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Books > Children's & Educational > Technology & applied sciences
Exam Board: AQA Level: GCSE Subject: Food Preperation First Teaching: September 2016 First Exam: Summer 2018 Unlock your full potential with this revision guide that will guide you through the content and skills you need to succeed in the AQA GCSE Food Preparation and Nutrition exam. - Plan your own revision and focus on the areas you need to revise with key fact summaries and revision activities for every topic - Use the exam tips to clarify key points and avoid making typical mistakes - Test yourself with end-of-topic questions and answers and tick off each topic as you complete it - Get exam ready ready with tips on approaching the paper, sample exam questions with model answers and commentary, and last-minute quick quizzes at www.hoddereducation.co.uk/myrevisionnotes
"Beep Beep Beep " Meet Blue. A muddy country road is no match for
this little pick up--that is, until he gets stuck while pushing a
dump truck out of the muck. Luckily, Blue has made a pack of farm
animal friends along his route. And they're willing to whatever it
takes to get their pal back on the road.
This is a challenging new book for primary teachers interested in developing their teaching of Design & Technology, subject leaders in D&T, and for student teachers choosing this as their specialty. It will also appeal to in-service providers and LEA advisory staff. Children's creativity, cultural development and citizenship are important but currently underdeveloped in primary education. This book uniquely focuses on how these aspects can be emphasized in the teaching of Design and Technology. The National Curriculum has the potential to bring creativity, cultural development and citizenship into the mainstream and the authors show the considerable extent to which D & T, integrated with other curriculum subjects, can contribute to realizing these goals. There are examples throughout of best current practice showing how such ideas have been implemented.
The Global Collaboration initiatives related in this book are examples of how educators have experimented with different mechanisms to provide science, technology, engineering and mathematics (STEM) education programmes through information and communication technologies. In many cases, these programmes have looked at the allied personal communication and collaboration skills that students of these subjects also need: the so-called STEM+ curriculum. In particular, these approaches to STEM+ provision show how the internationalization of education can be made more effective and accessible through the exploitation of collaborative technologies and non-traditional pedagogies. The approaches address the following themes: technologies for distance learning and collaboration pedagogies for online learning remote communication and collaboration An international perspective is made possible within the book through the inclusion of authors from North America, Europe and Asia. These authors present case studies from technology-enhanced learning projects over the past six years.
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.
Based on their #1 kids podcast, Wow in the World, hosts Mindy Thomas and Guy Raz take readers on a hilarious, fact-filled, and highly illustrated journey through the animal kingdom! Feathers, fins, fur, feet-the animal kingdom is made up of nearly 9 million known species! From flying fish to flightless birds, each living creature has a unique role to play in the life of planet Earth. In this book, Mindy Thomas and Guy Raz, hosts of the mega-popular kids' podcast Wow in the World, will take you on a fact-filled adventure to explore the funniest and most fascinating animals known to humankind. Sections include: Build your own insect! Play hide and seek, chameleon-style! Look for six signs you might be a fish! And much, much more! Featuring hilarious illustrations and filled with facts, jokes, photos, and quizzes, this book is a call to the wild kids of the world. Join us as we venture onto land and into the sky and sea to discover the WOW of Earth's creatures, both big and small.
Bestselling author and illustrator Liz Pichon gives you a step-by-step guide to drawing the wonderful characters from her blockbuster Tom Gates series, and more! The must-have art activity book for fans of Tom Gates: a celebration of imagination and creativity, packed with how-to doodles, pictures to colour-in and things to make and do. Learn how to illustrate Rooster the dog and Tom's favourite snacks, how to design a bedroom like Tom's with your doodles on his walls, draw lots of facial expressions and much, much more! Over 5 million copies of the Tom Gates series sold in the UK! Leave boredom behind with this activity-packed book: hours of fun for kids. The perfect present for creative kids. ABOUT THE TOM GATE SERIES: Written in diary form Full of Tom's doodles and pictures & his amazing sense of humour This first title in the series, was the winner of the Roald Dahl Funny Prize! Perfect gifts for boys & girls who love to laugh themselves silly The first series of The Brilliant World of Tom Gates won the Scottish BAFTA for Entertainment! Love Tom Gates? Don't miss Liz Pichon's spectacular Shoe Wars, a laugh-out-loud, gadget-packed adventure!
