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Books > Children's & Educational > Technology & applied sciences
A gorgeous nonfiction book for kids from bestselling artist and author Lisa Congdon! The Illustrated Encyclopedia of the Elements leads young readers in an exploration of all 118 known elements. From their discoveries to their uses to their special properties, this vibrant book explores all things elements. * A visually stunning tour of the periodic table * Complete with profiles of notable scientists, amazing infographics, and more * Features an illustrated history of the periodic table's origins This artful survey of the elements combines science, history, trivia, humor, and endless fascination for science enthusiasts of every age. Middle grade readers will delight in this interesting take on the periodic table of elements. * Great for science lovers and Lisa Congdon fans alike * Resonates year-round as a go-to gift for birthdays and holidays for the science-loving kid * Perfect for children ages 10 and up * Equal parts educational and entertaining, this makes a great pick for parents and grandparents, as well as librarians, science teachers, and STEM educators. * Add it to the shelf with books like The Elements Book: A Visual Encyclopedia of the Periodic Table by DK, The Periodic Table by Sean Callery and Miranda Smith, and Elements: A Visual Exploration of Every Known Atom in the Universe by Theodore Gray.
Programming in the Primary Grades demystifies teaching core content through programming. Without becoming a step by step guide, the text helps teachers visualize and implement learning activities that build on the engagement and excitement students' experience when they are programming. While the focus of the book is programming, it isn't about the technology. Dr. Patterson helps teachers visualize and plan engaging and empowering lessons that use programming as a way for students to share their developing understanding of a subject. Whether you have no tech or a full one to one program, Programming in the Primary Grades will get you programming with your kids in no time.
Understanding Digital Technologies and Young Children explores the possibilities digital technology brings to enhance the learning and developmental needs of young children. Globally, the role of technology is an increasingly important part of everyday life. In many early childhood education frameworks and curricula around the world, there is an expectation that children are developing skills to become effective communicators and are using digital technology to investigate their ideas and represent their thinking. This means that educators throughout the world are expected to actively enhance children's learning in ways that provide learning experiences with technology that are balanced and purposeful to allow the transformation of traditional authentic learning experiences. Digital technologies can be used to explore, manipulate, discover, play and interact with real and imaginative worlds to allow active meaning making. With a wide range of expert contributors, this book provides a comprehensive examination of the current research on technology and young children and the importance of engagement for learning. This approach encourages the reader to rethink the possibilities and potential of digital technologies for learning in the early years, especially in the years before formal schooling when children might be attending early childhood settings. This will be a valuable reference for anyone looking for an international perspective on digital technology and young children, and is particularly aimed at current and future teachers.
Understanding Digital Technologies and Young Children explores the possibilities digital technology brings to enhance the learning and developmental needs of young children. Globally, the role of technology is an increasingly important part of everyday life. In many early childhood education frameworks and curricula around the world, there is an expectation that children are developing skills to become effective communicators and are using digital technology to investigate their ideas and represent their thinking. This means that educators throughout the world are expected to actively enhance children's learning in ways that provide learning experiences with technology that are balanced and purposeful to allow the transformation of traditional authentic learning experiences. Digital technologies can be used to explore, manipulate, discover, play and interact with real and imaginative worlds to allow active meaning making. With a wide range of expert contributors, this book provides a comprehensive examination of the current research on technology and young children and the importance of engagement for learning. This approach encourages the reader to rethink the possibilities and potential of digital technologies for learning in the early years, especially in the years before formal schooling when children might be attending early childhood settings. This will be a valuable reference for anyone looking for an international perspective on digital technology and young children, and is particularly aimed at current and future teachers.
The must-have survival guide for all young explorers from chief scout, adventurer, writer and television presenter, Bear Grylls. Embark on an amazing adventure with Bear Grylls to discover the skills you need to navigate. Learn to use a compass, take a bearing, and find true north using only the night sky. Includes step-by-step instructions and tips from Bear. Packed full of fun facts, tips and amazing illustrations. Perfect for those who want to explore the wild!
What makes the Technology Today course unique? The design process is emphasised as a crucial part of teaching technology; full-colour artwork and photographs clearly illustrate important concepts; carefully formulated enabling tasks give learners the opportunity to practise and apply the content they have learnt; summaries and revision sections at the end of each chapter allow learners to consolidate their knowledge and evaluate their own progress; comprehensive assessment rubrics for all mini practical assessment. Trust Today to be up-to-date and fresh for the classroom: Opportunities for revision, exam practice and assessment throughout; develops language skills alongside subject knowledge; all content is fully CAPS-compliant. Your easy-to-use complete classroom solution! Today, for successful teaching tomorrow.
A first science series that presents information in a simple and humorous way. Snappy the Nile crocodile introduces key science topics with a quirky bit of fun and asks questions to involve readers in exploring the topics further. In this book, find out about all kinds of plants and the special ways in which the different parts of a plant are adapted to where they live. Discover how they behave, and how some plants trick us to get what they want! Perfect for readers aged 6 and up exploring the Key Stage 1 Science curriculum. Other titles in the series: Quick Fix Science: Animals Quick Fix Science: Human Body Quick Fix Science: Light Quick Fix Science: Plants Quick Fix Science: Forces and Magnets Quick Fix Science: Materials
If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Computer Coding Games for Kids is the ideal guide for children ages 9-12 who want to learn more about computer programming using scratch. It can also be used by parents who want to help their children learn to code. Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. With this coding book for kids, you can: - Improve your coding skills and create your own games, before remixing and customizing them. - Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. - Share your games online and challenge friends and family to beat each other's scores. Fun games engage children and help teach them to learn code. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection. With this book, children won’t just learn how computer code works - they will understand why it's done that way. Once they have whizzed through the book, the possibilities are endless!
