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Books > Children's & Educational > Technology & applied sciences
Develop knowledge, understanding and designing and making skills
through Key Stage 3 so students are ready for the new GCSE in
Design and Technology, with our brand-new Student Book. With topics
directly linked to the new GCSE (9-1) specifications, Exploring
Design and Technology will build a solid foundation by boosting
your students' understanding of the key concepts, introducing them
to important terminology and developing their practical skills
through Key Stage 3. * Build understanding through years 7, 8 and 9
with engaging, carefully timed and level-appropriate lessons that
draw on the GCSE subject content. * Develop practical skills with a
variety of creative designing and making activities that use a wide
range of materials, tools, equipment and processes. * Boost
knowledge with clear explanations of important terminology and
concepts that students will need to apply when identifying design
problems, understanding user needs and developing design solutions
in a range of contexts. * Encourage subject interest with 'find out
more' - research features that broaden understanding of materials
and their working properties, new technologies and the wider
influences on designing and making. * Monitor and measure student
progress with knowledge check questions provided for every topic.
This book argues that integrating artistic contributions - with an
emphasis on culture and language - can make Science, Technology,
Engineering and Mathematics (STEM) subjects more accessible, and
therefore promote creativity and innovation in teaching and
learning at all levels of education. It provides tools and
strategies for managing interdisciplinary learning and teaching
based on successful collaborations between researchers,
practitioners and artists in the fields of the Arts and STEM
subjects. Based on contributions by educators, scientists,
scholars, linguists and artists from around the globe, the book
highlights how we can demonstrate teamwork and collaboration for
innovation and creativity in STEAM subjects in the classroom and
beyond. The book reflects the core of human rights education, using
local languages and local knowledge through art as a tool for
teaching human rights at school, and bringing to light questions on
diversity, ecology, climate change, environmental issues, health
and the future of human beings, as well as power relations between
non-dominant (minorities) and dominant (the majority) groups in
society.
A fun, lively and stylish look at the world through the questions
of children. Children have so many questions about the world and
this book looks at the world of transport, asking and answering
questions to build knowledge of technology and science. So Many
Questions is a series of books for inquisitive children aged 7+.
Following the curiosity of different characters, each book is
filled with questions (and answers) to prompt thinking and build
knowledge around each topic covered. Included is a set of copiable
game cards to encourage memory skills, further the learning and for
fun! Other titles in the series: So Many Questions: About Space So
Many Questions: About Buildings So Many Questions: About Robots So
Many Questions: About Rainforests So Many Questions: About Animals
So Many Questions: About Oceans So Many Questions: About Plants
Look down your microscope and dare to discover the terribly teeny
world of Microscopic Monsters. Discover what makes our guts a
brilliant home for bacteria, how germs make dead bodies explode and
which creature lays its eggs between our toes. Redesigned in a
bold, funky new look and illustrated throughout by Tony De Saulles
for the next generation of Horrible Science fans.
A fun, lively and stylish look at the world of robots through the
questions of children, with games and more questions to extend the
enjoyment and learning. Children have so many questions about the
world and this book looks at the world of robots, asking and
answering questions to build knowledge of technology and science.
So Many Questions is a series of books for inquisitive children
aged 7+. Following the curiosity of different characters, each book
is filled with questions (and answers) to prompt thinking and build
knowledge around each topic covered. Included is a set of copiable
game cards to encourage memory skills, further the learning and for
fun! Other titles in the series: So Many Questions: About Space So
Many Questions: About Buildings So Many Questions: About Transport
So Many Questions: About Rainforests So Many Questions: About
Animals So Many Questions: About Oceans So Many Questions: About
Plants
Create 25 amazing projects with 3D printing! With 3D Printing and
Maker Lab for Kids, you can explore the creative potential behind
this game-changing technology. Design your projects using free
browser-based versions of CAD software Tinkercad and SketchUp.
Follow the simple steps to create a variety of different projects.
Learn about the fascinating science behind your creations. Get
guidance on organizing team activities and contests. The popular
Lab for Kids series features a growing list of books that share
hands-on activities and projects on a wide host of topics,
including art, astronomy, clay, geology, math, and even how to
create your own circus-all authored by established experts in their
fields. Each lab contains a complete materials list, clear
step-by-step photographs of the process, as well as finished
samples. The labs can be used as singular projects or as part of a
yearlong curriculum of experiential learning. The activities are
open-ended, designed to be explored over and over, often with
different results. Geared toward being taught or guided by adults,
they are enriching for a range of ages and skill levels. Gain
firsthand knowledge on your favorite topic with Lab for Kids. Be a
part of the future with 3D Printing and Maker Lab for Kids!
The series was written to be aligned with CAPS. A possible work
schedule has been included. Each topic start with an overview of
what is taught, and the resources you need. There is advice on
pave-setting to assist you in completing the work for the year on
time. Advice on how to introduce concepts and scaffold learning is
given for every topic. All the answers have been given to save you
time doing the exercises yourself. Also included are a full-colour
poster and CD filled with resources to assist you in your teaching
and assessment.
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John Reynolds Gardiner; Illustrated by Marc Simont
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Despite the disapproval of his parents and his formidable science
teacher, nine-year-old Allen determines to do his science project
on human photosynthesis.
