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Books > Children's & Educational > Technology & applied sciences
When was the wheel invented? How fast is a bullet train? What makes
a car go? Find out in this interactive book with 100 questions and
answers, and 70 lift-flaps to explore. Lift the flaps to look
inside a car's engine, learn about farm machines, find out about
aircraft, see the fastest vehicles, and take a closer at emergency
vehicles, construction machinery and submarines.
This series is fully endorsed by Cambridge International to support
the full syllabus for examination from 2023. Develop algorithmic
and computational thinking and programming skills with further
practise questions and activities. This Workbook provides
additional support with practical exam-style questions for
Cambridge IGCSE (TM) and O Level Computer Science. - Become
accomplished computer scientists: the workbook provides a series of
questions designed to test and develop computational thinking
skills in order to solve problems. Answers to the Algorithms,
Programming and Logic Workbook are available in our Teacher's Guide
with Boost Subscription 9781398318502
A railway adventure in a transport museum. The children spend the
night at a railway museum where they all agree that it's a great
shame that nothing works: The exhibits are all lifeless. That is
until Grandpa has one of his "excellent" ideas! Why not bring one
of the monster locomotives back to life? Just for one day, the
museum is filled with smoke, steam and noise...and policemen!
The Three Little Pigs go green in the updated children's book The
Three Little Green Pigs, LLC: A Recycling Pig Tale. The descendants
of the original Three Little Pigs are now in the construction
business building green homes out of recyclable materials. A
contest pits the pigs against one another and the winner will be
able to build his home throughout the town. Using different
recyclable materials, the winning pig must satisfy the city
inspector (a descendant of the Big Bad Wolf ). The story ends with
the wolf purchasing an ecological home that has several modern
changes, and the winning pig hiring his two cousins. This is one
home that no one can huff and puff and blow the house down Richard
Oldenburg is an avid storyteller and volunteers monthly to read to
children at libraries and schools in Bear Valley Springs,
California. He promotes the "art of imagination" through his
storytelling. One evening while discussing old folk and fairy tales
with his wife, a thought was planted. Could an old fairytale be
brought up to date? The result is this book, now dedicated to his
wife of 28 years. A graduate of California State University, Long
Beach with a BA and MA in education, the author enjoyed 32 years of
teaching and working with staffs throughout California. He now
enjoys retirement, his grandchildren, and working with veteran
organizations as a bugler. Publisher's website: http:
//sbpra.com/RichardOldenburg
This series is endorsed by Cambridge International to support the
full syllabus for examination from 2023. Develop understanding of
computer systems, the internet and emerging technologies with
further practise questions and activities. This Workbook provides
additional support for the computer systems question papers for
Cambridge IGCSE (TM) and O Level Computer Science. -Become
accomplished computer scientists: the workbook provides a series of
questions designed to test and develop knowledge of how computer
systems and associated technologies work. Answers to the Systems
Workbook are available in our Teacher's Guide with Boost
Subscription 9781398318502
What do you need to know to teach computing in primary schools? How
do you teach it? This book offers practical guidance on how to
teach the computing curriculum in primary schools, coupled with the
subject knowledge needed to teach it. This Seventh Edition is a
guide to teaching the computing content of the new Primary National
Curriculum. It includes many more case studies and practical
examples to help you see what good practice in teaching computing
looks like. It also explores the use of ICT in the primary
classroom for teaching all curriculum subjects and for supporting
learning in every day teaching. New chapters have been added on
physical computing and coding and the importance of web literacy,
bringing the text up-to-date. Computing is both a subject and a
powerful teaching and learning tool throughout the school
curriculum and beyond into many areas of children's learning lives.
This book highlights the importance of supporting children to
become discerning and creative users of digital technologies as
opposed to passive consumers.
This brilliantly bonkers book takes a sideways look at all that is
wild, wonderful and downright weird about space, including the
topics of astronauts, space machines and the moon. Find out how
astronauts survive living on a space station, which space probes
have travelled out of the solar system and how the moon moves
oceans on Earth.
UPDATED EDITION FEATURING VERSION 2.0 CONTENT! Dreaming of an
island getaway? Now you can create the perfect island paradise in
Animal Crossing: New Horizons with the Animal Crossing New Horizons
Residents' Handbook. Newly updated with version 2.0 content, this
essential unofficial guide contains everything you need to prepare
for your new island life, including tips on how to: - build and
design your dream home - gather resources and recipe cards to craft
and customize tools, furniture and other decorative items -
populate your island with friendly animal villagers - each with
their own, often very funny, personalities - help Blathers fill
your island's museum with fossils, critters and art - connect with
up to 7 friends and share your personal paradise online What's
more, Animal Crossing New Horizons Residents' Handbook contains
plenty of inspirational landscaping and terraforming ideas, insider
information and guides to characters, resources and special events.
It's the perfect book to help you live your best deserted island
life!
Discusses the elements of the human body. Includes suggestions for
related experiments and projects.
This book addresses how forward-thinking local communities are
integrating pre-college STEM education, STEM pedagogy, industry
clusters, college programs, and local, state and national policies
to improve educational experiences, drive local development, gain
competitive advantage for the communities, and lead students to
rewarding careers. This book consists of three sections:
foundational principles, city/regional case studies from across the
globe, and state and national context. The authors explore the
hypothesis that when pre-college STEM education is integrated with
city and regional development, regions can drive a virtuous cycle
of education, economic development, and quality of life. Why should
pre-college STEM education be included in regional technology
policy? When local leaders talk about regional policy, they usually
talk about how government, universities and industry should work
together. This relationship is important, but what about the
hundreds of millions of pre-college students, taught by tens of
millions of teachers, supported by hundreds of thousands of
volunteers, who deliver STEM education around the world? Leaders in
the communities featured in STEM in the Technopolis have recognized
the need to prepare students at an early age, and the power of
real-world connections in the process. The authors advocate for
this approach to be expanded. They describe how STEM pedagogy,
priority industry clusters, cross-sector collaboration, and the
local incarnations of global development challenges can be made to
work together for the good of all citizens in local communities.
This book will be of interest to government policymakers, school
administrators, industry executives, and non-profit executives. The
book will be useful as a reference to teachers, professors,
industry professional volunteers, non-profit staff, and program
leaders who are developing, running, or teaching in STEM programs
or working to improve quality of life in their communities.
Mastering Primary Design and Technology introduces the primary
design and technology curriculum and helps trainees and teachers
learn how to plan and teach inspiring lessons that make design and
technology learning irresistible. Topics covered include: * Current
developments in design and technology * Design and technology as an
irresistible activity * Design and technology as a practical
activity * Skills to develop in design and technology * Promoting
curiosity * Assessing children in design and technology * Practical
issues This guide includes examples of children's work, case
studies, readings to reflect upon and reflective questions that all
help to exemplify what is considered to be best and most innovative
practice. The book draws on the experience of a leading
professional in primary design and technology, Gill Hope, to
provide the essential guide to teaching design and technology for
all trainee and qualified primary teachers.
Target exam success with My Revision Notes. Our updated approach to
revision will help students learn, practise and apply skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide
students can rely on to build both knowledge and confidence. My
Revision Notes: OCR GCSE Computer Science will help students: >
Strengthen subject knowledge and key terms by working through clear
and focused key content > Test understanding and identify areas
for improvement with 'check your understanding' questions > Plan
and manage a successful revision programme with the 'exam
breakdown', 'countdown to the exams' and 'now test yourself'
sections > Check answers to the practice questions against the
answers provided > Enhance exam technique through exam-style
questions and tips from leading author George Rouse
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