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Books > Children's & Educational > Technology & applied sciences
Published in cooperation with the Denver Museum of Natural History, this book begins with a contemporary story about a Sioux boy who finds an injured eagle, nurses it back to health, and releases it into the wild only to discover one day that it has been shot and wounded by a careless hunter. The story, artfully illustrated with watercolors, examines the importance of eagles in Sioux culture, both in ancient times and today.
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas.'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader's Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.
Learn all about the world of architecture in only 100 words! This book explores the most iconic buildings from around the world as well as the history of architecture, from basic huts to incredible skyscrapers. From columns to pyramids, each of the carefully chosen 100 words has its own 100-word long description and colourful illustration, providing a fascinating introduction to amazing architecture from throughout history. From the familiar to the jaw-dropping, the medieval to ultra-modern, this is an inspiring look at some of architecture's greatest developments. With a clean, contemporary design, each word occupies a page of its own. A large striking illustration neatly encapsulates the accompanying 100 words of text. A fascinating introduction to cool buildings in a fun and accessible format, this is the perfect gift for aspiring architects or curious young minds!
Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.
Charles Darwin's ideas about evolution caused both outrage and wonder, and quickly made him one of the most famous men in history. From his early days at school to his five-year voyage aboard the HMS Beagle and 20 years of study and research, follow Darwin on his adventure to prove a theory that would change the world. From artists to aviators and scientists to revolutionaries, the Little Guides to Great Lives series tells the stories of the most amazing people from all over the world and across history, with colourful illustrations that will engage young readers and bring their incredible stories to life.
Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Exam Board: SQA Level: Higher Subject: Computing Science First Teaching: August 2018 First Exam: May 2019 Get your best grade with comprehensive course notes and advice from Scotland's top experts, fully updated for the latest changes to SQA Higher assessment. How to Pass Higher Computing Science Second Edition contains all the advice and support you need to revise successfully for your Higher exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. - Revise confidently with up-to-date guidance tailored to the latest SQA assessment changes - Refresh your knowledge with comprehensive, tailored subject notes - Prepare for the exam with top tips and hints on revision techniques - Get your best grade with advice on how to gain those vital extra marks
From the critically acclaimed Little People, BIG DREAMS series, discover the life of Hedy Lamarr, the actress and inventor whose curiosity broke boundaries. Young Hedy Lamarr was fascinated with machines. She love to sit with her father and hear all about scientific theories. A gifted musician and actress, she soon found fame on the stage, but her scientific curiosity never stopped. Electronics, chemistry, engineering - whatever Hedy put her mind to, she came up with ingenious inventions, blazing a trail for women in science and making great strides towards science. As well as a glittering film career, Hedy developed technology that formed the basis of Wifi and Bluetooth used in our world day. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of Hedy's astonishing life. Little People, BIG DREAMS is a best-selling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardcover versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games, and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
A warm and thought-provoking tale from a master storyteller, winner of the prestigious Hans Christian Andersen Award and author of the Carnegie Medal-winning Skellig. “Mam, did you think George was,” I say, “a bit … weird?” “Weird? Yes, I suppose so. But you kids are all a bit weird if you ask me. And to tell the truth, it’d be weird if you weren’t.” When a new boy joins the class, everyone thinks he’s a bit strange, but he’s brilliant at football and loves crisps, and that’s all that matters to Dan and Maxie. However, the truth about George is stranger than anyone could have imagined ... and more sinister, too. Can his new pals help him to become truly free?
Welcome to Planetarium. This museum is open all hours. It will take you on an incredible journey through the Solar System and beyond, towards the most distant objects in space. So how big is the Universe? How did it start and when will it end? What exactly is a black hole? And are we really alone in the Universe? With specially written text for younger readers, step inside to explore the marvellous wonders of the Universe.
The myth-busting Monster Science series explores the science behind the hottest monsters in pop culture. Could electricity really bring Frankenstein's creature to life? Could a zombie even move about without living flesh on its bones? What methods through time have been used to mummify people? Discover whether the scariest monsters could exist when you apply the hard facts of science. Perfect for the reluctant scientist in your life - draw them in with the graphic novel feel and spooky details of this series! Science principles come to life through quirky and humorous explanations paired with illustrations that strike a balance between the right amount of gory and funny. Author Joy Lin, named one of the most inspirational science teachers by TED Ed, has a featured series on their website. She is also a screenwriter, comedian and presents superpower science theories at various Comic Cons. Joy is also author of the series Superpower Science.
