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Books > Children's & Educational > Technology & applied sciences
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Fantastic Fibre
(Hardcover)
John Wood; Designed by Jasmine Pointer
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R368
R333
Discovery Miles 3 330
Save R35 (10%)
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Ships in 9 - 17 working days
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You know that food is important. But do you know why? What really
happens if you don't eat your vegetables? How do carbs affect your
brain? How does chocolate change your body? This book explores the
science behind food. Look inside to see how food affects your mood
and how to plan a healthy diet.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Set your students on track to achieve the best grade possible with
My Revision Notes: OCR A Level Computer Science. Our clear and
concise approach to revision will help students learn, practise and
apply their skills and understanding. Coverage of key content is
combined with practical study tips and effective revision
strategies to create a guide that can be relied on to build both
knowledge and confidence. With My Revision Notes: OCR A Level
Computer Science, students can: > Consolidate knowledge with
clear, focused and relevant content coverage, based on what
examiners are looking for > Develop understanding with
self-testing - our regular 'Now test yourself,' tasks and answers
will help commit knowledge to memory > Improve technique through
exam-style practice questions, expert tips and examples of typical
mistakes to avoid > Identify key connections between topics and
subjects with our 'Learning links' focus > Plan and manage a
successful revision programme with our topic-by-topic planner, new
exam breakdown feature, user-friendly definitions throughout and
questions and answers online
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Set your students on track to achieve the best grade possible with
My Revision Notes: Level 1 / Level 2 Cambridge Nationals in
Creative iMedia (J834). Our clear and concise approach to revision
will help students learn, practise and apply their skills and
understanding. Coverage of key content is combined with practical
study tips and effective revision strategies to create a guide that
can be relied on to build both knowledge and confidence. >>
Consolidate knowledge with clear, concise and relevant content
coverage, based on what examiners are looking for. >> Extend
understanding with our regular 'Now Test Yourself', tasks and
answers provided online for students to access. >> Improve
technique through our increased exam support, including exam-style
practice questions, expert exam tips and examples of typical
mistakes to avoid. >> Identify key connections between topics
and subjects with our 'Making Links' focus and further ideas for
follow-up and revision activities. >> Plan and manage a
successful revision programme with our topic-by-topic planner, new
skills checklist and exam breakdown features, user-friendly
definitions and glossary.
Have you ever wondered how the wheel was invented or who created
the first video game? Do you understand how the internet works and
why vaccines save lives? Are you aware that fossil fuels not only
power cars and planes, but are also used to generate the
electricity that powers almost everything else? Do you know about
alternative energy sources and how they work? Would you like to
know more about robotic surgery, vertical farming or gene therapy?
Then this is the book for you!
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