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Books > Children's & Educational > Technology & applied sciences
Exam Board: AQA Level: GCSE Subject: D&T First Teaching:
September 2017 First Exam: June 2019 Build in-depth understanding
and inspire your students to tackle design challenges both
practically and creatively, with a textbook that delivers the Core
Technical plus Specialist Technical and Design & Making
Principles needed for the 2017 AQA D&T GCSE. The insight of our
author team will build topic knowledge, including the technical
principles of materials with which you are less familiar, while
focusing on the specialist principles of timber, metal-based
materials and polymers in more depth, to ensure you can navigate
the specification with confidence whilst your students' ideas
flourish. * Trusted author team of specialist teachers and those
with examining experience * Build topic knowledge with learning
objectives directly linked to the specification and short
activities to reinforce understanding * Develop mathematical and
scientific knowledge and understanding with activities that link
topics to maths and science * Inspire your students as they
undertake the iterative design process, with examples of
imaginative design-and-make tasks, and a look at how to approach
the Non-Exam Assessment * Check knowledge and understanding with
end of topic summaries and practice questions for the written exam
Create 25 amazing projects with 3D printing! With 3D Printing and
Maker Lab for Kids, you can explore the creative potential behind
this game-changing technology. Design your projects using free
browser-based versions of CAD software Tinkercad and SketchUp.
Follow the simple steps to create a variety of different projects.
Learn about the fascinating science behind your creations. Get
guidance on organizing team activities and contests. The popular
Lab for Kids series features a growing list of books that share
hands-on activities and projects on a wide host of topics,
including art, astronomy, clay, geology, math, and even how to
create your own circus-all authored by established experts in their
fields. Each lab contains a complete materials list, clear
step-by-step photographs of the process, as well as finished
samples. The labs can be used as singular projects or as part of a
yearlong curriculum of experiential learning. The activities are
open-ended, designed to be explored over and over, often with
different results. Geared toward being taught or guided by adults,
they are enriching for a range of ages and skill levels. Gain
firsthand knowledge on your favorite topic with Lab for Kids. Be a
part of the future with 3D Printing and Maker Lab for Kids!
Say hello to sensational science with this fast-fact-packed tour of
all things energy-related. It's the perfect way for children aged 9
plus to brush up on their S.T.E.M. stats and cement what they have
learned in class with this fun book. Energy explores the most
incredible, weird and most awe-inspiring facts about different
types of energy in bite-sized chunks of text, so readers won't be
overwhelmed with information. Funny illustrations and photos are
designed to hold their interest, and help them engage with S.T.E.M.
topics. Energy takes a look at electricity, sound and light, as
well as nuclear, chemical and renewable energy. There is also a fun
activity to race tin cans using static electricity for budding
STEMsters to try out, too. The Stupendous and Tremendous Science
series is ideal for all children aged 9+ who are studying S.T.E.M.
topics at school or who simply have a fascination with science. It
covers all the core topics in a fun and accessible way. Title in
the series: Ecstatic and Excellent Energy Happy and Healthy Human
Body Powerful and Pongy Plants Soaring and Spectacular Space
From newborn babies to senior citizens, humans go through many
changes during their life cycle. What can you do now that you could
not do when you were a baby? And what will you learn to do tomorrow
that you cannot do today? Lets find out what sets the human life
cycle apart from all other living things!
presents a new approach to food education that moves beyond
nutrition-centered education focuses on taste education and
gastronomy, as two key concepts which have great potential to
positively impact food education will greatly interest students,
scholars, policymakers and educators working on food education,
food related issues at the intersection between nutritional and
social sciences, and 'gastronomes' searching for a pedagogical
guide for developing their capabilities to eat in a more humanistic
way.
ICT InteraCT is a new course delivering everything teachers and
students need for success at Key Stage 3. The series combines
digital resources with Student's Activity Books and photocopiable
Teacher's Packs. ICT InteraCT is designed to help specialists and
non-specialists alike deliver effective ICT to students at Key
Stage 3. Placing an emphasis on relevant, scenario-based activities
that promote problem solving through clearly levelled tasks, the
resources provide: - A stimulating, scenario-based approach -
Levelled assessments that are differentiated by task - Teacher's
guidance on how to assess the levels and map the contents of the
course to the revised Programme of Study, STUs, QCA Scheme of Work
and other initiatives, such as Every Child Matters - Formative and
summative assessment opportunities - including interactive tests -
Tasks that cover skills, knowledge and understanding to promote ICT
capability - Truly integrated print and electronic content The
Pupil's book contains access to digital resources which are perfect
for home and independent learning. The book also features
activities that are designed for use with students when the IT
suite is not available, reinforcing knowledge and understanding.
Did you know the first battery-powered vehicle was created in the
1830s? People who attended the 1892 World's Fair in Chicago could
see one. And in 1894, you could buy an "Electrobat" and travel 25
miles on a single charge! Since then, EVs have surged in popularity
and have become much more technologically advanced. Learn the
history of EVs, how they work, why they're good for the
environment, and discover the future of the electric vehicle!
Created in collaboration with the Smithsonian Institution, this
Smithsonian Informational Text builds reading skills while engaging
students' curiosity about STEAM topics through real-world examples.
Packed with factoids and informative sidebars, it features a
hands-on STEAM challenge that is perfect for use in a makerspace
and teaches students every step of the engineering design process.
Make STEAM career connections with career advice from actual
Smithsonian employees working in STEAM fields. Discover engineering
innovations that solve real-world problems with content that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Navigation instruments have changed over time. Lodestones,
sunstones, and sextants helped early navigators find their way.
