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Books > Children's & Educational > Technology & applied sciences
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas. 'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge 'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.
Technology provides ample opportunities for teachers to be learners, as well as for the learners to become the teachers. Sometimes, the most effective technology enabled classrooms are those where the instructor is the expert in the content area, and the students are the technology experts. Oftentimes it is with a great sense of pride that a student will show a teacher how to adroitly move about in an application. Designed for both instructors and students, this book teaches an array of computer applications while simultaneously allowing the user to become proficient in technological standards. Based on Joanne Barrett's notes and shortcuts from her years as a computer specialist and computer teacher, this all-inclusive hands-on guide will assist teachers and students in grades 5 through 12 who are using computers in the classroom. Explaining concepts and complicated processes in an understandable language, this complete instructional tool covers in one volume all of the computer topics that the teacher will encounter. Topics include: * Word processing * Spreadsheets * Creating charts and graphs * Databases * Multimedia presentations * The Internet * Web page design * Programming * Viruses and copyright issues
Welcome planet explorers! Did you know that Venus is covered in volcanoes? Have you ever wondered why Mars is red? Well, you're in luck! Professor Astro Cat and the gang are about to set off on a journey around our solar system--so buckle up, join the tour, and get your learn on!
A graphically stunning, first-ever volume of nautical codes for children This stunning visual refence is an introduction to maritime communication through nautical flags, along with morse code, the phonetic alphabet, and semaphore signaling. Today's system of international maritime signal flags was devel-oped in the 19th century, and is still used for communication between ships, or between ship and shore. Each flag, boldly colored for visual distinction at sea, stands for a letter as well as a phrase relevant to seafaring. The resulting code is both beautiful and functional, inviting readers to code and decode messages of their own!
Brand new adventures for Barry Loser in this new series of full colour graphic novels - perfect for fans of DogMan, Bunny vs Monkey and Kitty Quest 'RIDONKULOUSLY FUNNY, EVERY KID SHOULD GET THEIR HOOTER INTO THIS TOTAL WINNER OF A GRAPHIC NOVEL' - Jenny Pearson, bestselling author of The Super Miraculous Journey of Freddie Yates Celebrating Barry Loser's 10th birthday with a new series of graphic novel adventures! The bestselling, award-winning Barry Loser series is ten years old and Barry, Bunky, Nancy and the gang are off on a series of new adventures - in full colour graphic novel format and with 'how to draw' sections to help you make your own comic books! In the first book, Barry has had enough of being a loser and wants to prove he's a Total Winner, but when his parents ban him from gaming he has to think outside of the box . . . Barry also has a new cat called French Fries - the keelest cat ever amen. Jim Smith's books have sold 840k copies in the English language, and sold in 17 territories. He won the Roald Dahl Funny Prize, the Scholastic Lollies award, was shortlisted for the Waterstones prize, and had a World Book Day book. Have you got all of Jim Smith's amazekeel books? Barry Loser: I am not a loser Barry Loser: I am still not a loser Barry Loser: I am so over being a loser Barry Loser: I am sort of a loser Barry Loser and the holiday of doom Barry Loser and the case of the crumpled carton Barry Loser hates half term Barry Loser and the birthday billions Barry Loser: worst school trip ever! Barry Loser is the best at football NOT Barry Loser and the trouble with pets My dad is a loser free ebook My mum is a loser free ebook Future Ratboy and the attack of the killer robot grannies Future Ratboy and the invasion of the nom-noms Future Ratboy and the quest for the missing thingy The Super Weird Mysteries Danger at Donut Diner Attack of the Haunted Lunchbox My Pencil Case is a Time Machine
Use your imagination as you explore the world of real engineering with
Meccano. After that it’s up to you and your imagination to create a
vehicle of your own design! These real working sets come with
Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.
Things just got serious! Fortnite-obsessed Tyler is going for gold in the local Fortnite tournament. But he's got a lot of real life drama to deal with - crazy best friends, girl trouble and prying parents. Plus who's the mystery rival squad online... and why do they seem so familiar? Readers will learn all-new Fortnite tips, tricks and secrets along with Tyler, while reading about his hilarious adventures in the game and at school. Original illustrations and easy-to-read text make this the ideal book for Fortnite-obsessed reluctant readers and fans of Diary of a Wimpy Kid and Tom Gates. Book three in a series, this independent and unofficial chapter book combines an accessible Fortnite play guide with the laugh-out-loud story of Tyler's quest for gaming glory.
Everything changes. From the birth of new stars to the endlessly shifting tides and tiniest life cycle. Some change happens right before your eyes, while other transformations happen so slowly that you won't notice them in your lifetime. And you change too, just like everything else in Nature - growing, learning and changing your thoughts and feelings. All Things Change is a lyrical and beautifully illustrated book looking at the many different processes of change in the natural world, covering geology, ecology, biology and more. It also embraces the philosophical topic of change - how do we approach changes that make us feel sad? How do we cope with changes we can't control? Ideal for children to explore independently or with parents, it holds a special appeal for anyone struggling to find stability in a rapidly changing world.
Discover what really happens inside you, from breathing and eating to thinking and growing. Packed with fascinating facts, this is a perfect introduction to the amazing machine that is the human body.