The myth-busting Monster Science series explores the science behind the hottest monsters in pop culture. Could a vampire survive on a diet of blood alone? Could a witch really fly on a broomstick when you apply the laws of physics? Can haunted houses be explained by biology? Discover whether the scariest monsters could exist when you apply the hard facts of science. Perfect for the reluctant scientist in your life - draw them in with the graphic novel feel and spooky details of this series! Science principles come to life through quirky and humorous explanations paired with illustrations that strike a balance between the right amount of gory and funny. Author Joy Lin, named one of the most inspirational science teachers by TED Ed, has a featured series on their website. She is also a screenwriter, comedian and presents superpower science theories at various Comic Cons. Joy is also author of the series Superpower Science.
Science topics are explored through illustrated scenes showing science in action in everyday life. Explore scenes from everyday life that reveal the science that's happening all around you, then find out about the science in more detail. In this book, discover a world of sound - its properties and how we hear it, how the ear works and what volume, pitch and echoes are. Fun interactive features invite you to find further examples for yourselves in the artwork. Part of the I See Science series, aimed at readers upwards of age five, which includes titles on Living Things, Materials, Light, Forces and Magnets, States of Matter and Sound.
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas. 'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge 'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
A lift-the-flap book showing milestones in a baby's development during pregnancy and the mother's experiences as it grows.
Blast off to explore our Solar System - from the fearsome heat of the Sun to the freezing distant planets, plus moons, asteroids and more. Discover how humans are planning to visit Mars, what you would weigh on Jupiter and what makes Venus so deadly.
Technology provides ample opportunities for teachers to be learners, as well as for the learners to become the teachers. Sometimes, the most effective technology enabled classrooms are those where the instructor is the expert in the content area, and the students are the technology experts. Oftentimes it is with a great sense of pride that a student will show a teacher how to adroitly move about in an application. Designed for both instructors and students, this book teaches an array of computer applications while simultaneously allowing the user to become proficient in technological standards. Based on Joanne Barrett's notes and shortcuts from her years as a computer specialist and computer teacher, this all-inclusive hands-on guide will assist teachers and students in grades 5 through 12 who are using computers in the classroom. Explaining concepts and complicated processes in an understandable language, this complete instructional tool covers in one volume all of the computer topics that the teacher will encounter. Topics include: * Word processing * Spreadsheets * Creating charts and graphs * Databases * Multimedia presentations * The Internet * Web page design * Programming * Viruses and copyright issues
Brain Lab for Kids offers 52 family-friendly activities, science experiments, and models to help you understand how the brain accomplishes all that it does. Riding a bicycle, learning a new language, catching a ball, reading a book: these activities and everything else we see, hear, feel, and do are made possible by the soft, whitish-pink substance inside our heads called the brain. These hands-on projects will give you a new appreciation for your brain and the many amazing things it does for you. Have fun learning: how cerebrospinal fluid works by dropping eggs held in containers, with and without water. about touch receptors by making a touch maze with glue and cardboard. how people filter out unneeded sound by conducting a listening experiment. how vision interacts with taste and smell by tasting colored drinks. The labs are organized by unit themes: The Neuron, The Brain, Reflexes, Taste, Smell, Vision, Touch, Hearing, Sleep and Body Rhythms, and Memory. The "What's Going On" section for each lab explains the science behind the fun. "Brain Facts" are interesting, and perhaps surprising, bits of trivia related to each lab. Finally, "Thinking Deeper" has suggestions for taking the lab further. The expanding field of brain science, also called neuroscience, offers the opportunity for all of us to learn about ourselves and others, and how we can better communicate, motivate, inspire, and just plain collaborate together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
A graphically stunning, first-ever volume of nautical codes for children This stunning visual refence is an introduction to maritime communication through nautical flags, along with morse code, the phonetic alphabet, and semaphore signaling. Today's system of international maritime signal flags was devel-oped in the 19th century, and is still used for communication between ships, or between ship and shore. Each flag, boldly colored for visual distinction at sea, stands for a letter as well as a phrase relevant to seafaring. The resulting code is both beautiful and functional, inviting readers to code and decode messages of their own! |
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