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Books > Children's & Educational > Technology & applied sciences
The perfect guides to being inspired by science and motivated to master it through the exploration of its use in different fields of study What is palaeontology? What do palaeontologists do? What clues do fossils reveal? These are just a few questions that are answered in Science-Ology! Palaeontology. Find out about the pioneering work of scientist through the ages, explore the tools and skills needed to be a palaeontologist and discover how palaeontologists help museums and movies accurate. Each book int he Science-Ology! series looks at a high-interest branches of science and examines how the science and research is carried out, what tools are used, what skills are required and what discoveries have been made. Case studies from around the world introduce readers to the real-world relevance of studying each area of science. Filled with fun artwork and photos, this series aimed at readers 9 and up is sure to inspire careers in science. Written by award-winning author Anna Claybourne and reviewed by experts in each field.
Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.
Developed by Professionals and Experienced Teachers from top schools across the country, the book has been divided into five sections namely Word Structure and Knowledge, Reading Comprehension, Spoken and Written Expressions, Achievers section, Model Papers. The concepts have been explained in brief through solved examples and Illustrations. To enhance the problem solving skills of candidates, Multiple Choice Questions (MCQs) with detailed solutions have been provided at the end of each chapter. Two Mock Test Papers have been provided for practice purpose. A CD containing Study Chart for systematic preparation, Tips & Tricks to crack English Olympiad, Pattern of exam, and links of Previous Years Papers is accompanied with this book. The book is recommended for various school level and competitive exams. #v&spublishers
A dream come true: Peter is invited to ride in the cab of a large modern diesel locomotive! Luckily the journey was not as wild as one of Grandpa's tales from the old steam days: Wagons without brakes, speeding trains with runaway carriages getting lost in the night...Another adventure with Peter and his Grandpa. Real engineering detail with 12 watercolours by John Wardle. Age 6 to 12 years.
With an in-depth exploration of the following topics, this book
covers the broad uses of zinc oxide within the fields of materials
science and engineering:
The Handbook of Research on Literacy in Technology at the K-12 Level is the first reference work to provide comprehensive coverage of the issues, methods, and theories that define the converging worlds of literacy and technology at the pre-collegiate level. Over 50 international experts have combined their research and practical experience into 35 all-inclusive chapters, redefining the way teaching and learning is dispensed. This authoritative handbook details the needs of teachers, researchers, and scholars through state-of-the-art perspectives, exposing them to new ideas and interesting developments. ""The Handbook of Research on Literacy in Technology at the K-12 Level"" should be instrumental in providing access to the latest knowledge in the field.
Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.
Developed by Professionals and Experienced Teachers from top schools across the country, the book has been divided into five sections namely Word Structure and Knowledge, Reading Comprehension, Spoken and Written Expressions, Achievers section, Model Papers. The concepts have been explained in brief through solved examples and Illustrations. To enhance the problem solving skills of candidates, Multiple Choice Questions (MCQs) with detailed solutions have been provided at the end of each chapter. Two Mock Test Papers have been provided for practice purpose. A CD containing Study Chart for systematic preparation, Tips & Tricks to crack English Olympiad, Pattern of exam, and links of Previous Years Papers is accompanied with this book. The book is recommended for various school level and competitive exams. #v&spublishers
Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.
Scientists have created space machines that can take you out of this world...From telescopes and space stations to rockets and astronaut training, you'll find that the Universe can be closer than you think. And it doesn't stop there - with plenty of activities included along the way, you can make your own balloon rocket and even give yourself super hearing. You'll soon discover The Universe Rocks!
This Practice Tests book is the perfect companion to both the Eduqas GCSE Food Preparation and Nutrition and WJEC GCSE Food and Nutrition Student Books and Revision Guides. It will help students familiarise themselves with the format of exam papers and build their confidence across the topics. // Provides questions across both Nutrition and Commodities topic areas, along with the answers and marking criteria, so that students can understand how marks are awarded // Includes a full exemplar exam paper, with graded answers, so students can see what makes a better answer and how to maximise marks in the exam // Gives helpful advice on revision planning and how to use different learning strategies // Tips, hints and advice throughout help students think about what the question is asking, help them avoid common pitfalls, and show them ways to maximise their grade // Keywords are highlighted throughout and defined in a glossary, so students can learn and apply correct terminology to best effect in their exam // Offers a detailed explanation of the main types of exam questions students will face in relation to each of the Assessment Objectives // Engaging, full-colour design and write-in format makes it very user-friendly and easy to use
Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.
Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.
Developed by Professionals and Experienced Teachers from top schools across the country, the book has been divided into five sections namely Word Structure and Knowledge, Reading Comprehension, Spoken and Written Expressions, Achievers section, Model Papers. The concepts have been explained in brief through solved examples and Illustrations. To enhance the problem solving skills of candidates, Multiple Choice Questions (MCQs) with detailed solutions have been provided at the end of each chapter. Two Mock Test Papers have been provided for practice purpose. A CD containing Study Chart for systematic preparation, Tips & Tricks to crack English Olympiad, Pattern of exam, and links of Previous Years Papers is accompanied with this book. The book is recommended for various school level and competitive exams. #v&spublishers
Have you been wondering how well your students understand engineering and technology concepts? Have you been wishing for formative assessment tools in both English and Spanish? If so, this is the book for you. Like the other 11 books in the bestselling Uncovering Student Ideas series, Uncovering Student Ideas About Engineering and Technology does the following: Brings you engaging questions, also known as formative assessment probes. The book's 32 probes are designed to uncover what students know-or think they know-about what technology and engineering are, how to define related problems, and how to design and test solutions. The probes will help you uncover students' current thinking about everything from the purpose of technology to who can become an engineer to how an engineering design process works. Offers field-tested teacher materials that provide best answers along with distracters designed to reveal preconceptions and misunderstandings that students commonly hold. Since the content is explained in clear, everyday language, even engineering and technology novices can grasp and teach it effectively. Is convenient even for time-starved teachers like you. The new probes are short, easy-to-administer activities that come ready to reproduce for speakers of both English and Spanish. In addition to explaining the engineering and technology content, the teacher materials note links to A Framework for K-12 Science Education and the Next Generation Science Standards and suggest grade-appropriate ways to present material so students will learn it accurately. Uncovering Student Ideas About Engineering and Technology has the potential to help you take an important first step in teaching for understanding-and perhaps transform your teaching about STEM-related topics.
Learn how to draw the latest Fortnite Battle Pass designs with this brand-new official guide from Epic Games. Want to recreate the action-packed looks from the Battle Passes? Well, now you can with this special themed guide, brought to you by Epic Games. With clear step-by-step instructions to take you from initial sketch to finished artwork, this book will help elevate your drawing skills to Tier 100. INCLUDES: * 16 CLASSIC OUTFITS * 8 STYLISH EMOTICONS * SUPERCOOL BACK BLING, GLIDERS, AND HARVESTING TOOLS * TOP DRAWING TIPS Featuring the authentic Fortnite holographic seal.
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