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Books > Children's & Educational > Technology & applied sciences
This book argues that integrating artistic contributions - with an
emphasis on culture and language - can make Science, Technology,
Engineering and Mathematics (STEM) subjects more accessible, and
therefore promote creativity and innovation in teaching and
learning at all levels of education. It provides tools and
strategies for managing interdisciplinary learning and teaching
based on successful collaborations between researchers,
practitioners and artists in the fields of the Arts and STEM
subjects. Based on contributions by educators, scientists,
scholars, linguists and artists from around the globe, the book
highlights how we can demonstrate teamwork and collaboration for
innovation and creativity in STEAM subjects in the classroom and
beyond. The book reflects the core of human rights education, using
local languages and local knowledge through art as a tool for
teaching human rights at school, and bringing to light questions on
diversity, ecology, climate change, environmental issues, health
and the future of human beings, as well as power relations between
non-dominant (minorities) and dominant (the majority) groups in
society.
At the centre of the methodology used in this book is STEM learning
variability space that includes STEM pedagogical variability,
learners' social variability, technological variability, CS content
variability and interaction variability. To design smart
components, firstly, the STEM learning variability space is defined
for each component separately, and then model-driven approaches are
applied. The theoretical basis includes feature-based modelling and
model transformations at the top specification level and
heterogeneous meta-programming techniques at the implementation
level. Practice includes multiple case studies oriented for solving
the task prototypes, taken from the real world, by educational
robots. These case studies illustrate the process of gaining
interdisciplinary knowledge pieces identified as S-knowledge,
T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge
and evaluate smart components from the pedagogical and
technological perspectives based on data gathered from one real
teaching setting. Smart STEM-Driven Computer Science Education:
Theory, Methodology and Robot-based Practices outlines the overall
capabilities of the proposed approach and also points out the
drawbacks from the viewpoint of different actors, i.e. researchers,
designers, teachers and learners.
The goal of this Volume "Conceptual Foundations of Materials: A
standard model for ground- and excited-state properties" is to
present the fundamentals of electronic structure theory that are
central to the understanding and prediction of materials phenomena
and properties. The emphasis is on foundations and concepts. The
Sections are designed to offer a broad and comprehensive
perspective of the field. They cover the basic aspects of modern
electronic structure approaches and highlight their applications to
the structural (ground state, vibrational, dynamic and
thermodynamic, etc.) and electronic (spectroscopic, dielectric,
magnetic, transport, etc.) properties of real materials including
solids, clusters, liquids, and nanostructure materials. This
framework also forms a basis for studies of emergent properties
arising from low-energy electron correlations and interactions such
as the quantum Hall effects, superconductivity, and other
cooperative phenomena.
Although some of the basics and models for solids were developed in
the early part of the last century by figures such as Bloch, Pauli,
Fermi, and Slater, the field of electronic structure theory went
through a phenomenal growth during the past two decades, leading to
new concepts, understandings, and predictive capabilities for
determining the ground- and excited-state properties of real,
complex materials from first principles. For example, theory can
now be used to predict the existence and properties of materials
not previously realized in nature or in the laboratory. Computer
experiments can be performed to examine the behavior of individual
atoms in a particular process, to analyze the importance of
different mechanisms, or just to see what happen if one varies the
interactions and parameters in the simulation. Also, with ab initio
calculations, one can determine from first principles important
interaction parameters which are needed in model studies of complex
processes or highly correlated systems. Each time a new material or
a novel form of a material is discovered, electronic structure
theory inevitably plays a fundamental role in unraveling its
properties.
- Provides the foundations of the field of condensed matter
physics
- An excellent supplementary text for classes on condensed matter
physics/solid state physics
- Volume covers current work at the forefront
- Presentations are accessible to nonspecialists, with focus on
underlying fundamentals
"It's Cool To Be Clever: The story of Edson C. Hendricks, the
genius who invented the design for the Internet"
IT'S COOL TO BE CLEVER tells the true story of an inquisitive
boy in the 1950s who doesn't fit in at school. Edson Hendricks is
bullied because he is so smart (people accuse him of getting
answers from his father who is the principal) and has red hair. He
finds comfort in an imaginary world where he has machine parts, and
no internal organs or emotions.
Years later, Edson's strange capacity to think like a machine
helps him create a new way for computers to communicate. His
"connectionless" network design paves the way for today's
Internet.
Author LEANNE JONES is a private investigator living in
Victoria, British Columbia, Canada. At one time, when she was a
school teacher, she noticed that children of genius need as much
encouragement as anyone else. She became interested in Edson
Hendricks's story because of his key role in the greatest invention
in the world today. Leanne hopes this book will inspire others who
have important ideas that should always be encouraged.
The illustrations of dream-like visions and dynamic gears --
illuminating the mind of a young inventor -- are drawn with magic
realism by Anna Mah.
Learn about the Big Bang theory, astrophysics and gravity in The
Physics Book.
Part of the fascinating Big Ideas series, this book tackles tricky
topics and themes in a simple and easy to follow format. Learn about
Physics in this overview guide to the subject, brilliant for beginners
looking to learn and experts wishing to refresh their knowledge alike!
The Physics Book brings a fresh and vibrant take on the topic through
eye-catching graphics and diagrams to immerse yourself in.
