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Books > Children's & Educational > Technology & applied sciences
Meet Ada Lovelace, the British mathematician and daughter of poet Lord Byron. Part of the beloved Little People, BIG DREAMS series, this inspiring and informative little biography follows the colourful life of Lord Byron's daughter, from her early love of logic, to her plans for the world's first computer program. As a child, Ada had a big imagination and a talent for mathematics. She grew up in a noble household in England, where she dedicated herself to studying. Her work with the famous inventor, Charles Babbage, on a very early kind of computer made her the world's first computer programmer. This moving book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical images and a detailed profile of the mathematician's life. Little People, BIG DREAMS is a bestselling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
Exam board: SQA Level: Higher Subject: Computing Science First teaching: August 2018 First exams: Summer 2019 Trust highly experienced teachers and authors Jane Paterson and John Walsh to guide you through the latest SQA Higher Computing Science specification (for examination from 2019 onwards). This is the most comprehensive resource available for this course, brought to you by Scotland's No. 1 textbook publisher. - Gain in-depth knowledge of the four areas of study (Software Design and Development, Database Design and Development, Web Design and Development, Computer Systems) with clear explanations of every concept and topic - Understand advanced concepts and processes as numerous examples throughout the book show the theory in action - Build the skills of analysis, design, implementation, testing and evaluation that are required for success in both the exam and the assignment - Apply the knowledge and skills developed through the course to a variety of practical tasks and end-of-chapter 'check your learning' questions - Use computing terminology confidently and accurately by consulting a detailed glossary of all key terms and acronyms
A volume in Educational Design and Technology in the Knowledge Society Series Editors Stewart Marshall and Wanjira Kinuthia The field of educational technology is one that requires a high level of problem solving critical thinking, and interpersonal skills to solve problems that are often complex and multi-dimensional. Analyzing cases provides an opportunity to explore professional issues through an environment that allows action researchers, practitioners and students to analyze and reflect on relevant theories and techniques to understand a real problem, ponder solutions and consequences, and develop responses. Hence, this book seeks to provide relevant authentic and realistic cases for such exploration. This book is guided by the premise that the cases presented will serve as a platform for researchers, practitioners and students to share experiences and best practices in both developing and developed contexts, in an endeavor to bridge the knowledge divide. Throughout the book, various challenges are addressed and educational technology tools and strategies are subsequently employed in an effort to minimize the issues. Notwithstanding, the book also highlights successes and accomplishments in areas and contexts in which educational technology is being harnessed, including reaching more learners, providing more affordable options, and building capacity. Because of the interdisciplinary and multidisciplinary nature of the field and the cases, this book is useful not only in educational technology, but also in other fields. A "Facilitator Guide" is provided for each chapter for educators with their learners.
Choose your favourite vehicle and LET'S GO! Join all the busy animals as they zoom around in every kind of vehicle you can imagine, vibrantly illustrated by the talented Katie Abey. Is that a cheeky monkey flying a plane? And did I see a llama riding a scooter? And there's a whole pack of animals catching that bus. All the animals are on the move in their favourite vehicles, zipping by in their own hilarious way. Travel across airports, race through city streets in fire engines and drive around building sites. Wherever you're going today ... tell us how it should be done! We Catch the Bus invites children to choose their favourite vehicles and how they like to travel over 12 spreads, packed with animals driving cars, buses, diggers, spacecraft, bikes, ships, scooters and more. With interactive speech bubbles and hilarious shout outs, this hilarious follow-up to We Wear Pants and We Eat Bananas is perfect for fans of You Choose and Just Imagine and kids who love to be on the move.
Artificial Intelligence is all about humans asking computers and other machines to think and even behave like humans, and to take on jobs that people find too difficult or too boring. But how do you actually define the term? What exactly can machines with AI already do, and what might they be able to do in the future? AI For Beginners answers all the questions - where answers exist - and raises debating points at every turn about what it all means. Should we be asking machines to do creative tasks, such as writing and illustrating books? Do we need to worry if intelligent machines need to be treated like people? Is there a chance that machines might take over the world, either by accident or on purpose? Is there any point going to school and doing homework if computers can do it all for us, and better?
Help your child learn all about the world with My First Encyclopedia by Priddy Books. Divided into eight subject chapters: Earth, Living World, Animals, History, Science, Things That Go, Human Body and People & Culture. Will provide hours of fun reading for curious children. Approved by subject specialists, every page is packed full of interesting information written in accessible language for children. Specially commissioned illustrations and stunning photographs help children understand each topic.
