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Books > Children's & Educational > Technology & applied sciences
This book provides the information that is required to start a small spacecraft program for educational purposes. This will include a discussion of multiple approaches to program formation and build / buy / hybrid decision considerations. The book also discusses how a CubeSat (or other small spacecraft program) can be integrated into course and/or program curriculum and the ancillary benefits that such a program can provide. The assessment of small spacecraft programs and participatory project-based learning programs is also discussed extensively. The book presents prior work related to program assessment (both for a single program and internationally) and discusses how similar techniques can be utilized for both formative and summative assessment of a new program. The utility of these metrics (and past assessment of other programs) in gaining buy-in for program formation and funding is also considered.
Beat the boredom and take time out from screens with this pocket-sized book packed with facts, photos and fantastic spots for hours of fun! Kids will have fun collecting points with more than 140 car models to find. From Minis and Fiats to Maseratis and Ferraris, they'll learn about all types of automobiles. And once they've scored 1000 points, super-spotters can claim their official i-SPY certificate and badge. With more than 30 i-SPY books to collect, there's something for everyone! For even more fun on the go check out i-SPY On a Car Journey (ISBN 9780008386443).
This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.
Design a flexible protective layer for a space suit. Space suits have come a long way. The look and function of space suits has evolved over time, but their purpose has always been the same--to keep astronauts safe. From the first suits worn during the Mercury missions, to the latest suits being tested by NASA, there have been great improvements. Learn all about the science behind space suits and how they have changed over time. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Natural disasters devastate communities. They reshape the landscape and can alter people's ways of life in an area for years after the event. Learn all about the 10 worst hurricanes in this book from the Great Galveston Hurricane in Texas, USA in 1900 to Typhoon Haiyan in the Philippines in 2013. This series explores the world's top ten worst recorded disasters, explaining how and why they happen and where in the world they have taken place. The series also invites the reader to examine what they have learnt about natural disasters and to apply that knowledge by answering critical thinking questions at the end of each book. Perfect for readers aged 9 and up.
A fun, quirky science series that tackles the questions other books are afraid to ask! Why don't your eyeballs fall out? Why is blood red? And what exactly is a bellybutton for? A Question of Science: Human Body answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up. Other books in the series include: Why doesn't the Moon fall down? And other questions about forces Why does a mirror show things back to front? And other questions about light How can a plant eat a fly? And other questions about plants Where does lightning come from? And other questions about electricity Why can't penguins fly? And other questions about animals Why is ice slippery? And other questions about materials Can you hear sounds in space? And other questions about sound
Did you know that Florence Nightingale pioneered the use of statistics in public health? That Marie Curie is still the only person to have won the Nobel Prize in both physics and chemistry-and the only winner whose daughter also won a Nobel Prize? That in the 17th century, the most accomplished scholar in mathematical astronomy was a Polish woman, Maria Cunitz? Now includes a pioneer of laser eye surgery, Patricia Bath, and a new afterword about women's position in the sciences today.
Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack
Take a look at how a robotic arm is designed, how engineers are devising examples that can be controlled by the human brain just like a real arm, and how the science of electronics allows the robot to interpret electrical signals and move in response. Find out about sensors, code and programming, explore fascinating robots from drones and space rovers to medical robots, and meet some of the world's most famous robots. Try activities such as designing your own rescue robot to squeeze into small spaces. Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
Packed with facts and tantalising anecdotes from experts and bursting with colour photographs, learn all about volcanoes and earthquakes in this fresh take on the subject that kids with love. It's time to learn everything about volcanoes and earthquakes! Each book in the National Geographic Kids Everything series has more than 100 pictures, an explorer's corner with from-the-field anecdotes and tips, fun facts throughout, maps and infographics, an illustrated diagram, a photo gallery, cool comparisons, a behind-the-scenes photograph, an interactive glossary, and more.
Vanaf die vroegste tye wonder mense hoe dinge werk en wat ons wereld laat lyk soos dit lyk. Danksy duisende jare se eksperimente en idees, het ons al allerlei dinge uitgevind! In hierdie boek maak jy kennis met die geniale gedagtes en eureka-oomblikke agter die grootste wetenskaplike ontdekkings in die geskiedenis van die mensdom – swart gate, mane, magnete, mikroskopiese wesentjies, die waarheid oor hitte en lig, wat plante eet, DNS, siektes, dinosourusse, atome, asteroiedes en x-strale – en sommer nog baie, baie meer.