This captivating book will broaden your understanding of physics, with:
- More than 100 ground-breaking ideas in this field of science
- Packed with facts, charts, timelines and graphs to help explain core
concepts
- A visual approach to big subjects with striking illustrations and
graphics throughout
- Easy to follow text makes topics accessible for people at any level
of understanding
The Physics Book is the perfect introduction to the science, aimed at
adults with an interest in the subject and students wanting to gain
more of an overview. Here you'll discover more than 90 of the most
important laws and theories in the history of physics and the great
minds behind them. If you've ever wondered exactly how physicists
formulated and proved groundbreaking abstract concepts, this is the
perfect book for you.
Your Physics Questions, Simply Explained
How do magnets generate electricity? What is antimatter? Is time travel
possible? If you thought it was difficult to learn the many laws and
concepts of physics, The Physics Book presents key information in a
clear layout. Learn about Pythagoras's observations on music, Galileo's
experiments with spheres and Isaac Newton's theories of gravity and
laws of motion with superb mind maps and step-by-step summaries.
The Big Ideas Series
With millions of copies sold worldwide, The Physics Book is part of the
award-winning Big Ideas series from DK. The series uses striking
graphics along with engaging writing, making big topics easy to
understand.
Tools for Teaching Computer Networking and Hardware Concepts makes
the teaching and learning of computer networking and hardware a
more active process by using interactive learning to add life to a
very technical subject. Fundamental theoretical concepts are
illustrated with the use of interactive practical exercises. Each
chapter presents learning objectives, figures and illustrations,
real-world examples and review questions. ""Tools for Teaching
Computer Networking and Hardware Concepts"" has a worldwide focus
provided by contributors from across the globe. These contributors
share their use of online tools and flexible learning practices.
Both teachers and students will find this book a useful resource
for teaching and learning computer networking and hardware
concepts.
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
This crystal-clear Study Guide from CGP covers everything students
will need for success in KS3 Design & Technology. It explains
all the essential skills and processes, and how to apply them in
practice. There's also plenty of useful background information,
covering everything from design and development to production and
industry. There are full-colour diagrams throughout the book, and
there's a healthy dose of CGP humour to help keep things
interesting.
Discover the big ideas in conservation that have transformed the
world around us From the first national parks, through ambitious
schemes such as tackling the ozone hole, and recent global
movements such as the school strikes for climate, humans have made
huge progress in their plans to protect the natural world. The
Greatest Ideas in Conservation takes you on a journey through the
most influential environmental ideas and inventions of the past 100
years, exploring different people, projects and approaches that
have helped to heal our planet. From Apollo 11's historic flight to
the wonders of the world wide web, the world has changed beyond
recognition in the past hundred years. Think Big takes a close-up
look at the amazing ideas that have transformed the way we all
live. Each spread explores a big idea in greater depth, explaining
how it came to be and what evolved from it and assessing its impact
on the world today. 'Genius' panels highlight the great thinkers
behind the ideas, from scientists to inventors, environmentalists
and engineers. Each book includes carefully selected activities
designed to inspire readers aged 9 and older and encourage them to
nurture their own 'big thinking' and entrepreneurial spirit.
Contents: National parks Clean Air Act DDT ban Earth Day Project
Tiger Ozone hole Svalbard Global Seed Vault The Ocean Cleanup
Desert Sunlight Solar Farm The Paris Agreement School strike for
climate Biodegradable plastic
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Why Blue?
(Hardcover)
Josh Tuiniga, Josh Tuininga
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R674
Discovery Miles 6 740
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Ships in 12 - 19 working days
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When a little girl wonders that age old question, "Why is the sky
blue?" her imagination takes her on a beautiful journey of color,
science and friendship. This gorgeously illustrated picture book
works equally well in the classroom or at bedtime.
Winner of the Outstanding Book Award (Society for Professors of
Education) This book offers a re-assessment of the educational and
occupational value of MOOCs based on developments since 2013. When
MOOCs appeared--amidst great fanfare in 2012, leaders proclaimed an
educational "revolution." By 2013, however, dramatic failures,
negative research findings, and sharp critiques ended the MOOC
hype. This book examines both MOOCs and prior distance learning
innovations, and offers a broad overview of their educational,
economic and social effects. Chapters explore ties between MOOCs
and emerging pedagogical models as well as exponentially rising
tuition rates, student debt, and chronic underemployment of
university graduates worldwide. It offers readers a comprehensive,
up-to-the-moment guide to the MOOC phenomenon.
Get ready for a Pokemon adventure in this action-packed chapter
book! Ash, Pikachu, and friends are on a new quest! This
action-packed adventure will see the beloved Trainer and his team
take on foes new and old with some cool new Pokemon by his
side.This book is based on a thrilling three-part storyline from
the top-rated animated series. Black-and-white illustrations
throughout.
This series is fully endorsed by Cambridge International to support
the full syllabus for examination from 2023. Develop algorithmic
and computational thinking and programming skills with further
practise questions and activities. This Workbook provides
additional support with practical exam-style questions for
Cambridge IGCSE (TM) and O Level Computer Science. - Become
accomplished computer scientists: the workbook provides a series of
questions designed to test and develop computational thinking
skills in order to solve problems. Answers to the Algorithms,
Programming and Logic Workbook are available in our Teacher's Guide
with Boost Subscription 9781398318502
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