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Books > Children's & Educational > Technology & applied sciences
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Living!
(Paperback)
Elizabeth Austen
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R226
R211
Discovery Miles 2 110
Save R15 (7%)
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Ships in 18 - 22 working days
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It is time to learn about living things! Can you spot which things
are living? Can you tell which things are nonliving? With images
that are easy to identify and clear, simple sentence structures,
this science reader simplifies scientific concepts for young
readers. A fun and easy science experiment and Your Turn! activity
provide more in-depth opportunities for additional learning.
Nonfiction text features include a glossary and an index. Engage
young learners with this dynamic text!
Explore, learn, and discover science through English Science is
everywhere. From your backyard to a tropical rain forest; from your
pets at home to creatures in the sea; from your bike to a space
station. Let's explore! With Shake up Science you will learn to see
and understand the world in new ways. Ask questions, gather
information, test your ideas, and record your findings and you will
become a Scientist in no time!
Completely re-written using the most up-to-date information, so
your students will be engaged and motivated by material which is
relevant to them. A full colour textbook with engaging activities
for classroom and homework study. Provides guidance on delivering
the new controlled assessments. Fully mapped to the new 2009 GCSE
specifications for all the major awarding bodies.
The workbook provides support and practice of language in class or
at home. Activities relating to each lesson's key vocabulary and
concepts A progression through receptive understanding to
productive abilities An emphasis on real-world application and
students' own experience Targeted practice of already known grammar
Comprehensive development of science-related reading and writing
skills Personalisation of topics to make science more relevant to
learners and increase engagement
The workbook provides support and practice of language in class or
at home. Activities relating to each lesson's key vocabulary and
concepts A progression through receptive understanding to
productive abilities An emphasis on real-world application and
students' own experience Targeted practice of already known grammar
Comprehensive development of science-related reading and writing
skills Personalisation of topics to make science more relevant to
learners and increase engagement
Join Thomas as he discovers animals from all over the world. With gentle learning through fun facts and easy activities, pre-schoolers will find out about tigers, pandas, parrots and many more creatures.
This book is filled with sticker scenes, mazes, colouring and puzzles and features favourite friends Thomas, James, Percy and a whole host of new characters from around the world. This activity book is perfect for little fans of the series. Includes over 100 stickers.
Thomas has been teaching children lessons about life and friendship for over 70 years. He ranks alongside other beloved character such as Paddington Bear, Winnie-the-Pooh and Peter Rabbit as an essential part of our literary heritage.
This high-interest nonfiction reader will help students gain
science content knowledge while building their literacy skills and
reading comprehension. This appropriately leveled text features
hands-on, simple science experiments and full-color images and
graphics. Fourth grade students will learn all about the solar
system and the universe through this engaging text that supports
STEM education and is aligned to the Next Generation Science
Standards.
Highlighting important milestones in video game history, this
informational text examines the history of video games, from the
very first computer game created in 1940, to modern-day games
created for mobile platforms. Developed by Timothy Rasinski and
Lori Oczkus, this book includes essential text features like an
index, captions, glossary, and table of contents. The detailed
sidebars, fascinating images, and Dig Deeper section prompt
students to connect back to the text and encourage multiple
readings. Check It Out! includes suggested resources for further
reading. Aligned with state standards, this title features complex
content appropriate for students preparing for college and career
readiness.
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
National Geographic Primary Readers pair magnificent National
Geographic photographs with engaging text by skilled authors to
help your child learn to read. Developed by education experts, this
series of books for beginner readers is spread across four levels:
Early Reader, Becoming Fluent, Becoming Independent and Independent
Reader. Children encounter plants, flowers and trees around them
every day. In this National Geographic Kids Level 2 Reader,
children will follow the magical journey from seed pollination to
plant growth, learning fun facts about what plants need in order to
thrive and grow. Beautiful photos and carefully levelled text make
this book perfect for reading aloud as children become more fluent
in their reading. Level 2: Becoming Fluent books are a great match
for kids who are developing reading stamina and enjoy a longer
book. They are ideal for readers of Green, Orange and Turquoise
book bands for guided reading. For another National Geographic
Level 2 Reader, try Owls (9780008266615).
This guidebook is designed to be the middle-level teacher's friend
in addressing a wide variety of questions regarding the use of
educational and instructional technologies. It can serve as a
companion and guide through the myriad challenges and opportunities
related to the effective use of technology in one's classroom and
school. A sample of middle level U.S. teachers provided us with
detailed answers about their experiences with using technology in
their teaching. Specifically, they shared their challenges,
barriers, ideas, and suggestions for working successfully with
administrators, technology specialists, students, fellow teachers,
and parents when teaching with technology. We have organized the
teachers' experiences and recommendations according to each
stakeholder. Rather than recommending or reviewing specific
educational technology companies, applications, or tools, we
provide a large number of strategies that are "built to last" and
should be applicable regardless of the specific tool under
consideration. We assume that it doesn't ultimately matter what the
tool or technology is that you're using-it's how and why you're
using it for teaching and learning that will determine whether it
is successful or not. The "how" and "why" aspects encompass the
built-to- last strategies included in this guidebook.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
In this enthralling nonfiction reader that features informational
text, vivid photos, stimulating facts, and colorful diagrams,
readers will learn all about tornadoes and hurricanes--from how
they are formed to where are they are most common.
Experience the explosive and colourful future of the cosmos,
zooming trillions of years ahead in time with Professor Raman
Prinja, published in association with Royal Observatory Greenwich.
The Future of the Universe starts the future clock NOW and rockets
readers along a forward time line to discover what scientists
predict will happen to the universe, including a shiny new ring on
Mars, Earth's axis flip and a dramatic galaxy crash! This is the
first book of its kind for this age - putting all the future events
into one place along a clear timeline for readers 9 and up, from
the return of famous comets in a few decades, to the dark end of
the Universe a nonillion years from now. Professor Raman Prinja is
the international, multi-award-winning Head of Department for
Physics and Astronomy at University College London and a celebrated
children's author of many books, including Planetarium and Wonders
of the Night Sky. Illustrator Jan Bielecki's action-packed, vivid
artwork plucks these astonishing phenomena out of the distant
future, and explodes them on the page - sizzling red giant stars
and deep, mysterious dark energy; doomed moons and trailing comets
- they're all inside The Future of the Universe! Professor Prinja
pens this unique look at the Universe's future as his follow-up to
the definitive and exciting Wonders of the Night Sky, which
introduces anyone with a patch of sky and a curious mind to
exploring the marvels on display in today's Universe. The next
generation of Universe explorers can easily engage with astronomy
through these stunning books, no expensive equipment needed.
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