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Books > Children's & Educational > Technology & applied sciences
Updated specification; first teaching September 2020. Specification
code: 8525 Written by leading Computer Science teachers, this
textbook will guide students through the updated AQA GCSE Computer
Science specification topic by topic, and provide them with
standalone recap and review sections, practice questions, worked
examples and clear explanations of complex topics. This textbook:
>> Prepares students for assessment with numerous practice
questions for all topics >> Develops computational thinking
skills >> Provides differentiated material with the 'beyond
the spec' feature >> Includes standalone recap and review
sections at the end of each chapter >> Provides definitions
of technical terms, along with a glossary of words to ensure
students feel confident with the assessment. Authors George Rouse,
Lorne Pearcey and Gavin Craddock are highly respected and widely
published authors of resources.
Exam board: Eduqas Level: GCSE Subject: Design and Technology First
teaching: September 2017 First exams: Summer 2019 Target success in
WJEC Eduqas GCSE (9-1) Design and Technology with this proven
formula for effective, structured revision. Key content coverage is
combined with exam-style tasks and practical tips to create a
revision guide that you can rely on to review, strengthen and test
your knowledge. With My Revision Notes, you can: - plan and manage
a successful revision programme using the topic-by-topic planner -
consolidate subject knowledge by working through clear and focused
content coverage - test understanding and identify areas for
improvement with regular 'Now Test Yourself' tasks and answers -
improve exam technique through practice questions, expert tips and
examples of typical mistakes to avoid - get exam ready with extra
quick quizzes and answers to the practice questions available
online.
Design Genius Jr.: Adventures in Architecture for Kids introduces
kids to the design challenges faced by architects today, including
choosing materials, designing for diverse users, and considering
the environment. Offering a world of possibilities for learning
math, engineering, history, social studies, planning, geography,
art, and design, this rich educational resource includes hands-on
projects that allow kids to experiment, design, build, succeed,
fail, and try again. Children will draw upon many fields of
knowledge and sharpen a variety of skills, including observation
and communication, as they: Complete building challenges with
corrugated cardboard and geodesic forms. Look at how designers have
solved impossible problems of gravity and space with creations such
as suspension bridges, the Loretto helix staircase, and
Brunelleschi's dome. Explore how materials can be used in
interesting ways-how paper can go from flimsy to structural, for
instance. Participate in family game playing: client and design
team-finding creative ways to meet a client's wish list. Use games
to test strength, balance, and structure. Engage in pure
imaginative archi-doodling. Explain the why. Why did styles evolve
as they did? What technology was available when? Design
thinking-creative problem solving-will be crucial to resolving the
global challenges in business, politics, and the environment facing
the next generation. Each book in the Design Genius Jr. series
teaches kids this important skill through fun, hands-on projects in
a single area of design that challenge them to identify problems,
explore possibilities, test ideas, and then come up with original
solutions.
Journey into the Nether (if you dare) in this Step Into Reading
Step 3 Levelled Reader, the only official levelled reader series
based on Minecraft, the world's best-selling video game! Learn to
read with the official Minecraft Young Readers! Practise your
reading skills and develop your vocabulary as you read stories
about your favourite game. Minecraft (R) is the best-selling video
game of all time! And now learning to read has never been more fun
for fans of the game ages 4 to 7. They'll get a great introduction
to the game's most mysterious biomes when two players, Emmy and
Birch - and their tame wolf Byte - set out on an epic adventure
into the mysterious Nether! This Step 3 Step into Reading Levelled
Reader includes more than 30 full-colour stickers to add to the
fun. Look for these other great Minecraft (R) titles: * Mobs in the
Overworld! (Minecraft) 9780755500444 * Survival Mode! (Minecraft)
9780755500451 * Escape From the Nether (Minecraft) 9780755500468
Step 3 readers feature engaging characters in easy-to-follow plots
about popular topics for children who are ready to read on their
own. (c) 2022 Mojang AB and Mojang Synergies AB. MINECRAFT and
MOJANG are trademarks or registered trademarks of Mojang Synergies
AB.
One took the east coast and one took the west coast. Together the
two Henrys helped make Florida what it is.
Federal and state funding agencies have invested billions of
dollars into secondary STEM (Science, Technology, Education,
Mathematics) educational reform over the past decade. This volume
addresses the interplay of external and internal variables
associated with school reform and how this dynamic has impacted
many efforts.
An exciting biography about the man who changed Florida's east
coast with his hotels and his Florida East Coast Railway.Henry
Morrison Flagler was already a millionaire when he first visited
Florida in 1878. He liked what he saw. He came back and built
railroads along the east coast so that others could more easily
come. And he built grand hotels so that those who came had a
beautiful place to stay. By the end of his long and productive
life, he had built a railroad all the way to the very end of the
Keys. It arrived in Key West in 1912. Henry Flagler was very
determined and practical. He met all the great challenges he set
for himself.Ages 9-12
A graphically stunning, comprehensive introduction to the constellations
This artful and accessible introduction to constellations equips readers with the information they need to locate, name, and explain all 88 internationally recognized constellations. Each cluster of stars is featured alongside the "story" (mythological or historical) behind its naming, tips on how to find it, what times of year it is visible, and key stars and asterisms within its grouping. Complete with star maps and a glossary, this keepsake volume of visual reference and beauty is perfect for inquisitive young stargazers. Colors are brighter than they appear - printed in pure Pantones. Book jacket features foil stamping and laser-cut pinholes.
This book provides a descriptive, progressive narrative on the
flipped classroom including its history, connection to theory,
structure, and strategies for implementation. Important questions
to consider when evaluating the purpose and effectiveness of
flipping are answered. The book also highlights case studies of
flipped higher education classrooms within five different subject
areas. Each case study is similarly structured to highlight the
reasons behind flipping, principles guiding flipped instructions,
strategies used, and lessons learned. An appendix that contains
lesson plans, course schedules, and descriptions of specific
activities is also included.