Fact-hungry readers will discover exploding volcanoes, sizzling stars and fire-breathing dragons, rivers of fire, hot-air balloons and camels . . . there are more fascinating facts in The Hot Book to make you sweat! This stunning series is packed with cross-curricular information, case studies and dazzling photography and there is also a quiz, further reading section, a glossary and a comprehensive index, making this an ideal reference book for children aged 7+ that is both engaging and thought provoking. The perfect companion to The Cold Book. Expert author Dr Mike Goldsmith was formerly Head of Acoustics at the UK's National Physical Laboratory. Mike has written more than 40 science books for children and adults, which have been published in more than 28 countries. His books have been shortlisted for the Royal Society Young People's Book Prize twice. Miranda Smith has written and edited information books and articles for children and adults on a variety of subjects. Like the children she writes for, she likes to explore and find out about new things. In the last year, she has visited Peru's Macchu Picchu and jumped out of an aeroplane, and is currently deciding how to relate these to her writing and what to do next!
Why do newspapers turn yellow? How does bleach make colors disappear? Why can't you mix oil and water? Find out the answers to these and other mysteries of chemistry in this fascinating collection of ideas, projects, and activities that teach the basics of chemistry theory and practice. Turn steel wool into a glutinous green blob. Separate an egg from its shell without breaking the shell. Make copper pennies turn green. Have fun while you learn simple chemistry from a solution of colored water, and the behavior of gases with the help of a soda bottle. Through these and other activities, you'll explore the structure of matter, the workings of acids, gases, and solutions . . . and much more. You'll find most of the materials you need around the house or classroom. Every activity has been pretested and can be performed safely and cheaply in the classroom, at a science fair, or at home. Also available in this series from Janice VanCleave:
Have you seen your shadow today? It follows you around on a sunny day. Shadows can change shapes and sizes. What else has a shadow? This science reader introduces students to the concept of shadows. With easy-to-read text and detailed, vivid images, this book teaches students important scientific subjects and vocabulary. Aligned to state and national standards, the book contains nonfiction text features like an index, a glossary, captions, and bold font to keep students connected to the text. A hands-on science experiment helps students apply what they have learned and develops critical thinking skills.
Simple explanations of complex ideas for your future genius! Written by an expert, Statistical Physics for Babies is a colorfully simple introduction to the second law of thermodynamics. Babies (and grownups!) will learn all about entropy, probability, and more. With a tongue-in-cheek approach that adults will love, this installment of the Baby University board book series is the perfect way to introduce basic concepts to even the youngest scientists. After all, it's never too early to become a scientist! Baby University: It only takes a small spark to ignite a child's mind.
The Global Collaboration initiatives related in this book are examples of how educators have experimented with different mechanisms to provide science, technology, engineering and mathematics (STEM) education programmes through information and communication technologies. In many cases, these programmes have looked at the allied personal communication and collaboration skills that students of these subjects also need: the so-called STEM+ curriculum. In particular, these approaches to STEM+ provision show how the internationalization of education can be made more effective and accessible through the exploitation of collaborative technologies and non-traditional pedagogies. The approaches address the following themes: technologies for distance learning and collaboration pedagogies for online learning remote communication and collaboration An international perspective is made possible within the book through the inclusion of authors from North America, Europe and Asia. These authors present case studies from technology-enhanced learning projects over the past six years.
Providing practical guidance on enhancing learning through ICT in the arts, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: examples and advice on enhancing learning through ICT in art, music, drama and design technology fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is invaluable reading for all trainee and practising primary teachers.
John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers' horizons, bringing ICT to the fore as an exciting resource and classroom tool. Key aims of the book include: making learning ICT techniques fun for both teacher and pupil developing the ICT confidence of non-specialist teachers providing opportunities for non-specialist teachers to learn and demonstrate specific techniques encouraging pupils to creatively explore ways to achieve tasks giving pupils opportunities to apply their learning of techniques through task races. @text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick 'starter' activities will provide variety and challenge to a typical ICT lesson.
Packed with expert tips, cheats and hacks - learn everything about mods so that you can really make your Minecraft world your own! Tips include: * How to install mods * A guide to the best mods you can get * Mods o' magic * Playing with mod packs * And much, much more! Mods can alter gameplay, make your game run faster, add new mobs and even create entirely new dimensions. With over one hundred screenshots and step-by-step illustrated guides, this guide will take your Minecrafting to the next level! This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Providing practical guidance on enhancing learning through ICT in science, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects schemes of work. It includes:
This book is essential reading for all trainee and practising primary teachers."
Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids' Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you'll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
By clearly identifying the barriers that can still exist to the successful integration of ICT in schools this book aims to suggest ways in which these barriers may be overcome. Current and past policy and practice is examined and where barriers are identified, the book:
Optimistic and forward-looking, the book also explores how ICT, when effectively used, can help children learn and achieve to the best of their abilities. It is relevant for trainee and practising teachers, ICT co-ordinators and school managers in all key stages.
In this stimulating nonfiction book, readers will discover the various types of friction--including rolling friction, sliding friction, fluid friction, and static friction--and the huge impacts it has on nature, machines, and our lives. In addition, readers are encouraged to perform basic experiments to assist in the understanding of friction, kinetic energy, and water resistance. With real-life examples, colorful images, accommodating graphs and charts, and informational text featuring Time For Kids content, children will be inspired and engaged as they read through this book. This book also includes text features such as a table of contents, glossary, and index, as well as resources like a bibliography and a list of websites for learning more. This high-interest book will engage readers from cover to cover! |
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