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Books > Children's & Educational > Technology & applied sciences
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Bike Safety
(Paperback)
Sarah L Schuette
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R182
R170
Discovery Miles 1 700
Save R12 (7%)
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Ships in 18 - 22 working days
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With 5 fun surprises, your baby will love the bright photographs and pop-out characters, perfect for reading aloud, learning first words, and encouraging early word recognition.
Ideal for preschool play, Pop Up Peekaboo! First Words is full of bright pictures and common words from around the home such as teddy, dog, bird, sock, tree, flower, ball, and more. Read the simple rhyming text and lift the flaps to discover what - and who - is hiding underneath. Your little one will love recognising familiar objects on the page.
This delightful early-learning book is perfect to read together and the surprise pop ups will keep your little one entertained.
The technology revolution has made it critical for all children to
understand science, technology, engineering, and math (STEM) or
risk being left behind. Promising Practices for Engaging Families
in STEM Learning explores how families, schools, and communities
can join together to promote student success in STEM by building
organized and equitable pathways for family engagement across all
of the settings in which students learn - including, schools, early
childhood programs, homes, libraries and museums -from the earliest
years through adolescence. This thought-provoking monograph
includes three main sections with chapters from leading thinkers in
the field: The first section provides the theoretical and research
base for the importance of family engagement in STEM and draws out
the challenges and opportunities that exist- from the transmission
of adults' anxiety and lack of confidence in their own STEM skills,
to inequalities in out-of-school learning opportunities, to biases
and misconceptions about the kinds of STEM supports offered by
families from low-income and immigrant homes. The second section
builds on this research by presenting success stories, best
practices, and approaches to engaging families in STEM. The final
section focuses on how policies at the local, state, and federal
level can support the promotion of family engagement in STEM. Taken
together, the monograph shows that STEM is a powerful mechanism to
connect, engage, and empower families. STEM provides opportunities
for parents and children to spend time together asking fun and
meaningful questions that link in-and out-of-school learning. STEM
creates new experiences for families to co-construct and support
learning with their children from the earliest years throughout
formal schooling and onto college and career pathways. STEM also
presents possibilities for families to build confidence and agency
in supporting children's interests; especially those families who
might be marginalized because of their economic or language status,
race, or culture.
How do trains work? What types of trains are there? Where do they
take you? The Do You Know?TM series provides in-depth looks at a
wide range of popular subjects. Appealing to children who want to
know everything, each thought-provoking book features - 96 pages of
engaging and educational answers to many popular questions -
Hundreds of labeled full-color illustrations - An index to key
terms Fans of this book will also enjoy other in the same series,
including Trains, Dinosaurs, Oceans, Space, Vehicles, Earth, and
Animals. - Great family and classroom read-aloud book - Educational
books for kids 5 to 8 - Nonfiction books for kids An indispensable
resource for any child's library!
This picture book teaches young readers that simple tools are
everywhere, making their lives easier. Featuring vivid images and
simple, repetitive words and phrases, students will be eager to
learn about simple tools. This title correlates to Next Generation
Science Standards with a focus on engineering.
Discover the key words and terms from the world of science. Find
out what they mean and learn about some tricks, tips and games that
will help you remember them forever. The key to success in any
school subject is an understanding of the words used. The Wise
Words series presents key vocabulary for each STEAM subject area.
The words are presented in a clear, brief and uncomplicated fashion
with a visual aid (illustrated or photographic) to help with
memory. Great for readers aged 9+ Other titles in the series: Wise
Words: 100 Technology Words Explained Wise Words: 100 Engineering
Words Explained Wise Words: 100 Art Words Explained Wise Words: 100
Maths Words Explained
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. *Includes a section matching readers' interests to
potential jobs.
Written for the OCR GCSE Computer Science updated specification
(J277) for first teaching from 2020. This print student book has
been updated and reordered and uses an exciting and engaging
approach to help students build their knowledge and master
underlying computing principles and concepts. Designed to develop
computational thinking, programming and problem-solving skills,
this resource includes challenges and real-life examples that
demonstrate how computer science relates to everyday life with
practice questions. Our new reflection feature will help students
to reflect on their progress and see where they could improve.
