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Books > Children's & Educational > Technology & applied sciences
Have you ever looked up and wondered what's going on high up in the skies above your eyes? Take a journey up into the air, through the atmosphere, way out into space and back down to Earth in this richly illustrated concertina book. Zoom past the technology that fills our skies, from helicopters, fighter jets, weather balloons, to satellites, hang-gliders and hot-air balloons. Discover the insects and animals that whizz through the skies, explore the layers of the atmosphere, and travel through the solar system and out to the galaxies far beyond. The follow up to The Street Beneath My Feet, which dug down to the center of the Earth, this expansive concertina book opens out to an impressive 2.5 metres, perfect for inquisitive young minds. Begin your journey from the sidewalk of a busy city. Look up beyond the traffic lights, utility wires, and skyscrapers. Unfold the connected pages to reveal the incredible man-made sights that you would see 20 kilometres above (a weather balloon), 50 kilometres above (a rocket blasting a capsule into space), 100 kilometres above (a space plane and satellites), 400 kilometres above (the International Space Station), 380,000 kilometres above (the Moon) and through our Solar System. Turn to the top of the other side to make your way beyond the Solar System to the hundreds of billions of galaxies filled with stars and planets we haven't discovered yet. Then start your journey back down through the amazing natural wonders you would see 10,000 kilometres above (a comet), 85 kilometres above (meteoroids burning up as they enter Earth's atmosphere), 11 kilometres above (a cumulonimbus cloud bringing thunder and lightning), 8 kilometres above (migrating storks), and down through the mountains, past trees, bats and butterflies to finally reach the ground again - this time in a grassy clearing of a forest, where you can imagine yourself lying on your back wondering at the thought of the whole universe above your head. From jet trails to comets' tails, enjoy amazing sights as you journey through the skies. Explore even more of the world with The Street Beneath My Feet (March 2017) and The World Around Me (October 2020), companion books from the Look Closer series.
From Adventures on Trains author and British Book Award 2021 winner Sam Sedgman comes a beautiful and fact-filled book encapsulating the excitement and wonder of adventure and travel - all seen through the world's most epic train journeys. So climb on board and travel across six continents, 34 countries and numerous cities via twelve of the world's most awe-inspiring railways. Bestselling author Sam Sedgman brings to life these astonishing feats of railway engineering, including the Eurostar (London to Amsterdam), Orient Express (Paris to Istanbul), the first Transcontinental Railroad (Chicago to San Francisco) and the Rejuvenation Express (Beijing to Hong Kong). Each locomotive adventure reveals some of the rich history, culture, landscape and wildlife of the countries travelled. Take in the safari sights of Southern Africa, wrap up warm in the Arctic Circle, cross scorching deserts on the California Zephyr, and taste tea in India whilst on a toy train - there's a whole world to discover when travelling by train! Detailed, colourful illustrations by Sam Brewster bring the facts and journeys to life. Epic Adventures will appeal to culture-, travel-, locomotive-fans of all ages.
Explore space like you've never known before with this children's encyclopedia perfect for a young astronomer. Forming part of a fantastic series of kid's educational books, this bold and brilliant kid's encyclopedia uses ground-breaking CGI imagery to reveal space and the universe as you've never seen them before. Informative, diverse in subject matter, easy-to-read and brimming with beautiful graphics, young learners can explore the incredibly detailed cross-sections and cutaways that reveal the inner workings of space, and bring the wonders of the cosmos to life. This charming children's encyclopedia opens the world in new ways, with: -Packed with fun facts, diagrams and infographics that cover a vast range of space-related topics. -Encompassing a visual approach with illustrations, photographs and extremely detailed 3D CGI images. -Crystal clear text distills the key information. -DK's encyclopedias are fact-checked by subject experts to offer accuracy beyond online sources of information. This fully-updated edition of Knowledge Encyclopedia Space is the perfect encyclopedia for children aged 9-12, ideal for inquisitive minds, with amazingly-detailed cross-sections of spacecraft, spacesuits, the International Space Station and much more. Jam-packed with fun facts about space, from the Big Bang to the latest Martian rovers, young astronomers can study the Solar System in striking detail, explore eclipses and active galaxies, or go on an awe-inspiring adventure around the celestial sphere. Explore, Discover And Learn! DK's Knowledge Encyclopedia Space! uncovers the marvels of our universe in unprecedented detail and with stunning realism. Encompassing engaging facts about space, including a closer look at the night sky, a constellation guide and lunar landings, you can spend quality time exploring the universe with your children, accompanied by impressive visuals to engage their senses. A must-have volume for curious kids with a thirst for knowledge, this enthralling encyclopedia is structured in such a way that your child can read a bit at a time, and feel comfortable to pause and ask questions. Doubling up as the perfect gift for young readers, who are always asking questions about our planet! At DK, we believe in the power of discovery. This thrilling space book for kids is part of the Knowledge Encyclopedia educational series. Celebrate your child's curiosity as they complete the collection and discover diverse facts about the world around them. Dive into the deep blue with Knowledge Encyclopedia Ocean! Travel back in time to when dinosaurs roamed the earth with Knowledge Encyclopedia Dinosaur! And hone your knowledge on how the human body works with Knowledge Encyclopedia Human Body! Whatever topic takes their fancy, there's an encyclopedia for everyone!