Illustrated practise and revision Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Free Python solutions pack. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.
ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. The resources place an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks. - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.
This book is written to draw attention to some of the concerns and problems that teachers have in dealing with technology issues. The chapters of the book are designed with a practical approach. Professionals and educators have the opportunity to respond to prompts on what technology means in the school setting. There is an excellent chapter in the book designed to help education professionals plan teacher technology inservice training. The book also contains technological phrases that will help teachers in writing reports and developing grant proposals in the technology area. A highlight of the book is in the final chapter where there are two hundred questions of things teachers would like to know about technology in the educational setting.
Zoom off into space for an adventure where YOU CHOOSE what happens next. Which alien would you most like to be friends with? And what fantastically freaky food will you decide to munch for lunch? The possibilities are infinite in this mesmerising creative toolkit which will inspire children from 3 up to make their own stories time and again - a spectacular sequel to the bestselling You Choose - it's out of this world!
Fit standards-based science instruction into your curriculum! Help your grade 1 students explore standards-based science concepts and vocabulary using 150 daily lessons! A variety of rich resources including vocabulary practice, hands-on science activities, and comprehension tests in multiple-choice format help you successfully introduce students to earth, life, and physical science concepts. 30 weeks of instruction covers many standards-based science topics.
A fun, lively and stylish look at the world through the questions of children. Children have so many questions about the world and this book looks at the world of transport, asking and answering questions to build knowledge of technology and science. So Many Questions is a series of books for inquisitive children aged 7+. Following the curiosity of different characters, each book is filled with questions (and answers) to prompt thinking and build knowledge around each topic covered. Included is a set of copiable game cards to encourage memory skills, further the learning and for fun! Other titles in the series: So Many Questions: About Space So Many Questions: About Buildings So Many Questions: About Robots So Many Questions: About Rainforests So Many Questions: About Animals So Many Questions: About Oceans So Many Questions: About Plants
All the core national curriculum maths topics in one book, an accessible, and indispensable guide for students, parents, and educators. Covering topics from probability to statistics, algebra to geometry, this study guide is what every young, budding mathematician needs to succeed in maths - both at home and in school. This maths book is the perfect support for coursework, homework, and exam revision. Inside students will find: - Key concepts are shown in visual form and summarised to just one page - Important aspects of each topic explained with step-by-step instructions and diagrams - Key fact boxes that break down core concepts and make the material easier to memorise - "How it works" and "Look closer" boxes explain essential ideas and work through problems with simple graphics - Practice questions to help students test their understanding of important topics Super Simple Maths is designed for learners between the ages of 11 - 16. Each maths topic in line with the national curriculum is simplified into manageable, bite-sized chunks explained using colourful, engaging diagrams and graphs. Perfect for visual learners, this guide brings maths clearly into focus, making mathematicians out of even the most reluctant of students. Instructive information panels use real-world examples to make maths relevant and less daunting for students, parents, and teachers alike. Fact boxes provide rapid-fire points for easy learning and are perfect for classroom quizzes. Studying for exams has never been easier using this exceptional educational tool. DK's Super Simple series of educational books cover a range of topics from Super Simple Physics, Super Simple Chemistry to Super Simple Biology. Each book contains colourful, engaging, diagrams, simple explanations and exam revision questions - perfect for students, teachers, and parents alike.
Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students' technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having technical knowledge is no longer sufficient or indeed necessary in today's world - more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a 'problem' will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon's Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills.This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers - of any discipline - can accelerate their students' learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover: Mixing traditional teaching methods with e-learning Developing interactive students Mobile technologies Student safety online E-Portfolios and Virtual Learning Environments Using technology to extend learning beyond the classroom Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you - your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach.
Are other teachers using technology in their lessons? Are you letting your own students down by not harnessing the power of your students technology knowledge in your lessons? Is your school asking you to show where you are developing ICT in your subject teaching? ICT in your subject does not mean teaching databases, spreadsheets or word processing. Having "technical" knowledge is no longer sufficient or indeed necessary in today s world more important is the knowledge of how to advise and teach students to use technology efficiently and responsibly through their subject. Students faced with a problem will need to hunt the internet for open source software, download apps and respond to the problem using technology as a problem solving tool. The scenarios are endless, but can be generated by the teacher - this could mean students publishing work through Amazon s Kindle or keeping a blog within a class wiki. Teachers do not need to have technical knowledge; rather they need knowledge of trends and opportunities. They then need to blend their basic subject pedagogy within these new trends to contextualise ICT skills. This book looks at pedagogical approaches to using ICT in the classroom that will help you to harness future trends, technology and software and embed them into your subject teaching. Full of practical advice, it illustrates how secondary teachers of any discipline can accelerate their students learning, progress and ability within their subject whilst developing the soft ICT skills needed in the workplace and society. Including case studies and examples throughout, chapters cover:
Ask yourself, would you be happy if your doctor did not use new technology to advance their practice? The same goes for you your students need only a little encouragement and they are quite capable of doing all the work. This timely new book will help you structure your teaching to harness the latest developments in ICT in tandem with the students you teach." |
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Hardcover
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