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Books > Children's & Educational > Technology & applied sciences
Challenge your kid to crack these video-game themed math codes and
show them how much fun learning can be! Kids can choose from over
50 colorfully illustrated puzzles featuring their favorite gaming
characters and scenarios. Their mission: to unlock the secret code,
spell out the secret message, or solve the equation before the game
ends (or the creeper explodes!). With diamond swords, suits of
armor, zombies, and magical potions to keep every page fun and
exciting, kids won't even realize that they're practicing and
developing core math and problem-solving skills. Builds
foundational math skills in addition, subtraction, multiplication,
and division. Helps them practice fact families, balancing
equations, and more. Encourages young gamers to use what they know
to tackle exciting math challenges Supports classroom learning at
home, in the car, and anywhere else you take it with you! Perfect
for reluctant learners and kids who can't get enough of math or
secret codes, Math Codes for Minecrafters makes every kid feel like
they're winning at math.
Integrating Computer Science Across the Core is a guide to
systematizing computer science and computational thinking practices
in your school. While most books explain how to teach computer
science as a stand-alone discipline, this innovative approach will
help you leverage your existing curriculum to deepen and expand
students' learning experiences in all content areas. Effective,
equitable, and sustainable, this blueprint provides principals,
curriculum directors, directors of technology, and other members of
your school or district leadership team with suggested
organizational structures, tips for professional learning, and key
resources like planning instruments.
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Say hello to sensational science with this fast-fact-packed tour of
all things energy-related. It's the perfect way for children aged 9
plus to brush up on their S.T.E.M. stats and cement what they have
learned in class with this fun book. Energy explores the most
incredible, weird and most awe-inspiring facts about different
types of energy in bite-sized chunks of text, so readers won't be
overwhelmed with information. Funny illustrations and photos are
designed to hold their interest, and help them engage with S.T.E.M.
topics. Energy takes a look at electricity, sound and light, as
well as nuclear, chemical and renewable energy. There is also a fun
activity to race tin cans using static electricity for budding
STEMsters to try out, too. The Stupendous and Tremendous Science
series is ideal for all children aged 9+ who are studying S.T.E.M.
topics at school or who simply have a fascination with science. It
covers all the core topics in a fun and accessible way. Title in
the series: Ecstatic and Excellent Energy Happy and Healthy Human
Body Powerful and Pongy Plants Soaring and Spectacular Space
Exam Board: AQA Level: GCSE Subject: D&T First Teaching:
September 2017 First Exam: June 2019 Build in-depth understanding
and inspire your students to tackle design challenges both
practically and creatively, with a textbook that delivers the Core
Technical plus Specialist Technical and Design & Making
Principles needed for the 2017 AQA D&T GCSE. The insight of our
author team will build topic knowledge, including the technical
principles of materials with which you are less familiar, while
focusing on the specialist principles of timber, metal-based
materials and polymers in more depth, to ensure you can navigate
the specification with confidence whilst your students' ideas
flourish. * Trusted author team of specialist teachers and those
with examining experience * Build topic knowledge with learning
objectives directly linked to the specification and short
activities to reinforce understanding * Develop mathematical and
scientific knowledge and understanding with activities that link
topics to maths and science * Inspire your students as they
undertake the iterative design process, with examples of
imaginative design-and-make tasks, and a look at how to approach
the Non-Exam Assessment * Check knowledge and understanding with
end of topic summaries and practice questions for the written exam
Following the breakout success of his instant classic, The Night I
Met Father Christmas, get ready for the brilliant new novel from
comedian, actor and bestselling author, Ben Miller! 'Stories are
often about a good person who does a Bad Thing, and this is no
exception...' Harrison tries his best to be good. He doesn't steal,
he always shares with his sister and he never cheats at board
games, but Harrison also has a BIG flaw ... He can't control his
temper! So when he's given a black hole instead of a balloon at a
party, Harrison jumps at the chance to get rid of everything that
makes him cross. But when it's not just things he hates that are
disappearing into the black hole but things he loves, too, Harrison
starts to realise that sometimes you should be careful what you
wish for... An out-of-this-world adventure about twists of fate,
time travel and troublesome black holes, Ben Miller's stunning
storytelling is paired with beautiful illustrations from emerging
talent Daniela Jaglenka Terrazzini. Praise for The Night I Met
Father Christmas: 'A gorgeous tale brimming with the magic of
Christmas. A sheer delight for all kids both big AND small.' Ruth
Jones, award-winning writer and comedian 'Enchanting, funny and
intriguing in equal measure' Philip Ardagh, bestselling author
'Bubbles with warmth and mischievous humour ... irresistible'
Alexander Armstrong, presenter, comedian and writer 'A fire-side
gem of a story' Abi Elphinstone, bestselling author
From newborn babies to senior citizens, humans go through many
changes during their life cycle. What can you do now that you could
not do when you were a baby? And what will you learn to do tomorrow
that you cannot do today? Lets find out what sets the human life
cycle apart from all other living things!