Completely re-written using the most up-to-date information, so your students will be engaged and motivated by material which is relevant to them. A full colour textbook with engaging activities for classroom and homework study. Provides guidance on delivering the new controlled assessments. Fully mapped to the new 2009 GCSE specifications for all the major awarding bodies.
This title is has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression. - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks. - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts. - Develop computational thinking with an emphasis on broadening understanding throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. Contents Introduction 1 Block it out: Moving from blocks to text 2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The power of data: Using data modelling 5 Living with AI: Digital data 6 Software development: Planning and prototyping Glossary Index
Crazy about Wii, Nintendo, X-Box, and PlayStation? Meet the inventor whose work made them all possible: Ralph Baer, creator of the first home video game system! Today, the video game industry keeps growing, with ever more platforms available to fans. But how did the very first system come about? This picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US, introduces kids to a great inventor AND the birth of the first home console. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming; Baer's invention, the Odyssey, is a precursor to the Atari gaming system. Today, interactive systems like Wii and PlayStation are descendants of Ralph's innovative "Brown Box," making this award-winning inventor the true "Father of Video Games."
This book addresses engineering learning in early childhood, spanning ages 3 to 8 years. It explores why engineering experiences are important in young children's overall development and how engineering is a core component of early STEM learning, including how engineering education links and supports children's existing experiences in science, mathematics, and design and technology, both before school and in the early school years. Promoting STEM education across the school years is a key goal of many nations, with the realization that building STEM skills required by societies takes time and needs to begin as early as possible. Despite calls from national and international organisations, the inclusion of engineering-based learning within elementary and primary school programs remains limited in many countries. Engineering experiences for young children in the pre-school or early school years has received almost no attention, even though young children can be considered natural engineers. This book addresses this void by exposing what we know about engineering for young learners, including their capabilities for solving engineering-based problems and the (few) existing programs that are capitalising on their potential.
Exam board: SQA Level: National 5 Subject: Computing Science First teaching: August 2017 First exam: Summer 2018 Practice makes permanent. Feel confident and prepared for the SQA National 5 Computing Science exam with this two-in-one book, containing practice questions for every topic, plus two full practice papers - all written by an experienced examiner. > Choose which topics you want to revise: A simple grid enables you to pick particular areas of the course that you want to answer questions on, with solutions provided at the back of the book > Remember more in your exam: Repeated and extended practice will give you a secure knowledge of the key areas of the course (software design and development; computer systems; database design and development; web design and development) > Familiarise yourself with the exam paper: Both practice papers mirror the language and layout of the real SQA papers; complete them in timed, exam-style conditions to increase your confidence before the exams > Find out how to achieve a better grade: Answers to the practice papers have commentaries for each question, with tips on writing successful answers and avoiding common mistakes Fully up to date with SQA's requirements The questions, mark schemes and guidance in this practice book match the requirements of the revised SQA National 5 Computing Science specification for examination from 2018 onwards.
Sounds no human can hear, colours our eyes can't see, scents no one can smell. . . revealed in the amazing world of Invisible Nature! Discover how animals use these hidden senses and mysterious forces to survive and find out how we have learned to tap into their secret powers in our daily lives.
Oysters are humble animals yet very important. Vital to the health of our coast, this keystone species helps filter coastal waters and protects shorelines from undue erosion. In addition, oysters are a source for both food and physical shelter for a wide array of other animals as well as some plants. This book began with a federal grant to create a living shoreline, a manmade slope carefully engineered to provide optimal living conditions for oysters and that will function as a seamless part of the natural environment. Such living shorelines allow oysters to thrive while they also help protect the land from some of the problems that are increasing because of climate change. Why add a children's book to an ecological building project? Learning about oysters and their role in the environment will help our young people grow into adults who are good stewards of our planet. Understanding life cycles and the interconnections between species, no matter how small, are crucial to that outcome, and oysters are a fascinating and compelling way to explore those concepts. Includes: Full-page color illustrations throughout. Inset illustrations highlighting associated species, life-cycle stages, ecological insights, and human uses of oysters. Amazing oyster facts. Ways to help support oysters. Further reading.
