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Books > Children's & Educational > Technology & applied sciences
Explains the groundbreaking contributions made by these
revolutionary men and women in a clear and informative way.
Join the Empire! Read all about the mighty war machines and
fearsome troops at the Emperor's command in this fully-illustrated
book, from stormtroopers and speeder bikes to towering Imperial
walkers and Star Destroyers. Then press out the pieces to create
your very own mini AT-ST model, perfect for recreating the famous
Battle of Endor scene from Return of the Jedi. Have you collected
all the titles in the Star Wars Construction Books series: Star
Wars: Battle Stations - Activity Book and Model Star Wars Empire
Tin Star Wars Rebellion Tin Star Wars: Smuggler's Starship -
Activity Book and Model
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Hey, Water!
(Paperback)
Antoinette Portis
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R309
R206
Discovery Miles 2 060
Save R103 (33%)
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Ships in 12 - 19 working days
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Hey, water! I know you! You're all around. Join a young girl as she
explores her surroundings and sees that water is everywhere. But
water doesn't always look the same, it doesn't always feel the
same, and it shows up in lots of different shapes. Water can be a
lake, it can be steam, it can be a tear, or it can even be a
snowman. As the girl discovers water in nature, in weather, in her
home, and even inside her own body, water comes to life, and kids
will find excitement and joy in water and its many forms. This book
is conversational in tone and good to read aloud, but full of
scientific facts narrated from a child's perspective. The artwork
is bold and striking, with beautiful design make this attractive to
pick up and handle. There is added backmatter on the water cycle,
water conservation, and more.
ClearRevise OCR iMedia Covers mandatory externally assessed unit
R093 and NEA unit R094 Illustrated topics to improve memory and
recall Comprehensive case studies to show application of concepts
Over 250 marks worth of examination style questions Answers
provided for all questions within the book Examination tips and
techniques Absolute clarity is the aim with a new generation of
revision guide for the 2020s. This guide has been expertly compiled
and edited by successful teachers of iMedia, media industry
professionals, highly experienced examiners and a good dollop of
scientific research into what makes revision most effective. Past
examination questions are essential to good preparation, improving
understanding and confidence. This guide has combined revision with
tips and more practice questions than you could shake a stick at.
All the essential ingredients for getting a grade you can be really
proud of. Each specification topic has been referenced and
distilled into the key points to make in an examination for top
marks. Questions on all topics assessing knowledge, application and
analysis are all specifically and carefully devised throughout this
book. Detailed case studies distill key concepts whilst
demonstrating the development of long answer questions.
Federal and state funding agencies have invested billions of
dollars into secondary STEM (Science, Technology, Education,
Mathematics) educational reform over the past decade. This volume
addresses the interplay of external and internal variables
associated with school reform and how this dynamic has impacted
many efforts.
Do you want to know twelve egg-laying animals that aren't birds,
nine animals without brains, and how to say woof in sixteen
different languages? Then look no further because Lists for Curious
Kids: Animals is absolutely bursting with 206 interesting and
informative lists, guaranteed to keep you entertained and increase
your animal knowledge at the same time! Discover animal invaders,
the top 10 most popular pets, fish that light up the ocean, very
long snakes . . . and a slam-dunking, basketball-playing rabbit!
With quirky, colourful illustrations by Caroline Selmes, this is a
great gift purchase but also a book to buy for yourself!
The vast majority of today's transport depends on fuel that comes
from oil. Hundreds of thousands of items we use every day - from
trainers to medicines - come from or use products that come from
oil. But where does oil come from - and what happens when this
ancient resource runs out? Oil is one of the most important
resources to man today. It was discovered many thousands of years
ago and has become central to the transport and petrochemical
industries. Find out about the origins of oil - from its first
discovery to its first use in industry. Learn how it is found,
mined and processed into many different products that are used all
over the world today - including petrol that we fill our cars with
each day. Finally, consider the disasters that have resulted from
the drilling, transportation and use of oil, as well as its future:
what will happen when the oil finally runs out? We look at the
advantages and disadvantages of oil, and the possible industry
alternatives. Source to Resource is an incredibly valuable series
in today's fast-paced world where natural resources are in such
constant demand. Many people don't stop to think about where these
resources come from and the journey they take from the raw material
or element to the useful product that reaches us at home, school or
work. Source to Resource provides that information as well as the
chance to stop and think about our use of resources and the
implications of the use of these for future generations. Other
titles in the Source To Resource series include: From Field to
Plate From Raindrop to Tap From Sunshine to Light Bulb
Really Really Big Questions About Science is an unusual and fun
introduction to science and philosophy that explores important,
weird and often unanswered questions, such as What's the best
invention? What makes something funny? and Is it right to test
medicine on animals? Witty, thought-provoking text and humorous,
retro-cool illustrations make this journey an unforgettable one!