Winner of the Outstanding Book Award (Society for Professors of
Education) This book offers a re-assessment of the educational and
occupational value of MOOCs based on developments since 2013. When
MOOCs appeared--amidst great fanfare in 2012, leaders proclaimed an
educational "revolution." By 2013, however, dramatic failures,
negative research findings, and sharp critiques ended the MOOC
hype. This book examines both MOOCs and prior distance learning
innovations, and offers a broad overview of their educational,
economic and social effects. Chapters explore ties between MOOCs
and emerging pedagogical models as well as exponentially rising
tuition rates, student debt, and chronic underemployment of
university graduates worldwide. It offers readers a comprehensive,
up-to-the-moment guide to the MOOC phenomenon.
Get creative with the galaxy's most wacky activity book. Grab your
pencils, Earthlings. Let our mission commence! 3, 2, 1...blast off!
Are you ready to journey out of this world to discover what lies
beyond? From space pirates and surfing aliens to galactic shark
ships and mysterious planets, strap in, put on your alien mask and
zoom through the stars for the ultimate cosmic activity adventure.
With striking neon colours throughout, The Cosmic Book of Space,
Aliens and Beyond includes step-by-step guides on how to draw a
spacecraft, sketch some super-cool alien dudes and design your own
alien invasion, as well as out-of-this-world line drawings for you
to colour in. There are also two awesome alien masks to cut out and
keep. From the bestselling author of The Super Book for
Superheroes, Jason Ford.
Did you know that swimming pools are used to train astronauts?
Athletes use swimming pools to train when they're injured, and
doctors use them to help patients feel better. Learn how swimming
pools and aquatic therapy help all kinds of people! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds students' reading skills while engaging
their curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that guides students through
every step of the engineering design process and is perfect for
makerspace activities. It makes STEAM career connections by
providing a glimpse into the lives of real-life Smithsonian
employees currently working in STEAM fields. Discover engineering
innovations that solve real-world problems with this book that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Are you ready to learn about real technology and make it yourself?
Ready, Set, Code! explains how cutting-edge digital technology
works and its surprising uses now and in the future. Filled with
interesting examples, each chapter explores a different topic, such
as artificial intelligence, sensors and data, and applies it with a
fun, hands-on coding project. You will learn how to create your own
chatbot, translate messages into different languages, construct a
burglar alarm, make digital art and music, and launch a citizen
science project. Plus, you'll learn how to protect yourself online
and much more.Suitable for beginners, this book provides
illustrated step-by-step instructions to teach kids to code with
the highly acclaimed Scratch programming language, popular
micro:bit mini computers and simple app building tools.
Future chemists will love the mix of non-fiction and activities in
this educational book full of BIG ideas. Fun games and puzzles
teach boys and girls about chemistry, atoms, states of matter,
chemicals and the periodic table. Start a lifelong passion for STEM
subjects.
Winner of the Association of Educational Computing and Technology
(AECT) 2018 Design and Development Outstanding Book Award Educators
and researchers worldwide are confronted by a tantalizing challenge
- how should contemporary technologies be used to enhance learning?
This book provides a broad academic and teaching audience with an
integrated understanding of learning technology research, and how
it can be used to enhance the design of learning environments.
Whereas some books focus exclusively on research relating to
learning technology and others propose ways to use technology
effectively, this book synthesises research for the purpose of
informing best practice. After laying pedagogical, technological
and content foundations, it examines research relating to the
educational use of Web 2.0, social networking, mobile devices and
virtual worlds. Analysis across these contexts leaves readers with
a nuanced understanding of how technology-enhanced learning design
principles may (or may not) be abstracted across different learning
technology environments. Providing an integrated portrayal of
learning technology research enables educators (academics, school
teachers, pre-service teachers and educational designers) to
immediately adopt evidence-based approaches in their teaching. The
comprehensive synthesis of the literature also helps learning
technology researchers to more clearly identify the
interrelationships between different areas of learning technology
research, as well as position their work amongst the practical
problems of the field. Rich with examples, this book is suitable
for those who want to adopt a design-based and research-driven
approach to enhancing learning using technology.
Discover about the world's fastest planes, boats and floating
trains. There's everything inside: cars of the future, one man
space-ships, hot air balloons, submarines and more. This brightly
illustrated and engaging book will give hours of pleasure as well
as help with school work and projects. Find out about it all with
Collins. Part of the 'My First' series of reference books for young
readers.
Peter is on holiday with his family in Scotland when Grandpa learns
of a spectacular train crash. It happened nearby so they go
exploring to find the exact spot. To add to the adventure they
discover some evidence still lying on the ground - It's a true
story where a crazy mistake led to disaster, but luckily no-one was
hurt. To show how easy it is to make a blunder like this, Grandpa
tells another story which ends with a Bang!
Presents the childhood of the astronaut who became the first man to walk on the moon.
A first science series that presents information in a simple and
humorous way. Snappy the Nile crocodile introduces key science
topics with a quirky bit of fun and asks questions to involve
readers in exploring the topics further. In this book, find out all
about forces and magnets. Discover how gravity, friction, air and
water resistance work as well as pulleys, levers and gears.
Investigate what makes magnetism so mysterious and what gives
magnets their force. Perfect for readers aged 6 and up exploring
the Key Stage 1 Science curriculum. Other titles in the series:
Quick Fix Science: Animals Quick Fix Science: Human Body Quick Fix
Science: Light Quick Fix Science: Plants Quick Fix Science: Forces
and Magnets Quick Fix Science: Materials
Little scientists will love the big ideas in this activity book.
They'll discover more about science at home by reading the simple
explanations and doing the beautifully illustrated activities on
each page. Start a lifelong passion for STEM subjects. From the
power of magnetism to the energy that fuels our world, this is some
seriously smart stuff.
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