Theme Park Adventure is the first title in the brand new Let's Build! construction series for younger Minecrafters aged 6 and up. Have you ever wanted to build an entire theme park in Minecraft to enjoy with your friends? Well, now you can! Let construction expert Sparks from the official Minecraft magazine show you how to make everything from a classic carousel and a water flume to a haunted mansion ride and even an alternate dimensions rollercoaster. With her expert tips, creating a theme park will be easy!
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children with a lifelong love of STEAM subjects.
Meet the S.T.E.A.M. pioneers and discover their fascinating life story and inspirations. Jane Goodall tells the story of this key scientific figure, covering her childhood during which she discovered her love of wildlife and observing it through to her ground-breaking observations and discoveries about chimpanzee behaviour. She revolutionised our understanding of our closest relative in the animal kingdom Masterminds introduces some of the world's great scientists, inventors and artists, retelling their lives and explaining why their work is important. Clear photographic designs bring a real-life quality to these biographies and major S.T.E.A.M. discoveries. Provides an understanding of scientific discoveries and presents inspirational lives from a variety of diverse backgrounds. Includes a timeline of the person's life and shows the ongoing legacy that we can see around us today. Perfect for readers aged 7 and up.
Do you have a fantastic business idea but don't know where to start? Or perhaps you love your computer and want to make some money from something you enjoy doing. This book is a fantastic guide containing all the tips and tricks you need to your computer into a profitable enterprise and become a young entrepreneur (a Kidpreneur!). Sample areas covered include: blogs, vlogs, youtube, monetising your content, video gaming and online surveys. There is a strong emphasis on how to keep safe and what dangers to be aware of, for example in dealing with people in your money-making enterprise. It is part of the How to Make Money series - books that turn young people into young entrepreneurs, whether they're into cooking, computers, upcycling or simply using their spare time profitably!
Look down your microscope and dare to discover the terribly teeny world of Microscopic Monsters. Discover what makes our guts a brilliant home for bacteria, how germs make dead bodies explode and which creature lays its eggs between our toes. Redesigned in a bold, funky new look and illustrated throughout by Tony De Saulles for the next generation of Horrible Science fans.
Learn all about the incredible things your heart, lungs, arteries, and circulatory system do and how to keep them healthy and strong! With vibrant images and informational text in conjunction with supportive diagrams and stimulating facts, readers are introduced to basic biology and vocabulary.
Designed around the Level 2 specification, this easy-to-use and relevant handbook is a vital success tool for Level 2 Motorcycle Maintenance and Repair Learners. Covers Level 1 specification topics, so Level 1 learners can develop their knowledge using the handbook and bridge the gap between Level 2 and further study. Real-work focus fuels candidates' aspirations, helping them to put their learning into the context of real maintenance and repair scenarios. Straightforward and appropriate language is tailored specifically to the motorcycle industry and, with an attractive layout, keeps learners focused, engaged and provides them with an easy-to-reference working manual. Detailed assessment practice gives your learners the preparation they need to tackle assessments with confidence and achieve the best results they can.
Find out about the four planets farthest from the Sun: Jupiter, Saturn, Uranus, and Neptune. Discover why these planets are called the gas giants, which spacecraft have visited them, and what lies beyond them in the solar system. Part of the Our Solar System series of books that explore the exciting topic of space and are specially written for younger readers. With stunning photographs and explanatory artwork, the books are the perfect introduction to our solar system. Other titles in the series: Asteroids, Comets and Meteors; Earth; The Inner Planets; The Moon and The Sun
Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes - as well as their mentors - who aspire to become effective, reflective design and technology teachers.
This book discusses the teaching and learning about technological systems in technology education and adjacent curriculum areas. It describes, analyzes and synthesizes contemporary research on technological systems in technology education. By delving into the philosophy, sociology and history of technology, technology education and the learning and teaching of technological systems, it summarizes prior research and analyzes new research. This book thereby serves as a resource and reference work for professionals in this area of research and education. |
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