BLAST OFF into the WONDERS OF OUTER SPACE with ONE THOUSAND INCREDIBLE FACTS! Did you know ... that one of Saturn's moons is so hollow it would float in water? That the largest known star is 3.69 billion times bigger than our sun? Or that Jupiter likely has diamonds floating in its clouds? Explore dazzling facts about the vast expanse of space, from glowing stars billions of light-years away to supermassive exploding supernovas to rockets thundering into the unknown. This comprehensive book takes you on a mind-blowing tour of our unbelievable universe and is full of fascinating facts on topics such as space exploration, our solar system and galaxy, and beyond. Expert astronomer Dean Regas-former host of PBS's Star Gazers and astronomer of the Cincinnati Observatory-takes you on an incredible tour of facts about each planet in our solar system, dwarf planets, our sun and other stars, exoplanets, comets, asteroids, galaxies, space travel, and so much more. Hundreds of stunning photographs bring the facts to life. A universe of fun and discovery awaits! Series Overview: Each book in the 1,000 Facts series focuses on a single topic of high interest to kids. Information is easy to read and easy to understand and is accompanied by colorful photos and illustrations. The fun-fact format and a lively design engage kids and help them forget they're learning. These are perfect reference books for kids who want to know everything there is to know about a specific subject and who love to share their knowledge with everyone around them. Check out these other fact-filled books from NatGeo Kids: 1,000 Facts About Insects; 1,000 Facts About Ancient Egypt; 1,000 Facts About Dinosaurs, Fossils, and Prehistoric Life; 1,000 Facts About the White House.
A visual introduction to our planet and society told through the history of our greatest inventions and the technology that has changed the world. In his signature playful style, Peter Goes illustrates the most fascinating technologies, from the first tools to the most specialized IT, from medical breakthroughs to the creation of YouTube. He includes remarkable scientists and innovators and highlights lesser-known stories. A compelling history of technology from the Stone Age to the present day, from America to the Southern hemisphere and beyond.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
A biography of the pilot who was the first woman to fly alone across the Atlantic and who was later lost at sea, attempting to fly around the world.
Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.
Nee naw, nee naw! The fire engine is here to save the day. Peep into the cab, roll out the hoses and slide out the ladder to find out how it works. Truck-obsessed toddlers will love all the details to spot, flaps to lift and holes to peep through. An exciting introduction to some of the people who help us.
Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
Qualitative Research in STEM examines the groundbreaking potential of qualitative research methods to address issues of social justice, equity, and sustainability in STEM. A collection of empirical studies conducted by prominent STEM researchers, this book examines the experiences and challenges faced by traditionally marginalized groups in STEM, most notably culturally and linguistically diverse students and women. Investigations into these issues, as well as the high dropout rate among engineering students and issues of academic integrity in STEM, come with detailed explanations of the study methodologies used in each case. Contributors also provide personal narratives that share their perspectives on the benefits of qualitative research methodologies for the topics explored. Through a variety of qualitative methodologies, including participatory action research, Indigenous research, and critical ethnography, this volume aims to reveal and remedy the inequalities within STEM education today.
Across the world STEM (learning and work in Science, Technology, Engineering and Mathematics) has taken central importance in education and the economy in a way that few other disciplines have. STEM competence has become seen as key to higher productivity, technological adaptation and research-based innovation. No area of educational provision has a greater current importance than the STEM disciplines yet there is a surprising dearth of comprehensive and world-wide information about STEM policy, participation, programs and practice. The Age of STEM is a state of the art survey of the global trends and major country initiatives in STEM. It gives an international overview of issues such as: STEM strategy and coordination curricula, teaching and assessment women in STEM indigenous students research training STEM in the graduate labour markets STEM breadth and STEM depth The individual chapters give comparative international analysis as well as a global overview, particularly focusing on the growing number of policies and practices in mobilising and developing talent in the STEM fields. The book will be of particular interest to anyone involved in educational policy, those in education management and leaders in both schooling and tertiary education. It will have a wider resonance among practitioners in the STEM disciplines, particularly at university level, and for those interested in contemporary public policy.