Answers can be found in the teacher's resource.
On sale in time to celebrate the new Sonic live-action movie, this
book is packed with puzzles, games, four sheets of stickers, and
fun facts about the world's fastest hedgehog. Featuring sixteen
full-color pages illustrated in the classic Sonic style, this
sticker activity book provides tons of fun activities all about
Sonic and his friends, plus four pages of stickers!
Explore how volcanoes are formed and what causes an eruption in
this engaging and fascinating nonfiction reader. Featuring bright,
vivid photos, explanatory diagrams, informational text, and
stimulating facts, this fascinating title engages readers in the
scientific and natural causes behind volcanoes and their eruptions.
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
Our planet is in trouble. It needs YOU. Together we can fight climate change by speaking up and changing what we eat, how we travel and the ways we use energy. Find out how you can become a #2minutesuperhero by completing 50 fun missions that reduce your carbon footprint at home, school and in your community.
Informative, practical and positive, this guide for children is written by Martin Dorey, anti-plastic campaigner and author of the bestselling No. More. Plastic, and is the founder of the Beach Clean Network and the #2minutebeachcleanmovement. He believes that every voice matters on this urgent issue.
In this funny, brilliant, entertaining book - highly illustrated with cartoons and diagrams - Terry Denton talks you through all you need to know about Earth, Life, the Universe and EVERYTHING (almost).
Perfect for anyone from the ages of 8 to 80 (and beyond), this is a funny, fascinating whistle-stop tour of the history and science of the universe, life on Earth, the ins and outs of biology, geography, geology and the weather, how life evolved and how it works, and how people use the forces of nature around us to create amazing things. There’s even a chapter on time! Get ready to laugh and be amazed at the world around you and within you.
A Beginners Guide to the Periodic Table is a mind-blowing guide to
the elements that make up the periodic table. By linking each
element to a story, wacky science analogy or fascinating fact, Gill
creates a unique first reference to the periodic table. From smelly
sulphur and exploding hydrogen to why Stevie Wonder is blind and
everything in between, Gill seamlessly explains the mind-boggling
92 elements which will make you look at the periodic table in a
whole new light!??Packed full of eye-catching illustrations and
fantastic explanatory diagrams, prepare to be amazed by the most
wacky and informative first introductory to the periodic table
ever! Packed full of eye-catching illustrations and fantastic
explanatory diagrams, prepare to be amazed by the most wacky and
informative first introductory to the periodic table ever!
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds!
For fans of the Minecraft game, Jumanji and Wreck it Ralph.
Perfect for ages 8 to 80!
Adapted from A Short History of Nearly Everything, this stunningly
illustrated book from Bill Bryson takes us from the Big Bang to the
dawn of science, and everything in between!
Ever wondered how we got from nothing to something?
Or thought about how we can weigh the earth?
Or wanted to reach the edge of the universe?
Uncover the mysteries of time, space and life on earth in this
extraordinary book - a journey from the centre of the planet, to the
dawn of the dinosaurs, and everything in between.
And discover our own incredible journey, from single cell to
civilisation, including the brilliant (and sometimes very bizarre)
scientists who helped us find out the how and why.
The ideal book for curious young readers everywhere.
Consolidate coding skills and knowledge with engaging practice
books for ages 7-11 containing easy-to-follow activities and
projects, supported by accompanying teacher's notes. - Save time
with 12 step-by-step activities per book across a range of
applications, covering key requirements of the computing
curriculum. - Embed and practice coding skills with creative
activities and manageable pupil led projects suitable for use as
standalone practice books, or to consolidate knowledge from
Switched on Computing. - Stretch and challenge more able pupils
with open ended activities - Teach lessons of the highest quality
whatever your expertise with comprehensive teacher's notes. Book 4
for ages 10-11 covers MakeCode, App Inventor and Python.
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