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Books > Children's & Educational > Technology & applied sciences
Completely re-written using the most up-to-date information, so
your students will be engaged and motivated by material which is
relevant to them. A full colour textbook with engaging activities
for classroom and homework study. Provides guidance on delivering
the new controlled assessments. Fully mapped to the new 2009 GCSE
specifications for all the major awarding bodies.
A time-travelling adventure for budding young scientists, by Nobel Prize winning Barry Marshall
Mary has always wanted to win a Nobel Prize and loves running her own science experiments at home.
One day Mary stumbles on a secret meeting of Nobel Prize winners. Dr Barry Marshall agrees to travel with her through time to learn the secrets behind some of the most fascinating and important scientific discoveries. They talk time and space with Albert Einstein, radiation with Marie Curie, DNA with Crick, Watson and Wilkins – and much more.
Fire up young readers' imagination and creativity with this classic
story featuring added STEAM activities. Frances Hodgson Burnett's
enchanting tale is retold with vivid and engaging new illustrations
- and at the end of every chapter, there are exciting new science,
technology, engineering, art and mathematics activities, themed
around the events in the book. The activities range from simple
puzzles to fun, dynamic experiments, so there's something for every
enquiring mind. It's the ideal combination of wonderful story and
stimulating science fun.
Tiny Science - giving MINI-scientists MAXIMUM understanding of the
MICROscopic - get to grips with millions of microscopic creatures!
A fun and visual series exploring the science of things we cannot
see with the naked eye, zooming right in on the itty-bitty
creatures, objects and machines that have an enormous impact on us
and the world around us. Perfect for children keen to get up-close
to the building blocks of our world. Tiny Science: Microscopic
Creatures places teeny life forms UNDER THE MICROSCOPE to find
answers to unBEASTable questions, such as ... - What is the
absolute tiniest insect? - Is soil alive? - What exactly is an
eyelash mite? Fun cartoon-style illustrations interact with
real-life pictures of many amazing microscopic features, making
this series ideal for engaging readers aged 8 and up. It's time to
explore the infinitesimal! Other Tiny Science books in the series:
Germs Cells Genes and DNA Atoms and Molecules Nanotechnology
Exam board: Edexcel Level: A-level Subject: Design and Technology
First teaching: September 2017 First exams: Summer 2019 Target
success in Edexcel A-level Design and Technology (Product Design)
with our proven formula for effective, structured revision. Key
content coverage is combined with exam-style tasks and practical
tips to create a revision guide that students can rely on to
review, strengthen and test their knowledge. With My Revision
Notes, every student can: - plan and manage a successful revision
programme using the topic-by-topic planner - consolidate subject
knowledge by working through clear and focused content coverage -
test understanding and identify areas for improvement with regular
'Now Test Yourself' tasks and answers - improve exam technique,
including interpretation and application, through practice
questions, sample answers and exam tips.
This Exam Practice Workbook from CGP is the perfect way to prepare
for the AQA Grade 9-1 Food Preparation & Nutrition exams. For
every topic, there's a wide range of realistic exam-style
questions, with complete answers and mark schemes at the back.
We've also included a full mock exam paper to help make students
make sure they're 100% prepared for the real thing. Complete study
notes for this course are available in CGP's matching Revision
Guide (9781782946496).
Future robotics engineers will love the mix of non-fiction and activities in this educational book full of BIG ideas. Fun games and puzzles teach boys and girls about robotics, automation, programming and engineering. Start a lifelong passion for STEM subjects.
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
A complete three-year lower secondary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Soar into space with this glorious love story of alien folk, from
the creators of The Gruffalo and Stick Man, now in an early reader
format to support children who are gaining confidence in reading.
