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Books > Children's & Educational > Technology & applied sciences
The first OFFICIAL Minecraft novel for young readers 7+
It's Ash's first day at Woodford Middle School and she's very nervous. But fellow student, Morgan, isn't doing a good job of making her feel welcome. He liked things before Ash arrived.
When Doc Culpepper, the science teacher, asks Morgan and his friends to test her new Virtual Reality Minecraft Project, they can't wait! Inside the world of Minecraft, the friends build and gather to make a castle and survive the night.
But something isn't right. Morgan and his friends are in trouble and Ash might be the only person that can help.
For fans of the Minecraft game, Jumanji and Wreck it Ralph.
It's Easter at the construction site! As sunshine melts the snow
away, the trucks discover all around them the signs of spring. Lift
the flaps on each sturdy page to reveal blooming flowers, baby
ducks, and gentle lambs - and a special Easter egg hunt surprise!
With bestselling author Sherri Duskey Rinker's lovable rhyming text
and heartwarming illustrations by AG Ford, this interactive Easter
tale will bring smiles to truck lovers and their families while
celebrating the beauty of spring.
Ari Avatar is just your average Roblox kid living in a blocky
world! Battle monsters and avoid disasters in a Roblox world - all
through the eyes of Ari and his friends. Diary of a Roblox Pro is a
must-read for any kid who loves to play Roblox! Ari and his friends
can't resist a challenge. Rumor has it there's some kind of monster
living in the local abandoned warehouse who devours anyone who
steps foot inside. Ari doesn't believe the gossip and accepts a
dare to enter the building. But as soon as they set foot in the
warehouse, all of the doors lock behind them and they come
face-to-face with the beast itself! Can Ari and his friends escape
the warehouse? Or will the monster win this game? Read and find out
in the first book in the Diary of a Roblox Pro series! A fun and
exciting story for fans of roblox A must-read for any kid who loves
to play Roblox! Perfect for gamers
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Orion Lost
(Paperback)
Alastair Chisholm
1
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R240
R195
Discovery Miles 1 950
Save R45 (19%)
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Ships in 9 - 17 working days
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The transport ship Orion is four months out of Earth when catastrophe strikes - leaving the ship and everyone on board stranded in deep space. Suddenly it's up to thirteen-year-old Beth and her friends to navigate through treacherous and uncharted territory to reach safety. But a heavily-damaged ship, space pirates, a mysterious alien species, and an artificial intelligence that Beth doesn't know if she can trust means that getting home has never been so difficult... Hugely gripping, with incredible twists and a fast-paced, action-packed story, this is an unputdownable science fiction adventure - perfect for fans of Mortal Engines and Star Wars.
Discusses the elements of the human body. Includes suggestions for
related experiments and projects.
The perfect gift for little astronauts with big imaginations! This
space-age set contains everything an explorer needs to create the
ultimate Mars colony, from colourful astronauts and space vehicles
to adorable astro-pets. Simply unfold the poster to reveal the
surface of Mars, pop out the pieces and assemble them (no scissors
or glue required) for hours of extraterrestrial fun. Easy to put
together and full of lovable characters, this is a charming set for
children to assemble and play with. The box comes with 10 press-out
sheets that make over 20 pieces when assembled and no scissors or
glue required.
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
Join the Empire! Read all about the mighty war machines and
fearsome troops at the Emperor's command in this fully-illustrated
book, from stormtroopers and speeder bikes to towering Imperial
walkers and Star Destroyers. Then press out the pieces to create
your very own mini AT-ST model, perfect for recreating the famous
Battle of Endor scene from Return of the Jedi. Have you collected
all the titles in the Star Wars Construction Books series: Star
Wars: Battle Stations - Activity Book and Model Star Wars Empire
Tin Star Wars Rebellion Tin Star Wars: Smuggler's Starship -
Activity Book and Model
This book will sort myth from fact to bring you the real science
behind the search for alien lifeforms. Space expert Joalda Morancy
will take readers on a tour of the Solar System (and beyond) on
board new NASA missions searching for the most likely alien hiding
places - from icy moons of Jupiter to the clouds of Venus. Along
the way kids will find out about: * The robots sent to Mars to look
for Martians * What really goes on at Area 51 * Ways to spot an
advanced alien civilisation (hint - look for dim stars) Readers
will explore a comet, race futuristic spaceships, and discuss what
we would say to aliens when we finally meet them (after "hello!").
They may seem as fanciful as wizards and monsters, but this book
will show that scientists not only believe that aliens exist - but
that it's only a matter of time before we find them.
Our revision resources are the smart choice for those revising for
Edexcel Functional Skills in ICT. This book will help you to:
Organise your revision with one topic-per-page Prepare for your
Functional Skills test with a book full of practice questions
Simplify your revision by writing straight into the book just as
you would in an exam Track your progress with check boxes Improve
your understanding, and exam technique, with guided questions to
build confidence, and hints to support key revision points
Crazy about Wii, Nintendo, X-Box, and PlayStation? Meet the
inventor whose work made them all possible: Ralph Baer, creator of
the first home video game system! Today, the video game industry
keeps growing, with ever more platforms available to fans. But how
did the very first system come about? This picture-book biography
of Ralph Baer, whose family fled Nazi Germany for the US,
introduces kids to a great inventor AND the birth of the first home
console. Using wartime technology, Baer thought outside the box and
transformed the television into a vehicle for gaming; Baer's
invention, the Odyssey, is a precursor to the Atari gaming system.