Climb aboard a fire-engine, sirens blaring! Help firefighters rescue children, grown-ups, and animals. Ride along in helicopters and put out fires in skyscrapers. Fly in planes to drop water on forest fires. Find out how humans discovered fire for the first time, and explore all the special clothing and equipment firefighters in different countries use to tackle fires today. This title is part of the My First Discovery paperback series - a unique collection of beautifully illustrated information books for children aged 4 to 7, with simple language to aid learning and realistic artwork to inspire young minds. There are 8 transparent overlay pages, which reveal hidden surprises and make the pages come alive. With free access to a brand new audio app, children can listen and read along at their own pace, page by page.
Space is the last title in a series of activity books which is a collection of texts for children which contains playing activities aimed to encourage the development of the main cognitive skills following the Montessori method and its most typical topics. The contents follow a progressive complexity to challenge the children to complete various tasks with great results all by themselves. My first book about Space. Using the Montessori concept of nesting elements where smaller elements are contained in progressively bigger ones, the child can see the logical sequence from the Earth to the Space Exploration. A lot of stickers, at the end, will make the activities even more interactive!
Take off with some of the world's famous aircraft. This book contains 4 super punch-out Glide Planes in a pull-out center section. With pre-cut parts they're so easy to assemble And that's not all. After you have built the planes you still have a fantastic 20 page full color book, filled with great pictures showing the history of flight - from its beginnings up to the fastest, biggest and strangest flying machines ever created.
Welcome back, stargazers! Have you ever looked up at the night sky and wondered what a star looks like up close? Ever wondered how long it would take you walk a light year? Join Professor Astro Cat and friends on another stellar mission! In this new addition to the best selling science series, we learn all about the stars in our universe, including our own sun! From scientific discoveries to the constellations dreamed up by humans centuries ago, Ben Newman's beloved illustrations bring these fascinating facts to life for young readers.
Work integrated learning manifests itself in many guises, including Work Based Learning, Workplace Learning or Practice Based Learning and occurs within work-like contexts, simulated work conditions, an actual workplace or a combination of these. Work-Integrated Learning in Engineering, Built Environment and Technology: Diversity of Practice in Practice provides a snap shot of a global perspective of the diversity of practices adopted to successfully develop, implement, deliver and re-invigorate undergraduate and postgraduate Work Integrated Learning (WIL) focused programs in engineering, the built environment and information technology. The authors who contributed to this text provide a diverse perspective on the manner in which the WIL philosophy can be adopted and adapted and emphasize a learning environment that creates and supports meaningful learning through a contextual lens.
Our revision resources are the smart choice for those revising for Edexcel Functional Skills in ICT. This book will help you to: Organise your revision with one topic-per-page Prepare for your Functional Skills test with a book full of practice questions Simplify your revision by writing straight into the book just as you would in an exam Track your progress with check boxes Improve your understanding, and exam technique, with guided questions to build confidence, and hints to support key revision points
Really Really Big Questions About Science is an unusual and fun introduction to science and philosophy that explores important, weird and often unanswered questions, such as What's the best invention? What makes something funny? and Is it right to test medicine on animals? Witty, thought-provoking text and humorous, retro-cool illustrations make this journey an unforgettable one! Really Really Big Questions About Science is the latest in this highly acclaimed philosophy series. "It is definitely worth spending time on every page of this life-enhancing book. Every home should have a copy." The Independent, on Really Really Big Questions
The first edition of Welding processes handbook established itself
as a standard introduction and guide to the main welding
technologies and their applications. This new edition has been
substantially revised and extended to reflect the latest
developments.
This authorised book is the perfect gift for fans of the #1 plush property Based on the bestselling squishy toy, this adorable collector's guide is the perfect gift for any Squishmallows fan! They're lovable, they're squishy-they're Squishmallows! This OFFICIAL Collector's Guide is packed with quirky tidbits, top-ten lists, bios & stats, and a "rarity factor" for Squishmallows' collectible characters. Filled with hundreds of colorful photos and unique art styles. Avid fans, new collectors, young or old, Squishmallows: The Collector's Guide is perfect for just about anyone! Squishmallows are plush toys that are here to fill your hearts with love and affection. Since 2017, the versatile Squishmallows have grown into an international phenomenon and offer comfort, support, and warmth as friends, couch companions, bedtime buddies, and travel teammates. With more than 500 Squishmallows characters to collect, young fans can aspire to be like their favorite characters. Each Squishmallow has its own unique name and storyline to add to the fun. |
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