Modern technology makes navigation more precise than it has ever
been. But the roots of navigation still remain. Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds students' reading skills while engaging
their curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that guides students through
every step of the engineering design process and is perfect for
makerspace activities. It makes STEAM career connections by
providing a glimpse into the lives of real-life Smithsonian
employees currently working in STEAM fields. Discover engineering
innovations that solve real-world problems with this book that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
Discover the big ideas in medicine that have transformed the world
around us. The Greatest Ideas in Medicine explores the
extraordinary ideas that have changed people's lives - from the
first vaccines, through the development of IVF, to ground-breaking
cancer therapies and 'intelligent' artificial limbs. From Apollo
11's historic flight to the wonders of the world wide web, the
world has changed beyond recognition in the past hundred years.
Think Big takes a close-up look at the amazing ideas that have
transformed the way we all live. Each spread explores a big idea in
greater depth, explaining how it came to be and what evolved from
it and assessing its impact on the world today. 'Genius' panels
highlight the great thinkers behind the ideas, from scientists to
inventors, environmentalists and engineers. Each book includes
carefully selected activities designed to inspire readers aged 9
and older and encourage them to nurture their own 'big thinking'
and entrepreneurial spirit. Contents: The smallpox vaccine
Antibiotics Transplant surgery Pacemakers In vitro fertilisation
(IVF) MRI scanning The Global Polio Eradication Initiative The
Human Genome Project Stem cell research Bionic prosthetics Remote
surgery Immunotherapy
Using the incredible Anatomicum as inspiration, this activity book
is bursting with fascinating facts and puzzles, perfect for budding
artists and science enthusiasts. Activities include amazing mazes,
mix-and-match brain-teasers, colouring, drawing and much, much
more. With pull-out pages, readers can easily tear out their
creative masterpieces to proudly display.
Let's do is a learner-centred series for Grades 1 7 with a
step-by-step approach that ensures full syllabus coverage. Written
by experts at this level, activities engage learners in their own
learning process in a practical way, and focus on learning through
doing.
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. *Includes a section matching readers' interests to
potential jobs.
* Explores how STEM subjects are used in different careers. *
Included profiles of influential figures and resources for classes
to take in high school/college if readers want to pursue a specific
career. * Includes a section on matching readers' interests to
potential jobs.
Stretch yourself to achieve the highest grades, with structured
syllabus coverage, varied exam-style questions and annotated sample
answers, to help you to build the essential skill set for exam
success. - Benefit from expert advice and tips on skills and
knowledge from experienced subject authors - Target revision and
focus on important concepts and skills with key objectives at the
beginning of every chapter - Keep track of your own progress with a
handy revision planner - Consolidate and apply your understanding
of key content with exam-style questions - Apply your understanding
of theoretical content and practical skills with sample practice
papers, written by the authors, at the end of the book and online.
This book addresses the point of intersection between cognition,
metacognition, and culture in learning and teaching Science,
Technology, Engineering, and Mathematics (STEM). We explore
theoretical background and cutting-edge research about how various
forms of cognitive and metacognitive instruction may enhance
learning and thinking in STEM classrooms from K-12 to university
and in different cultures and countries. Over the past several
years, STEM education research has witnessed rapid growth,
attracting considerable interest among scholars and educators. The
book provides an updated collection of studies about cognition,
metacognition and culture in the four STEM domains. The field of
research, cognition and metacognition in STEM education still
suffers from ambiguity in meanings of key concepts that various
researchers use. This book is organized according to a unique
manner: Each chapter features one of the four STEM domains and one
of the three themes-cognition, metacognition, and culture-and
defines key concepts. This matrix-type organization opens a new
path to knowledge in STEM education and facilitates its
understanding. The discussion at the end of the book integrates
these definitions for analyzing and mapping the STEM education
research. Chapter 4 is available open access under a Creative
Commons Attribution 4.0 International License via link.springer.com
The landmark new novel from Ross Welford, one of the
fastest-growing and most critically acclaimed middle grade authors
in the UK, this funny, moving and brilliant sixth book cements his
position as the most exciting storyteller around for readers of
10+. When eleven-year-old Malky and his younger brother Seb become
the owners of a "Dreaminator", they are thrust into worlds beyond
their wildest imagination. From tree-top flights and Spanish
galleons, to thrilling battles and sporting greatness - it seems
like nothing is out of reach when you can share a dream with
someone else. But... impossible dreams come with incredible risks,
and when Seb won't wake up and is taken to hospital in a coma,
Malky is forced to leave reality behind and undertake a final,
terrifying journey to the stone-age to wake his brother...
Exam Board: OCR Level: GCSE Subject: Design & Technology First
Teaching: September 2017 First Exam: June 2019 Explore, create,
evaluate: help your students to develop an understanding of the
iterative design process and to be critical and innovative
designers, while developing the knowledge and skills they need for
the 2017 OCR GCSE D&T specification. Confidently navigate both
the core and in-depth principles of design and technology,
including less familiar materials and system components, to ensure
your students have the knowledge and understanding they need. *
Builds a toolkit of knowledge, understanding and design development
skills for the chosen materials or systems, with dedicated chapters
covering each of the main categories of materials * Develops
mathematical and scientific skills with practice questions that
apply this learning in context * Supports the Non-Exam Assessment
with guidance on how to approach the Iterative Design Challenge,
which includes imaginative and creative examples of student
projects to inspire and engage * Helps students to prepare for the
written assessment with practice questions covering both the 'core'
and 'in-depth' content
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