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Books > Children's & Educational > Technology & applied sciences
This book offers an overview of programmes designed to support the learning of gifted and talented students in STEM subjects, both to allow them to meet their potential and to encourage them to proceed towards careers in STEM areas. The chapters from a range of national contexts report on perspectives, approaches and projects in gifted education in STEM subjects. These contributions provide a picture of the state of research and practice in this area, both to inform further research and development, and to support classroom teachers in their day-to-day work. Chapters have been written with practitioners in mind, but include relevant scholarly citations to the literature. The book includes some contributions illustrating research and practice in specific STEM areas, and others which bridge across different STEM subjects. The volume also includes an introductory theoretical chapter exploring the implications for gifted learners of how 'STEM' is understood and organized within the school curriculums.
This book will help educators design STEM programs and lessons that foster teamwork and thinking while getting students actively involved in their own learning. There are many practical ideas and lesson plans that will help teachers reach both eager and reluctant learners. The suggestions for STEM curriculum and instruction are research based and standards driven. This book looks at collaborative learning, differentiation, and diversity all the while building instruction in the STEM subjects and good hands-on materials. This is done in a way that is designed to help every student feel successful and part of the class as a whole. It shows a deep respect for the unique relationship between teachers and their students as they try to navigate their way into the future. Suggestions are designed to help learners question, analyze, interpret, problem solve, and discover. The STEM subjects of science, technology, engineering, and math are essential to understanding the world of today and the world of tomorrow. The authors view is that it takes more than innovation alone; for innovation to be useful, products of the imagination must be arranged in ways that allow them to be used to solve real world problems.
Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.
This practical guide will help busy teachers and learning support staff present the design technology curriculum in a way that will make it accessible to dyslexic pupils and create a more flexible and positive learning environment. Drawing upon her experience as a designer, teacher and mother of two dyslexic children, and also as a dyslexic learner herself, the author: dispels myths about the difficulties faced by dyslexic learners explains the variety of learning difficulties that they experience highlights the help that they need to access their potential gives an insight into issues relating to craft and design offers flexible strategies and solutions that can be used in the classroom or workshop.
Nee naw, nee naw! The fire engine is here to save the day. Peep into the cab, roll out the hoses and slide out the ladder to find out how it works. Truck-obsessed toddlers will love all the details to spot, flaps to lift and holes to peep through. An exciting introduction to some of the people who help us.
Set your child on the path to reading success with this exciting collection of little books on favorite science topics: sea turtles, ladybugs, chicks, ice cream, sea turtles, and many more. These level D books feature engaging photos paired with simple text and are just right for readers who can sound out some words. Includes a mini-activity book, motivating stickers, and parent tips. A great way to help children step up to the next reading level with ease. For use with Grades PreK-1.
Exam Board: AQA Level: GCSE Subject: Food Preperation First Teaching: September 2016 First Exam: Summer 2018 Unlock your full potential with this revision guide that will guide you through the content and skills you need to succeed in the AQA GCSE Food Preparation and Nutrition exam. - Plan your own revision and focus on the areas you need to revise with key fact summaries and revision activities for every topic - Use the exam tips to clarify key points and avoid making typical mistakes - Test yourself with end-of-topic questions and answers and tick off each topic as you complete it - Get exam ready ready with tips on approaching the paper, sample exam questions with model answers and commentary, and last-minute quick quizzes at www.hoddereducation.co.uk/myrevisionnotes
Are you ready for some of the most exciting, death-defying escape stories ever told? The fourth installment in the Great Escapes series is here-perfect for fans of the I Survived series! December 13, 1920. It was a typical Monday morning when three US Navy officials boarded a hot air balloon for an easy, routine training flight. But as evening came, heavy rain and wind knocked Lieutenants Louis Kloor, Stephen Farrell, and Walter Hinton off course, eventually forcing a crash landing deep within the snowy Canadian wilderness. As the men searched for salvation, they were overcome by freezing temperatures, starvation, and fatigue. To survive this harrowing experience, the brave military officers would have to go up against their greatest enemies yet-desperation and despair. From reluctant reader to total bookworm, each book in this page-turning series-featuring fascinating bonus content and captivating illustrations-will leave you excited for the next adventure!