The Smeds (who are red) never mix with the Smoos (who are blue). So
when a young Smed and Smoo fall in love, their families strongly
disapprove. But peace is restored and love conquers all in this
happiest of love stories. There's even a gorgeous purple baby to
celebrate! This Early Reader edition contains the complete classic
story and pictures, in a pocket-book format, and with an
extra-clear font and layout, to support children who are gaining
confidence in reading. Winner at the British Book Awards 2020 -
Children's Illustrated & Non-Fiction Book of the Year With
fabulous rhymes and breathtaking illustrations, this book is
literally out of this world! From the creators of The Gruffalo,
Stick Man and ZOG, which have all been made into animated films
shown on BBC1 Zog and the Flying Doctors animation will be shown on
BBC1 December 2020. Praise for The Smeds and the Smoos: 'A book for
our time.' BBC Radio 4 'Blast off with the most exciting book yet
from the creator of The Gruffalo. Get ready for a wild and
wonderful journey through space in a book that is perfect for
reading together.' The Sun 'The Gruffalo team's own Jabberwocky,
with rhyme and nonsense words but a happy ending, inventively
illustrated by Scheffler.' The Times 'A timely tale of tolerance
that's fun to read aloud.' Daily Express
In this enthralling nonfiction reader that features informational
text, vivid photos, stimulating facts, and colorful diagrams,
readers will learn all about tornadoes and hurricanes--from how
they are formed to where are they are most common.
This title is has been endorsed by Cambridge Assessment
International Education Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 Block it out: Moving from blocks to text 2
Decomposing problems: Creating a smart solution 3 Connections are
made: Accessing the Internet 4 The power of data: Using data
modelling 5 Living with AI: Digital data 6 Software development:
Planning and prototyping Glossary Index
Turn off the screen and turn on the creativity as second-generation
homeschooling mom Greta Eskridge shares 100 hands-on learning
activities for kids that will connect and enrich your family
through adventures, small and big. Have a meteor slumber party,
attend a symphony concert, take a hike in the rain, preserve
colorful fall leaves, and make nettle pesto as children explore a
love of nature and venture into the great, wide, real world. From
backyard bugs to farmer's market veggies, children will unplug from
electronics; explore the world; and learn about nature, art, music,
and themselves through STEAM projects and new experiences. 100 Days
of Adventure will spark curiosity in 6- to 10-year-olds with Indoor
and outdoor seasonal activities, projects, experiments, crafts,
recipes, and field trips Free and low-cost activities, with options
for different kinds of groups and locations Step-by-step
directions, nature journal prompts, tips, and checklists Beautiful
photos and helpful illustrations Children can bond with parents and
siblings, learn new skills with individual investigations, or
explore with friends in an educational or homeschool group with
this full-color activity book. Also included is a note to parents
with encouraging start-here guidance on growing a family culture of
curiosity and adventure. Whether your family is looking for fun
activities for school breaks at home, road trip vacations, or
everyday ways to learn together, this collection of interactive
educational activities will help your kids get creative, get into
nature, and get closer to each other. Don't miss Greta's essential
guide for parents on building a connected and loving family through
exploration, Adventuring Together: How to Create Connections and
Make Lasting Memories with Your Kids.
Teaching Science and Technology in the Early Years (3-7) celebrates
young children's amazing capabilities as scientists, designers and
technologists. Research-based yet practical and accessible, it
demonstrates how scientific, designing and making activities are
natural to young children, and have the potential for contributing
to all aspects of their learning. By identifying the scientific and
design-related concepts, skills and activities being developed, the
book enables the reader to make more focused diagnostic
observations of young children and plan for how they can help move
them forward in their learning. This second edition has been
thoroughly updated and features: Six new chapters providing
practical advice and examples for enhancing scientific and
technological learning through thematic approaches a new chapter
focusing on the outdoor learning environment and how this can
support science and technology new case studies of successful early
years practice, alongside examples of practical planning for
learning, and advice on documenting children's learning stories,
guidance on the role of talk, narrative, documentation and planning
in relation to early years science and technology Based on the
latest research and the first hand experience, this practical and
accessible book is essential reading for early years and primary
students on undergraduate and Masters level courses.
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I Love Trains
(Hardcover)
Joann a Quitmeyer; Photographs by Wallace D Quitmeyer
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R657
Discovery Miles 6 570
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Ships in 18 - 22 working days
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An engaging look at the global impact of robots and robotics,
discovering how robot helpers move, sense and make decisions in the
service of humans. Fearsome robots are sometimes shown in sci-fi
movies attacking Earth, but in real life, robots are actually
helping to save the planet. Service robots are put to work helping
people in all sorts of locations, from hospitals and care homes to
factories and restaurants. Among other amazing feats, robot helpers
can produce one complete motor car every 30 seconds, prepare 300
pizzas an hour and reply to questions in 15 languages. In this
book, aimed at children aged 8+, readers can meet these robot
helpers and many more, then try a quick quiz to find out how much
they have learned. Books in the series: Eco-Robots Robot Explorers
Robot Helpers Super-smart Robots
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