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Books > Children's & Educational > Technology & applied sciences
Explore the galaxies! Aliens, space ships, and constellations, oh my! Ride on a rocket ship to another galaxy with this stellar book. With The Everything Kids' Astronomy Book, astronomers-in-training will learn: How galaxies like the Milky Way were built. Why the sun's surface is 20,000-50,000-degrees Fahrenheit. Why the earth spins and how gravity works. What comets and asteroids are made of and how they affect planets. The truth about the man in the moon. Why Mars is so hot and what those rings around Saturn are. What scientists think about aliens and life in outer space If you want to build a sky-watching kit or change your room into a small universe, this book will take you on a journey that is out-of-this-world!
Packed with facts and tantalising anecdotes from experts and bursting with colour photographs, learn all about volcanoes and earthquakes in this fresh take on the subject that kids with love. It's time to learn everything about volcanoes and earthquakes! Each book in the National Geographic Kids Everything series has more than 100 pictures, an explorer's corner with from-the-field anecdotes and tips, fun facts throughout, maps and infographics, an illustrated diagram, a photo gallery, cool comparisons, a behind-the-scenes photograph, an interactive glossary, and more.
This book aims to serve as a multidisciplinary forum covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning. Special emphasis is given to applied research relevant to educational practice guided by the educational realities in schools, colleges, universities and informal learning organizations. In a more generic scope, the volume aims to encompass current trends and issues determining ICT integration in practice, including learning and teaching, curriculum and instructional design, learning media and environments, teacher education and professional development, assessment and evaluation, etc.
Did you hear about the creeper's birthday party? It really went off with a BANG! Why does Alex love redstone lamps? Because they light up her life. Where do tired miners sleep? On bedrock. The official Minecraft Joke Book is packed full of hilarious jokes that will have you laughing your blocks off! There's something for every Minecrafter, whatever their age. Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Scientists have created space machines that can take you out of this world...From telescopes and space stations to rockets and astronaut training, you'll find that the Universe can be closer than you think. And it doesn't stop there - with plenty of activities included along the way, you can make your own balloon rocket and even give yourself super hearing. You'll soon discover The Universe Rocks!
Race Cars is a children's book about white privilege created to help parents and educators facilitate tough conversations about race, privilege and oppression. Written by a clinical social worker and child therapist with experience in anti-bias training and edited by a diversity expert, Race Cars tells the story of 2 best friends, a white car and a black car, that have different experiences and face different rules while entering the same race. Filled with bright, attention-grabbing illustrations, a notes and activities section at the back helps parents, guardians and teachers further discuss these issues with children. Why is this book important? As early as 6 months old, a baby's brain can notice race-based differences; children ages 2 to 4 can internalise racial bias and start assigning meaning to race; and 5- to 8-year-olds begin to place value judgments on similarities and differences. By age 12, children have a complete set of stereotypes about every racial, ethnic and religious group in society. Our guidance is especially crucial during this impressionable time. Race Cars offers a simple, yet powerful, way to introduce these complicated themes to our children and is a valuable addition to classroom and home libraries. "... a great tool for helping young people understand structural racial inequality-and the importance of challenging it!" - Margaret A. Hagerman, Associate Professor of Sociology, Author of White Kids: Growing Up with Privilege in a Racially Divided America "... can jumpstart important conversations with children about racism, white privilege, and how to fight racial injustice in their own lives." - Marianne Celano, New York Times bestselling co-author of Something Happened in Our Town: A Child's Story About Racial Injustice
In 1831, at only 22 years old, Darwin was offered the position of Naturalist on HMS Beagle's world voyage. He was set to become a clergyman but returns after five years at sea an inspired genius. This book follows the journey of HMS Beagle, showing life on-board the ship for Darwin, the captain, crew and the expedition's artist. The reader sees Darwin discovering and observing insect life in Brazil, fossils in Argentina , earthquakes in Chile and turtles in the Galapagos Islands. The reader is therefore able to follow the steps which led to Darwin's inspired theory of evolution, while also showing the adventures and escapades he had during the voyage. A fascinating and colourful story of Darwin's life, this book also introduces young readers to one of the world's most important scientists and his discoveries. It concludes with a simple explanation of the theory of evolution. Written by an outstanding team in the field of children's non-fiction, this is a book to enlighten and inspire young readers.To watch a video describing Darwin's theory of evolution click
Few books have been as universally cherished by children and adults alike as The Little Prince. A beautiful gift collection of quotes from the original translation by Katherine Woods, featuring full-colour illustrations. A pilot stranded in the desert awakes one morning to see the most extraordinary little fellow standing before him. “Please…’ asks the stranger, “draw me a sheep…’ The Little Prince has been capturing the hearts of readers around the world since its publication in 1943 – this new collection of quotes features favourite words of wisdom from Antoine de Saint-Exupéry’s lyrical, whimsical text. Quotes are drawn from the original translation by Katherine Woods, a favourite with fans. With subjects covering childhood, sorrow, friendship, love and more, this collection has something for everyone. Featuring original colour illustrations by the author. Antoine de Saint-Exupéry (1900-1944) was born in Lyons, France. He wrote The Little Prince in the United States during a two-year self-imposed exile from occupied France. A year after the book’s publication in 1943, Saint-Exupéry disappeared over the Mediterranean while flying a reconnaissance mission for his French air squadron. Best known throughout the world as the author and illustrator of The Little Prince, Saint-Exupéry wrote several other books that have also become classics of world literature. Katherine Woods (1886-1968) produced the original English translation of The Little Prince in 1943. It was later followed by several other English translations, but her classic translation is treasured by fans and is often considered to be the definitive English translation. Her poetic translation perfectly captures the enchantment and charm of Saint-Exupéry’s storytelling.
Have you been wondering how well your students understand engineering and technology concepts? Have you been wishing for formative assessment tools in both English and Spanish? If so, this is the book for you. Like the other 11 books in the bestselling Uncovering Student Ideas series, Uncovering Student Ideas About Engineering and Technology does the following: Brings you engaging questions, also known as formative assessment probes. The book's 32 probes are designed to uncover what students know-or think they know-about what technology and engineering are, how to define related problems, and how to design and test solutions. The probes will help you uncover students' current thinking about everything from the purpose of technology to who can become an engineer to how an engineering design process works. Offers field-tested teacher materials that provide best answers along with distracters designed to reveal preconceptions and misunderstandings that students commonly hold. Since the content is explained in clear, everyday language, even engineering and technology novices can grasp and teach it effectively. Is convenient even for time-starved teachers like you. The new probes are short, easy-to-administer activities that come ready to reproduce for speakers of both English and Spanish. In addition to explaining the engineering and technology content, the teacher materials note links to A Framework for K-12 Science Education and the Next Generation Science Standards and suggest grade-appropriate ways to present material so students will learn it accurately. Uncovering Student Ideas About Engineering and Technology has the potential to help you take an important first step in teaching for understanding-and perhaps transform your teaching about STEM-related topics.
Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.
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