presents a new approach to food education that moves beyond
nutrition-centered education focuses on taste education and
gastronomy, as two key concepts which have great potential to
positively impact food education will greatly interest students,
scholars, policymakers and educators working on food education,
food related issues at the intersection between nutritional and
social sciences, and 'gastronomes' searching for a pedagogical
guide for developing their capabilities to eat in a more humanistic
way.
Making science fun by applying core science learning to high
interest hobbies. Have fun with science by trying these exciting,
surprising experiments. Beautiful illustrations by Annie Wilkinson
show how to master the science and skills with clear step-by-step
instructions and easily accessible materials. Encourages readers to
free their imagination to ask questions, find their own solutions
and create dazzling results as a team. In Fun Science Experiments
with Art, learn about the science behind mixing, splattering and
squeezing. Find out about colour by separating inks and spinning
paints! Discover more about solids and liquids. Work out how
gravity creates art. Add your own twist to all the experiments,
then display your stunning creations. Suitable for readers 7 and
up. Title in the series: Experiments with Art Experiments with
Plants Experiments with Music Experiments with Cookery
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Cool Cars
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Tony Mitton, Ant Parker
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Cruise down the street with some wacky animal drivers in this
cheerful picture book all about cars. Lively wordplay, vibrant art,
plus a visual dictionary, make this title a must have for
bookshelves everywhere. Available for the first time in paperback,
this book is filled with lively rhyming text by the award-winning
poet Tony Mitton that perfectly complements Ant Parker's bold,
bright illustrations. A picture dictionary identifying car parts
builds vocabulary and makes learning about cars exciting and
fun.
The exciting sequel to the popular LEGO Gadgets and LEGO Chain
Reactions. Build your own kinetic sculptures in this fun kit. All
the LEGO elements are included, so you can build frames with axles
and crankshafts that provide different functions like spinning or
turning back and forth. Add paper-craft characters to the build and
watch your new friend come to life! The non-fiction STEM content
links the builds to real-life robotics and mechanical engineer
applications. What is Klutz? Klutz is a premium brand of book-based
activity kits, designed to inspire creativity in every child. Our
unique combination of crystal-clear instructions, custom tools and
materials and hearty helpings of humour is 100% guaranteed to
kick-start creativity. Super-clear instructions Open-ended
creativity Rewarding reading Skills to build on Everything you need
Have you ever wondered how cars roar along roads, or planes soar
into the sky? Discover how all sorts of amazing things work, from
fire engines and submarines to dishwashers and vacuum cleaners, in
this exciting introduction to engineering for young children, with
over 70 flaps to lift. Includes links to carefully selected
websites to find out more.
Let's do is a learner-centred series for Grades 1 7 with a
step-by-step approach that ensures full syllabus coverage. Written
by experts at this level, activities engage learners in their own
learning process in a practical way, and focus on learning through
doing.
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
An engaging look at the global impact of robots and robotics,
discovering how robots move, sense and make decisions in the
service of humans. Fearsome robots are sometimes shown in sci-fi
movies attacking Earth, but in real life, robots are actually
helping to save the planet. Among other amazing feats, eco-robots
can plant 10 trees every 15 minutes, collect 500kg of marine waste
in 10 hours and blast 9,400 litres of water per minute to fight
fires. In this book, aimed at children aged 8+, readers can meet
these eco-robots and many more, then try a quick quiz to find out
how much they have learned. Books in the series: Eco-Robots Robot
Explorers Robot Helpers Super-smart Robots
Did you know the first battery-powered vehicle was created in the
1830s? People who attended the 1892 World's Fair in Chicago could
see one. And in 1894, you could buy an "Electrobat" and travel 25
miles on a single charge! Since then, EVs have surged in popularity
and have become much more technologically advanced. Learn the
history of EVs, how they work, why they're good for the
environment, and discover the future of the electric vehicle!