Really Really Big Questions About Science is the latest in this
highly acclaimed philosophy series. "It is definitely worth
spending time on every page of this life-enhancing book. Every home
should have a copy." The Independent, on Really Really Big
Questions
To celebrate Blizzard's 30th anniversary, a gorgeous retrospective
on artistry at Blizzard and the impact the studio has left
emblazoned on gaming history. For thirty years, Blizzard has been
pushing boundaries and breaking expectations of what it means to
draw for video games. Get a glimpse behind the curtain at how art
has evolved at Blizzard and meet some of the artists who've shaped
Blizzard's style and range to what it is today. Discover how art
cross-pollinated amongst game teams and how grassroots movements
from fans inspired some of Blizzard's most iconic artwork. With
insights from more than fifty artists, animators, designers, and
storytellers, this sweeping compendium is fans' ultimate keys to
the kingdom of three decades in Blizzard artistry. Dig into the
technical side of Blizzard polish-how light bounces around
optimistic Overwatch scenes but seeps through the cracks in Diablo.
Explore the development history behind your favorite games,
including how Blizzard's fallen games helped produce some of the
studio's most iconic heroes. Pore over never before seen images of
the worldbuilding process, how levels and landscapes were born from
post-it doodles and whiteboard sketches.
A challenging, 1000-piece jigsaw puzzle of Theodore Gray's iconic
photographic periodic table. This stunning photographic periodic
table, a one-of-a-kind representation of every known atom in the
universe, is the original work of Theodore Gray and photographer
Nick Mann and is based on Gray's international bestseller, The
Elements: A Visual Exploration of Every Known Atom in the Universe.
Completed puzzle is 36" X 16".
This authorised book is the perfect gift for fans of the #1 plush
property Based on the bestselling squishy toy, this adorable
collector's guide is the perfect gift for any Squishmallows fan!
They're lovable, they're squishy-they're Squishmallows! This
OFFICIAL Collector's Guide is packed with quirky tidbits, top-ten
lists, bios & stats, and a "rarity factor" for Squishmallows'
collectible characters. Filled with hundreds of colorful photos and
unique art styles. Avid fans, new collectors, young or old,
Squishmallows: The Collector's Guide is perfect for just about
anyone! Squishmallows are plush toys that are here to fill your
hearts with love and affection. Since 2017, the versatile
Squishmallows have grown into an international phenomenon and offer
comfort, support, and warmth as friends, couch companions, bedtime
buddies, and travel teammates. With more than 500 Squishmallows
characters to collect, young fans can aspire to be like their
favorite characters. Each Squishmallow has its own unique name and
storyline to add to the fun.
Scientists, engineers, academics and environmentalists warn that
unless water use is drastically reduced, severe water shortage will
affect the entire planet by 2040. But what does that mean? Why is
this happening? What should we do about it? Mind Mappers: Are We
Running Out of Water? unravels the issues and the answers.
Beautiful illustrations, a unique structure and straightforward
narrative make this an engaging, fascinating and illuminating read.
Contains audio versions of reading passages from the Student Book
to provide additional language support to students. One set of
Class Audio CDs available per level.
Practice Assessments Plus is the smart choice for those revising
Component 3 of the BTEC Tech Award in Digital Information
Technology (2022). This book contains four full-length practice
assessments, helping you to: Prepare by familiarising yourself with
the structure and process for completing your assessment Practise
by writing responses straight into the book Perfect your external
assessment skills, with targeted hints, guidance and support for
every question, along with answers. Revision is more than Practice
Assessments! Make sure you have revised all the essential content
for this unit and know what good responses look like with the
accompanying Revise BTEC Tech Award Digital Information Technology
(2022) Revision Guide. Look out for links to the Revision Guide for
further information as you work through these practice assessments.
"As Scott gazed at the revolving space station, looking quite
state-of-the-art, he whistled to himself softly. The winner of the
Star Park contest would go to this just-completed space station.
And the winner would be the first one to experience the first-ever
virtual-reality space adventure Inside the space station, Star Park
had created a gigantic version of their new computer. This gigantic
computer could create a world-size virtual-reality adventure. Scott
had jumped at the chance to win such a prize. The only way to enter
the contest was to buy a Star Park computer. Then with the
virtual-reality capability of the computer, the contestant had to
make up an adventure and submit it to Star Park. The winning
adventure would entitle the contestant to go to Star Park. To
experience a world-size adventure was by itself exciting. But to
also travel to the space station he was gawking at now made the
whole idea irresistible. He had never wanted anything more than to
win this contest."
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