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Books > Children's & Educational > Technology & applied sciences
Elements Top TrumpsTM is an entertaining, fast-paced chemistry card
game. With eye-catching imagery and fascinating facts about the
elements, it's a great way to have fun and learn about the
elements. Recommended for children aged 7-14, the game can be
played by two or more players. Each of the 30 cards represents an
element. Players compare numerical properties of the elements
(melting point, density, price, discovery date and the size of the
atom) and choose the category they think will win. Elements Top
Trumps is created by the Royal Society of Chemistry in partnership
with Winning Moves Ltd, the makers of Top TrumpsTM. This product is
also available in packs of six.
Do you have what it takes to become an astronaut, a spaceship engineer or to work at Mission Control? Find out all about space and all the incredible space jobs you could do, from training to be a space chef or designing spacesuits to searching for new planets we could live on, or even blasting into space and living in the International Space Station. This book will inspire anyone with an interest in science and space exploration.
Paperback includes a press-out-and-make rocket, over 100 stickers and fold-out space scenes!
This board book version of Amelia Earhart - an international
bestseller from the beloved Little People, BIG DREAMS series -
introduces the youngest dreamers to the world-famous aviation
pioneer. When Amelia was young, she liked to imagine she could
stretch her wings and fly away like a bird. As a grown woman, she
set a new female world record for flying up to 14,000 feet. She
also flew across the Atlantic and the Pacific oceans, and
eventually undertook the most dangerous mission of all: to fly all
the way around the world. Babies and toddlers will love to snuggle
as you read to them the engaging story of this fascinating icon,
and will also enjoy exploring the stylish and quirky illustrations
of this sturdy board book on their own. Little People, BIG DREAMS
is a bestselling series of books and educational games that explore
the lives of outstanding people, from designers and artists to
scientists and activists. All of them achieved incredible things,
yet each began life as a child with a dream. This empowering series
offers inspiring messages to children of all ages, in a range of
formats. The board books are told in simple sentences, perfect for
reading aloud to babies and toddlers. The hardback versions present
expanded stories for beginning readers. Boxed gift sets allow you
to collect a selection of the books by theme. Paper dolls, learning
cards, matching games and other fun learning tools provide even
more ways to make the lives of these role models accessible to
children. Inspire the next generation of outstanding people who
will change the world with Little People, BIG DREAMS!
Specifically designed for busy teachers who have responsibility for
co-ordinating a subject area within their primary school. Each
volume in the series conforms to a concise style, while providing a
wealth of tips, case studies and photocopiable material that
teachers can use immediately. There are special volumes dedicated
to dealing with OFSTED, creating whole school policy and the
demands of co-ordinating several subjects within a small school.
The entire set of 16 volumes is available.
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers. Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as: * IT and the National Curriculum * foreign language teaching * differing curricular needs * opportunities and constraints of groupwork * talking books and primary reading * ways in which multimedia supports readers. The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning. Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development. eBook available with sample pages: 0203441303
Put your safety goggles on and enter the fascinating world of
science with this visually stunning encyclopedia. Presenting the
wonders of science as never seen before, from the latest
technologies for breathing underwater and growing food in space to
the advances in medicines and robotics. Explore groundbreaking
scientific achievements, and think beyond basic biology, chemistry
and physics. Here's what you'll find inside: - Educational content
for science fanatics suitable for key stage 2 learners, ages 9+ -
An encyclopedia style of references that engage and excite young
minds to think about many different scientific fields - Lively,
informative, accessible text based on the latest discoveries and
scientific research - Dashboard-style graphic panels provide
information at a glance This science book for kids is perfect for
children aged 9 and up, and for anyone who loves to learn about the
latest in science and technology. It includes jaw-dropping
photography and revealing computer-generated images to supplement
the interesting facts, information, and diagrams. SuperScience
examines the science behind everyday life and the technologies that
allow us to create the world previously only imagined in science
fiction. It features a wide range of scientific inventions that
help us solve modern problems such as climate change and global
pandemics. Complete the Series: DK's Super series has a range of
superb visual encyclopedias for the young and the curious, with an
array of stunning illustrations covering many fascinating topics.
Complete your collection with SuperNature, SuperHuman, SuperShark,
SuperBug, or SuperEarth.
Absolute clarity is the aim with a new generation of revision guide
for the 2020s. This guide has been expertly compiled and edited by
successful former teachers of Computer Science, highly experienced
examiners and a good dollop of scientific research into what makes
revision most effective. Past examinations questions are essential
to good preparation, improving understanding and confidence. This
guide has combined revision with tips and more practice questions
than you could shake a stick at. All the essential ingredients for
getting a grade you can be really proud of. Each specification
topic has been referenced and distilled into the key points to make
in an examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book.
Learn all about the amazing things your brain does and how to keep
it healthy and strong! Readers will discover the anatomy of the
brain including neurons, the cerebellum, and the nervous system.
Using vibrant images and informational text in conjunction with
supportive diagrams, readers are encouraged to learn all about (and
use) their brains.
The Scratch: The ideal place to begin programming! Key Stage 2
Programming Curriculum Guide Most primary teachers and pupils have
little - if any - experience programming. This book,
classroom-tested and perfected by the author through his website
code-it.co.uk, aids teachers in providing Key Stage 2 pupils with
an exciting and challenging computer science curriculum. Code It
can be used to supplement existing programming modules or as a
complete KS2 computer science program of study. It contains a
series of programming projects that gradually introduce pupils to
algorithm design and evaluation, generalisation and decomposition.
Pupils will learn how to use sequence, repetition, selection and
variables through becoming creators of a wide variety of
programming projects. Maths, literacy, humanities, gaming, music
and control skills are all put to the test. There are four pupil
workbooks to provide structure, resources and home learning links.
These are designed to work in conjunction with the teacher book. A
growing bank of online videos are also available, designed to help
teachers improve their own skills and take full advantage of the
cross-curricular benefits of developing depth in programming. The
Scratch programming language, already widely recognised in schools,
is freely accessible online or as a download at home. Scratch is
the ideal place to begin programming as there is no other system
that allows pupils to create such a wide variety of projects across
primary and secondary education. It also enables pupils to extend
their understanding independently through the Scratch online
community - the new computing curriculum is truly transformational!
This book helps middle school teachers by assembling, under a
single cover, a comprehensive commentary on the readymade
curriculum materials.
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Astro Girl
(Paperback)
Ken Wilson-Max; Illustrated by Ken Wilson-Max
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R235
R221
Discovery Miles 2 210
Save R14 (6%)
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Ships in 10 - 15 working days
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