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Books > Children's & Educational > Technology & applied sciences
In this enthralling nonfiction reader that features informational text, vivid photos, stimulating facts, and colorful diagrams, readers will learn all about tornadoes and hurricanes--from how they are formed to where are they are most common.
Put your safety goggles on and enter the fascinating world of science with this visually stunning encyclopedia. Presenting the wonders of science as never seen before, from the latest technologies for breathing underwater and growing food in space to the advances in medicines and robotics. Explore groundbreaking scientific achievements, and think beyond basic biology, chemistry and physics. Here's what you'll find inside: - Educational content for science fanatics suitable for key stage 2 learners, ages 9+ - An encyclopedia style of references that engage and excite young minds to think about many different scientific fields - Lively, informative, accessible text based on the latest discoveries and scientific research - Dashboard-style graphic panels provide information at a glance This science book for kids is perfect for children aged 9 and up, and for anyone who loves to learn about the latest in science and technology. It includes jaw-dropping photography and revealing computer-generated images to supplement the interesting facts, information, and diagrams. SuperScience examines the science behind everyday life and the technologies that allow us to create the world previously only imagined in science fiction. It features a wide range of scientific inventions that help us solve modern problems such as climate change and global pandemics. Complete the Series: DK's Super series has a range of superb visual encyclopedias for the young and the curious, with an array of stunning illustrations covering many fascinating topics. Complete your collection with SuperNature, SuperHuman, SuperShark, SuperBug, or SuperEarth.
This preschool STEAM-based learning workbook features hands-on experiments, projects, and activities to get kids thinking critically and creatively while having fun. STEAM (Science, Technology, Engineering, Art, and Math) learning encourages kids to experiment and engineer, to make mistakes and learn from them, and to be problem-solvers and critical thinkers--now and for life. Highlights brings "Fun with a Purpose" into this exciting approach to learning. This book features more than fifteen age-appropriate projects (using common, household materials) for preschoolers to tinker with. Simple step-by-step instructions guide kids in exploring concepts in physical, life, and earth sciences, while sprinkling in lots of open-ended questions and prompts for further investigating. Our award-winning content blends important skills with puzzles, humor, and playful art and photos, which make learning exciting and fun. Includes parent tips for talking with kids about each project.
Learn all about the amazing things your brain does and how to keep it healthy and strong! Readers will discover the anatomy of the brain including neurons, the cerebellum, and the nervous system. Using vibrant images and informational text in conjunction with supportive diagrams, readers are encouraged to learn all about (and use) their brains.
The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!
This book helps middle school teachers by assembling, under a single cover, a comprehensive commentary on the readymade curriculum materials.
Orphaned Leonora lives on a remote island, spending her days making crazy cool inventions. When a strange boy called Jack washes up on an inflatable lobster and reveals that her evil Uncle Luther has been stealing her inventions and selling them on the mainland, it begins a laugh-out-loud adventure - complete with furry otters, confused pirates, and a very secret society...
Based on the bestselling horror video game series Five Nights at Freddy's, this essential logbook offers night guards new to Freddy Fazbear's Pizza a chance for self-reflection during their first week on the job. Quizzes, lists, and prompts throughout reinforce training, provide room to log in-game events and allow for introspection on the best qualities of a Freddy's employee - namely, a genuine disregard for instinctive self-preservation. It's all here in this logbook - just be sure to fill out your emergency contact information first!
Little scientists will love the BIG ideas in this activity book. They'll discover more about science at home by reading the simple explanations and doing the beautifully illustrated activities on each page. Start a lifelong passion for STEM subjects. From the power of magnetism to the energy that fuels our world, this is some seriously smart stuff.
Special Delivery: A Book's Journey Around the World is a beautifully illustrated guide following the journey of one book across the globe, from a printing press in a factory far, far away, over land and across the sea, to the hands of a young boy. With stylish, contemporary artwork from Klas Fahlen and gentle narrative text by Polly Faber, this gorgeous picture book introduces all the people, processes and vehicles involved in delivering the perfect gift! From factory workers and train drivers to container ship captains, post office workers and booksellers, children will be fascinated to find out how the very book they are holding in their hands made its way all around the world! Bonus non-fiction material includes three pages of fantastic fully illustrated special delivery facts to inspire and delight curious readers.
The inclusion of technology in subjects taught to primary school
students presents teachers with an exciting and somewhat daunting
challenge. "Design and Technology in the Primary School" aims to
provide teachers with a definition and exploration of design and
technology activities through a project approach. The book includes
case studies which illustrate how teachers with little or no
previous experience can draw on their existing knowledge of
materials, processes, and local authority support, to develop
successful projects linking areas of the curriculum with design and
technology.
Looking for a fun sticker book to go with such favorites as First 100 Stickers: Trucks and Things That Go? It's Pete the Cat to the rescue! This fun 8x8 storybook includes over 30 groovy stickers. This sticker book starring the ever-popular Pete the Cat will keep your junior firefighter entertained! In Pete the Cat: Firefighter Pete from New York Times bestselling author and artist James Dean, Pete and his classmates are excited about their field trip to the firehouse. They get to slide down the pole, meet all the brave firefighters, and even try on their helmets and gear. But when the alarm goes off, it's time for Pete to jump on the fire truck, grab the hose, and help the firefighters save the day!
Why do stars twinkle? What's the best way to start spotting constellations and comets? Is there life beyond Earth? What's the chance of a catastrophic collision with a killer asteroid? He's covered the big space questions for adults, now Australia's very own Astronomer-at-Large, Fred Watson, embarks on a grand tour of the Universe especially for children. From stargazing to telescopes, space travel to black holes, killer comets to aliens, Fred covers every question kids might ask about space - and then some. With incredible illustrations by Fred himself, and a mix of mind-boggling facts, Spacewarp is a fascinating book that kids will love - and parents and friends will undoubtedly learn a thing or two as well!
'Great Lives in Graphics' reimagines the lives of extraordinary people in vivid technicolour, presenting 250+ fascinating facts in a new and exciting way. You may already know that Albert Einstein was a scientist, but did you know he never wore socks? Or that he had a violin named Lina? This graphic retelling of Albert's story gives children a visual snapshot of his life and the world he grew up in, while educating them on everything from how gravity works to the importance of creative thinking. This book is aimed at children aged 8 to 12. |
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