The Global Collaboration initiatives related in this book are examples of how educators have experimented with different mechanisms to provide science, technology, engineering and mathematics (STEM) education programmes through information and communication technologies. In many cases, these programmes have looked at the allied personal communication and collaboration skills that students of these subjects also need: the so-called STEM+ curriculum. In particular, these approaches to STEM+ provision show how the internationalization of education can be made more effective and accessible through the exploitation of collaborative technologies and non-traditional pedagogies. The approaches address the following themes: technologies for distance learning and collaboration pedagogies for online learning remote communication and collaboration An international perspective is made possible within the book through the inclusion of authors from North America, Europe and Asia. These authors present case studies from technology-enhanced learning projects over the past six years.
This is a challenging new book for primary teachers interested in developing their teaching of Design & Technology, subject leaders in D&T, and for student teachers choosing this as their specialty. It will also appeal to in-service providers and LEA advisory staff. Children's creativity, cultural development and citizenship are important but currently underdeveloped in primary education. This book uniquely focuses on how these aspects can be emphasized in the teaching of Design and Technology. The National Curriculum has the potential to bring creativity, cultural development and citizenship into the mainstream and the authors show the considerable extent to which D & T, integrated with other curriculum subjects, can contribute to realizing these goals. There are examples throughout of best current practice showing how such ideas have been implemented.
This is Richard Turere's own story: Richard grew up in Kenya as a Maasai boy, herding his family's cattle, which represented their wealth and livelihood. Richard's challenge was to protect their cattle from the lions who prowled the night just outside the barrier of acacia branches that surrounded the farm's boma or stockade. Though not well-educated, 12-year-old Richard loved tinkering with electronics. Using salvaged components, spending $10, he surrounded the boma with blinking lights, and the system works; it keeps lions away. His invention, Lion Lights, is now used in Africa, Asia and South America to protect farm animals from predators.
Eleanor Estes's "The Hundred Dresses "won a Newbery Honor in 1945 and has never been out of print since. At the heart of the story is Wanda Petronski, a Polish girl in a Connecticut school who is ridiculed by her classmates for wearing the same faded blue dress every day. Wanda claims she has one hundred dresses at home, but everyone knows she doesn't and bullies her mercilessly. The class feels terrible when Wanda is pulled out of the school, but by that time it's too late for apologies. Maddie, one of Wanda's classmates, ultimately decides that she is "never going to stand by and say nothing again." This powerful, timeless story has been reissued with a new letter from the author's daughter Helena Estes, and with the Caldecott artist Louis Slobodkin's original artwork in beautifully restored color.
It's time to meet a new Little Miss who is intelligent, ingenious and inventive. Little Miss Inventor is as bright as a button. In fact she's as bright as two buttons and can invent the most extraordinary things for her friends. But her greatest challenge yet has her stumped, what on earth could she invent for Mr Rude?! The Mr Men and Little Miss have been delighting children for generations with their charming and funny antics. Bold illustrations and funny stories make Mr Men and Little Miss the perfect story time experience for children aged two up. Have you met them all?
Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.
A visual introduction to our planet and society told through the history of our greatest inventions and the technology that has changed the world. In his signature playful style, Peter Goes illustrates the most fascinating technologies, from the first tools to the most specialized IT, from medical breakthroughs to the creation of YouTube. He includes remarkable scientists and innovators and highlights lesser-known stories. A compelling history of technology from the Stone Age to the present day, from America to the Southern hemisphere and beyond.
Based on their #1 kids podcast, Wow in the World, hosts Mindy Thomas and Guy Raz take readers on a hilarious, fact-filled, and highly illustrated journey through the animal kingdom! Feathers, fins, fur, feet-the animal kingdom is made up of nearly 9 million known species! From flying fish to flightless birds, each living creature has a unique role to play in the life of planet Earth. In this book, Mindy Thomas and Guy Raz, hosts of the mega-popular kids' podcast Wow in the World, will take you on a fact-filled adventure to explore the funniest and most fascinating animals known to humankind. Sections include: Build your own insect! Play hide and seek, chameleon-style! Look for six signs you might be a fish! And much, much more! Featuring hilarious illustrations and filled with facts, jokes, photos, and quizzes, this book is a call to the wild kids of the world. Join us as we venture onto land and into the sky and sea to discover the WOW of Earth's creatures, both big and small.
A biography of the pilot who was the first woman to fly alone across the Atlantic and who was later lost at sea, attempting to fly around the world.