Guaranteed to enrich a toddler's vocabulary, this simple and fun
series of bilingual board books is ideal for helping children
discover a foreign language. Titles in the series feature animals,
clothes, colors, fruit, home, jobs, music, numbers, opposites,
plants, school, sports, tools, vegetables, and vehicles. This
collection combines photographs, bright illustrations, and
dual-language words in clear, bold text. Suitable for both
individuals and groups, these books are a child's perfect
introduction to exploring other languages.
This engagingly illustrated book tells in thrilling detail the
story of the Carpathia, the small vessel which saved hundreds of
people from drowing during the sinking of the Titanic. Written and
illustrated by debut Northern Irish artist Flora Delargy, whose
grandfather and great grandfather both worked in the Belfast
Shipyards where the Titanic was built, this exquisitely illustrated
story of quiet bravery tells in rich detail how the little ship
Carpathia saved 705 passengers of the Titanic from the icy waters
of the North Atlantic. 'A visual feast [...] Exquisite artwork
[...] A triumphant debut'- The Observer, Best Picture Books 'A tour
de force - a gripping account [..] spare, well-judged text and
delicate but powerful illustrations'- The Guardian 'I don't often
cry while reading non-fiction, but this powerful story, beautifully
told, brought me to tears [...] one of my books of the year'- Irish
Examiner With the approaching 110-year anniversary of the ship's
sinking, Rescuing Titanic and its story of the Carpathia offers a
fresh perspective on the incident from an author-illustrator
uniquely connected to the story. In the middle of the night, the
Carpathia received a distress call from the sinking Titanic. The
intrepid little ship heroically changed course and headed straight
into the frozen sea to help save as many people as it could. Follow
the Carpathia as it risks everything to navigate remote,
treacherous ice fields in the dark and come to the rescue of
passengers on the world-famous ocean liner. Along the journey, you
will learn all about Morse code, navigation tools, the different
roles of the crew, how the ships found each other, and
by-the-minute details of exactly what happened on this cold and
fateful night. The illustrations set the scene and take the reader
into the frozen eerie night in the North Atlantic. Beautiful
full-bleed illustration and vignettes give great detail about how
everyone on the ship made their own contribution and showed true
bravery. Rescuing Titanic shows that a glimmer of hope can be found
even in great tragedy and that heroes are not always big and
mighty, but can also be small and unassuming. This is the debut
book in the Hidden Histories series, which explores with beautiful
illustrations and vivid details the untold parts of stories we
thought we knew.
"As Scott gazed at the revolving space station, looking quite
state-of-the-art, he whistled to himself softly. The winner of the
Star Park contest would go to this just-completed space station.
And the winner would be the first one to experience the first-ever
virtual-reality space adventure Inside the space station, Star Park
had created a gigantic version of their new computer. This gigantic
computer could create a world-size virtual-reality adventure. Scott
had jumped at the chance to win such a prize. The only way to enter
the contest was to buy a Star Park computer. Then with the
virtual-reality capability of the computer, the contestant had to
make up an adventure and submit it to Star Park. The winning
adventure would entitle the contestant to go to Star Park. To
experience a world-size adventure was by itself exciting. But to
also travel to the space station he was gawking at now made the
whole idea irresistible. He had never wanted anything more than to
win this contest."
Tools for Teaching Computer Networking and Hardware Concepts makes
the teaching and learning of computer networking and hardware a
more active process by using interactive learning to add life to a
very technical subject. Fundamental theoretical concepts are
illustrated with the use of interactive practical exercises. Each
chapter presents learning objectives, figures and illustrations,
real-world examples and review questions. ""Tools for Teaching
Computer Networking and Hardware Concepts"" has a worldwide focus
provided by contributors from across the globe. These contributors
share their use of online tools and flexible learning practices.
Both teachers and students will find this book a useful resource
for teaching and learning computer networking and hardware
concepts.
Going to the Moon is SO last century, so how difficult can it
be-even for a ten-year-old-to follow in the footsteps of Neil
Armstrong and the Apollo astronauts? Meet Matilda, the girl who'll
give it her best shot to learn everything she needs to learn in
order to get there herself. From how to pee in zero-g to why pizzas
won't take you up and up away, this is science for the curious!
Told as a journey of discovery, it's full of easy-to-understand
facts about air pressure, escape velocities, coding, and falling
around the Earth, in a way which will inspire the next generation
of moon walkers.
Illustrated revision and practise for Computer Science. Over 500
marks worth of examination style questions. Answers provided for
all questions within the book. Illustrated topics to improve memory
and recall. Specification references for every topic. Examination
tips and techniques. Absolute clarity is the aim with a new
generation of revision guide for the 2020s. This guide has been
expertly compiled and edited by successful former teachers of
Computer Science, highly experienced examiners and a good dollop of
scientific research into what makes revision most effective. Past
examinations questions are essential to good preparation, improving
understanding and confidence. This guide has combined revision with
tips and more practice questions than you could shake a stick at.
All the essential ingredients for getting a grade you can be really
proud of. Each specification topic has been referenced and
distilled into the key points to make in an examination for top
marks. Questions on all topics assessing knowledge, application and
analysis are all specifically and carefully devised throughout this
book.
This book is written for students and other interested readers as a
look inside the diverse range of applications for physics outside
of the scientific research environment. This first volume covers
several different areas of the arts and design ranging from stage
lighting to sculpting. The author has interviewed experts in each
area to explain how physics and technology impact their work. These
are all useful examples of how physics encountered in taught
courses relates to the real world.
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