A quirky, colourful guide to the horrible, shocking and disgusting aspects of the science of animal adaptations and a fantastic way to inspire children in science learning. Stinky Skunks investigates disgusting animals and animal habits from around the world, including feeding, nasty teeth and claws, poo, camouflage and, of course, scents and smells. It is part of the Disgusting and Dreadful Science series, which features a look at the weird, revolting and shocking aspects of science for children at KS2. It feature child-friendly text and amazing photographs and diagrams. From plants and life cycles to the human body and animal adaptations, the books offer Wow! fascinating facts, fun examples and true-life stories to provide ways in to understanding solid scientific principles.
Teaching Science and Technology in the Early Years (3-7) celebrates young children's amazing capabilities as scientists, designers and technologists. Research-based yet practical and accessible, it demonstrates how scientific, designing and making activities are natural to young children, and have the potential for contributing to all aspects of their learning. By identifying the scientific and design-related concepts, skills and activities being developed, the book enables the reader to make more focused diagnostic observations of young children and plan for how they can help move them forward in their learning. This second edition has been thoroughly updated and features: Six new chapters providing practical advice and examples for enhancing scientific and technological learning through thematic approaches a new chapter focusing on the outdoor learning environment and how this can support science and technology new case studies of successful early years practice, alongside examples of practical planning for learning, and advice on documenting children's learning stories, guidance on the role of talk, narrative, documentation and planning in relation to early years science and technology Based on the latest research and the first hand experience, this practical and accessible book is essential reading for early years and primary students on undergraduate and Masters level courses.
Buckle up! This interactive and colourful atlas takes young readers on a hands-on journey all around the world. Discover the stories behind the world's most iconic vehicles, including the countries where they were invented and the places that they're strongly associated with. Each page turned brings a new continent and its famous forms of transport to life. Discover how the first aeroplane took flight in America, the speed at which Japan's shinkansen bullet trains travel, and when the first hot air balloon floated into the sky of France. Plus we'll set sail to learn about the longships rowed by Scandinavia's vikings and the icebreakers that are used to plough through Antarctica's sea ice. Featuring over 100 flaps that lift to reveal fun facts and the inner workings of vehicles, this beautifully illustrated atlas will turbocharge kids' interest in the world of transport and travel. About Lonely Planet Kids: Lonely Planet Kids - an imprint of the world's leading travel authority Lonely Planet - published its first book in 2011. Over the past 45 years, Lonely Planet has grown a dedicated global community of travellers, many of whom are now sharing a passion for exploration with their children. Lonely Planet Kids educates and encourages young readers at home and in school to learn about the world with engaging books on culture, sociology, geography, nature, history, space and more. We want to inspire the next generation of global citizens and help kids and their parents to approach life in a way that makes every day an adventure. Come explore!
THE MIGHTY MECHANICS' GUIDE TO SPEED We are the mighty mechanics and we look after all kinds of speedy flying machines. Join us in this four-book series as we take you on an exhilarating tour of the fastest transport on wheels, tracks, water and in the air. THE MIGHTY MECHANICS' GUIDE TO SPEED IN THE AIR Join the mechanics for a tour of the fastest flying machines. From spitfires to scramjets, uncover the secrets behind some of the speediest planes. Discover... - The world's fastest jet plane - The ultra-fast planes of the future - The wingsuits that allow you to fly like a bird ...and much, much more!
This book and jigsaw set is loaded with almost 30 of the largest, loudest, most powerful trucks to find out about. The sturdy box contains a 49-piece jigsaw that young children will love putting together, plus a book that describes what each truck can do and gives statistics for its top speed, size, weight and power.
Meet four amazing women - astronauts, scientists and mathematicians - who helped make space travel a reality. Illustrated with photography from the new LEGOŽ Ideas Women of NASA set, this book for children learning to read is a fun way to discover the achievements of some of space travel's greatest pioneers. Read about Mae Jemison, the first African American women to travel in space. Find out how Sally Ride inspired future scientists after her career as an astronaut. Discover how Margaret Hamilton created computer software for the Apollo mission, and see the stars with Nancy Grace Roman through the giant Hubble Telescope. Learn about NASA, and explore what life is like aboard the Endeavour Space Shuttle! Presented with fun images, simple vocabulary and lots of word repetition to engage young readers and help them build their literary skills, DK Reader LEGO Women of NASA reading book celebrates achievements in science, technology, engineering and mathematics.
"Mam, did you think George was," I say, "a bit ... weird?" "Weird? Yes, I suppose so. But you kids are all a bit weird if you ask me. And to tell the truth, it'd be weird if you weren't." When a new boy joins the class, everyone thinks he's a bit strange, but he's brilliant at football and loves crisps, and that's all that matters to Dan and Maxie. However, the truth about George is stranger than anyone could have imagined ... and more sinister, too. Can his new pals help him to become truly free? |
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