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Books > Children's & Educational > Technology & applied sciences
Readers are welcomed to the Lobe Labs and Dr. Brain activities in this brightly illustrated, highly engaging book that uses science to answer interesting questions that kids have about the brain and human behavior. This is a fun primer on psychology and neuroscience that makes complex psychological phenomenon and neural mechanisms relatable to kids through illustrations, interesting factoids, and more. Chapters include: What is the brain made up of and how does it work? Why can't I tickle myself? Why do they shine a light in my eyes when I hit my head in the game? Answers draw from both psychology and neuroscience, giving ample examples of how the science is relevant to the question and to the reader's life experiences.
This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.
Everyone has heard the name Steve Jobs, but what about Nolan Bushnell--Jobs's boss before the invention of Apple, and the founder of the first major video game, Pong? Many of the most relevant figures in tech history still remain in the shadows, but not any longer! From Alan Katz's new middle-grade series, Awesome Achievers in Technology gives kids a look behind-the-scenes at the inventors whose contributions to tech are personally relevant to their lives today. Each figure is given a traditional biography but is also subject to Katz's silliness, with humorous elements such as imagined poems, song lyrics, and diary entries by the not-so-famous figure accompanying each bio. Kids will laugh as they learn about 12 current and historic unsung heroes of tech, and funny spot illustrations throughout add to the lighthearted and appreciative humor each figure receives. Reluctant readers and budding tech enthusiasts alike will delight in this imaginative and engaging introduction to a new series of laugh out loud biographies.
How does a plane move through the air? What is turbulence? What do those lines on the runways mean? All these questions and many more are answered in this gorgeously illustrated history of planes and flight. The book opens with a basic introduction to plane anatomy and shows how aircrafts have developed over the ages. Readers will then learn about aerodynamics, the mechanics of wing shape and lift, and how ailerons, propellers, and flaps work. There's even a section on communications systems, runway design, and GPS. Profiles of famous historic planes illustrate basic principles throughout the book. Readers will find out about record-breaking flights across continents and oceans; how "flying wings" evolved into the B-2 bomber; and where the world's most treacherous runways are located. A section on experimental aircraft looks at zeppelins, flying cars, and the fate of the Concorde jet. Jan Van Der Veken's lushly colored, retro drawings detail everything from plane design to the physics of flight and provide the perfect companion to his engaging text. Budding aviators will linger over every detail of this information-packed book that serves both to demystify and celebrate the miracle of flight.
Perfect for ages 8 to 80!
Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!
A Junior Library Guild Gold
Standard Selection
In graphic novel format, text and illustrations describe the eight phases of the moon.
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
With interactive activities like dot-to-dots, mazes, and word finds, this coloring book presents educational content about North American animals and their skeletons. Animals are amazing, and so are their skeletons. Underneath the fur and feathers, below the muscle and skin, a complex structure of bones helps to hold the bodies together and support movement. The Animals & Skeletons Activity Book by Jennifer M. Mitchell and Shane Nitzsche is a wonderful educational tool! Your budding animal lover will learn important details about nearly 30 types of animals, including amphibians, birds, fish, mammals, and reptiles. Coloring and activity pages-like mazes and word finds-present facts such as what the animals eat and where they live. Accompanying dot-to-dot pages for each featured critter allow children to connect the dots to reveal what the skeletons look like! Plus, at-a-glance icons show each animal's range map and track pattern. Book Features Beautiful illustrations to color Fun activities for children of all ages Fascinating educational tool Mazes, word finds, dot-to-dots, and more! Go wild for this coloring and activity book. It's packed with useful information in an engaging format!
Anatomy is a gorgeous, large-format book filled with clever cutouts exploring every detail of the organs, systems and senses that make up that most marvellous of machines, the human body. This fact-filled journey is illustrated by Helene Druvert, the acclaimed creator of the award-winning Paris Up, Up and Away and Mary Poppins Up, Up and Away. Her father, a doctor, has contributed the text, which is perfectly pitched at children of nine and over. A BBC Focus Magazine Illustrated Book of the Year
This book will help educators design STEM programs and lessons that foster teamwork and thinking while getting students actively involved in their own learning. There are many practical ideas and lesson plans that will help teachers reach both eager and reluctant learners. The suggestions for STEM curriculum and instruction are research based and standards driven. This book looks at collaborative learning, differentiation, and diversity all the while building instruction in the STEM subjects and good hands-on materials. This is done in a way that is designed to help every student feel successful and part of the class as a whole. It shows a deep respect for the unique relationship between teachers and their students as they try to navigate their way into the future. Suggestions are designed to help learners question, analyze, interpret, problem solve, and discover. The STEM subjects of science, technology, engineering, and math are essential to understanding the world of today and the world of tomorrow. The authors view is that it takes more than innovation alone; for innovation to be useful, products of the imagination must be arranged in ways that allow them to be used to solve real world problems.
This picture book teaches children about healthy and unhealthy foods. The repetitive sentences teach word recognition skills, and the engaging photographs encourage students to develop their early literacy skills. This book aligns to the Next Generation Science Standards.
A unique approach to understanding climate change, with practical actions to help protect the planet. Climate change is an important, but complicated, subject. Mind Mappers: How Do We Stop Climate Change? makes it accessible for all ages - from children to their parents and teachers. Beautiful illustrations, a unique structure, and straightforward narrative make this an enticing, fascinating, and illuminating read.
This practical guide will help busy teachers and learning support staff present the design technology curriculum in a way that will make it accessible to dyslexic pupils and create a more flexible and positive learning environment. Drawing upon her experience as a designer, teacher and mother of two dyslexic children, and also as a dyslexic learner herself, the author: dispels myths about the difficulties faced by dyslexic learners explains the variety of learning difficulties that they experience highlights the help that they need to access their potential gives an insight into issues relating to craft and design offers flexible strategies and solutions that can be used in the classroom or workshop.
This book offers an overview of programmes designed to support the learning of gifted and talented students in STEM subjects, both to allow them to meet their potential and to encourage them to proceed towards careers in STEM areas. The chapters from a range of national contexts report on perspectives, approaches and projects in gifted education in STEM subjects. These contributions provide a picture of the state of research and practice in this area, both to inform further research and development, and to support classroom teachers in their day-to-day work. Chapters have been written with practitioners in mind, but include relevant scholarly citations to the literature. The book includes some contributions illustrating research and practice in specific STEM areas, and others which bridge across different STEM subjects. The volume also includes an introductory theoretical chapter exploring the implications for gifted learners of how 'STEM' is understood and organized within the school curriculums.
Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack
Perfect for middle grade readers and history enthusiasts, New York Times bestselling author Steve Sheinkin presents the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War in Bomb: The Race to Build―and Steal--the World's Most Dangerous Weapon. In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents. In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb.
Relaunch of the Scholastic Science Readers with brand new covers,
photographs, and interior designs.
The Global Collaboration initiatives related in this book are examples of how educators have experimented with different mechanisms to provide science, technology, engineering and mathematics (STEM) education programmes through information and communication technologies. In many cases, these programmes have looked at the allied personal communication and collaboration skills that students of these subjects also need: the so-called STEM+ curriculum. In particular, these approaches to STEM+ provision show how the internationalization of education can be made more effective and accessible through the exploitation of collaborative technologies and non-traditional pedagogies. The approaches address the following themes: technologies for distance learning and collaboration pedagogies for online learning remote communication and collaboration An international perspective is made possible within the book through the inclusion of authors from North America, Europe and Asia. These authors present case studies from technology-enhanced learning projects over the past six years.
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