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Books > Children's & Educational > Technology & applied sciences
Perfect for ages 8 to 80!
Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: August 2017 First Exam: June 2018 National 5 Computing Science provides complete coverage of the new SQA syllabus for the updated National 5 course Ensures clear support throughout the course with a text built specifically around the requirements, teaching approaches and syllabus outlines. Divided into four sections to follow this latest syllabus: Software Design and Development, Computer Systems, Database Design and Development and Web Design and Development. Assesses student progress with regular questions for National 5 students to test knowledge and understanding Consolidates knowledge with a summary of key points at the end of each chapter Includes a glossary and index for ease of reference
Finn is in a horrible mood and doesn't want to talk about it. After some persuading, though, they agree to go for a hike with Grandpa. Throughout their forest walk, they see many different things: big, strong trees with networks of roots growing underneath, still water with schools of fish swimming below, and an expectant bird with eggs nestled under her. It's when the pair pass fellow hikers that Finn realizes that people, just like the elements of nature, are more than they appear. Grandpa explains that sometimes beneath a person who seems like they won't understand what you're feeling, is someone feeling the exact same way. This sweet and tender picture book celebrates our similarities, differences, and that there's always more under the surface of what we can see.
Increased focus on computer science has recently brought about the new national curriculum in computing. This book explores the role of Computer Science Teacher in a secondary school environment. An overview of secondary school computing is covered, along with what the role encompasses, the attributes, knowledge and skills required to be a success and useful standards, tools, methods and techniques you can employ. Case studies and quotes from schools and current teachers are also included.
Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.
Readers are welcomed to the Lobe Labs and Dr. Brain activities in this brightly illustrated, highly engaging book that uses science to answer interesting questions that kids have about the brain and human behavior. This is a fun primer on psychology and neuroscience that makes complex psychological phenomenon and neural mechanisms relatable to kids through illustrations, interesting factoids, and more. Chapters include: What is the brain made up of and how does it work? Why can't I tickle myself? Why do they shine a light in my eyes when I hit my head in the game? Answers draw from both psychology and neuroscience, giving ample examples of how the science is relevant to the question and to the reader's life experiences.
This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.
Everyone has heard the name Steve Jobs, but what about Nolan Bushnell--Jobs's boss before the invention of Apple, and the founder of the first major video game, Pong? Many of the most relevant figures in tech history still remain in the shadows, but not any longer! From Alan Katz's new middle-grade series, Awesome Achievers in Technology gives kids a look behind-the-scenes at the inventors whose contributions to tech are personally relevant to their lives today. Each figure is given a traditional biography but is also subject to Katz's silliness, with humorous elements such as imagined poems, song lyrics, and diary entries by the not-so-famous figure accompanying each bio. Kids will laugh as they learn about 12 current and historic unsung heroes of tech, and funny spot illustrations throughout add to the lighthearted and appreciative humor each figure receives. Reluctant readers and budding tech enthusiasts alike will delight in this imaginative and engaging introduction to a new series of laugh out loud biographies.
How does a plane move through the air? What is turbulence? What do those lines on the runways mean? All these questions and many more are answered in this gorgeously illustrated history of planes and flight. The book opens with a basic introduction to plane anatomy and shows how aircrafts have developed over the ages. Readers will then learn about aerodynamics, the mechanics of wing shape and lift, and how ailerons, propellers, and flaps work. There's even a section on communications systems, runway design, and GPS. Profiles of famous historic planes illustrate basic principles throughout the book. Readers will find out about record-breaking flights across continents and oceans; how "flying wings" evolved into the B-2 bomber; and where the world's most treacherous runways are located. A section on experimental aircraft looks at zeppelins, flying cars, and the fate of the Concorde jet. Jan Van Der Veken's lushly colored, retro drawings detail everything from plane design to the physics of flight and provide the perfect companion to his engaging text. Budding aviators will linger over every detail of this information-packed book that serves both to demystify and celebrate the miracle of flight.
Learn all about space with Shaun the Sheep's friend Lu-La! This guide is packed with interesting facts and colourful images. Great for inspiring young minds! Perfect for children aged six and above.
Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!
In graphic novel format, text and illustrations describe the eight phases of the moon.
With interactive activities like dot-to-dots, mazes, and word finds, this coloring book presents educational content about North American animals and their skeletons. Animals are amazing, and so are their skeletons. Underneath the fur and feathers, below the muscle and skin, a complex structure of bones helps to hold the bodies together and support movement. The Animals & Skeletons Activity Book by Jennifer M. Mitchell and Shane Nitzsche is a wonderful educational tool! Your budding animal lover will learn important details about nearly 30 types of animals, including amphibians, birds, fish, mammals, and reptiles. Coloring and activity pages-like mazes and word finds-present facts such as what the animals eat and where they live. Accompanying dot-to-dot pages for each featured critter allow children to connect the dots to reveal what the skeletons look like! Plus, at-a-glance icons show each animal's range map and track pattern. Book Features Beautiful illustrations to color Fun activities for children of all ages Fascinating educational tool Mazes, word finds, dot-to-dots, and more! Go wild for this coloring and activity book. It's packed with useful information in an engaging format!
Anatomy is a gorgeous, large-format book filled with clever cutouts exploring every detail of the organs, systems and senses that make up that most marvellous of machines, the human body. This fact-filled journey is illustrated by Helene Druvert, the acclaimed creator of the award-winning Paris Up, Up and Away and Mary Poppins Up, Up and Away. Her father, a doctor, has contributed the text, which is perfectly pitched at children of nine and over. A BBC Focus Magazine Illustrated Book of the Year
This book will help educators design STEM programs and lessons that foster teamwork and thinking while getting students actively involved in their own learning. There are many practical ideas and lesson plans that will help teachers reach both eager and reluctant learners. The suggestions for STEM curriculum and instruction are research based and standards driven. This book looks at collaborative learning, differentiation, and diversity all the while building instruction in the STEM subjects and good hands-on materials. This is done in a way that is designed to help every student feel successful and part of the class as a whole. It shows a deep respect for the unique relationship between teachers and their students as they try to navigate their way into the future. Suggestions are designed to help learners question, analyze, interpret, problem solve, and discover. The STEM subjects of science, technology, engineering, and math are essential to understanding the world of today and the world of tomorrow. The authors view is that it takes more than innovation alone; for innovation to be useful, products of the imagination must be arranged in ways that allow them to be used to solve real world problems.
This picture book teaches children about healthy and unhealthy foods. The repetitive sentences teach word recognition skills, and the engaging photographs encourage students to develop their early literacy skills. This book aligns to the Next Generation Science Standards.
This practical guide will help busy teachers and learning support staff present the design technology curriculum in a way that will make it accessible to dyslexic pupils and create a more flexible and positive learning environment. Drawing upon her experience as a designer, teacher and mother of two dyslexic children, and also as a dyslexic learner herself, the author: dispels myths about the difficulties faced by dyslexic learners explains the variety of learning difficulties that they experience highlights the help that they need to access their potential gives an insight into issues relating to craft and design offers flexible strategies and solutions that can be used in the classroom or workshop.
This book offers an overview of programmes designed to support the learning of gifted and talented students in STEM subjects, both to allow them to meet their potential and to encourage them to proceed towards careers in STEM areas. The chapters from a range of national contexts report on perspectives, approaches and projects in gifted education in STEM subjects. These contributions provide a picture of the state of research and practice in this area, both to inform further research and development, and to support classroom teachers in their day-to-day work. Chapters have been written with practitioners in mind, but include relevant scholarly citations to the literature. The book includes some contributions illustrating research and practice in specific STEM areas, and others which bridge across different STEM subjects. The volume also includes an introductory theoretical chapter exploring the implications for gifted learners of how 'STEM' is understood and organized within the school curriculums.
Perfect for middle grade readers and history enthusiasts, New York Times bestselling author Steve Sheinkin presents the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War in Bomb: The Race to Build―and Steal--the World's Most Dangerous Weapon. In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents. In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb. |
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