Created in collaboration with the Smithsonian Institution, this
Smithsonian Informational Text builds reading skills while engaging
students' curiosity about STEAM topics through real-world examples.
Packed with factoids and informative sidebars, it features a
hands-on STEAM challenge that is perfect for use in a makerspace
and teaches students every step of the engineering design process.
Make STEAM career connections with career advice from actual
Smithsonian employees working in STEAM fields. Discover engineering
innovations that solve real-world problems with content that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Navigation instruments have changed over time. Lodestones,
sunstones, and sextants helped early navigators find their way.
Modern technology makes navigation more precise than it has ever
been. But the roots of navigation still remain. Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds students' reading skills while engaging
their curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that guides students through
every step of the engineering design process and is perfect for
makerspace activities. It makes STEAM career connections by
providing a glimpse into the lives of real-life Smithsonian
employees currently working in STEAM fields. Discover engineering
innovations that solve real-world problems with this book that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Discover the big ideas in medicine that have transformed the world
around us. The Greatest Ideas in Medicine explores the
extraordinary ideas that have changed people's lives - from the
first vaccines, through the development of IVF, to ground-breaking
cancer therapies and 'intelligent' artificial limbs. From Apollo
11's historic flight to the wonders of the world wide web, the
world has changed beyond recognition in the past hundred years.
Think Big takes a close-up look at the amazing ideas that have
transformed the way we all live. Each spread explores a big idea in
greater depth, explaining how it came to be and what evolved from
it and assessing its impact on the world today. 'Genius' panels
highlight the great thinkers behind the ideas, from scientists to
inventors, environmentalists and engineers. Each book includes
carefully selected activities designed to inspire readers aged 9
and older and encourage them to nurture their own 'big thinking'
and entrepreneurial spirit. Contents: The smallpox vaccine
Antibiotics Transplant surgery Pacemakers In vitro fertilisation
(IVF) MRI scanning The Global Polio Eradication Initiative The
Human Genome Project Stem cell research Bionic prosthetics Remote
surgery Immunotherapy
This book addresses the point of intersection between cognition,
metacognition, and culture in learning and teaching Science,
Technology, Engineering, and Mathematics (STEM). We explore
theoretical background and cutting-edge research about how various
forms of cognitive and metacognitive instruction may enhance
learning and thinking in STEM classrooms from K-12 to university
and in different cultures and countries. Over the past several
years, STEM education research has witnessed rapid growth,
attracting considerable interest among scholars and educators. The
book provides an updated collection of studies about cognition,
metacognition and culture in the four STEM domains. The field of
research, cognition and metacognition in STEM education still
suffers from ambiguity in meanings of key concepts that various
researchers use. This book is organized according to a unique
manner: Each chapter features one of the four STEM domains and one
of the three themes-cognition, metacognition, and culture-and
defines key concepts. This matrix-type organization opens a new
path to knowledge in STEM education and facilitates its
understanding. The discussion at the end of the book integrates
these definitions for analyzing and mapping the STEM education
research. Chapter 4 is available open access under a Creative
Commons Attribution 4.0 International License via link.springer.com
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. *Includes a section matching readers' interests to
potential jobs.
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. * Includes a section on matching readers' interests to
potential jobs.
Stretch yourself to achieve the highest grades, with structured
syllabus coverage, varied exam-style questions and annotated sample
answers, to help you to build the essential skill set for exam
success. - Benefit from expert advice and tips on skills and
knowledge from experienced subject authors - Target revision and
focus on important concepts and skills with key objectives at the
beginning of every chapter - Keep track of your own progress with a
handy revision planner - Consolidate and apply your understanding
of key content with exam-style questions - Apply your understanding
of theoretical content and practical skills with sample practice
papers, written by the authors, at the end of the book and online.
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