of
Matter and Sound.
Discover the key words and terms from the world of maths. Find out
what they mean and learn about some tricks, tips and games that
will help you remember them forever. The key to success in any
school subject is an understanding of the words used. The Wise
Words series presents key vocabulary for each STEAM subject area.
The words are presented in a clear, brief and uncomplicated fashion
with a visual aid (illustrated or photographic) to help with
memory. The perfect introduction to maths for children aged 9+.
Platinum natural sciences and technology grade 6 provides superior
CAPS coverage and has been approved by the Department of Basic
Education. What makes the Platinum natural sciences and technology
grade 6 course unique? Special skills focus pages are provided to
develop a new skill or to revise a prior skill; key concepts boxes
summarises the unit in just a few sentences making it easier for
learners to recall what's important; the programme of assessment is
built in throughout each term of the learner's book, exactly where
you need them for ease of use; revision sections include summary
activities, language activities and revision activities giving your
learners many chances to revise content and concepts; free book of
photocopiable remediation & extension worksheets.
A spectacular concept board book from world-renowned artist Oliver
Jeffers, based on his million-copy selling, global phenomenon Here
We Are! Inspired by the exceptional, award-winning global
picture-book phenomenon, Here We Are, comes this irresistible
introduction to opposites to welcome babies and toddlers to our
planet. A perfect gift for families to treasure forever, and a must
for all nurseries.
Teaching Technology:
Intermediate to Senior Phase responds to the need for a comprehensive
guide to a subject area that teachers often experience as complex. It
provides an entry point to fluent and confident Technology teaching
through engaging with the content and methodology of the CAPS
Technology Education curriculum in South African schools. Its approach
and features help student and in-service teachers to produce
technologically literate learners.
Practically and resourcefully, Teaching Technology presents the history
and theoretical underpinnings of the subject, mapping the integration
of Science and Technology teaching. By presenting African perspectives
of technology and its uses, and acknowledging the richness of
indigenous knowledge,the book guides students and in-service teachers
in using learners’ cultural knowledge as a springboard for greater
conceptual understanding.
It also offers suggestions for productive Technology teaching in
schools across the spe ct rum of resource availability by focusing on
resource access and use, classroom management, lesson planning,
inclusivity, methodology and assessment.
Teaching Technology is suitable for students taking Intermediate and
Senior Phase Technology teaching methodology courses in the BEd, PGCE
and ACE/ADE programmes, as well as in-service teachers of Technology
who seek to develop professionally.
Did you know that the fishing cat has partially webbed paws for
catching fish? Or that pumas can leap over 15 feet into trees?
There are roughly 38 species of cats today, each one superbly
adapted to their environment - whether that be in the rainforest or
the desert! This captivating and stunningly illustrated guide will
teach you everything you need to know about our feline friends.
Everything moves! Kids run around the playground, cars drive on the
road, and balls fly through the air. What causes all this motion?
Physics! Forces and motion rule the way everything moves through
space. In Explore Forces and Motion! With 25 Great Projects,
readers ages 7 through 10 discover that the push and pull of every
object on the planet and in space depends on how a force acts upon
it. Things float because of a force called buoyancy, we stick to
the ground because of a force called gravity, and we make
footprints in sand because of a force called pressure. Physics
becomes accessible and interactive through activities such as a
experimenting with a water cup drop, building a bridge, and
spotting magnetic field lines. Simple machines such as levers,
pulleys, and wedges are used as vehicles for discovery and
comprehension of the foundational concepts of physical science.
Using a theme familiar to everyone--motion--this book captures the
imagination and encourages young readers to push, pull, twist,
turn, and spin their way to learning about forces and motion.
Learning about STEM topics at a young age is an important part of
primary education. Using real-life examples, Engineering helps
young readers become familiar with what engineering is, how bridges
and tunnels work, how buildings are designed to not fall over and
why engineering is so important in the world we build around us.
For children progressing through Book Bands, it is suitable for
reading at level 9: Gold. The Info Buzz series, for age 5+, helps
children develop their knowledge and understanding of the world by
covering a wide range of topics in a fun, colourful and interactive
way. The books have a lively design, engaging text and photos,
questions to get children thinking and talking and teaching notes.
Each title is written in conjunction with a literacy consultant and
features book band guidance and downloadable activity sheets
online. Also available in the series: Info Buzz STEM: Computers and
Coding Info Buzz STEM: Drones Info Buzz STEM: Engineering Info Buzz
STEM: Robots Info Buzz: Black History (6 titles) Info Buzz: Famous
People (4 titles) Info Buzz: Geography (4 titles) Info Buzz:
History (8 titles) Info Buzz: People Who Help Us (4 titles) Info
Buzz: Religion (4 titles) Info Buzz: The Seasons (4 titles)
Quirky stories, interactive activities and off-the-wall
infographics serve to answer young brainiacs' urgent questions
about the climate and weather. What's the difference between the
climate and weather? How do we know global warming is real? The
answers to these and many more pressing questions are explored in
this book through memorable stories, infographic data dumps, and by
engineering a solar oven from a pizza box, among other hands-on
activities. Aimed at young brainiacs who want to know how many cow
farts make up the Earth's atmosphere, and how to whip up a homemade
storm.
Say goodbye to boring biology with this fast-fact-packed tour of
the world of plants. It's the perfect way for children aged 9 plus
to brush up on their S.T.E.M. stats and cement what they have
learned in class with this fun book. Plants explores the oddest,
weirdest and most interesting facts about and features of plants in
bite-sized chunks of text, so readers won't be overwhelmed with
information. Funny illustrations and photos are designed to hold
their interest, and help them engage with S.T.E.M. topics. Plants
takes a look at plant parts - such as leaves and flowers - and
their functions. It looks at the ingenious ways plants pollinate,
grow and defend themselves, and how some even eat animals to
survive. There is also a fun activity all about revealing the
colours of leaves for budding STEMsters to try out, too. The
Stupendous and Tremendous Science series is ideal for all children
aged 9+ who are studying S.T.E.M. topics at school or who simply
have a fascination with science. It covers all the core topics in a
fun and accessible way. Title in the series: Ecstatic and Excellent
Energy Happy and Healthy Human Body Powerful and Pongy Plants
Soaring and Spectacular Space
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