"Kids and adult alike will love poring over the different sections of this book and will delight in informing their friends and family members of the facts they've learned."-School Library Journal A perfect book for engaging kids in STEM: This illustrated tour of our "leftover" body parts (like the appendix, or even goosebumps) introduces readers age 7-11 to the bizarre and fascinating science of evolution. Welcome to the weirdest museum you'll ever explore-the one inside your body. Did you know your amazing, incredible body is a walking, talking museum of evolution? In The Museum of Odd Body Leftovers, tour guides Wisdom Tooth and Disappearing Kidney lead readers through a wacky museum dedicated to vestigial structures: body parts that were essential to our ancestors but are no longer useful to us-even though they're still hanging around. From goosebumps and hiccups to exploding organs and monkey muscles, each room in the museum shows us that these parts have stories to tell us about our past. By the time we make it to the gift shop, we'll understand that evolution is not only messy and imperfect, but also ongoing. Our bodies are constantly changing along with the environment we live in-and there's so much that is still unknown, just waiting to be discovered. Engaging, hilarious, and a visual treat, The Museum of Odd Body Leftovers is a place you'll want to visit again and again.
Platinum natural sciences and technology Grade 5 provides superior CAPS coverage and has been approved by the Department of Basic Education. What makes the Platinum natural sciences and technology Grade 5-6 course unique? Special skills focus pages are provided to develop a new skill or to revise a prior skill. Key concepts boxes summarises the unit in just a few sentences making it easier for learners to recall what's important. The Programme of assessment is built in throughout each term of the learner's book, exactly where you need them for ease of use. Revision sections include summary activities, language activities and revision activities giving your learners many chances to revise content and concepts.
Are you ready for an adventure? Explore the mysterious world of Minecraft through highly-detailed maps of every biome. Created by an explorer on a quest to find Minecraft's most valuable loot, there's a map for each Overworld biome as well as the terrifying Nether and End dimensions. A beautifully illustrated visual guide in its own right, Minecraft Maps is also a survival tool. You'll learn which biomes are home to the most dangerous mobs, where to look for to exclusive blocks, how to find naturally generated structures and the best places to search for loot. Once you've discovered each biome you can get building - construct an ice palace in the ice plains biome and an entire village suspended in the tree canopy above the jungle floor. Collect all of the official Minecraft books to become the best Minecrafter you can be: Minecraft Let's Build! Theme Park Adventure Minecraft Guide to Exploration Minecraft Guide to Creative Minecraft Guide to Redstone Minecraft Guide to the Nether and the End Minecraft Guide to Enchantments and Potions Minecraft Guide to Farming Minecraft Guide to PVP Minigames Minecraft Guide to Ocean Survival Minecraft Blockopedia Minecraft: Exploded Builds: Medieval Fortress Minecraft The Survivors' Book of Secrets Minecraft Survival Tin Minecraft Mobestiary Minecraft: The Ultimate Construction Collection Minecraft is a multi-platform block-based gaming sensation available on Xbox, PlayStation, PC and mobile devices. Whether you're in Creative, Survival or Hardcore Mode, the official Mojang-approved Minecraft books contain all the advice you need to survive and thrive.
This book addresses engineering learning in early childhood, spanning ages 3 to 8 years. It explores why engineering experiences are important in young children's overall development and how engineering is a core component of early STEM learning, including how engineering education links and supports children's existing experiences in science, mathematics, and design and technology, both before school and in the early school years. Promoting STEM education across the school years is a key goal of many nations, with the realization that building STEM skills required by societies takes time and needs to begin as early as possible. Despite calls from national and international organisations, the inclusion of engineering-based learning within elementary and primary school programs remains limited in many countries. Engineering experiences for young children in the pre-school or early school years has received almost no attention, even though young children can be considered natural engineers. This book addresses this void by exposing what we know about engineering for young learners, including their capabilities for solving engineering-based problems and the (few) existing programs that are capitalising on their potential.
Qualitative Research in STEM examines the groundbreaking potential of qualitative research methods to address issues of social justice, equity, and sustainability in STEM. A collection of empirical studies conducted by prominent STEM researchers, this book examines the experiences and challenges faced by traditionally marginalized groups in STEM, most notably culturally and linguistically diverse students and women. Investigations into these issues, as well as the high dropout rate among engineering students and issues of academic integrity in STEM, come with detailed explanations of the study methodologies used in each case. Contributors also provide personal narratives that share their perspectives on the benefits of qualitative research methodologies for the topics explored. Through a variety of qualitative methodologies, including participatory action research, Indigenous research, and critical ethnography, this volume aims to reveal and remedy the inequalities within STEM education today.
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Platinum Technology Grade 7 Learner's…
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Paperback
(1)R250 Discovery Miles 2 500
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