Today, interactive systems like Wii and PlayStation are descendants
of Ralph's innovative "Brown Box," making this award-winning
inventor the true "Father of Video Games."
This is science, not science fiction! Ever wondered if there really
is anyone out there? It's time to start believing. ALIENS! is a
brilliant book which ties in with a fantastic new exhibition being
launched at the Science Museum in October. It covers the main
themes of the exhibition: exploring why we are so fascinated by
aliens, looking at what the earth itself can teach us about what to
expect from alien life, and introducing some of the real
possibilities identified by science.
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What's a Variable? ... a story-time
adventure! is a fun tale that leads children through the idea of
variables in everyday life, and the super-important concept of
debugging errors in their code. Flex and Type, the super-powered
robots who star in this story, learn these fundamentals of coding
as they write a flexible-and-fun story at the library called All
About Me! In the First Steps in Coding series, children are
encouraged to become super coders with the help of various
colourful and friendly robots, who are all going on awesome
adventures. Children as young as 3-5 years old learn code through
unplugged stories with bright and cheerful illustrations.
Interactive elements throughout each book encourage hands-on
engagement from children, and each story finishes with a creative
activity to cement their coding learning. A parent, carer and
teacher's guide at the back of each book makes this a great
resource for home school and classroom learning. Titles in the
series include: What's an Algorithm? ... a splash park adventure!
What's Branching? ... a birthday adventure! What's Decomposition?
... a rock-and-roll adventure! What's a Loop? ... a tree house
adventure! What's Sequencing? ... a school-day adventure! What's a
Variable? ... a story-time adventure!
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What is Decomposition? ... a
rock-and-roll adventure! is an exciting story that leads children
through the idea of the decomposition of tasks in everyday life,
and the super-important concept of debugging errors in their code.
Volt and his robot rock band star in this story and get to know
these fundamentals of coding as they learn to play music together!
In the First Steps in Coding series, children are encouraged to
become super coders with the help of various colourful and friendly
robots, who are all going on awesome adventures. Children as young
as 3-5 years old learn code through unplugged stories with bright
and cheerful illustrations. Interactive elements throughout each
book encourage hands-on engagement from children, and each story
finishes with a creative activity to cement their coding learning.
A parent, carer and teacher's guide at the back of each book makes
this a great resource for home school and classroom learning.
Titles in the series include: What's an Algorithm? ... a splash
park adventure! What's Branching? ... a birthday adventure! What's
Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a
tree house adventure! What's Sequencing? ... a school-day
adventure! What's a Variable? ... a story-time adventure!
Discover the big ideas in conservation that have transformed the
world around us From the first national parks, through ambitious
schemes such as tackling the ozone hole, and recent global
movements such as the school strikes for climate, humans have made
huge progress in their plans to protect the natural world. The
Greatest Ideas in Conservation takes you on a journey through the
most influential environmental ideas and inventions of the past 100
years, exploring different people, projects and approaches that
have helped to heal our planet. From Apollo 11's historic flight to
the wonders of the world wide web, the world has changed beyond
recognition in the past hundred years. Think Big takes a close-up
look at the amazing ideas that have transformed the way we all
live. Each spread explores a big idea in greater depth, explaining
how it came to be and what evolved from it and assessing its impact
on the world today. 'Genius' panels highlight the great thinkers
behind the ideas, from scientists to inventors, environmentalists
and engineers. Each book includes carefully selected activities
designed to inspire readers aged 9 and older and encourage them to
nurture their own 'big thinking' and entrepreneurial spirit.
Contents: National parks Clean Air Act DDT ban Earth Day Project
Tiger Ozone hole Svalbard Global Seed Vault The Ocean Cleanup
Desert Sunlight Solar Farm The Paris Agreement School strike for
climate Biodegradable plastic
Exam Board: CCEA Level: GCSE Subject: Home Economics First
Teaching: September 2017 First Exam: June 2019 Fully updated to
cover the 2017 CCEA Home Economics: Food and Nutrition GCSE
specification, this new edition of the market-leading textbook will
guide your students through the content, prepare them for
assessment and help you deliver an engaging, cost-effective Home
Economics: Food and Nutrition course. - Ensures your students
understand even the most challenging topics such as nutrition and
consumer law with clear, accessible explanations of all subject
content and simple definitions of key words - Helps students apply
their understanding of food and nutrition with engaging and
cost-effective practical food preparation and cooking activities -
Differentiates with stretch and challenge activities to ensure
progression and to challenge more able learners - Prepares students
for Controlled Assessment with guidance on the Practical Food and
Nutrition task - Supports exam preparation with advice on preparing
for the written paper and practice exam-style questions throughout
Recommended age: 10 - 13 years. We know about Hippocrates, the Father of Medicine. But we owe nearly as much to Galen, a physician born in 129 A.D. at the height of the Roman Empire. Galen's acute diagnoses of patients, his botanical wisdom and studies of physiology were recorded in numerous books, handed down through the Middle Ages and Renaissance. He developed sports medicine, doctoring gladiators. Not least, Galen passed on the medical tradition of respect for life. In this fascinating biography for young people, Jeanne Bendick brings Galen's Roman world alive with the clarity, humor, and outstanding content we enjoyed in Archimedes and the Door to Science. An excellent addition to schools, libraries, and homes; ideal for home education.
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