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Books > Children's & Educational > Technology & applied sciences
Race Cars is a children's book about white privilege created to
help parents and educators facilitate tough conversations about
race, privilege and oppression. Written by a clinical social worker
and child therapist with experience in anti-bias training and
edited by a diversity expert, Race Cars tells the story of 2 best
friends, a white car and a black car, that have different
experiences and face different rules while entering the same race.
Filled with bright, attention-grabbing illustrations, a notes and
activities section at the back helps parents, guardians and
teachers further discuss these issues with children. Why is this
book important? As early as 6 months old, a baby's brain can notice
race-based differences; children ages 2 to 4 can internalise racial
bias and start assigning meaning to race; and 5- to 8-year-olds
begin to place value judgments on similarities and differences. By
age 12, children have a complete set of stereotypes about every
racial, ethnic and religious group in society. Our guidance is
especially crucial during this impressionable time. Race Cars
offers a simple, yet powerful, way to introduce these complicated
themes to our children and is a valuable addition to classroom and
home libraries. "... a great tool for helping young people
understand structural racial inequality-and the importance of
challenging it!" - Margaret A. Hagerman, Associate Professor of
Sociology, Author of White Kids: Growing Up with Privilege in a
Racially Divided America "... can jumpstart important conversations
with children about racism, white privilege, and how to fight
racial injustice in their own lives." - Marianne Celano, New York
Times bestselling co-author of Something Happened in Our Town: A
Child's Story About Racial Injustice
The perfect guides to being inspired by science and motivated to
master it through the exploration of its use in different fields of
study What is palaeontology? What do palaeontologists do? What
clues do fossils reveal? These are just a few questions that are
answered in Science-Ology! Palaeontology. Find out about the
pioneering work of scientist through the ages, explore the tools
and skills needed to be a palaeontologist and discover how
palaeontologists help museums and movies accurate. Each book int he
Science-Ology! series looks at a high-interest branches of science
and examines how the science and research is carried out, what
tools are used, what skills are required and what discoveries have
been made. Case studies from around the world introduce readers to
the real-world relevance of studying each area of science. Filled
with fun artwork and photos, this series aimed at readers 9 and up
is sure to inspire careers in science. Written by award-winning
author Anna Claybourne and reviewed by experts in each field.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
A dream come true: Peter is invited to ride in the cab of a large
modern diesel locomotive! Luckily the journey was not as wild as
one of Grandpa's tales from the old steam days: Wagons without
brakes, speeding trains with runaway carriages getting lost in the
night...Another adventure with Peter and his Grandpa. Real
engineering detail with 12 watercolours by John Wardle. Age 6 to 12
years.
With an in-depth exploration of the following topics, this book
covers the broad uses of zinc oxide within the fields of materials
science and engineering:
- Recent advances in bulk, thin film and nanowire growth of ZnO
(including MBE, MOCVD and PLD),
- The characterization of the resulting material (including the
related ternary systems ZgMgO and ZnCdO),
- Improvements in device processing modules (including ion
implantation for doping and isolation, Ohmic and Schottky contacts,
wet and dry etching),
- The role of impurities and defects on materials properties
- Applications of ZnO in UV light emitters/detectors, gas,
biological and chemical-sensing, transparent electronics,
spintronics and thin film
The Handbook of Research on Literacy in Technology at the K-12
Level is the first reference work to provide comprehensive coverage
of the issues, methods, and theories that define the converging
worlds of literacy and technology at the pre-collegiate level. Over
50 international experts have combined their research and practical
experience into 35 all-inclusive chapters, redefining the way
teaching and learning is dispensed. This authoritative handbook
details the needs of teachers, researchers, and scholars through
state-of-the-art perspectives, exposing them to new ideas and
interesting developments. ""The Handbook of Research on Literacy in
Technology at the K-12 Level"" should be instrumental in providing
access to the latest knowledge in the field.
Compute-IT will help you deliver innovative lessons for the new Key
Stage 3 Computing curriculum with confidence, using resources and
meaningful assessment produced by expert educators. With Compute-IT
you will be able to assess and record students' attainment and
monitor progression all the way through to Key Stage 4. Developed
by members of Computing at School, the national subject association
for Computer Science, and a team of Master Teachers who deliver CPD
through the Network of Excellence project funded by the Department
for Education, Compute-IT provides a cohesive and supportive
learning package structured around the key strands of Computing.
Creative and flexible in its approach, Compute-IT makes Computing
for Key Stage 3 easy to teach, and fun and meaningful to learn, so
you can: Follow well-structured and finely paced lessons along a
variety of suggested routes through Key Stage 3 Deliver engaging
and interesting lessons using a range of files and tutorials
provided for a range of different programming languages Ensure
progression throughout Key Stage 3 with meaningful tasks
underpinned by unparalleled teacher and student support Assess
students' work with confidence, using ready-prepared formative and
summative tasks that are mapped to meaningful learning outcomes and
statements in the new Programme of Study Creative and flexible in
its approach, Compute-IT makes Computing for Key Stage 3 easy to
teach, and fun and meaningful to learn. This is the first title in
the Compute-IT course, which comprises three Student's Books, three
Teacher Packs and a range of digital teaching and learning
resources delivered through Dynamic Learning.
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Scientists have created space machines that can take you out of
this world...From telescopes and space stations to rockets and
astronaut training, you'll find that the Universe can be closer
than you think. And it doesn't stop there - with plenty of
activities included along the way, you can make your own balloon
rocket and even give yourself super hearing. You'll soon discover
The Universe Rocks!
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
Have you been wondering how well your students understand
engineering and technology concepts? Have you been wishing for
formative assessment tools in both English and Spanish? If so, this
is the book for you. Like the other 11 books in the bestselling
Uncovering Student Ideas series, Uncovering Student Ideas About
Engineering and Technology does the following: Brings you engaging
questions, also known as formative assessment probes. The book's 32
probes are designed to uncover what students know-or think they
know-about what technology and engineering are, how to define
related problems, and how to design and test solutions. The probes
will help you uncover students' current thinking about everything
from the purpose of technology to who can become an engineer to how
an engineering design process works. Offers field-tested teacher
materials that provide best answers along with distracters designed
to reveal preconceptions and misunderstandings that students
commonly hold. Since the content is explained in clear, everyday
language, even engineering and technology novices can grasp and
teach it effectively. Is convenient even for time-starved teachers
like you. The new probes are short, easy-to-administer activities
that come ready to reproduce for speakers of both English and
Spanish. In addition to explaining the engineering and technology
content, the teacher materials note links to A Framework for K-12
Science Education and the Next Generation Science Standards and
suggest grade-appropriate ways to present material so students will
learn it accurately. Uncovering Student Ideas About Engineering and
Technology has the potential to help you take an important first
step in teaching for understanding-and perhaps transform your
teaching about STEM-related topics.
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