This critical examination of STEM discourses highlights the imperative to think about educational reforms within the diverse cultural contexts of ongoing environmental and technologically driven changes. Chet Bowers illuminates how the dominant myths of Western science promote false promises of what science can achieve. Examples demonstrate how the various science disciplines and their shared ideology largely fail to address the ways metaphorically layered language influences taken-for-granted patterns of thinking and the role this plays in colonizing other cultures, thus maintaining the myth that scientific inquiry is objective and free of cultural influences. Guidelines and questions are included to engage STEM students in becoming explicitly aware of these issues and the challenges they pose.
This critical examination of STEM discourses highlights the imperative to think about educational reforms within the diverse cultural contexts of ongoing environmental and technologically driven changes. Chet Bowers illuminates how the dominant myths of Western science promote false promises of what science can achieve. Examples demonstrate how the various science disciplines and their shared ideology largely fail to address the ways metaphorically layered language influences taken-for-granted patterns of thinking and the role this plays in colonizing other cultures, thus maintaining the myth that scientific inquiry is objective and free of cultural influences. Guidelines and questions are included to engage STEM students in becoming explicitly aware of these issues and the challenges they pose.
What do the airplane, the escalator, the vacuum cleaner, and the Polaroid camera have in common? It took many, many attempts to perfect these inventions. But the people who invented them persevered and did not give up on their ideas. With TIME For Kids content, this nonfiction book will engage students in reading about inventions as they build their comprehension, vocabulary, and literacy skills. The Reader's Guide and culminating activity direct students back to the text as they develop their higher-order thinking skills. Check It Out! provides resources for additional reading and learning. With text features such as a glossary, index, and table of contents, this book aligns with national and state standards and will keep students engaged in reading.
This book addresses engineering learning in early childhood, spanning ages 3 to 8 years. It explores why engineering experiences are important in young children's overall development and how engineering is a core component of early STEM learning, including how engineering education links and supports children's existing experiences in science, mathematics, and design and technology, both before school and in the early school years. Promoting STEM education across the school years is a key goal of many nations, with the realization that building STEM skills required by societies takes time and needs to begin as early as possible. Despite calls from national and international organisations, the inclusion of engineering-based learning within elementary and primary school programs remains limited in many countries. Engineering experiences for young children in the pre-school or early school years has received almost no attention, even though young children can be considered natural engineers. This book addresses this void by exposing what we know about engineering for young learners, including their capabilities for solving engineering-based problems and the (few) existing programs that are capitalising on their potential.
Find out all about how book is made, from making the paper to printing the words to designing the cover. Turquoise/Band 7 books offer literary language and extended descriptions, with longer sentences and a wide range of unfamiliar terms. Text type: An information book. The whole journey is recapped visually in one spread on pages 22-23. This book has been quizzed for Accelerated Reader.
"Kids and adult alike will love poring over the different sections of this book and will delight in informing their friends and family members of the facts they've learned."-School Library Journal A perfect book for engaging kids in STEM: This illustrated tour of our "leftover" body parts (like the appendix, or even goosebumps) introduces readers age 7-11 to the bizarre and fascinating science of evolution. Welcome to the weirdest museum you'll ever explore-the one inside your body. Did you know your amazing, incredible body is a walking, talking museum of evolution? In The Museum of Odd Body Leftovers, tour guides Wisdom Tooth and Disappearing Kidney lead readers through a wacky museum dedicated to vestigial structures: body parts that were essential to our ancestors but are no longer useful to us-even though they're still hanging around. From goosebumps and hiccups to exploding organs and monkey muscles, each room in the museum shows us that these parts have stories to tell us about our past. By the time we make it to the gift shop, we'll understand that evolution is not only messy and imperfect, but also ongoing. Our bodies are constantly changing along with the environment we live in-and there's so much that is still unknown, just waiting to be discovered. Engaging, hilarious, and a visual treat, The Museum of Odd Body Leftovers is a place you'll want to visit again and again.
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